It’s the 1980’s and an evil alien race has invaded Earth, turning all vegetables into crawling, bawling, mauling abominations. You are about to join Department Radical, the grooviest police force on Earth. Are you a rad enough dude (or dame) to smite these ravenous creatures?
All Reviews:
Positive (28) - 100% of the 28 user reviews for this game are positive.
Release Date:
Sep 27, 2017

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Recent updates View all (18)

February 6

I'm still around and alive

Helloes everyone, for it is I, REllU.

First things first, I'm really sorry I haven't been posting anything for well over a month now. I don't really have any announcements to make in this post, so this is more like one of those "I'm still alive" post's.

So, make yourself comfortable, as I'm quite sure this will be a long one.

The reason why I haven't been posting anything, is.. Well, there are actually multiple reasons. For one, I haven't been actually working on anything for about two months now (so, nothing new to show you) I also moved to a new place just a week ago, so my life (as well as my apartment) has been a real mess for a few weeks because of this.

Today I was able to just sit comfy, without having to do anything, which is why I'm writing this now.

The current situation is this. I'm looking for a "real" job. For the first time in almost four years, for the first time since I founded Still Running. It really eats me inside, but it's something I just have to do if I'm willing to live yet another day.

For well over a year I've been insanely stressed. First about "abandoning" ZKW, then about working on TWV and releasing it, and now about the success (which is non existent) of TWV. And ofcourse, money. Through the four years I've been working full time on making games, I've had just enough money to buy some food, and pay my rent. And I was just happy about that. Ofcourse, since my incomes have been irregular through this whole time, I've always been stressing if I was going to get enough money to pay for the next rent. Now however, I can't even afford my rent anymore. Which forces me to look for another job.

This all has affected on me as well, as you'd imagine. Because of all of this stress I've had through the years, I've slowly become depressed. No, it's nothing too serious, don't worry. But because of it, I haven't been able to work for two months. In a way this two month non-work period has been a good thing. I've gotten my mind off of The Walking Vegetables, and I've been able to do other stuff.

I'd like to get back to work on The Walking Vegetables. I have so many ideas I still want to make, and my team has just been so awesome with everything that I must continue. However, because of this whole job thing, I can't work on The Walking Vegetables (or any other future projects we may have) full time. This means that while I'd still be working on stuff, everything would be taking a lot longer than before. Please try to understand the position I'm in, and just be patient with the updates and new content. There will be more. I didn't name this company "Still Running" just for funzies. There's actually a deeper story behind that name, but I'll have to tell you about that in some other wall-of-text post.

-REllU (if you managed to get this far (no cheating!) you've deserved yourself a pat in the back.)
5 comments Read more

November 29, 2017

News for the new update!

First things first, yes, hi. I'm still working on the big update even though I haven't posted anything here.

Been a while. How's it going?
Seems to depend on what time one ask's a question like this. Right now though? Things are going! I've been working on the randomized level system for a few weeks, and that part of the update is basically done now (the technical side of things, that is)

This is what the generator looks like right now. It's just a bunch of code basically at this point, without too much of anything visual. So if you don't understand what's going on, don't worry.
Basically, the grid represents sections. Each section is crafted from four pieces, that have been hand crafted (which hasn't been done yet, more on that later..) What this means, is that every single section and room will look like it had some thought put into it, and they make sense, BUT still every single one of the sections will be unique, and with every play through you'll meet a set of new sections (every play through will be different!)

Right, what else?
I've been doing the transition from GameMaker Studio 1, to Studio 2.
So far I've been constantly learning new stuff (which I very much enjoy!) and all in all things have been going pretty good. The jump from Studio 1 is far from finished, as the differences between the two were much bigger than what I expected (I have over 10 years of experience with GameMaker, and this is the first time I've really had to stop and scratch my head from jumping to a newer version of GM. Which is a good thing though!)

One thing I learned from moving to the new engine, is how to monitor the use of resources within the software itself! This is a huge thing to me, as I'm kind of sort of obsessed with optimization (The Walking Vegetables already runs at steady 60FPS 1080p with only intel i5's onboard graphics) but with this new tool, I managed to squeeze in a few more FPS's here and there. Check this out:


All you need to understand from these two pics, is that I managed to optimize a couple of scripts in particular that were fairly heavy without me even knowing about it, to less than half of what they used to be. This won't boost your FPS by 500, but it could be a life or death situation on the less powerful PC's out there (or maybe one day even mobile..? Who knows..)

So yeah, the transition from GMS1 will be taking longer than expected. But if everything goes smoothly (nothing ever does) we should be able to get a new update for The Walking Vegetables before the end of the year! (fingers crossed!)

How's life then?

Well.. For those of you who don't yet know this: I actually had to move out from my office just last week. It's been rather hard on me, as I can't really put it in words how much having an office really helped me out. The feeling you get when you actually go to work. And not in a negative way, I mean like.. I had an office, just for making games. And that's what I did. I went there, and I made games every day. Well, a game. But still, point stands. It was definitely a turn of page in the book of Still Running.

Ofcourse, that doesn't mean I would work any less, or stop entirely. So don't worry about that.

I also went to Vaasa Game Days which is a local, small, game event here. Fun fact, Vaasa Game Days 2016 directly affected on The Walking Vegetables (fun fact #2: original idea for TWV was to actually make a small mobile game in less than a month. We had been working on TWV for only two weeks for the last VGD, and people enjoyed the game already back then, which resulted in me realizing that holy shet, we had something much more in our hands than just a simple mobile game..)
Vaasa Game Days 2017 was a success to me! People were LINING in front of my stand to get and try out The Walking Vegetables!

Okok, that's enough, geez
Yeah, I feel like that's enough text for one evening. I don't hate people enough to write anything longer.

I really hope people understand why there hasn't been weekly updates for a long time. I will say however, that this update will be worth the wait! I'm really excited about it all, and I hope you guys are too!
7 comments Read more

About This Game

Whilst storming from City to City, looting buildings and suburbs for loads of Glorious Guns, Gadgets, Goodies and Gold, you must always stay alert and trigger-happy. Because The Walking Vegetables is the most Radically Rapid Turbo Paced Top Down Shooting Veggie-Zombie Mayhem you’ll ever experience!


By obtaining Radrocks from the Vegetable Kingpins, you may unlock dozens of devastating Guns, Gadgets and Melee Weapons, to help you battle on towards the ominous vegetable-ridden alien headquarters, and the dreaded formidable Mothership.


As if the vegetables alone weren’t enough, the Alien Vegeneration Ray has also affected the fruits and mushrooms. Thus over 20 freshly squeezed organic and unique enemies are eager to have a taste of your humany flavour.
... And if by chance you manage to survive the unending onslaught of said Ripe Ravenous Ravagers, the several Epic Boss Fights are sure to put an end to your measly rebellion... and existence. Muahahahahaaa!


Build up your character creating powerful effect combinations by choosing from more than 20 unique Skills, including such game changers as Big Game Hunter, Pulpinator, Akimbo, Tongue of Steel and more!

The content is OVERFLOWING! A single playthrough merely scratches the surface on what The Walking Vegetables has to offer. Grand pools of randomized Buildings, Sections, Enemies, Bosses, Weapons and Items will make every playthrough a completely unique experience. Combine this with the abundance of Achievable Skills and Unlockable Goodies, and you are guaranteed to stay engaged and entertained for a loooong time!

You can also better your odds of surviving by having a friend to back you up. The couch co-op offers you a whole nother level of Awe-striking Upbeat Absurdity. After all, zombie vegetables are best served for two.

System Requirements

Mac OS X
    • OS: Windows 7, Windows 8 or Windows 10 only
    • Processor: 1.2GHz processor
    • Memory: 2 GB RAM
    • Graphics: Dedicated graphics card with 128 MB memory
    • Storage: 200 MB available space
    • OS: Mac OS X 10.7
    • Processor: 1.2GHz processor
    • Memory: 2 GB RAM
    • Graphics: Dedicated graphics card with 128 MB memory
    • Storage: 200 MB available space

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