A whimsical Action-RPG brought to you from the creators of the renowned Recettear ~ An Item Shop's Tale. Purchase before August 5th and save!
User reviews:
Mostly Positive (437 reviews) - 76% of the 437 user reviews for this game are positive.
Release Date: Jul 29, 2011

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Buy Chantelise - A Tale of Two Sisters



Packages that include this game

Buy Carpe Fulgur Collection

Includes 3 items: Chantelise - A Tale of Two Sisters, Fortune Summoners, Recettear: An Item Shop's Tale



About This Game

Five years ago, a witch's curse beneath the red moon turned Chante into a fairy. Now she and her sister Elise search for a way to transform her back into a human, and in their travels they come across a particular town, which is home to a number of nearby ruins, as well as a peculiar shopkeeper named Aira, and a strange, mercurial fortune-teller who calls herself Elma. Could this place hold the key to returning Chante to normal? Or will it lead to more answers than our two sisters ever wanted to know?...

Key Features

  • A classically-styled action-RPG title for the PC!
  • A treasure to find in every single area!
  • Inventive boss fights to challenge the player!
  • Full controller support, including full Xinput trigger and right-stick camera control support!
  • Five core dungeons, plus two bonus dungeons! Hours and hours of gameplay!
  • Fishing! With collectible fish!

System Requirements

    • OS: Windows XP/Vista/7
    • Processor: Pentium 4 1.7ghz or Athlon XP 1700+ (or equivalent processor)
    • Memory: 256MB of system RAM (512 recommended for Windows Vista and 7)
    • Graphics: DirectX 8.1-compatible video card of any type with at least 64 megabytes of video RAM; Nvidia and ATI tested (Intel Integrated Graphics below IntelHD series not recommended)
    • DirectX®: 8.1 or higher
    • Hard Drive: 450MB
    • Sound: DirectX 8.1-compatible sound
Helpful customer reviews
29 of 31 people (94%) found this review helpful
4 people found this review funny
326.0 hrs on record
Posted: December 28, 2015
Chantelise is an overlooked game by EasyGameStation. It was released in Japan 2006 and was localized in 2011, with the more popular game, Recettear: An Item shop Tale, by the translation company, Crape Fulgur.

In a nutshell: the game is an action RPG with some magic thrown into the mix. There are times where the game can be a little unforgiving. Stay calm, reflect on what happened, and try again.

Controls: Simple. Attack, jump, dash(Attack + jump), lock-on, and magic. The longer you hold down the back button, the more gems you use. Everything is explained in the tutorial. I recommend using a controller. If you don't have one, don't worry, the game has full kayboard controls. Though you might have a slightly harder time getting use to the controls. The config allows you to map your own buttons. If you really want to, you can play with a steering wheel.

Plot: It's a witch hunt. Everything is explained in the introduction.

Review: It's a cute anime RPG with an enjoyable story. The artwork throughout the game is wonderful. If you've played Recettear, you'll recognise quite a number of textured used.

The game may be a bit difficult to get the hang of. You've got a small health bar and the enemies hit hard. For some, the 2D sprites in a 3D environment may seem confusing to judge hitboxes. You'll spend quite some time getting use to the controls and enemy movements. The magic system works in reverse order; the last gem picked up will be the first gem consumed. Play around with magic; different magic combinations have varying results. The first gem above Chante is the main gem, and the gems around Elise feet are the support gems. It's confusing at first.

Treasure can be sold to purchase health boosts and equipment. However the prices double every purchase, directing players to get better at the game or farm for a ridiculously long time in order to farm enough pix(money) to afford the next item.

As the story unfolds, you'll have access to more magic and equipment slots. You'll also encounter tougher enemies that have more health and hit harder. Learning to avoid damage early will help along your adventure. Every boss has a unique feel to them. Well... unless you count mutual hatred. When the game gets tough, and you feel like an area is far too difficult to handle currently, take a breather, and take it slow. Going in wth a clear mind helps with observing your opponents movements. There is one hidden treasure in each room / area of the dungeon. Something to reward explorers.

Lets wrap this up: The game is challenging and you need to get good. If you're someone who gets easily frustrated at failure then this game may not be for you.

  1. Save often.
  2. Time Attack DOES NOT progress the stroy. It is a good way to practice.
  3. Observe your opponents. Avoiding damage is a good thing.
  4. Learn from your mistakes, and gear up accordingly.
  5. Use magic to help clear areas or deal with tough enemies. Super Armour reduces damage and prevents damage knockback.
  6. Hidden Treasure may help along your travels. Try asking the monk in town.
Try not to spoil the game by looking at a guide unless you really get stuck.

As for why I have an absurdly high playtime on record: I have my reasons.
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25 of 37 people (68%) found this review helpful
24 people found this review funny
7.0 hrs on record
Posted: December 28, 2015
If Dark Souls was a spiritual sucessor to Demon's Souls, Demon's Souls is the spritual sucessor to Chantelise.
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3 of 3 people (100%) found this review helpful
2 people found this review funny
5.2 hrs on record
Posted: April 29
Ok - first of all, I don't know WHAT Steam is smoking because I've put at least 80 hours into this game, I swear. I played the hell out of it for like three weeks straight and then gave up on it cold turkey. Then, I attempted to play it again and it's like Steam reset my hours. Anyway, I finally beat Chantelise, so I can write my review for it.

I'm going to cut through most of the rhetoric ♥♥♥♥♥♥♥t that I post in my other reviews and come out and drop any pretense of trying to contain myself:

This ♥♥♥♥ is hard. It's like, Dark Souls hard. It's like the cartoony anime version of a sick hell. To put it in perspective, when I reviewed Fortune Summoners, there were times where I wanted to throw my controller across the room because it was hard, and Chantelise makes that game look like Hello Kitty Island Adventures.

The game starts off easy enough: You control Elise, flowing through fields, dodging, slicing up slimes, collecting money. Easy and fun. Then you go to your first dungeon. Not too bad, not too bad. Then you go to the next room, and you die. Then you try again, and die, and again, and die, and die, and die and die. THEN, you finally get through the first dungeon and you're like "Well that must not be too bad..."

And then you die again and again until death becomes a hilarious release. I found myself intentionally dying on PURPOSE sometimes because I just knew, "Whelp, I don't have enough health to beat the next room, might as well die and start over." Yeah, it's that bad.

In fact, there are no words that I can properly use to explain the difficulty of the final boss. I remember spending about 5+ hours with the cat statue grinding so much money to buy as many of those stupid vitamin waters just to boost my HP by a fraction, just to make that fight easier and it STILL sucked beyond all comprehension...which thus lead me to ultimately put the game down and walk away from it for nearly a year.

So, I went back and tried again - what the hell was I thinking? I mean seriously? Oh well, time to fire up the 1980's grind sound track and get to work. About 100,000 PIX and several 'treasure hunting adventures' I was finally ready to beat the game. Too bad the boss didn't agree. I did it, but man..It'll give me nightmares. You get the idea.

That being said, I do want to caution anyone thinking of purchasing Chantelise, *especially* if you've already played Recettear:

This is a *very* recycled game.. The enemies, some of the graphics, the sounds, it's the same as Recettear. Actually, it seems like they probably made this game first, so Recettear is the one recycling, but that game is more fun and more successful, so I am going to try and think the other direction (even though I know it's probably incorrect).

At the end of the day, if you like a challenge (no really, I mean A CHALLENGE) and you see Chantelise on sale, it's a pretty fun and interesting 3D action oriented JRPG. Voices and art are cute. Bring a stress ball though, you'll need it.
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1 of 1 people (100%) found this review helpful
1 person found this review funny
5.7 hrs on record
Posted: May 1
Chantelise is a HARD game that was not really meant to be played on PC. You basically take on the role of a girl who needs to clear out regions and fight a final boss in a region. The story progresses after you finish a region and its boss and it seems like it was a well designed game, for the time when it came out. The gameplay itself is actually pretty fun and is generally smooth for the most part and the game is fun. I will highlight some key points, both good and bad, below.

My first point is with the keyboard optimization. Frankly, it is not too great. A and S are camera rotation, Up, Down, Left, Right are move, and Z,X,C,V are your abilities. It takes a while for you to get used to this scheme and there is not even an option to rebind the keys the way you want it to be. Furthremore,the bad part is how punishing the game is if you screw up your keys, especially if fighting a boss. That brings me to my second point.

My second point is that the game is really hard. The first few places and the tutorial were relatively easy so I was like okay thats fine. Then I died. I thought I died because I was being a little uncareful and that I was. But then I died again. And again. And again. And then I finally got to the boss for the first region. Let's just say that I died at least 10 times to that boss alone. Although I am not against games being hard, with the poor keyboard optimization, the game becomes relatively annoying when you die cuz you mispressed a key or was pressing D when you should have been pressing S (because typically with camera controls on keyboard without mouse optimization it is WASD with A being left and D being right).

My third point is that the game is simple to get into and understand. The controls and stuff, although not optimized well, are actually really simple to master and there are only a few combinations to be remembered with the spells. You have your basic attack, your jump and attack, your dodge, and your magic. Combine that all with lockdown and remove lockdown and you get a really simple control scheme which is actualyl really nice. The enemies are also self explanatory sometimes. To hit a flying enemy you have to jump attack. Each enemy has a health bar. Each enemy has an attack pattern. All your standard stuff but Chantelise does it pretty well.

Overall, good game but a little on the older side with poor optimization for PC. If I could have played this game with a mouse controlling the camera, it would have been a lot easier and better. But the game itself is fun and I would reocmmend this.

Rating: 7.3/10
Recommend: Under $3
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103 of 112 people (92%) found this review helpful
1.7 hrs on record
Posted: September 23, 2014
This game was released in 2006 by EasyGameStation at the Comiket in Japan. The same group that made Recettear An Item Shop's Tale. It was translated and brought to Steam by Carpe Fulgur in 2011.

In this game you play a little anime girl with her fairy sidekick sister. You adventure through dungeons, defeating enemies with sword and magic attacks. Of course this reminds you of Zelda and it plays a bit like one. It focuses much more on combat though, akin to a Ys-type of game. The game features a blend of 2D sprites in a 3D world, which works surprisingly well. I had some issues with aiming in the beginning, but that worked itself out after a while.

The magic system is the central part of the gameplay. You use different colored gems to cast fire, water, wind and earth spells. These gems are used in the order you pick them up from the ground, but when you hold the cast button longer you use up to three gems at once. This way various different colored gems can be combined and produce different spells. This make for quite the deep system and keeps the combat interesting. ♥♥♥♥ earth though. Those gems are worthless.

There are no levels, so you only improve through your items. This makes the game faster and removes the grind you have in typical JRPGs. Upon death a Game Over screen pops up, but you just respawn at the town, which makes dying forgiving. That is needed though, because you will die a lot.

I actually had a lot of fun with the story, especially the characters. I don't know if it is thanks to the translation or source, but there are some really funny lines in there. I recommend this game, if you like some oldschool dungeoning.
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