Driving tractors is fun! Experience the excitement of country life and cultivate your fields with huge machines. Gather in the harvest, feed your animals with it and get the cycle of food production going.
All Reviews:
Mostly Positive (53) - 79% of the 53 user reviews for this game are positive.
Release Date:
Jun 9, 2017

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“We have built a solid technical basis but need more time to finish the remaining work with the help of your community feedback.

We have already implemented numerous wishes for improvement from the community and have fixed many reported bugs. At the same time we’re aware that the game still needs some love and time until the final version.

We will introduce more crop variety and the according machines into the game in the future and improve the management area. The simulation of the plant growth needs more balancing. The multiplayer aspect is also of great importance to us which we want to finish until the final version.”

Approximately how long will this game be in Early Access?

“The Early Access is estimated to last until May 2019.”

How is the full version planned to differ from the Early Access version?

“We’re starting with the maize cycle, which contains all required functions and machines necessary for growing and harvesting maize. In addition we have an employee system that can take on most of the work steps like transportation for example. More crop variety and machines, optimization of the AI as well as the following points will be added in the course of the Early Access phase.

  • More variety in crops, animals, machines and brands
  • A story including voice acting
  • Cultivated grassland including the required machines
  • Grain farming including the required machines
  • The management aspect will be extended considerably
  • Seasons
  • Multiplayer
  • Vehicle maintenance
  • Real estate, farm expansion, acquisition of other farms
  • Moveable silo heaps
  • Extended plant growth, diseases, weeds and pests
  • TrackIR Support

What is the current state of the Early Access version?

“Cattle and Crops is already quite enjoyable. It includes the following:
  • Two playable maps: a 4 square kilometer (988 acres) big territory with over 100 hectares (247 acres) of arable farm land, distributed over 49 fields, with a farm, a sewage treatment plant, an animal trader, a cooperative and a harbor. In addition there is a smaller tech demo map with tutorial missions
  • Includes a continuous story campaign and the opportunity of a sandbox simulation
  • Vehicles with realistic driving behavior and feedback
  • Maize cycle, machines from soil cultivation to seeding and harvest
  • Dynamic ground with puddles and persistent driving tracks
  • Comprehensive weather simulation with rain and evaporation, based on realistic weather data
  • Plant growth
  • Animal feeding and the buying/selling of animals
  • Hireable employees and assigning of tasks
  • Complex AI that assists you in your field and transport tasks
  • Map independent player profile where you can deploy your vehicle fleet on different maps
  • WorldEditor with the tools to create new maps, buildings and vehicles and load them as mods

Will the game be priced differently during and after Early Access?

“We’re reserving the right to increase the price after the end of the Early Access phase.”

How are you planning on involving the Community in your development process?

“During the prototype phase of the last months we received a lot of feedback in our own forums and implemented bug fixes and improvements.

We’ll introduce a new public bug tracker in the near future which will collect the bugs from the Steam Community Hub and our website and provide an overview of the reported bugs and what we’re working on at the moment.

With your support we can develop Cattle and Crops into a unique experience in the area of farming simulations.”
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Buy Cattle and Crops


Recent updates View all (4)

February 16

DevLog - Q & A #2

Hello community,

as promised we answer more of your questions today. We often get asked, when or if certain functions/features are planned. Unfortunately we can’t give you exact dates for that, but in the future we can give you information about certain features, e.g. if they are planned or not.

Please post your questions in this specially opened thread in the forum:

Regards, the MBB team

Question 1: Is it planned that the worker can drive around objects?
The circumnavigation of objects on fields and roads is planned. Autonomous driving is an extensive topic, we primarily had to make sure that the basic maneuvers on fields and roads run smoothly. At the moment we want to make the worker more aware of driving objects and the circumnavigation of them.

Question 2: Will there be equipment like a functioning GPS device?
Equipment for objects like machines and building are planned. There will also be a GPS module and mode. The hardcoded GPS is already used by the employee.

Question 3: Is the dynamic ground already final?
No, it’s not final yet. What you can see at the moment is the technical basis of the tessellation technology. The physical behaviour of the ground at the moment can be seen as a prototype as well. In the future there will be different types of ground/soil with different effects and reactions regarding wetness.

Question 4: Will you support VR and what about the handling thereof?
We have already conducted promising tests with the Oculus Development Kit, but for a better support we have to change many parts of the user interface and the handling. This feature might possibly not be included in version 1.0.

Question 5: Does the employee get a headland function?
This function should be available with the one of the next updates. The machines will then also consider the headland when working the fields and won’t make a turn outside of a field. In the editor it will then also be possible to create more than two front sides.

Question 6: Will the popping of trees be changed and will they get a collision?
Collisions for objects like trees or fences will come, you’ll get the option to choose if you want to have the collisions enabled or not. The trees and their transitions are also being further reworked.

Question 7: Can time be fast-forwarded when a worker is active?
It is planned that all tasks of the employee can also be fast forwarded. In order to do that, we have to adjust every current and future work step though.

Question 8: Simply driving from A to B, will this be included?
The autopilot feature is now available. You can define a point on the map and the tractor drives you there. It only works while sitting in the vehicle. Completely autonomous driving of the AI can still be issued via the menu. Additionally, a “transport task” can be created to transfer vehicles.

Question 9: What solution is planned for the filling of implements the worker uses, like seeder and slurry tank?
The worker automatically buys seeding material or fertilizer when the tank is empty. Therefore he doesn’t simply stop when he runs out of material.

Question 10: Will Paysafecard be implemented as a payment method?
Since the Steam release you can pay with Paysafecard, a solution for the Homepage will also follow.
33 comments Read more

February 15

Early-Access-Update-Release v0.1.1.1

With this hotfix update v0.1.1.1 you can start CnC with a connected Steam controller now. The control options can be correctly mapped now, problems occurred when opening the menu via the character view.

The worker now uses the horn and drives away animals that are in his way!

You can save inside of missions now, without problems after the loading. Please create a backup of your profile folder or use another save slot first. In a few weeks, we will enhance the savegame system with a backup and autosave feature to make testing a bit easier for all of us.

To all modders: We have released the first sample machines, more will follow as we go along. You can find the sample mods at https://cnc.modhoster.de/.

Have fun testing!

All changes, bug fixes and new features you can check out in our changelog as always.

  • NEW: Sample Mods released

  • NEW: Köckerling cultivators: Sounds added

  • BUG FIX: The game starts again when a Steam controller is attached

  • BUG FIX: Saving is possible inside of missions now

  • BUG FIX: The filling level indication isn’t displayed after the detaching of implements any more

  • BUG FIX: Control options couldn’t be saved in certain situations

  • BUG FIX: The weather display now also works with save games and doesn’t spam the log

  • BUG FIX: The vertimix is being switched off when detached

  • BUG FIX: Camerasettings are not being reseted when changing options in the menu

  • CHANGE: Workers sound the horn when animals or characters are in their way

  • CHANGE: there is an individual viewing direction for the indoor and outdoor camera
11 comments Read more
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About This Game

Cattle and Crops is a new generation of farming simulation designed with special attention to detail.

You have the choice: control the vehicles yourself and experience realistic driving or leave the work to your employees, lean back and enjoy the field ballet.

Highly detailed machinery, realistic harvesting methods, original sounds and an authentic vehicle physics system offer you a compelling experience in Cattle and Crops.

Experience the varied everyday life of a farmer. Choose between a story mode or free play. The game also provides additional tutorial missions to make you familiar with the simulation.

Hire employees to cultivate your fields, or to assist you when you’re harvesting. You can delegate tasks with your calendar and watch your employees do their job or take care of the work in front of you on your own. Cattle and Crops provides a complex employee system where the workers take care not to damage the harvest.

Skillfully avoid unnecessary driving tracks on the field to keep soil compaction low so your plants can spread their roots in the loose soil to maximize the yield.

Take care of your crops so don’t hang their heads and make your fields prosper.
Plant growth (using the real BBCH scale) is based on multiple soil attributes like moisture, pH value, temperature, sunshine hours, NPK fertilizer and diseases.

Gather the harvest at the right time and try not to get stuck in the mud when it’s raining.

Cattle and Crops offers a range of big, well known industry brands such as CLAAS, Köckerling, Lemken, Mercedes-Benz and a lot more.

Extend the game with your own vehicles, implements and maps. We’re providing you with all the tools you need for it.

System Requirements

SteamOS + Linux
    • Requires a 64-bit processor and operating system
    • OS: Windows 7/8/10
    • Processor: CPU: Intel Dual-Core 2 GHz or similar AMD CPU
    • Memory: 4 GB RAM
    • Graphics: GeForce GTX 460 / AMD Radeon 6700 HD or above (with 1 GB VRAM or above)
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Storage: 6 GB available space
    • Requires a 64-bit processor and operating system
    • OS: Windows 7/8/10
    • Processor: CPU: Intel Quad-Core 3 GHz or similar AMD CPU
    • Memory: 8 GB RAM
    • Graphics: GeForce GTX 970 / AMD Radeon 580 RX (with 4 GB VRAM or above)
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Storage: 10 GB available space
    • Requires a 64-bit processor and operating system
    • OS: Ubuntu 12.04 or newer (glibc 2.14 required)
    • Processor: CPU: Intel Dual-Core 2 GHz or similar AMD CPU
    • Graphics: GeForce GTX 460 / AMD Radeon 6700 HD or above (with 1 GB VRAM or above)
    • Network: Broadband Internet connection
    • Storage: 6 GB available space
    • Additional Notes: Works best with proprietary Nvidia driver, OpenGL 3.3 required
    • Requires a 64-bit processor and operating system
    • OS: Ubuntu 16.04
    • Processor: CPU: Intel Quad-Core 3 GHz or similar AMD CPU
    • Graphics: GeForce GTX 970 / AMD Radeon 580 RX (with 4 GB VRAM or above)
    • Network: Broadband Internet connection
    • Storage: 10 GB available space
    • Additional Notes: Works best with proprietary Nvidia driver, OpenGL 3.3 required
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