Recettear is the story of an item shop, the girl who lives in it, and the fairy who turned her life upside down. Recette Lemongrass finds herself in charge of an item shop built into her house, in order to pay back a loan her father took and then skipped out on - and Tear, her newfound fairy "companion", won't take no for an answer!
User reviews: Overwhelmingly Positive (2,226 reviews)
Release Date: Sep 10, 2010

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Buy Carpe Fulgur Collection

Includes 3 items: Chantelise - A Tale of Two Sisters, Fortune Summoners, Recettear: An Item Shop's Tale


Recommended By Curators

"Buy low and sell high takes on a whole new meaning, which is the opposite in game. Upsetting at times, but it appeals to a certain crowd."

About This Game

Recettear is the story of an item shop, the girl who lives in it, and the fairy who turned her life upside down. Recette Lemongrass finds herself in charge of an item shop built into her house, in order to pay back a loan her father took and then skipped out on - and Tear, her newfound fairy "companion", won't take no for an answer! As Recette, you have to decide how you'll get your stock - either through playing the markets in town or going out into the wild with an adventuring friend and thrashing beasts until they give up the goodies - how much to sell things for, what the shop should look like, and how to best go about getting the money Tear needs to pay off the loan. If you can't come up with the money... well, hope you like living in a cardboard box.

Key features:

  • Manage all aspects of an item shop – from stock to interior design!
  • Explore randomized dungeons – never quite the same twice!
  • Multiple adventurers to choose from when dungeon-diving – no two play the same!
  • Plenty to do after beating the game – challenge yourself with Survival Mode or play to your heart's delight in Endless Mode!
  • Engaging story, localized by Carpe Fulgur – get to know the people of Pensee!

System Requirements


    • OS: Windows XP/Vista/7
    • Processor: Pentium 4 1.7ghz or Athlon XP 1700+ (or equivalent processor)
    • Memory: 256MB of system RAM (512 reccomended for Windows Vista and 7)
    • Graphics: DirectX 8.1-compatible video card of any type with at least 64 megabytes of video RAM; Nvidia and ATI tested (Intel Intregrated Graphics below X4000 series not recommended)
    • DirectX®: DirectX 8.1
    • Hard Drive: 700MB free HD space
    • Sound: DirectX 8.1-compatible sound card/motherboard chip
Helpful customer reviews
139 of 140 people (99%) found this review helpful
15.6 hrs on record
Posted: October 12
I'm a sad man. I'm late-40s and I still like cute things. I also love RPGs, so you can see why I looked at Recettear and liked the look of it.

The game wasn't quite what I thought it was though.... but in a good way. I was pleasantly surprised.

You'd probably be forgiven for thinking as I did - this is a typical JRPG with the theme being centred somehow around a shop. Well, yes it is... and it isn't. The game essentially has two parts to it. The RPG part takes the form of a fairly typical top-down dungeon crawler a la Chocobo's Dungeon, Pokemon Mystery Dungeon and a host of other similar ones. That's about as standard as it gets though.

Recettear does things rather differently - you are a young girl who has inherited her father's item shop which serves the local townsfolk with equipment for their day-to-day use and more importantly, stuff to go a-dungeon-crawling with. You also have a guardian of sorts (who also turns out to be a debt collector too) who's a fairy. Well, this is a Japanese game - 'nuff said. The relevance of this is that Recette (you) have also inherted some burden of debt too, who naturally you owe to your ward. So, the crux of the game is to run the shop, and earn enough each day to enable you to pay off your monthly debt payment.

I know, that might sound a little boring, but it isn't. It's actually where the game really shines. Your day is divided up into a maximum of 4 sections, which you can "spend" by either visiting town for certain things, visit the adventurer's guild (more on that later), or open the shop. Your shop has certain shelf spaces laid out, and arranging the stock so your best stuff is visible from the window is an essential trick. Put the boring, common and cheap items in the window and you'll attract less passers-by. Put the really expensive stuff in the window and you'll also attract less passers-by. It's a balancing act.

Once customers come in, they'll flit around looking, and approach you with items they want to buy from the shelves. As with any real-world store, the trick is to maximize profit, while retaining custom. So, sell higher than you bought it, but low enough so they don't get annoyed and never return - another balancing act. Some customers will ask for certain special orders in advance, which you almost always never have the stock at the time to fulfil, so you make a gamble on whether you can acquire the stock they're asking for - accept and fail, and they'll get annoyed, but refuse and they'll get annoyed too. You can't please everyone...

So where does the stock come from? This is where the adventurer's guild and the dungeon crawling comes in.

Instead of opening the store, you can toddle off to the adventurer's guild where all the adventurers hang out. You can recruit them, for a fee to go and dungeon crawl with you. There's a great element of risk/reward here, as at the end of each level, you can choose to duck out with the loot, or proceed onwards with the chance of more and better loot, but with the added risk of costly failure. As Recette, doesn't fight (well, she's only a girl), you take the role of the adventurer here. Her role is to tag along and store your part of the loot.

So, you fight, you level up your adventurers, you gain better loot to sell for better prices, you get money to pay off your increasing debt, and so on.

There's also some added little nuances such as it being wise to look after the adventurers you are hiring by selling them stuff cheap when they visit your store, as they'll use that stuff when crawling the not-so-murky depths. As the game progresses, you'll need to get a bit inventive in how you manage your stock and customers, but I won't elaborate on that as that would be spoiling things!

It's not an easy game to describe, and it probably sounds a bit dry on the face of it, but if you like the straight up old-school action-RPG dungeon crawler, I wouldn't hesitate to grab this - it does that part of it very well, but the light startegy side of shop management and how it dovetails so very, very nicely is what makes this game utterly unique. I can't recommend it highly enough.

So I have no hesitation in saying this is easily worth £15 on my value-for-money scale.
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112 of 142 people (79%) found this review helpful
12.1 hrs on record
Posted: October 21
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55 of 61 people (90%) found this review helpful
25.7 hrs on record
Posted: October 24
Oh god I'm such a scumbag I just sold a candy to a little girl for several hundred dollars.
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38 of 39 people (97%) found this review helpful
39.3 hrs on record
Posted: August 8
Business sim come dungeon crawler; a game with a difference. A well structured, yet pleasantly simple business simulation in which you simply buy cheap and sell for profit. Paired with a retro style dungeon crawler, where you can play as many different adventurers that increase in number as you clear dungeons and progress in the story. The dungeons have a dual purpose, as well as giving retro gamers a little bit of a nostalgic feeling, you also find numerous items in your travels which you can sell in your shop.
Align this with attractive anime artwork, entertaining characters, multiple interactions and mini stories and you have a real hidden gem of a game for those off beat gamers.
In short, buy stuff and sell. Too poor to buy? Go kill some monsters for their closely hoarded treasures and sell those instead.
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46 of 56 people (82%) found this review helpful
15.5 hrs on record
Posted: October 13
Was short 500 pix to pay back a debt I owed.

Now I'm living in a box.

I thought we were partners Tear.
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29 of 29 people (100%) found this review helpful
228.3 hrs on record
Posted: October 20
Recettear: An Item Shop's Tale is, without exaggeration, my favorite game of all time. The art and characters are absolutely adorable, the protagonist is even more so, and the gameplay is incredibly addictive. You not only get to spend plenty of time squeezing every last possible cent out of your customers, you get enormous dungeons to go adventuring through and plenty of amazing spoils to bring back to the surface, craft into amazing items, and sell right back to the adventurer who helped you acquire them. And once you pay off your loan, you unlock Endless Mode and get to finish exploring those dungeons and becoming a billionaire. I have 225 hours of this game under my belt, and I STILL haven't finished finding every item in the game. The plot(that is, the plot that isn't related to your loan - yes, there's more!) is definitely fun, although you won't be able to see the whole thing during your first story mode, but since Endless Mode allows you to pick up right where you left off, it's not a problem.

Basically, what I'm getting at is that Recettear is an amazing game, I love it, and you probably will too. Base price for hours of entertainment? It's a bargain. Capitalism, ho!
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31 of 36 people (86%) found this review helpful
27.0 hrs on record
Posted: October 18
Daylight robbery: The game

Buy this game if you have no soul and can smile while you clear out someones wallet.
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67 of 97 people (69%) found this review helpful
60.3 hrs on record
Posted: June 26
the only game where a beef brisket costs more than a longsword
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17 of 17 people (100%) found this review helpful
61.3 hrs on record
Posted: November 1
A game with enough charm and simplicity to be appealing to kids, but its higher levels are a challenge even to adults.

The game is broken up into two parts: One is a store-management game, where you have to learn the tastes and the size of the wallets of your customers, so as to exploit them as much as capitalistically possible. The other is a real-time roguelike dungeon crawler you go through for loot and glory.

The dungeons are ostensibly in there for the loot you can then turn around and sell, and they work in that regard, but they serve as the real point of the game once you've actually completed the story, when you're trying to equip adventurers to be able to survive deep explorations against the most challenging dungeons.

Colorful, fun, and with a degree of challenge for all but the most hardcore of players, it's an easy "recommend" for most players who enjoy having a game that keeps a lot of variety in their play.
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15 of 18 people (83%) found this review helpful
30.6 hrs on record
Posted: November 8
Capitalism, ho!~

My my. What a fantastic journey it has been, exploiting every poor soul that has deared to enter the hellish realm of lust and greed, also known as "Recettear". You, "Recette", are set to manage the finest establishment in the depths of the town slums, and together with your obligatory assistant-tsundere fairy, "Tear", the two of you seek to put the common folk in as much debt as YOU currently are.

Does the idle life of multitasking an item shop not sound appealing to you? Fear not, for it is the "adventurers" that roams the Adventurer's Guild, that you will be sending to a certain doom, with the simple aim of personal profit. These adventurers are the lowest of the low. Forced into a life of servitude at the snap of their employer's fingers, they also have to buy their own equipment for what money they may not (or at least, soon will not) possess.

But, where would an adventurer purchase their gear? Why, at your shop of course! You see, like any good patron, a shop tends to have regulars, these being a select handful of adventurers you are introduced to throughout the story. So not only are you the hand that feeds them, but you also are their liege and go-to person when poverty hits. Ironically, this works the same way around, as your business would be somewhat weakened without their patronage. Be good to your regulars (non-independed individuals), and they will be good in return. A minor occurence of Stockholm-syndrome may be present, as they are bound to your will, yet seem to have a somewhat carefree mind of the things they choose to do (such as purchasing lower-quality adventuring gear, replacing their already suffiecient pieces).

Running a pawn shop (this is a very accurate term), you (the player, "Recette") will come to meet the variety of generic NPCs willing to buy whatever you may have on display or they ask for.
These townsfolk are: Old man, Man, Girl, Woman; which all have their own unique threshold as for how high/low you can haggle with them.
Lower the price? Get out of my shop, plebian scum.

All in all, I rate this Mercantilism / Capitalism - Exceeds expectations

- Seldanas, a satisfied customer
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16 of 21 people (76%) found this review helpful
1.1 hrs on record
Posted: August 6
Great game.
You get to manage your own shop and you can go to randomly generated dungeon to get things from monsters to sell

+ Sweet Graphic
+ You get to test your managing skills
+ Nice Story
+ Many dungeons and monsters
+ When you Lose you don't really lose. You only get to start next loop with levels and items from last time (something like new game+)
+ It' hard to complete game on first loop so game is pretty long

- Can't think of any for now :D
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9 of 10 people (90%) found this review helpful
22.6 hrs on record
Posted: October 16
This game may have a select fan base but it does provide for those that love even one of the aspects of the game.

The main point of this game is running an item shop, you can either buy, craft, or hunt for items to stock it with, but one is all that is needed.

if you like dungon cralls you will like the hunting aspect of the game, takes a few game days to start and you have keep diving or interact with others in shop keeping to get more characters to enter the dungons with.

if you like being an auntipanure (dont hate for the spelling) you will love the shop keeping aspect of the game.

if you like vitural novels you will love the simplistic and intreaging story. even the characters could be pulled from a weekly manga.

basicly this game is a few of a good things, but nothing extreame or hardcore enough to grab those that have to have the best of set genres.
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9 of 10 people (90%) found this review helpful
15.8 hrs on record
Posted: October 4
Recettear is essentially two games rolled into one, and neither is particularly deep, though the store management aspect is still pretty fleshed out. What it does, it does well (minus a few gripes) but somehow manages to both drag itself out and rush you to the "end" of the game. The problem with the end-game is that, while it has plenty to offer, it arbitrarily bars you from it with unnecessarily padded goals.

So the shop sim is the meat of the game. There's no point detailing the mechanics, so I'll just point out the failings and oversights I didn't care for.

Patrons have a finite amount of money when they enter the store. This value is influenced by how much they "like" you, or what "patron level" they are. The maximum amount of money they have when entering your store is a very important number and it is also completely invisible to the player. So when a patron says "I don't have that much money!" there's no option to say "Well how much do you have?"

Buying items: some patrons will sell YOU things. You have no option to politely decline; you either make a reasonable offer for something you may or may not want, or you make a terrible offer and ♥♥♥♥ them off. Patrons also have their own dialog style, and occasionally it is unclear whether you're buying an item from them or selling an item to them.

The goal is to do a capitalism until you pay off all your debts. This happens rather rapidly and they kind of rush you through this section of the game so that your time limit is over and you can go at your own pace. This is particularly good for the dungeon-crawling portion of the game, as entering a dungeon will consume most of an entire day and leaves little opportunity for vending.

The dungeon crawling plays very smoothly and each of the playable characters has enough uniqueness to their playstyle to give them all a wholly different feel. There's a considerable number of dungeon and environments. And they're all the same randomly-generated box rooms and hallways given fresh paint at regular intervals. After a short while, it gets stale, and as much as I enjoyed the gameplay, I did not feel compelled to complete even the Obsidian Tower. They just don't keep it fresh or interesting, and that kind of killed the game for me. There's lots of end game content and no motivation or reason to experience it.

All said, I'd still recommend the game if you can nab it for a few bucks because the first 5 to 10 hours are a pretty fun ride.
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7 of 8 people (88%) found this review helpful
14.0 hrs on record
Posted: October 1
Speaking of games I think are good, here's a game I totally forgot to write a review for.

In this RPG, you are not the adventurer killing the horrendous monstrosities in dungeons.
You are the ♥♥♥♥♥♥♥♥ shopkeeper from your average RPG that buys stupid items regardless of how useful they are or how many you have. Capitalism, Ho! (Seriously you can't review this game without putting that phrase in it)

I kinda feel silly phrasing it that way, but it's so much more fun than it sounds and with that said, unless you have an uncontrollable hate for everything that looks even remotely like it came out of japan you should just buy this game next time it's on sale.

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5 of 5 people (100%) found this review helpful
184.8 hrs on record
Posted: September 28
I really enjoyed it the characters are likeable, the graphics are excellent, the story easy to enjoy and understand as well as somewhat relatable, I highly recomend it to any rpg or legend of zelda fans.
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5 of 5 people (100%) found this review helpful
48.6 hrs on record
Posted: October 15
Very fun game, graphics are interesting, large variety of themes for the dungeon floors, a fair amount of the enemies are reskins but they do act slightly differently. Running the item shop is actually amazingly fun, especially playing around with the market to see how much profit you can turn in a single day.

The only real issue I have is you do not directly equip your adventurers, you can bring equipment to lend them, but that will take up coveted spots in your very limited inventory while in the dungeons. For most of the adventurerers this is not an issue, but a couple of them almost outright refuse to buy equipment. So they have first dungeon equipment with the exception of their weapon... which took an in game month for him to finally buy a weapon.
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5 of 5 people (100%) found this review helpful
84.3 hrs on record
Posted: October 25
This is my favourite game on the whole of steam. buy it. you wont be disappointed. the graphics are very cute, and the storyline is good, and i love the fact that theres a shop and a dungeony bit and ... there are just so many good things i could say. SO MUCH FUN!

i just wish it were longer!!! (this isnt a negative, the game has plenty of hours of gameplay, i just never wanted it to end)
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6 of 7 people (86%) found this review helpful
8.1 hrs on record
Posted: November 2
For people who have played games from the Persona or Atelier series, this game is right up your alley. It is partially due to the time management aspect, but the real reason is that you can break the game if you aren't horrible at it. Oh. And it features little girls that speak in Chinese. The only difference between the games is that in Recettear, you hire manservants to fight for you while you remain safe, take the goods they find for you, and sell them to the uneducated masses with your superior loli bartering-brain. The game has many funny moments as well as important life lessons such as, "Don't let the little girl in your store. She doesn't have enough money for anything and will ruin your bartering streak." All in all, this game is pretty good if you wanted to be a little girl when you grow up. Also bartering. I give this game a yes out of buy.
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10 of 15 people (67%) found this review helpful
14.5 hrs on record
Posted: October 5
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3 of 3 people (100%) found this review helpful
38.1 hrs on record
Posted: November 12
Before it was in english on steam I played this game at least 300 hours and I intend to play it another 300, this is comparable with TES: V Skyrim with mods in terms of playtime and replayability. I would have paid 60, and I bought it twice to stupport them, play this game.
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