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VVVVVV is a platform game all about exploring one simple mechanical idea - what if you reversed gravity instead of jumping?
Release Date: Sep 7, 2010
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VVVVVV 2.2 Update out today, with achievements!

June 12th, 2014

I'm pleased to announce that version 2.2 of VVVVVV is out today! This version adds steam achievements and fixes a number of small bugs from the previous steam version. Enjoy!

60 comments Read more


“I completed the level and was reduced to disturbingly orgasmic cries. I haven’t felt as good with a videogame, in that direct physical way, for quite a while.”
Kieron Gillen, Rock, Paper, Shotgun
“I can't say enough good things about VVVVVV. It's Terry Cavanagh's best game to date, and one of the best platformers I've ever played. If you have any interest in challenging platformers whatsoever, you'd be doing yourself a disservice not to pick up VVVVVV.”
10/10 – Anthony Burch, Destructoid
“...it would be wrong to let the sheer fiendishness of Cavanagh’s offering overwhelm any appreciation of the ceaseless elegance of the design.”
8/10 – EDGE

About the Game

Help! Everyone has been teleported away randomly! As the heroic Captain Viridian, it's up to you to find your friends, bring them back to safety, and save the universe!

VVVVVV is a platform game all about exploring one simple mechanical idea - what if you reversed gravity instead of jumping?

The game is designed not to artificially gate your progress. In VVVVVV there are no locks, no power-ups, no switches, nothing to stop you progressing except the challenges themselves.

Key features:

  • Elegant, minimalistic level design.
  • Challenging, fast and fun gameplay.
  • Frequent checkpoints mean you never have to replay challenges you've already beaten.
  • Over half an hour of chiptune music by composer Magnus Pålsson.
  • Special game modes, including time trials and a no death mode.

PC System Requirements

    • OS: Windows XP
    • Processor: 2 GHz
    • Memory: 256MB
    • Graphics: Direct X9.0c Compatible Card
    • DirectX®: DirectX® 9.0c
    • Hard Drive: 42MB
    • Sound: Standard audio

Mac System Requirements

    • OS: OS X version Leopard 10.5.8, Snow Leopard 10.6.3, or later
    • Processor: Intel Mac 2 GHz
    • Memory: 256MB
    • Hard Drive: 42MB
    • Sound: Standard audio

Linux System Requirements

    • OS: Ubuntu 12.04 LTS
    • Processor: 2 GHz
    • Memory: 256MB
    • Graphics:
    • Hard Drive: 42MB
    • Sound: Standard audio
Helpful customer reviews
60 of 72 people (83%) found this review helpful
150 products in account
3 reviews
3.7 hrs on record
Awesome platformer, nice soundtrack! So much fun!
Total Flips: 4524
Total Deaths: 917


Posted: March 8th, 2014
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29 of 32 people (91%) found this review helpful
296 products in account
6 reviews
17.3 hrs on record
+ One of the best soundtracks in recent years.
+ Frequent Checkpoints make the difficult journey accessible to everyone.
+ Challenging. Precise jumping/platforming required.
+ Coherent Map/Warp System fits so well and is a much welcomed feature.
+ Optional Challenges + New Achievements extend the life of the game

- Too short, but oh-so-enjoyable!

This is one of my favorite Indies of all time and the one that introduced me to the scene. Everyone should have it in their library! Oh, did I mention the OST is awesome? Because yeah, it is one of the best soundtracks to grace an adventure/platformer.
Posted: June 27th, 2014
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19 of 20 people (95%) found this review helpful
64 products in account
7 reviews
12.2 hrs on record
NOTE: I know Steam says I have only four hours in, but I've put over 20 more into the 3DS version. So I think I'm qualified to write this review.

This game is by far the greatest platformer I have ever played. It's graphics, mechanics, music, everything is just perfect. I really like retro looking games (I know that some people don't), but if you think that pixely graphics always = a bad game, please give this a try, it will change your mind.

VVVVVV is a difficult (but not by any means impossible) platformer, with mechanics that make it stand out from the rest. You don't jump. You flip. You flip up onto the ceiling to avoid obstacles. This instantly makes this game unique.

The game starts out in your ship, when your crew suddenly realize that the ship is about to crash. Everybody uses the teleporter to get away. Once you, Captain Viridian, teleport to your random destination, nobody else is there. You then go on a quest to find the rest of your crew.

The game has the basic Zelda formula that a lot of games do, where there's an overworld and dungeons. Dungeons is kind of a misnomer for these parts of the game, "levels" would be a better word. In each level, each room is an obstacle. Your goal is to get to the end and find your crewmate.

The thing that is great about this setup is that each level introduces a new, awesome mechanic. These include gravity lines, conveyor belts, screen warping, and for one level, one large room that constantly scrolls upward. There are also "in between" levels in unknown dimensions with special obstacles that are extra difficult, where one of your crewmates has to navigate them with you. Terry Cavanagh's level design in all of these is absolutely spectacular, and some of the best I have seen in any video game ever.

If all of that wasn't great enough, the game also has 20 trinkets hidden throughout. Finding them will unlock time trial levels, and getting all of the trinkets is definitely something to brag about. Usually the trinkets are placed in either hard to find or difficult to get to places. There's the infamous "Doing Things the Hard Way" trinket that is considered by many (including myself) to be the hardest part of the game. I've beaten it several times, and one of those was just last night.

And if THAT wasn't good enough, there's also the game's soundtrack. Easily the best music in any video game ever. Magnus Pålsson, a chiptune artist from Sweden, did the soundtrack. And it's amazing. Fast paced, energetic, melodic, awesome. It's also available to buy on his website, souleye.se.

And if THAT wasn't good enough, there's also a bunch of levels created by various other people (but shorter than the main game), including some by Magnus Pålsson, the soundtrack designer (which we just talked about), and one by Notch, the creator of Minecraft.

This game has given me countless hours of fun, and while not perfect, it is incredibly close. For only five dollars, I can recommend this game to anybody who wants a good platformer. Ignore all the bad reviews. Buy this game.
Posted: January 25th, 2014
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10 of 12 people (83%) found this review helpful
139 products in account
7 reviews
3.6 hrs on record
I have never before been so happy to be enraged!! This was probably the single most fun time I've ever had due to rage!! The sheer anger gave me the motivation to keep on going, to not let the game win!! And my god, that was good enough for me, this game will torture you in such an amusing way, you will be so happy when you beat it!!
The trinkets are so hard to get at, I simply gave up, but holy crap is it satisfying when you reach one.
Get this game, and enjoy it!

10/10 for the rage factor.

9.5/10 for the game itself.
Posted: June 22nd, 2014
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4 of 4 people (100%) found this review helpful
235 products in account
12 reviews
60.1 hrs on record
I have a serious case of OCD and I've been attempting to get all trophies and achievements this game has to offer for a very, very long time.

The game is costing me a huge feeling of anxiety, constant visions from my past failures, a loss of friends and my couple, a rupture from the real world and my entire life to be simple.

I've already lost my sense of gravity. Please help me.

10/10 would recommend to friends, family, my couple and my enemies.
Posted: July 11th, 2014
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217 of 233 people (93%) found this review helpful
165 products in account
2 reviews
1.2 hrs on record

Posted: January 1st, 2014
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IndieCade 2010, Most Fun/Compelling Game