VVVVVV is a platform game all about exploring one simple mechanical idea - what if you reversed gravity instead of jumping?
User reviews: Overwhelmingly Positive (4,924 reviews) - 96% of the 4,924 user reviews for this game are positive.
Release Date: Sep 7, 2010

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Recommended By Curators

"An interesting Platformer in which the interesting feature is you cannot jump, instead you can inverse the gravity to get around."


“I completed the level and was reduced to disturbingly orgasmic cries. I haven’t felt as good with a videogame, in that direct physical way, for quite a while.”
Kieron Gillen, Rock, Paper, Shotgun
“I can't say enough good things about VVVVVV. It's Terry Cavanagh's best game to date, and one of the best platformers I've ever played. If you have any interest in challenging platformers whatsoever, you'd be doing yourself a disservice not to pick up VVVVVV.”
10/10 – Anthony Burch, Destructoid
“...it would be wrong to let the sheer fiendishness of Cavanagh’s offering overwhelm any appreciation of the ceaseless elegance of the design.”
8/10 – EDGE

About This Game

Help! Everyone has been teleported away randomly! As the heroic Captain Viridian, it's up to you to find your friends, bring them back to safety, and save the universe!

VVVVVV is a platform game all about exploring one simple mechanical idea - what if you reversed gravity instead of jumping?

The game is designed not to artificially gate your progress. In VVVVVV there are no locks, no power-ups, no switches, nothing to stop you progressing except the challenges themselves.

Key features:

  • Elegant, minimalistic level design.
  • Challenging, fast and fun gameplay.
  • Frequent checkpoints mean you never have to replay challenges you've already beaten.
  • Over half an hour of chiptune music by composer Magnus Pålsson.
  • Special game modes, including time trials and a no death mode.

System Requirements

Mac OS X
SteamOS + Linux
    • OS: Windows XP
    • Processor: 2 GHz
    • Memory: 256MB
    • Graphics: Direct X9.0c Compatible Card
    • DirectX®: DirectX® 9.0c
    • Hard Drive: 42MB
    • Sound: Standard audio
    • OS: OS X version Leopard 10.5.8, Snow Leopard 10.6.3, or later
    • Processor: Intel Mac 2 GHz
    • Memory: 256MB
    • Hard Drive: 42MB
    • Sound: Standard audio
    • OS: Ubuntu 12.04 LTS
    • Processor: 2 GHz
    • Memory: 256MB
    • Graphics:
    • Hard Drive: 42MB
    • Sound: Standard audio
Helpful customer reviews
122 of 182 people (67%) found this review helpful
141 people found this review funny
461.5 hrs on record
Posted: June 7
its okay
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12 of 13 people (92%) found this review helpful
2.5 hrs on record
Posted: July 5
Pretty cool retro-style gravity-flipping platformer. There's no enemies to kill, just obstacles to get by, areas to explore, crew to rescue, and trinkets to find. And the music is AWESOME. Some of the rooms are tricky, but save points are plentiful so the game isn't very frustrating or difficult. Highly enjoyable, in no small part due to the excellent soundtrack.
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30 of 49 people (61%) found this review helpful
60 people found this review funny
5.6 hrs on record
Posted: June 17
The only thing I can say is that it is flipping awesome.
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6 of 7 people (86%) found this review helpful
36.6 hrs on record
Posted: October 25
VVVVVV is a platformer. Are you surprised yet? You shouldn't. On with the review:

This game has caught my attention when it appeared on the Nintendo E-Shop on 2012. Being the person I was, I downloaded the $5 game (on the 3DS that eventually got stolen in 2014). It was worth every buck. The plot is very simple and quite complex when digging for the backstory.

Let's focus on the basic right now: You are Captain Viridian. Your crew has been seperated in a strange, and facinating universe. And it is your job as captain to save them. With the power to flip upside-down, you can explore places where you thought never was possible. That's all you have for a power really: no attack, no special, just flipping. However it's all you need besides skill in this game: as everything can be avoided and can be done without dieing a single time (no joke, everything is. I dare you to get the "Master of the Universe" achivement.). Along the way, you may find "Shiny Trinkets". These come to a good use after beating the game..after collecting all 20. I'm not going to list them or spoil anything since the steam community already did (plus this is a revivew, not a stradigy guide).

There are 4-5 (depends if you count the Lab areas as one area or two different sections) major areas in the game (not counting the transmission levels or the final level) all that can be accessed from the very large overworld. This brings for a total of 7-8 Levels in the entire game. Again, you have 20 Trinkets hidden in this entire world to search for.

The music & presentation is just excellent with everything being retro, and it gives that Atari vibe really well. Still, the music is just awesome! Souleye did a great job with creating the wonderful soundtrack for this game, as well as the 3 songs added in one of the updates.

It's mechanics are quite simple to grasp, such as moving platforms, vasnishing platforms, enemies, you know: the usual. The new comes in with the Warps. There are two types. One where you enter the side of a room, you are teleported to the exact other side. The other is a portal. Quite expected: you would be taken to a particular place in the world. You'll never know where it goes unless you used the portal once or twice.

Must I say the Level Design is very fair, balanced at times, and very devious. How is all of this possible? Simple: Each area has their own "special" quality, including the transmission levels. The Lab, for example, focuses on Gravity Lines and you have to use these to do some flips you thought you wouldn't be able to do. The devious part comes in with some of the enemy placement, spike placement, and even the name of the room. Yes, every single room in the entire game has a name: which for me makes it more enjoyable. "What tricks you have up your sleeve this time?"

There is a bunch of extra content too: such as Time Trial mode (each time trial is unlocked after beating the actual level ingame), Flip Mode (after beating the game), player made levels that come with the game, and other levels that people in the community made..which brings me to the next topic: the Level Designer.

You can create your dream levels of pure difficulty or possibly test out a few new things that can or cannot break the game. Again, you are the creator and stuff. Scripting is quite difficult to learn, but it's easy to input them once learned.

In the end, VVVVVV is a classic game in my steam library that I was glad to experience once again. Would I advise someone like Jirard (aka "The Completionist") to play this game? If you are tough as nails and can handle the challenge of 100% Super Meat Boy (at the very least), this probably be another game down the cake walk. However this can be quite difficult for new players. If you are going to go as far as 100% the game, prepare to die..a lot. You will suffer if you attempt that no-death run. I've only done it ONCE. Just ONCE on my 3DS. Just don't go that far as I did. If your curious, I still love the game even after all of that torture I went through. I know, I am very insanely crazy.
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3 of 4 people (75%) found this review helpful
1.8 hrs on record
Posted: November 20
This game is one of those faux hard games where it is generally the fact that you can't see what is coming in the next room that kills you, not interesting AI or challenging puzzles. I persoanlly do not appreciate these types of games, but I do understand there is an audience for them. If you are into speed runs and that sort of thing, then this might be for you. I do not beleive this applies to most people though.

The actual exploration of the world was really cool though, I always love Metroid style exploration. I beleive that it was done well, with the map being quite interesting, and each section having some really unique bits and pieces to seperate it from other parts of the world.

The last thing worth mentioing is that it is incrediby short if you are just trying to finish the "main story". I'm not the best at these games, but the 1.8 hours is all it took. No doubt the time trials will make up for this for people willing to go through some severe frustration.
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