Experience the dramatic intensity of the frontlines of a war through the eyes of the first of a new breed of super soldiers in this gritty and epic first-person action game. An augmented super-soldier must stop a renegade regime from eradicating the civilized world. Hong Kong, 2065. 2nd Lt.
User reviews:
Mostly Positive (112 reviews) - 74% of the 112 user reviews for this game are positive.
Release Date: Feb 22, 2005

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About This Game

Experience the dramatic intensity of the frontlines of a war through the eyes of the first of a new breed of super soldiers in this gritty and epic first-person action game.

An augmented super-soldier must stop a renegade regime from eradicating the civilized world.

Hong Kong, 2065. 2nd Lt. Nathan Frost is just a regular grunt in an international army called the Liberty Coalition. When he takes massive injuries from an explosion on the battlefield, Frost undergoes an experimental procedure. The outcome of the surgery is something more than human; a transformation that makes him a unique weapons-grade warrior, with abilities that far surpass those of the average soldier.

Empowered with these extra-normal abilities via implanted augmentations, Frost is immediately sent to the frontlines of a war as a secret weapon against the destructive regime. Stranded in hostile territory, cut off from command and far outnumbered, Frost and a handful of men must try and stop the entire renegade militia's plan threatening to plunge the world into darkness.

  • Engage in battle online multiplayer with up to 16 players & voice over IP support in classic and new multiplayer modes.
  • A wide variety of game pacing ranges from the frenetic chaos of battlefield action to tactical stealth infiltration style missions.
  • Equip yourself with an arsenal of experimental weaponry such as the Riot Wall™ and Attack Drones, and other high tech gadgetry. Used in combination, the equipment yields a variety and depth of gameplay never before realized, especially in multiplayer play.
  • In multiplayer, vehicles are co-operatively used; one guy drives while the other mans the mounted turrets.
  • Augmentations such as Invisibility, Reflex Boost and Electrical Storm give you an edge on the battlefield against your highly equipped and battle-ready foe.
  • Pick-up & play, visceral action pulls the player through a cinematically immersive storyline from Minute One of play.
  • 11 missions spanning across 16 maps including the Opera House turned Prison, a Buddhist Temple converted to a Military Base, and the sprawling urban Wastelands.

System Requirements

    Minimum: IBM PC or 100% compatible, Microsoft Windows 2000/XP, Pentium IV, 1.5 GHz (Or AMD Athlon XP equivalent) processor, 100% DirectX 64 MB 3D Accelerated video card with Pixel Shader v1.1 Capability, 256 MB System RAM, 100% DirectX 9 Compatible Sound Card, 3GB free uncompressed hard drive space (additional space may be necessary for saved games), 100% Windows 2000/XP compatible Mouse and Keyboard

    As stated on the Project: Snowblind box, laptops and integrated video chips may work with Project: Snowblind, but are not supported. Should you incur problems while running the game on an integrated video chip, Eidos Tech Support will not be able to help you.

    Recommended: Pentium IV, 2.4 Ghz (or AMD Athlon XPequivalent) or greater processor, 512 MB System RAM, 100% DirectX 9 128MB 3D Graphics Card with Pixel Shader 2.0 support, 3GB of Hard Drive Space

    Supported Video Chipsets:
    nVidia GeForce 3Ti/4Ti/FX/6000 series - Note: GeForce MX series is NOT SUPPORTED. ATI Radeon 8500/9xxx or higher.

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Mostly Positive (112 reviews)
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Most Helpful Reviews  Overall
38 of 46 people (83%) found this review helpful
10.8 hrs on record
Posted: December 10, 2013
One of the best older FPS-games I ever played, due to the sheer number of weapons and attacks, ways to kill the enemys and deal with the missions it is nearly a sandbox game but gets really hard later on and challenges the player. Rarely had this much fun with an older FPS in recent years, worth the exploration, time and money!
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31 of 36 people (86%) found this review helpful
2.2 hrs on record
Posted: February 5, 2015
spiritual successor of deus ex made for consoles (ps2 xbox), its basically deus ex without any of the rpg elements

augments thanks to NANO TECHNOLOGY are in, every gun with alt fire is in, different approaches to scenarios are in, hacking is kinda a thing

its pretty fun and a not complete ♥♥♥♥ PC port, has multiplayer but i haven't touched it
obviously dated graphic wise but what are you expecting m8
buy this ♥♥♥♥ homie
rip eidos
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24 of 27 people (89%) found this review helpful
8.1 hrs on record
Posted: July 7, 2014
Project: Snowblind isn't going to go down as one of the great legendary FPS games, but it is a very good game for the $1.50 I paid for it. The structure of the game is that of your usual single-player fps campaign (beating a linear series of levels), but it does some interesting things that make it worth playing.

The combat in this game is excellent. Each weapon is interesting and fun to use, but more importantly each weapon is useful for different types situations, meaning you'll be switching which one you use frequently. Furthermore, they all retain their usefullness throughout the campaign, meaning you won't be lugging around a bunch of useless weapons by the time the endgame rolls around. Each weapon also has an alt-fire, which expands their possibilities even more.

This game started off as a spin-off of Deus Ex, and even though the final product no longer shares that title or universe (and doesn't have any rpg elements, being a pure FPS), it does let you use the same of type nano-augmentations to give you the upper hand in combat. This ranges from making your self invisible, to shooting electric bolts, to becoming completely invulnerable. These augmentations let you try a variety of different strategies for approaching each battle and did a great job of spicing up the game (although I did find myself using the invulerability one pretty much exclusively it was made available). Also like Deus Ex, there is also a hacking element. You have a device called the "icepick" that lets you fire a dart onto anything that's hackable and then take control of that thing remotely. This allows you to take control of turrets and mechs, and using them to turn the tables on the enemies is hilarious and awesome.

The last thing in terms of gameplay I want to bring up is that the level design is excellent. Even though the levels are mostly linear, each area gives you a handful of options and alternate routes, meaning you could go in guns blazing, or you could try to find a sneakier path and do things stealthily. Overall, the gameplay is Project: Snowblind's strongest point, as the weapon design, level design, and augmentations blend together brilliantly.

Despite the excellent gameplay, there are a handful of areas Project: Snowblind falls short in, some of which were detrimental to my enjoyment of the game, some not so much. The biggest issue I had with this game is that the saves are handled using manual checkpoints you must find and activate within the level, as opposed to being able to save where you want or using automatic checkpoints. Normally, I don't mind checkpoints too much, but Project: Snowblind only has one or two of these points per level, meaning that if you die, you usually have to replay much more of what you just did than is desirable (usually about 7 or 8 minutes worth). What's even worse is these checkpoints are sometimes hidden in obscure, out of the way places and in some levels I couldn't even find them despite the game having a feature telling you what direction you should be heading to find them. These checkpoints really drag down the game, and whenever I found myself quitting the game, it was usually because I was tired of having to replay massive swaths just to retry one point.

On the technical side, Snowblind has a few glaring issues as well. I had the game crash on me several times during my playthrough. This was especially annoying because they usually happened once I finally overcame whatever section of the game I was stuck on (meaning I would have to replay that part yet again once I restarted the game). Annother annoying bug is that there is something wrong with the game's contrast, making everything look extremely washed out making stuff that's supposed to be black more of a gray. This seems to effect everyone's copy and I haven't found any kind of workaround or fix. Take a loot at the user posted screenshots on this game's Steam community hub, then compare them to the screenshots on the Store page, and you will see that something is very wrong. This is extremely annoying and even makes the game hard to look at in places, which is unfortunate, because you can tell the game has decent art direction and isn't supposed to look like this (videos I watched of the PS2 and Xbox versions seemed to be fine however). With that said, I was able to look past this and enjoy the gameplay (which again, is excellent), but this is something you should know about going in.

The storyline is a weak point as well, but it does have some merit. The overall plot is completely forgettable, basically serving as an excuse for you to shoot your way through each level (as an aside, nearly every cutscene contains a helicopter either destroying something or getting destroyed. This is not a problem). The most interesting thing about the storyline is that the big evil plot that you try to prevent is almost identical to one of the ending options from Deus Ex 1, but that's about it. With that said, the character themselves were actually pretty likeable and distinct, and there is some pretty good voice acting as well (the game also has a surprisingly decent sense of humor that pops up now and them). You won't care why you're fighting this war, but you will enjoy the company.

Overall, Project: Snowblind is pretty solid for a budget game, thanks to fantastic gameplay (even if it doesn't have much else going for it). I don't think I'll be playing through it a second time, but for $1.50, the ride was a fun one worth taking.
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24 of 29 people (83%) found this review helpful
3 people found this review funny
45.6 hrs on record
Posted: November 14, 2014
Amazing game. I loved it when I had it for the PlayStation 2, and I still love it on PC. The campaign mode is phenomenal; what game lets you play as a badass supersoldier who can repel bullets, see through walls, turn invisible, and move faster? Oh, and possess some sick guns as well. Absolutely recommend this game to any and all who may be interested. :D
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20 of 23 people (87%) found this review helpful
4.1 hrs on record
Posted: June 16, 2014
7/10 Solid, middle-of-the-road shooting goodness. Not going to set the world on fire, but the special abilities are certainly fun, even if a handful of the weapons and abilities feel a little pointless. OK AI and gameplay, some amusing level design in places, mechs can be frustrating bullet sponges. Ignore the story, and the horrible cutscenes.

TL;DR the best kind of generic.
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26 of 34 people (76%) found this review helpful
1 person found this review funny
5.6 hrs on record
Posted: March 2, 2014
Deus Ex Spinoff which should be called Deus Ex: Clan Wars. They think about making a MP version of Deus Ex but after failed Invisible War, forget about that beginnings and make a game in other universe. But better talk about gameplay.
Do ever dreamed about more linear deus ex ? Do you tired of leveling up ♥♥♥♥, and SWIMMING SKILL ? You just want shoot arses and use AUGMENTATION. So project: snowblind is just for you! Its linear FPS with AUGMENTATIONS and great storyline.You can play out any mission with rush\stealth\predator playing style and its not even frustrating! Sadly that Singleplayer is pretty short and Multiplayer is dead, but really great experience for any who loves FPS as a genre and vent shafts.

I never asked for this.
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15 of 16 people (94%) found this review helpful
12.7 hrs on record
Posted: February 22, 2015
My review of this game is easy.

If you like cleaner FPS games like Red Faction, Star Wars Commandos, or even original F.E.A.R., then you should love Snowblind. It has all the things I love about those games. Here are just some of them:

1) All environments are "real". By that I mean that they are all rendered in the 3D world. Anything you see, you can probably jump or stand on. No invisible walls except in the sense that the levels have to be defined by something. They aren't infinite after all. But it is usually something believable like a wall or fence.

2) Along with the above, and the addition of many game elements like alarms, being able to hack terminals and so on, you have many options for how you want to defeat your enemies. This ranges from a full on berserk attack to stealthily creeping around or hiding. Lots of air ducts to crawl through.

3) Plenty (and I do mean plenty) of weapons, additional equipment you can use and augmentations to you personally. Some of these are

-Increased vision abilities
-Spiderbots that follow you around, like the insects in Half Life, and help you out.
-EMP, poison gas, and frag grenades
-Cool shotgun, Carbine, Sniper rifle, and pistol
-Reflex augmentation that functions like the reflex boost in F.E.A.R.
-...the list goes on. This is only a very small part.

4) Lots of environmental elements like steam, lighting, being able to break windows, opening cabinets and breaking some crates for items. There also is a weapon similar to the gravity gun in Half Life that lets you move some things around and you can pick up certain objects.

5) Fitting AI and com chatter voices, for this kind of game. So, that means coming across humorous conversations as you sneak around and a CO that is pushing you ahead. I really appreciate all the background talking that is going on in this game.

There are lots of other elements that I like too. But, if any of this interests you, than I would just go get this game. I bought it for not much from BundleStars since it had been on my Amazon wishlist for some time. But, now that I know how good it is, I would pay the full $6 price for sure.

One final caveat: There are some graphical issues with this game. Mostly that it looks kind of washed out and low contrast on modern systems. BUT, I easily took care of it with a little trial and error in the Nvidia control panel. But, even without that, it seems like the biggest thing that helped was turning off "Fullscreen effects" in the games own options. You have to run its separate option utility to access it. Its not hard to get to. It just pops up when you go to play the game.

While trying to troubleshoot this issue, I ran across a lot of hate for this game. It is completely undeserved. Its an awesome game, if you like these kinds of games. Its NOT a COD clone or FarCry or Splinter Cell. But it is interesting and a lot of fun. Give it a try!
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16 of 18 people (89%) found this review helpful
3 people found this review funny
6.1 hrs on record
Posted: August 27, 2015
Project: Snowblind was initially a Deus Ex game, before later being turned into a new IP after the poor performance of Invisible War, and it doesn't do a very good job of hiding the fact. You play as a soldier who was forced to become nano-augmented after suffering heavy trauma in a battle, and fight for a peace-keeping group called UNAT- no, wait, I mean the "Liberty Coalition". There's a character who acts as your commander who is mechanically augmented, and frequently laments that he's become outdated. The items all look like they were taken straight from Deus Ex, like the energy cells and health kits, and you fight a lot of familiar enemies like bipedal mechs and mechanical spiders. Even the hacking tool is named after the ICEbreaker hacking interface from Deus Ex.

However, it's probably for the best that it never ended up being released as a Deus Ex game. In many ways, this game is sort of like the Bioshock Infinite of Deus Ex, right down to replacing the actual hacking of the real games with a gun that you shoot at panels to instantly hack them. Rather than being an RPG with shooter elements, Project Snowblind is a full FPS. There are no wide open maps or choices to make, just enemies to shoot and objectives to move towards. The game does a loose job of allowing both shooting and stealth playthroughs, but the stealth half is pretty horribly done and not all that viable. The radio contact in the game is also somewhat schizophrenic about this; in one particular mission where you have to get up a few levels of a parking garage, he initially contacts you to tell you that it might be a good idea to sneak through it due to high guard activity, then almost immediately tells you that you might be able to cause some real chaos with one of the vehicles in the next room, only to go back to telling you that stealth might allow you to listen in on guards' conversations on the next floor. You get a handful of augmentations throughout the game, but instead of being able to choose which ones you get or being able to upgrade them, the game just hands them out as you progress, using the same story justification as the reason they later used in Human Revolution. The game doesn't feature very many characters, and while the few it does feature aren't bad, they're barely used, and after you first meet them they tend to disappear until they're needed for a dramatic moment. The story in general is pretty poorly paced, and you fight the final boss of the game about 3/4 into the game. The game is also pretty short, only lasting around 6 hours. The game also has a tendency to crash, particularly when you minimize it, which is a problem since due to being a console game, you can only save in designated save rooms rather than having a quicksave or even checkpoint system.

On the other hand, as long as you can see it as its own game instead of a Deus Ex main game, it's a pretty fun shooter. It's interesting to see it as a spinoff where you play as just a semi-regular member of not-UNATCO instead of "that guy who single-handedly unravels an Illuminati conspiracy", and while the stealth is generally awful, the shooting is done pretty well, and the weapons and their secondary functions are all pretty fun to use. While it does have a lot of faults if you compare it to Deus Ex itself, as a standalone game it's pretty fun, and it's only $6 at its base price and presumably much less on sale. It's interesting to try out, if only to see the lost Deus Ex game that almost existed. If you do decide to buy it, be sure to check out the widescreen patch on pcgamingwiki if you have a widescreen monitor.
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15 of 20 people (75%) found this review helpful
4.6 hrs on record
Posted: June 29, 2014
Little brother of Deus Ex there, it didn't get the name but still have the spirit of it & feel like it.

It obvioulsy has some flaws and has a rather short length.

AI is dumb most of the time and it also get confusing in some scene but besides that, this forgotten gem is worth it, for all fans of action Sci-Fi game.
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10 of 11 people (91%) found this review helpful
10.2 hrs on record
Posted: February 26
NOTE: I did not attempt the multiplayer, please take that into account.

Set in the future, and originally intended as a spin-off of Deus Ex: Invisible War, Project: Snowblind shares many similarities with that game.

Focusing almost exlusively on shooting (i.e. gunplay), you are boosted with a handful of augmentations. While the game is nowhere near as complex as a Deus Ex game, in terms of choices, alternate paths, etc., this game places far more emphasis on shooting, as one would expect.

Not the longest, and certainly not the prettiest game out there, Project: Snowblind is nevertheless a fun and enjoyable ride, with a well-weighted ramp up in difficulty as you progress. If you enjoy FPS games, give this one a try. With the multitude of guns, alternate fire modes and more, you will have a good time.

If you are playing on a widescreen monitor (and who isn't these days?), I followed the below guide (all credit for guide goes to OP):


Recommended if you enjoy FPS.
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Recently Posted
0.5 hrs
Posted: October 8
its not cod
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0.4 hrs
Posted: September 8
Immediately forgettable and generic pew-pew, with heart and soul of Deus Ex ripped out along with the name.
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Ukiyo | kickback.com
0.2 hrs
Posted: June 28
Well made, glitchy on newer computers. Can't get the sound to work for some reason.
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3.9 hrs
Posted: June 26
I first played this game during the golden age of the Xbox. Lots of fun guns, gadgets and powers help you crush the dissident forces of General Badguy and help save Neo Hong Kong. The game runs well on my system (Win10) without any compatability modes or SysAdmin settings. Just don't alt-tab out of it, otherwise you'll get to crashing. If the game fails to load because it "can't find steam" just copypasta the steam.dll from your Steam root directory directly into this game's folder. There is also a widescreen patch that you can get, just Google that for 16:9 goodness. The graphics can look a little muddy with higher resolutions, but your Nvidia/Radeon control panel can help alleviate that. I grabbed it for super cheap during Summer Sale 2016, but the game is well worth full price. If I were to compare this to a newer game, it would best be compared to Singularity... a cool gimmick, fun gameplay, and definately underrated. Final score: 9/10 JC Dentons.
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4.3 hrs
Posted: May 27
7.5/10 TJBs
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1.2 hrs
Posted: May 17
Didn't hook me, unfortunately. The core mechanics and gameplay are decent (except for the weapon/augment selection system which is very clumsy), and the destructible environments are pretty cool. However, the storyline and dialogue are cheesy and the game as a whole is generic and feels very dated. Runs on Windows 10, but crashes at times and has no widescreen support.
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4.3 hrs
Posted: April 30
Honestly, i'd say it's a good game.
Not great or bad, but it's good.

But I will admit, I have played better FPS that came out in 2005 like F.E.A.R. but this is good too.
Gunplay is okay. You get a variety of sick of weapons, some of course your typical FPS weapons like a carbine rifle, pistol, shotgun, rocket launcher, but others are pretty different like a EMP Rifle, Mine gun, a Rail laser, and more.
Another thing I like a lot in this game is the augmentations and the ability to hack machinery.
Like you can hack security panels and do stuff like overide AI of turrets and cameras, hack into combat bots and take control of them, that's something I really liked a lot, don't see it much in FPS.
You can also drive cars and mechs but eh the controls for them feel weird. There's only 1 point in the game which is like the third before the last level where driving a car is a life saver than walking.

Augmentations consist of the ability to see trough walls, slow time, shielding, a cloak, and shoot out lighting, but generally I mainly used the shielding because this game uses save points and dying can be sucky at times. But you can revive yourself with the Nano Boosts so that's good.
Story is lol, I only pay attention to gameplay and music.

Also another thing is the game tends to crash at times, so if you see a save point, i'd advise saving so you don't lose a lot of progress, but it didn't crash much on me. Only like the beginning levels.

All in all: I'd say 7/10
It's a good game, but not as good as a game like F.E.A.R. and some others FPS.
Perhaps an HD Remake/Remaster could do this game justice.
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3.9 hrs
Posted: April 8
Project: Snowblind

the "suposed" Deus Ex Sequel.

so its defintely not that, Perhaps it got scrapped, perhaps invisable war did enough damage they didnt want to tarnish the name further. Im sure google has a viable answer. Anyways, this games pretty sweet.

Now, just because they changed the title, maybe reworked some things, probably scrapped thing that were long worked on, probably rushed to add changes to game so it wasnt a complete scrap.

This game plays as IF Deus Ex was a story centered 90% linear shooter, where auto-level is on. It has the body enhancement mods, it has the dystopian atmosphere, the glowy tech stuff, Hell, even the sniper rifle looks suspiciously close to the invsiable war sniper rifle. The levels are pretty linear with usually two approaches to things. Go in hard and tell your enemies to bite the pillow, Or take a more subtle stealthier approach. I dont favor the stealth too much because I feel like the npcs ability to detect me is a bit unatural in the earlier levels especially. once you get the cloak its a bit easier, an even fun to use for sneaking or ambushing, you can use it while in line of sight, which a lot of games that have cloak or invisablity usually dont let you use it in combat. So you can activate it, weave through a troup of soilders and literally reappear behind them and just one hand death punch them one by one. Which brings me to the mods in general, I mention its like deus ex with auto level because the game slowly unlocks more mods as you progress. There is NO choice in how your character grows. luckily they do it at a great pace so your consistently getting new toys to use. the levels usually following your new found mod are kinda built around it so that it would work well with the enviroment. its your choice though, you can always play loud or be quiet. well after the intial few levels. I dont remember what difficulty I selected but its kinda easy. I know its either normal or hard, or what the equivalent may be. they give you plenty of ammo most times, as long as your not wasteful and stupid, like dont shoot to break ammo boxes, just punch it or pick it up an throw it. your biometer for mods never really runs out unless your stupid. theres a few nooks and crannies in every level to search to feed your explorative hunger, usually with rewards for doing so. you find bio an health upgrades this way usually, every few levels it seems for me. Anyways, Like, I said, just imagine deus ex as a linear sorta explorative story driven shooter where the voice acting is actually pretty good for being like what? 12 year old game? Id say buy it for cereal, sale or not. you got two hours to make a refund if you hate it anyways.
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Shadow Ops
12.4 hrs
Posted: March 4
Project: Snowblind
fast game with modern day graphics with easy controls that moves from location A to B to C and so on,
good amount of action and special effects

good game.
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