Experience the dramatic intensity of the frontlines of a war through the eyes of the first of a new breed of super soldiers in this gritty and epic first-person action game. An augmented super-soldier must stop a renegade regime from eradicating the civilized world. Hong Kong, 2065. 2nd Lt.
User reviews: Positive (44 reviews)
Release Date: Feb 22, 2005
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About This Game

Experience the dramatic intensity of the frontlines of a war through the eyes of the first of a new breed of super soldiers in this gritty and epic first-person action game.

An augmented super-soldier must stop a renegade regime from eradicating the civilized world.

Hong Kong, 2065. 2nd Lt. Nathan Frost is just a regular grunt in an international army called the Liberty Coalition. When he takes massive injuries from an explosion on the battlefield, Frost undergoes an experimental procedure. The outcome of the surgery is something more than human; a transformation that makes him a unique weapons-grade warrior, with abilities that far surpass those of the average soldier.

Empowered with these extra-normal abilities via implanted augmentations, Frost is immediately sent to the frontlines of a war as a secret weapon against the destructive regime. Stranded in hostile territory, cut off from command and far outnumbered, Frost and a handful of men must try and stop the entire renegade militia's plan threatening to plunge the world into darkness.

  • Engage in battle online multiplayer with up to 16 players & voice over IP support in classic and new multiplayer modes.
  • A wide variety of game pacing ranges from the frenetic chaos of battlefield action to tactical stealth infiltration style missions.
  • Equip yourself with an arsenal of experimental weaponry such as the Riot Wall™ and Attack Drones, and other high tech gadgetry. Used in combination, the equipment yields a variety and depth of gameplay never before realized, especially in multiplayer play.
  • In multiplayer, vehicles are co-operatively used; one guy drives while the other mans the mounted turrets.
  • Augmentations such as Invisibility, Reflex Boost and Electrical Storm give you an edge on the battlefield against your highly equipped and battle-ready foe.
  • Pick-up & play, visceral action pulls the player through a cinematically immersive storyline from Minute One of play.
  • 11 missions spanning across 16 maps including the Opera House turned Prison, a Buddhist Temple converted to a Military Base, and the sprawling urban Wastelands.

System Requirements

    Minimum: IBM PC or 100% compatible, Microsoft Windows 2000/XP, Pentium IV, 1.5 GHz (Or AMD Athlon XP equivalent) processor, 100% DirectX 64 MB 3D Accelerated video card with Pixel Shader v1.1 Capability, 256 MB System RAM, 100% DirectX 9 Compatible Sound Card, 3GB free uncompressed hard drive space (additional space may be necessary for saved games), 100% Windows 2000/XP compatible Mouse and Keyboard

    As stated on the Project: Snowblind box, laptops and integrated video chips may work with Project: Snowblind, but are not supported. Should you incur problems while running the game on an integrated video chip, Eidos Tech Support will not be able to help you.

    Recommended: Pentium IV, 2.4 Ghz (or AMD Athlon XPequivalent) or greater processor, 512 MB System RAM, 100% DirectX 9 128MB 3D Graphics Card with Pixel Shader 2.0 support, 3GB of Hard Drive Space

    Supported Video Chipsets:
    nVidia GeForce 3Ti/4Ti/FX/6000 series - Note: GeForce MX series is NOT SUPPORTED. ATI Radeon 8500/9xxx or higher.

Helpful customer reviews
15 of 17 people (88%) found this review helpful
8.1 hrs on record
Posted: July 7
Project: Snowblind isn't going to go down as one of the great legendary FPS games, but it is a very good game for the $1.50 I paid for it. The structure of the game is that of your usual single-player fps campaign (beating a linear series of levels), but it does some interesting things that make it worth playing.

The combat in this game is excellent. Each weapon is interesting and fun to use, but more importantly each weapon is useful for different types situations, meaning you'll be switching which one you use frequently. Furthermore, they all retain their usefullness throughout the campaign, meaning you won't be lugging around a bunch of useless weapons by the time the endgame rolls around. Each weapon also has an alt-fire, which expands their possibilities even more.

This game started off as a spin-off of Deus Ex, and even though the final product no longer shares that title or universe (and doesn't have any rpg elements, being a pure FPS), it does let you use the same of type nano-augmentations to give you the upper hand in combat. This ranges from making your self invisible, to shooting electric bolts, to becoming completely invulnerable. These augmentations let you try a variety of different strategies for approaching each battle and did a great job of spicing up the game (although I did find myself using the invulerability one pretty much exclusively it was made available). Also like Deus Ex, there is also a hacking element. You have a device called the "icepick" that lets you fire a dart onto anything that's hackable and then take control of that thing remotely. This allows you to take control of turrets and mechs, and using them to turn the tables on the enemies is hilarious and awesome.

The last thing in terms of gameplay I want to bring up is that the level design is excellent. Even though the levels are mostly linear, each area gives you a handful of options and alternate routes, meaning you could go in guns blazing, or you could try to find a sneakier path and do things stealthily. Overall, the gameplay is Project: Snowblind's strongest point, as the weapon design, level design, and augmentations blend together brilliantly.

Despite the excellent gameplay, there are a handful of areas Project: Snowblind falls short in, some of which were detrimental to my enjoyment of the game, some not so much. The biggest issue I had with this game is that the saves are handled using manual checkpoints you must find and activate within the level, as opposed to being able to save where you want or using automatic checkpoints. Normally, I don't mind checkpoints too much, but Project: Snowblind only has one or two of these points per level, meaning that if you die, you usually have to replay much more of what you just did than is desirable (usually about 7 or 8 minutes worth). What's even worse is these checkpoints are sometimes hidden in obscure, out of the way places and in some levels I couldn't even find them despite the game having a feature telling you what direction you should be heading to find them. These checkpoints really drag down the game, and whenever I found myself quitting the game, it was usually because I was tired of having to replay massive swaths just to retry one point.

On the technical side, Snowblind has a few glaring issues as well. I had the game crash on me several times during my playthrough. This was especially annoying because they usually happened once I finally overcame whatever section of the game I was stuck on (meaning I would have to replay that part yet again once I restarted the game). Annother annoying bug is that there is something wrong with the game's contrast, making everything look extremely washed out making stuff that's supposed to be black more of a gray. This seems to effect everyone's copy and I haven't found any kind of workaround or fix. Take a loot at the user posted screenshots on this game's Steam community hub, then compare them to the screenshots on the Store page, and you will see that something is very wrong. This is extremely annoying and even makes the game hard to look at in places, which is unfortunate, because you can tell the game has decent art direction and isn't supposed to look like this (videos I watched of the PS2 and Xbox versions seemed to be fine however). With that said, I was able to look past this and enjoy the gameplay (which again, is excellent), but this is something you should know about going in.

The storyline is a weak point as well, but it does have some merit. The overall plot is completely forgettable, basically serving as an excuse for you to shoot your way through each level (as an aside, nearly every cutscene contains a helicopter either destroying something or getting destroyed. This is not a problem). The most interesting thing about the storyline is that the big evil plot that you try to prevent is almost identical to one of the ending options from Deus Ex 1, but that's about it. With that said, the character themselves were actually pretty likeable and distinct, and there is some pretty good voice acting as well (the game also has a surprisingly decent sense of humor that pops up now and them). You won't care why you're fighting this war, but you will enjoy the company.

Overall, Project: Snowblind is pretty solid for a budget game, thanks to fantastic gameplay (even if it doesn't have much else going for it). I don't think I'll be playing through it a second time, but for $1.50, the ride was a fun one worth taking.
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6 of 8 people (75%) found this review helpful
12.1 hrs on record
Posted: July 11
Most fun I've had playing a game in a long time. This game has a unique blend of action, story, and shooting with a fresh Hollywood-like feel. Give it a try if you are into fast paced shooters that aren't your run of the mill simplified cod types of games(aka there is actually some substance to this game).
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6 of 8 people (75%) found this review helpful
39.3 hrs on record
Posted: November 14
Amazing game. I loved it when I had it for the PlayStation 2, and I still love it on PC. The campaign mode is phenomenal; what game lets you play as a badass supersoldier who can repel bullets, see through walls, turn invisible, and move faster? Oh, and possess some sick guns as well. Absolutely recommend this game to any and all who may be interested. :D
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20 of 22 people (91%) found this review helpful
10.8 hrs on record
Posted: December 10, 2013
One of the best older FPS-games I ever played, due to the sheer number of weapons and attacks, ways to kill the enemys and deal with the missions it is nearly a sandbox game but gets really hard later on and challenges the player. Rarely had this much fun with an older FPS in recent years, worth the exploration, time and money!
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13 of 15 people (87%) found this review helpful
4.1 hrs on record
Posted: June 16
7/10 Solid, middle-of-the-road shooting goodness. Not going to set the world on fire, but the special abilities are certainly fun, even if a handful of the weapons and abilities feel a little pointless. OK AI and gameplay, some amusing level design in places, mechs can be frustrating bullet sponges. Ignore the story, and the horrible cutscenes.

TL;DR the best kind of generic.
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17 of 24 people (71%) found this review helpful
5.6 hrs on record
Posted: March 2
Deus Ex Spinoff which should be called Deus Ex: Clan Wars. They think about making a MP version of Deus Ex but after failed Invisible War, forget about that beginnings and make a game in other universe. But better talk about gameplay.
Do ever dreamed about more linear deus ex ? Do you tired of leveling up ♥♥♥♥, and SWIMMING SKILL ? You just want shoot arses and use AUGMENTATION. So project: snowblind is just for you! Its linear FPS with AUGMENTATIONS and great storyline.You can play out any mission with rush\stealth\predator playing style and its not even frustrating! Sadly that Singleplayer is pretty short and Multiplayer is dead, but really great experience for any who loves FPS as a genre and vent shafts.

I never asked for this.
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9 of 13 people (69%) found this review helpful
4.6 hrs on record
Posted: June 29
Little brother of Deus Ex there, it didn't get the name but still have the spirit of it & feel like it.

It obvioulsy has some flaws and has a rather short length.

AI is dumb most of the time and it also get confusing in some scene but besides that, this forgotten gem is worth it, for all fans of action Sci-Fi game.
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8 of 13 people (62%) found this review helpful
1.7 hrs on record
Posted: February 14
So starting with the bad, this is a console port. It's so heavily obvious.
- The textures are bland, very washed out.
- Options are limited
- Mouse sensitivity is soapy
- Not the worst optimization, but far from good
- Crashes a little less than "often"

The good:
- Really fun and addictive game
- Guns feel awesome (despite their flimsy sounds)
- Stunning and unique abilities that few games manage to pull off (to be honest it still feels
weird, but it feels like that's how it was meant to feel like)
- Purely cheesy game, in a good way
- Cutscenes are dramatic (cheesy dramatic) but still enough to engage you
- Damn good level design
- As a whole, most of the gameplay "works"

Overall, yes, I recommend this game, but that makes me almost generous. I'm so close to not recommending it (the demo doesn't even work...) but the good about this game outweights the bad by a very TINY bit. Of course if you have access to an Xbox or PS2 with composite or some modded HDMI support, that's the best way you've got going for you to play this, in fact, stay far away from this console port if you've got those options. If not, the PC version is still fair enough.
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2 of 2 people (100%) found this review helpful
5.5 hrs on record
Posted: June 17
When ever you try to compare games to Deus Ex things always seem to get a poor review due to comparison, rather than a review on the games own merits.

I love Deus Ex, it and System Shock 2 share the position on the number 1 spot of my favourite games of all time.

Deus Ex: Invisible War is a terrible sequel in regards to the original, but I defend the game on its own merits.

This is the case with Project: Snowblind, comparing it to its heritage will result in the game being slammed. But is it a bad game? No.

Project: Snowblind is a interesting game, granted the game is easy as hell and the main protagonist isn't particularly likeable, but the game has some interesting ideas, and some kickass weapons. My favourite of these is the Flecette.

If you're a fan of System Shock, Deus Ex, or Bioshock, then you should check this game out. It's not great, it makes Invisible War look like a masterpiece, but judge this one by its merits.
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3 of 4 people (75%) found this review helpful
0.7 hrs on record
Posted: March 24, 2012
Project: Snowblind is a first person shooter with a distinctly arcade action feel. The graphics are quire dated and the control scheme lacks a lot of the nuance of a modern shooter, but it handles well and the ai isn't too dull. The game features a checkpoint save system, which at times can present a challenge for the novice player but seem to be spaced an adequate distance apart. The game only supports resolutions up to 1600 x 1200, but the Steam Overlay does work. In the end Project: Snowblind is an above average shooter from it's era. even though it definitely shows its age.
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10 of 19 people (53%) found this review helpful
Posted: March 10, 2012
The main character is not blind, and there is no snow in the game.
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2 of 5 people (40%) found this review helpful
0.3 hrs on record
Posted: January 4, 2011
Absolute rubbish. Plays like a lifeless PS2 port: clunky and dull.

It does not support resolutions above 1400x1050. There are no solutions to be found online, and no obvious .ini files/ system files to hex edit to rectify the problem. Beyond that, the textures are blurry and the models are mediocre and angular. The final kick to the balls is that the game adjusts the gamma far too high (with no option to adjust), and it remains in effect after the game is closed, forcing a restart.

Beyond the technical problems, the game just has zero emotional resonance. The AI is akin to that of Doom. The original. I just can't find a reason to care enough to keep playing.

How this was ever supposed to be a 'spiritual successor' to Deus Ex, I do not know. Eidos, you ♥♥♥♥ the bed on this one. Sorry.
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1 of 7 people (14%) found this review helpful
1.8 hrs on record
Posted: January 9
It's a Good Game, too bad it crashes on me half the time...
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11 of 28 people (39%) found this review helpful
1.4 hrs on record
Posted: November 30, 2013
Great game, terrible PC port. The colors are washed out, the settings are extremely limited (the maximum resolution is 1024x768, you can set the texture filtering, shadows, and that's about it), and the mouse sensitivity can only be adjusted in increments of 10, making precise control very difficult. There are also no FOV options, it is stuck to that of a big TV screen, which would be fine except you are about a few inches away from a monitor; which can cause motion sickness. To pour salt into the wound, the game constantly crashes. About once every 10 minutes. Get the XBOX or PS2 versions instead.
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1 of 11 people (9%) found this review helpful
0.5 hrs on record
Posted: February 9
Not recommended due to 1080p monitor incompatibility. And there is no windowed mode or file trick that can get round this.
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1 of 12 people (8%) found this review helpful
0.1 hrs on record
Posted: October 3
Unplayable. Couldn't even launch it on Win7, GeForce GT, i7, etc. Tried about 30 times with different options/settings. No widescreen support, btw... but it doesn't matter since some of you won't be able to launch it anyway. :)
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1 of 12 people (8%) found this review helpful
2.7 hrs on record
Posted: November 25
Do you want to play an old-school FPS? Get Hard Reset.

Do you want to play Deus Ex-like? Get Alpha Protocol.

Even for an old game Project Snowblind is just plain bad. It often tries to play itself up as a hybrid of run-and-gun but hey you could totall stealth and kind of hack stuff (with your auto-hack gun thing) but the only really viable route is the former and it's awful at that too. There's maybe one level where you can kind of sneak, for a little while at least because there's lots of knee high walls to crouch behind but you don't have any silenced weapons and the guard patrols aren't designed to allow for that type of gameplay. You aggro one, you've aggro'd every enemy on that floor or building. I managed to hack a giant robot once which was fun but I could only do that because it was powered down, I never saw another one like that after.

You just end up playing this ♥♥♥♥♥♥ hybrid of taking cover until you get bored, run forward and mow everyone down hoping there's a health pick-up through the next door. Except robots and security make that hard, sometimes they're nice enough to put those panels before they appear but often they don't and of course you can't really sneak to them either. It's a cluster♥♥♥♥.

The level I played before finally unistalling it, had me dealing with running through wave after wave of enemies. Like that's it, I would make my way through the level and there'd be at least five guys around every corner. Couldn't sneak because everyone would aggro and apparently there's no locational damage either making ammo a pain in the ♥♥♥ to deal with.

Just an awful, awful, awful game. Never buy this, ever.
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0 of 26 people (0%) found this review helpful
0.2 hrs on record
Posted: June 20
Poor. Bad graphics, bad motion, bad continuity, no headshots, stupid cutscenes made worse by the fact that you can't skip them. Can't even tell who is friend or foe until they start shooting you. Oh, and it puts you where it wants you. Manning a .50 cal, and a helicopter comes in? Which you must stand helpless as it flies into your zone. No problem, just shoot it with the .50 cal? Except when it zooms out from the helicopter interrupt, I'm not on the .50 cal anymore! That doesn't even make any sense! Someone played way too much Operation Wolf and thought wouldn't it be great if we took that stupid sort of gameplay and made it into crappy 3d? No, it wouldn't.
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Posted: June 17, 2011
Played this through to the end I actually own two copies (one retail) thx to a steam sale. It's worth playing and a lot better then it lets on. I had fun.
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0.1 hrs on record
Posted: June 27
It's an ok Console port from the mid 2000's. Zany character with an assortment of weapons in a war that may actually be taken seriously. If you have a few bucks laying around and want gaming nostalgia then this is the game for you.
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