Star shelter is one of the first survival games made for VR. As you're stranded in space, you must climb around in Zero-G, explore, scavenge, craft, hack and fight to survive. You have to arm and upgrade your spaceship in order to escape this cosmic graveyard.
Recent Reviews:
Very Positive (13) - 100% of the 13 user reviews in the last 30 days are positive.
All Reviews:
Very Positive (50) - 100% of the 50 user reviews for this game are positive.
Release Date:
Oct 12, 2017
Developer:
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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“We want to make a survival game that evolves based on player feedback.
We feel that the genre of game we are trying to make thrives the most in early access.
As we are only two people. We don't want to waste time expanding/polishing features no one cares about.
We would rather focus our energy on the features that really matter to players.”

Approximately how long will this game be in Early Access?

“Approximately a year, until the third quarter of 2018.”

How is the full version planned to differ from the Early Access version?

“Star Shelter is a "rogue-lite" survival game so the most important "feature" is variation.

We have a goal of adding more spaceships/locations and variations of them.
There are plenty of different room types we plan to add, like: engineer halls, engine rooms, different cockpits and so on.

We plan on adding a larger variation in enemy types.

We plan on adding polish to existing assets. We also expect gameplay balance to change drastically.”

What is the current state of the Early Access version?

“We have all the core features/mecanics in place.
The current state of the game is:

  • Procedural world.
  • Survival mechanics of base and self.
  • Scavenging.
  • Crafting/Building.
  • Upgrades.
  • Combat.
  • Zero gravity climbing and thrusters to move around.
  • 2 different enemies.
  • randomly generated spaceships and space stations, with 10 different room types.

Will the game be priced differently during and after Early Access?

“We plan to increase the price only once the game is fully released.”

How are you planning on involving the Community in your development process?

“We're going to use the Steam community forums, Reddit forums and also direct contact through mail.

We plan to update at least once a month and we're going to have an in game countdown for every update.”
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Notice: Requires a virtual reality headset. See the VR Support section for more info.

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Recent updates View all (13)

November 30

Build: # 1.0.13 - Save change and Player body

!!Save File location had been Moved!!
To use old saves, do this:
Go to -> C:\Users\[username]\AppData\LocalLow\Overflow Games\Star Shelter

Place the contents of that folder in “my documents” folder
Here: C:\Users\[username]\Documents\StarShelter

-------------------------------------------------------------------------------------

Fixes/bugs:
  • Fixed Quit button failure.
  • Balanced start volume in Start Scene
  • Broken Walls now remain broken on E/R
  • Could bump fruits with the head and they'd detach.
  • Error sound and position reset of files on wrong Research puzzle slot
  • Fade Black when hitting wall
  • Can't breathe in ship if mask is open and autofill is off
  • Wrecks could disappear close to you
  • Removed pop-ins on built on objects (exterior)
  • Made impact damage impossible while climbing
  • opened mask in space could get it stuck and you wouldn't take damage

New:
  • visually better toggles on menu options
  • Added a player body
  • Added a Menu toggle button for the body.
  • Changed to manual Repair (you have to get close and hold down trigger to repair)
  • Moved save file location
  • Added a handheld shield.
  • Added a comet shower that damages you but not the ship.

Tweaks:
  • Increased nutritional value of food by 10%
  • Decreased starvation rate by 10%
  • Increased hitbox size on comets
  • Increased spawn rate of gun mods.

-------------------------------------------------------------------------------------

Hope you'll like the changes and addition we made, let us know if you're having any issues.


Have FUN!
11 comments Read more

November 17

build # 1.0.12 Fixes and tweaks - slower oxygen loss

Fixes/bugs:
  • Fixed an issue where a Ship interior could spawn outside
  • Fixed an issue with metal sheet UI not showing correct.
  • Food tubes increased in size when taking them out if inventory.
  • Filling big canisters from the ship would mess up fill amount on crafted ones.
  • Canisters on the chest could collide with debris
  • Could not save gun mods in inventory
  • Could salvage/grab through walls (objects now only spawn when lockers/chests are open)
  • If ship wall was broken from outside but had a crafted object on inside it
  • could not be repaired. (no UI inside)
  • Drones can no longer shoot through debris.

New:
  • Gun mods now load individually.
  • Hand menu “Quit button”, quits to the main menu instead of closing the game.

Tweaks:
  • Decreased oxygen used by thrusters by 25%.
  • Decreased oxygen suit consumption by 25%.
  • Increased time fruit takes to grow by 100%. (now takes 4 min)
  • Decreased oxygen generation of plants by 33%.
  • The starvation rate increased by 20%.
  • Lowered thruster speed in tutorial
  • Increased random comet rates.
  • Gun Mods have varying reload times and power costs.
  • Comets now rotate (no effect on gameplay :P)

Game difficulty
Let us know what you think about the oxygen tweaks, were they too small, or too big? is the game to hard or to easy?


-----------------------------------------------------------------


As i said in the latest update, the next update is pushed to the 29th, so stay tuned!


Thanks for playing, HAVE FUN!
4 comments Read more
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Report bugs and leave feedback for this game on the discussion boards

Reviews

“It was a glorious experience.”
VR the gamers

“One of the most immersive VR experiences we have ever tried”
Spearhead Nordic

“An interesting take on the survival genre.”
ROAD TO VR

About This Game

Star shelter


Star shelter is one of the first VR games with classic survival mechanics. You're stranded in a mysterious graveyard of abandoned ships, the only way out is to repair a broken spaceship.
You have to scavenge for materials and plants to repair and arm your spaceship.

Keep your oxygen, power, and hunger in the green. Grow plants, build solar panels and other objects to generate what you need.
Climb around the zero gravity but don't rely on your thrusters to much, they are fueled by the same oxygen you breathe.

Scavenge the wreckages of spaceships and be wary of hazards.

Current Features:


  • Randomly generated environments and spaceships.

  • Use the crafting to arm and improve your spaceship.

  • Grow plants in your spaceship to generate oxygen and fruit.

  • Voiced AI to guide you and keep you aware of hazards.

  • Destructible/Repairable base, maintaining your spaceship is as important as eating.

  • Innovative UI, interactive holograms to navigate menus/hack, "AR" labels on objects.

  • Shoot down drones and turrets that stand in your way.

  • Classic survival mechanics - Hunger, oxygen, power, sleep.

Roadmap

There's a lot of things still to be added so please let us know what you want us to add or improve upon.

Check out the FORUM and report any bugs or issues you encounter but also any ideas or suggestions you have.
We will evaluate every idea or suggestion that is posted.

This is a mindmap of future updates and additions, note that this is incomplete and will be added upon based on user feedback and development progress.
MINDMAP

System Requirements

    Minimum:
    • OS: Windows 7 SP1, Windows 8.1 or Windows 10
    • Processor: Intel® i5-4590, AMD FX 8350 equivalent or better
    • Memory: 8 GB RAM GB RAM
    • Graphics: NVIDIA GeForce® GTX 970, AMD Radeon™ RX 480 equivalent or better, Video Output: HDMI 1.4, DisplayPort 1.2 or newer
    • Storage: 500 MB available space

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