Race your friends in this Multiplayer Platformer. Play as the Runner and avoid all kinds of traps along the way, or play as the Leader and sabotage the race with many different abilities!
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Release Date:
Sep 15, 2017

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“We believe input from the community is the most important aspect of video game development, and want to give players the chance to participate in the evolution of the game.”

Approximately how long will this game be in Early Access?

“We want the community to help us shape the game, so an exact date is very hard to pinpoint. That being said, we feel that Q3 2018 is a very reasonable estimate for the full release.”

How is the full version planned to differ from the Early Access version?

“We will mostly be focusing on adding lots of content to the game, including:

  • Different Environments, each featuring their own style and obstacles
  • Lots of new Abilities
  • Achievements
  • Steam Trading Cards and Achievements
  • We are open to suggestions and ideas from the community, so please tell us what you want!

What is the current state of the Early Access version?

“The game is fully playable, with:

  • 2-8 Player Multiplayer
  • 4 Different Maps
  • 7 Different Abilities
  • Powerups
  • Lots of customization options
  • The ability to strategically compose your own set of abilities

Will the game be priced differently during and after Early Access?

“Yes. During Early Access, we will be offering a 50% discount on the game.”

How are you planning on involving the Community in your development process?

“Feedback from the community is very important when developing a game, so we want to hear what everyone thinks. We will be actively listening to the players so they can join us in shaping and perfecting the game.”
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Recent updates View all (10)

November 15, 2017

Complete Removal of Microtransactions!


Those who have been following the recent events concerning EA and Battlefront II, will know what this is about. Heroes are locked behind a massive paywall (or a very long grind), making the game essentially pay to win. We've all heard the public's opinion on this, and we agree.

While Scuttlers was never pay to win, there was the option to pay for cosmetics with real life money. It has been made loud and clear that even when people have the option to unlock these in-game items purely by playing, the fact that they are attainable by paying money, made acquiring them feel like less of an achievement.

The Changes We'll be making
  • The option to buy cosmetics with real money will be completely removed. It's as simple as that. Cosmetics will only be attainable by unlocking them with Scuttle Points.

  • The amount of Scuttle Points you earn each game, will be increased. We'll be doubling the amount of Scuttle Points you receive after a game. This should make unlocking cosmetics less of a grind, and leave us some room to add very rare cosmetics. It should also give more value to the special cosmetics like the Forest Mastery Cape.

The Scuttlers Dev Team
1 comments Read more

October 27, 2017

Scuttlers: Halloween Update!

New Environment: Haunted

The Halloween update introduces our second environment: Haunted!

When creating a server, you'll now be presented with an extra choice: the environment. This is where you can select either Forest or Haunted. We'll be starting out with 2 different maps, and adding the other 2 maps (for a total of 4, like Forest) in the coming updates. This way, we can find issues easier and fix them without having to change all maps.

With Haunted comes new music, new graphics, but most importantly: new obstacles! Where forest has pendulums and circle saws, Haunted, along with the usual moving platforms, has the following obstacles:

Falling Axes

These do what you'd expect them to do. They go up and down and deal massive damage to players hit by them. That's right. Massive. They are very thin, making them easy to avoid. However, they will instantly kill you if you get hit by them.


Webs slow any player that is currently touching them, by quite a large amount. You can simply walk around them, but they sometimes block off shortcuts. This means you'll have to make the choice of either taking the shortcut and rendering yourself vulnerable to the leader's abilities, or taking the long way around.


These are the Tropical Wagtails' spooky friends. Just like the ability, they slow and damage players that are hit by them. However, they roam around the WHOLE map, so you'll have to keep an eye out for them at all times.

Next week(s)

We'll be expanding on the haunted environment, meaning there will be Haunted Challenges, Abilities, and Accessories coming soon!

Other Changes
  • For those who don't know, Scuttlers is currently on sale for Halloween on Steam, at 60% off!
  • When creating a server, the server will now have a default name: [Your Name]'s server.
  • The main healthbar in the new UI will now properly display the dragging effect like the smaller healthbars do.

The Scuttlers Dev Team
Patch Notes ⋅ October 27, 2017
0 comments Read more
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About This Game

Scuttlers is a Multiplayer Asymmetric Platformer where you race your friends to the finish, avoiding different types of traps and obstacles. Every round, players are assigned either the Runner or the Leader role.

The aim of the game is very simple: Runners must reach the end of the map as fast as possible, while the Leader uses abilities to stop them from doing so. At the end of each round, points are given based on the players' performance. The player with the most points after the last round wins the game.


  • 2-8 Player Multiplayer
  • Race across hand crafted maps littered with obstacles such as platforms, circle saws and more
  • Cast abilities including meteors, wind gusts and mines
  • Pick up crystals to grant temporary boosts like shields and heals
  • Customize your Scuttler and impress your friends with your style
  • Strategically compose your own set of abilities to create the best combos

System Requirements

Mac OS X
SteamOS + Linux
    • OS: Windows XP (Service Pack 2+)
    • Processor: 2 GHz Processor
    • Memory: 1 GB RAM
    • DirectX: Version 9.0
    • Network: Broadband Internet connection
    • Storage: 1 GB available space
    • Additional Notes: System requirements may change during development.
    • Processor: 2 GHz Processor
    • Memory: 1 GB RAM
    • Network: Broadband Internet connection
    • Storage: 1 GB available space
    • Additional Notes: System requirements may change during development.
    • Processor: 2 GHz Processor
    • Memory: 1 GB RAM
    • Network: Broadband Internet connection
    • Storage: 1 GB available space
    • Additional Notes: System requirements may change during development.

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