NOW OUT OF EARLY ACCESS! Cloudborn is a truly immersive VR exploration/adventure game, an incredible audio-visual experience that will move you into a world of awe and wonder. Explore the remnants of a lost civilization to uncover a hidden fate. Are you ready to ascend?
All Reviews:
Mixed (16) - 68% of the 16 user reviews for this game are positive.
Release Date:
Mar 2, 2018

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Notice: Requires one of the following virtual reality headsets: HTC Vive or Oculus Rift. See the VR Support section for more info.

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Recent updates View all (6)

March 2


Today we’re releasing our 1.0 version of Cloudborn and leaving early access. This update has been a long time in the making and is focused heavily on updating the visuals of the game, as well as optimization and finishing up on features that were half-completed or waiting in the pipeline.

NOTE: Your savegame progress will be reset when you play the 1.0 version.

There have been so many changes it wouldn’t make sense to post a full changelist, as almost the entire game has been touched in some way, but here are the highlights:


  • Improvements of our shaders for better visuals on architecture, rocks, and vegetation, bringing them closer to the original vision of the game. Architecture in particular has seen lots of improvements and added detail.
  • All shaders have been optimized to increase performance across the board.
  • Lighting has been completely redone for improved quality and performance.
Levels & Gameplay
  • Interactable props have been added! There are now pots, rocks, and other fun stuff to pick up and play around with on all levels.
  • Added narrative content.
  • Improved climbing mechanics and paths in all levels.
  • Improved wall-tossing prediction systems, it’s now easier than ever to awesomely throw yourself from vine to vine like Tarzan.
  • Improved cage and floor overlay options.
  • Made auto-rotation on climbing default to off. It’s still available in the options menu and is useful for players using a 180 degree tracking setup. Players can also choose to rotate themselves with the thumb stick while climbing like before.
  • Tons of code optimization and bug fixing.

  • Optimization across the board.
  • Improved spatialization.
  • Bug fixes where some audio was played at incorrect positions.

It’s been a long road but we’re really happy with the result. We hope you will enjoy Cloudborn as much as we have. Our work isn’t finished however, as there is still things to be fixed and some additional features we want to add down the line as we move on to post-launch updates.

To cap things off, here are some fun numbers for the project:

5,089 commits to our repositories
2,064 art assets produced
70,289 lines of code
1171 bags of tea consumed
678 cups of coffee consumed by our sound designer Joakim
1 baby born
2 more babies to be released later

Finally, thank you to those of you who have been with us on this journey so far. We hope you will stick around to see what we have in store for Cloudborn in the future as well as other projects.

Steam forums

2 comments Read more

December 21, 2017

Dev-log 2: Settings, settings, settings

Hi everyone, I’m Daniel, the Lead Programmer here at Logtown Studios, and I’ve got an interesting update to share with you! We’ve added a ton of settings to Cloudborn! In total there are now 49 different settings to help personalise your experience in Cloudborn. They are sorted into the following categories.

Main changes

Quick Access
This menu hasn’t changed and contains settings for quickly turning off or on things like the Comfort Cage, Haptics, as well as setting Rotation and Locomotion options.

You are no longer limited to muting all the sound in Cloudborn, but instead our sound designer Joakim has (grudgingly) given you control over the Ambient, Sound Effects, and Master Volume in the form of sliders.

You can now control if you want to play Cloudborn with a Stamina system or not. If you disable this, you’ll get a more casual experience where you are free to climb around at your leisure, without the fear of falling from holding onto a single handhold for too long.

With regards to rotation, it is now possible to pick how fast you rotate with Free Rotation, with what angle you want to snap with Snap Rotation and if it should be smoothed or be instant.

Climbing Rotation
You may now turn on or off the automatic alignment of the thing you grabbed when climbing. This was previously turned off for Vive users, and automatic for Rift users, but is now your choice. You can also control how fast this rotation happens if you choose to keep it on.

We’ve added a plethora of new options for controlling your locomotion. If you use Armswinger, you can now choose how the direction is chosen, from the gaze of your head to a single controller. We hope this will give you more freedom and comfort as we truly believe Armswinger is the ideal way to play Cloudborn.
However, even if you choose Sliding, you can now control your speed. This is also possible with Armswinger.

Comfort Grid and Comfort Cage
We provide a Comfort Grid and a Comfort Cage for you, that provides a locked frame of reference. The Grid is locked to your playspace, while the Cage is locked to your feet, so it moves with you when you walk around in your playspace. You now also have the ability to control if you want them while climbing, being in the air, or being on the ground, as well as controlling the opacity of them.

With Tunneling, we offer more comfort for you, giving you control over how much we should cover your Field Of View, what angular velocity is needed to trigger it, etc. This helps limit effects of nausea caused by objects in your periphery moving more than those in your direct view. We’ve also added a new option in the form of Velocity Tunneling that works with Armswinger, where we limit your field of view depending on how much velocity you have.

Not everyone wants to have haptic feedback and vibrations in their controllers for various reasons, so we’ve now given you control over the strength of the haptic feedback in various scenarios.

Other changes
In addition to all the settings we’ve now exposed for you, we’ve also made a bunch of tweaks to the gameplay of Cloudborn.
  • Sliding has been revamped so that you no longer get stuck in walls or next to objects
  • Corruption hot spots now have physics so can be stretched and boxed
  • Walltossing has been revamped to better help you get to the hand hold you were aiming for
  • Fixed more bugs relating to standing up onto a ledge
  • Tweaked death triggering so that you can save yourself in a fall by grabbing a hand hold
  • Tweaked physics for falling when walking off a ledge

Thank you for playing, we hope you enjoy these new features and please give us some feedback on what your experience was. Merry Christmas and Happy Holidays!

/Daniel - Lead Programmer
0 comments Read more


“Epic VR Adventure Cloudborn Hits Early Access. Enjoyed Crytek’s The Climb, but wish there was a little more adventure and story to it? Cloudborn might will be for you. It’s an intriguing first-person experience in with players explore ancient ruins, looking for the remains of a lost civilization. You’ll clamber up walls and leap between vines as you ascend. The game features a unique momentum system that allows you to throw yourself further and climb faster as you go.”

About This Game

Cloudborn is set in another world and another time. It’s a place of wonder and awe but also melancholy and loneliness. What do you do when a civilization has dug too deep and taken more than its share and left you to carry the burden of responsibility?

Cloudborn is an immersive learning Virtual Reality experience of humanity’s insatiable greed and our inability to learn from our mistakes . The game’s world is not our own, but it’s fate could still be.

  • Momentum movement system - To increase immersion we have created a revolutionary locomotion system that allow you to move freely through the world using armswinging action and where all player actions such as grabbing, climbing and throwing yourself affect your momentum.
    Scale buildings, cliffs and vegetation to find your way through the remains of a broken world. The momentum-system allows skilled players to throw themselves between handholds to traverse faster and faster. Do you dare to risk it?
  • A serene, bright yet mysterious setting creates an unforgettable audio-visual experience. Using the latest research in motion sickness mitigation Cloudborn allows an intense focus and emotional immersion in the experience of climbing and exploring the game’s world.
  • Masterful aesthetics - Cloudborn has a bright, colorful art-style inspired by Miyazaki movies and watercolors.

Moving out of Early Access the game has been updated with completely new art, level design, interactable objects, effects and bug fixes. Also, we’ve spent a lot of time perfecting the locomotion and added more customizable experience toggles.

System Requirements

    • Requires a 64-bit processor and operating system
    • OS: Windows 8
    • Processor: Intel i3-6100 / AMD Ryzen 3 1200, FX4350 or greater
    • Memory: 8 GB RAM
    • Graphics: NVIDIA GTX 1050 Ti / AMD Radeon RX 470 or greater
    • DirectX: Version 11
    • Storage: 7 GB available space
    • Requires a 64-bit processor and operating system
    • OS: Windows 10
    • Processor: Intel i5-4590 / AMD Ryzen 5 1500X or greater
    • Memory: 16 GB RAM
    • Graphics: NVIDIA GTX 1060 / AMD Radeon RX 480 or greater
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 20 GB available space
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