Pro Motion is not only a powerhouse of tools for creating pixel art and animations in general, it also offers many custom features to help you perfectly match the color fidelity, resolutions and graphical limitations of classic game consoles and computers.
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Release Date:
Sep 25, 2017

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Available: September 25

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About This Software

An industry standard for two decades, talent from game studios like Yacht club Games, Wayforward, HalfBrick studios, and many more, have been using Pro Motion to create the sprite animations, static images, environment art, and tile-sets for their top tier pixel art games.

The latest version, Pro Motion NG, continues to add and improve upon an already proven and powerful tool-set, enabling pixel artists of all skill levels to bring their imaginations to life.

Dive right in and use the basic brush tools in conjunction with the layer features to sketch out your design.. quickly and easily perfecting the desired sizes, shapes and placement of all key elements - then use the large array of drawing, blending, dithering, and shading features to refine your objects and add detail.

Use the rich array of color management tools to finalize your overall color scheme and arrange your indexed color palette.

Once your mock-up has allowed you to reach the desired aesthetic and designs, branch out to specific project files to begin working on the individual assets, animations, and tile-sets. Change layer opacity or blending mode for special effects. You can even simulate specific console effect modes like the transparency effects seen in Super Nintendo games.

Create a master project which displays your other projects as separate layers, so you can always see how the most recent and polished versions of all your assets work together to form a finished game screen.

Use the large array of features such as onion-skinning, animated brushes, and time-line editing to animate all the characters, effects and objects for your project. Even use classic color-cycling features to bring single images to life.

Pro Motion NG is not only a powerhouse of tools for creating pixel art and animations in general, it also offers many custom features to help you perfectly match the color fidelity, resolutions and graphical limitations of classic game consoles and computers. If truly legit retro pixel art is your goal, there is no tool better than Pro Motion NG.

Unleash your imagination and make every pixel count, with Pro Motion NG


Simple color index and alpha transparency
Layer system including effects settins, transparency, locking
Over 200 customizable keyboard shortcuts
Fast zoom and preview
Load animations from and save to single image files
Cropping and scaling
Configure mouse wheel for different functions
Unlimited undo history
Pixel size definition to have sizes like 2x1
Copy & Paste frames and animation parts
Special Game Development Tools
Support for pattern drawing to create endless textures
Sprite Sheet support (reading/writing), PNG/BMP
Tile map editor with auto optimization, mirroring, flexible export, in place tile modification
RGB channel depth can be selected from 222 to 888
Multi layer export (layer per file, automatic flattening)
Optimize tile based graphics for hand held systems that have a limited number of colors per tile like Nintendo DS etc.

Round, rectangular or custom brush shapes
Pen pressure support for brush sizes, colors, dithering and gradients
Pixel perfect drawing to remove smeared pixels in real time
Transparent brushes
Animated brushes (brush is animation itself)
Anti aliasing
Automatic realtime dithering patterns
Over 25 different paint modes such as translucent, brighten, darken, shade, soften, color cycle, halftone, tint...
Create your own paint modes with a built in formula editor
Shape tools like circle/rectangle
filled using texture, solid colors or gradients
hollow with different dot spaces
Standard tools like
(poly)line (filled, unfilled)
brush pickup as free, rectangular, polygonal selection, magic wand
spray can
text using all installed Windows fonts and self defined bitmap fonts
Flood filling using solid color or different gradient filling methods with 2 dither methods (ordered/random)
Continous and single dot painting
Free customable gradients
AnimPainting to flip frames while drawing

General Drawing Aids
Masking based on masked pixels or colors (stencil) including quick selection
Grid to snap the brush to while drawing
Draw symmetric images with a special symmetry drawing tool
Scaleable zoom grid to create any type of grid including isometric, octagon or box grids
Light table to lay different key frames of an animation upon another to be displayed with different brightnesses. This effect is also called onion skinning.
User defined brush grip position
Fix image to modify and restore on pixel level
Simultanous display of zoomed and original image
Full screen editing
Scaled display of animations while playback
Brush container to save and organize brushes, objects and animations for reuse
Display of position coordinates and dimensions
Wide range of DPaint-shortcuts (Amiga and PC)
Lock mouse movement (x/y) for precise positioning

Brush Tools
Single color, text or custom brushes selected from an image part
Support for animated brushes (select an animation as brush)
Rotate (90°, 180°, free with real time display)
Resize (free or proportional stretching)
Outline with color
Shrink for one pixel row
Use a brush for pattern filling
Load/save (anim)brushes
Minimize a brush or animated brush to their optimal width and height

Use animated brushes (brush is an animation itself)
Different delay values for each frame or FPS delay
Key frame definition
Several playback modes (pingpong, loop, play...)
Scaled animation playback
Speed modification during playback
Light table/onion skinning to ease animating
Color cycling while drawing
Insert/delete/append/copy/revert ranges of frames
Append animations

Color Tools
Define colors in RGB/HSB-color sheme
Web color value editing
Import 24bit graphics with automatic color reduction
Floating color palette for fast selection and modification
Create smooth color ramps
Use gradients to fill objects with different color shades (linear, contour, radial...)
Create images containing palette based color cycling
Sort palette by hue, saturation, brightness or color
Copy to ranges of colors from one table to another
Color reduction with optimized or custom color palettes including dithering for best image quality
Automatically remove unused or duplicate palette colors
Import color palettes from image files
Ordered and random dithering
Use local (frame dependend) or global color palettes
load/save palette data
modify contrast, saturation and brightness of a range of palette colors

Supported File Types
Compuserver GIF89a (.gif)
Deluxe Paint image (.lbm)
Dr.Halo CUT (*.cut)
Amiga Interchange File Format (.iff) / with Anim5 support
Windows Bitmap (.bmp)
JPEG (.jpg)
PC Paintbrush (.pcx)
Portable Network Graphics (.png)
Tagged Image (.tga)
Autodesk Flic (.fli/flc)
Windows AVI (.avi)
Sprites (.spr)
Windows Icon (.ico)
Windows animated Cursors (.ani)
Gameboy Cel File (.cel)

System Requirements

    • OS: XP SP3, 2000, Vista, 7, 8, 10
    • Processor: 1 GHz Single Core
    • Memory: 512 MB RAM
    • Graphics: Any that is capable of video type 2D graphics
    • Storage: 30 MB available space
    • OS: Win 7, 8, 10
    • Processor: 2 GHz Dual Core
    • Memory: 2 GB RAM
    • Graphics: Any that is capable of video type 2D graphics
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