Claybook is a unique world made entirely of clay. Shape your character and the world around you to overcome challenging obstacles.
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Release Date:
Oct 18, 2017

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Early Access gives us the opportunity to explore new ways to experience the Claybook world. We have developed a unique clay simulation and visualization technology for Claybook. So far we have just scratched the surface of the real potential of the technology. Now is the perfect time to invite players to help us in developing Claybook further.

User-generated content is a big part of the Claybook. Early Access gives us the time to refine and improve the content sharing and make the in-game creation tools easily approachable to everyone. Making sure that everyone can enjoy using the tools and share their creations effortlessly through the Steam Workshop is going to be one big part of our Early Access.”

Approximately how long will this game be in Early Access?

“There’s no rigid timeline. We want to have enough time to implement improvements and features suggested by the community before the release. We expect that 3-6 months will give us plenty of time. Release would be early 2018.”

How is the full version planned to differ from the Early Access version?

“The Early Access version will evolve into full version with more content, features and improvements. We are aiming to bring more books and chapters, introduce new ways to experience the Claybook world and improve the user-generated content creation and sharing.

During the Early Access, we expect that there is going to be the awesome creations by the community and all of them will be available to everyone on release.”

What is the current state of the Early Access version?

“All of the major components are in place and available in the game. The game has a bunch of chapters that challenge the player in various ways. We know that we need more content for seasoned players. All of the chapters have leaderboards and hidden areas. This helps with the replay value until we introduce more content. We are prepared to frequently add new features and chapters into the game as we update the game.

Players can create new books and chapters and share them through the Steam Workshop. All of the creation tools, sharing and discovering new content can be done inside the game.

The game is already stable, but there is always need for bug fixes and improvements. All aspects of the game will be covered during the early access. Also, we want to make sure that our new technology that utilizes the GPU for gameplay and physics simulation also runs smoothly without issues on all of the supported systems.”

Will the game be priced differently during and after Early Access?

“We currently have no plans on changing the price.”

How are you planning on involving the Community in your development process?

“User-generated content is going to be a big part of the Claybook. Community involvement is going to be important for us.Steam community, Reddit and Discord at least will be used for discussions and development information.”
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Recent updates View all (1)

November 8

Update #1 is now live!

Hello everyone,

We are happy to let you know that update #1 (v0.8.8) is now live!

Also, a beta branch is now available and it's open to everyone. The branch will be updated more frequently and it's used for testing before upcoming updates. If you interested finding out what is coming next, select this branch from your Steam client.

New Cannon Castle chapter
Dodge the great fluid cannons before they wreck everything. This new chapter uses the clay erosion. Check it out, it's pretty crazy!

New Sandbox mode
New sandbox mode was added to the game and can be switch on in any chapter. Mode enables new radial shape selection which lets you mess around with any of the shapes as long as you like.

We'll be adding more cool features to the sandbox in upcoming updates.

New minimum hardware requirements
GPU minimum requirements are now 50% lower. Use improved "Low" graphics quality mode if you are playing with low-end GPU. We have verified compatibility with several generations of AMD, Nvidia and Intel GPUs.

New minimum GPU requirement
Nvidia GTX 750 or AMD R7 260 or equivalent

Multi-color fluids and erosion
Clayfield now supports multiple fluid colors and fluids can erode the clay terrain. You can configure fluid color and erosion properties for each fluid emitter in the in-game editor.

Creation and sharing improvements
Lots of improvements were added to the creation and sharing in the update #1. You can now set custom book and chapter cover images, undo/redo system was added to the editor, new transform gizmos, new books, and chapters can be created while you are editing. See the complete list of changes below.

Complete list of changes

  • New chapter 'Cannon Castle' was added to the second book.
  • Sandbox mode was added to the game. The player can enter into sandbox mode while playing any chapter. Sandbox allows the player to mess around with all of the shapes.
  • Multi-fluid color support was added to the game, and each fluid emitter can define their fluid material.
  • Fluid erosion can now be used with emitters. When fluid velocity gets high enough, fluid erodes the clay environment.
  • Now custom book and chapter cover images can be added.
  • Undo and redo is now available while editing. Transforming, property changes, actor delete and add is now supported by the undo system.
  • Added in-game FPS counter (new video settings option).
  • Added Claybook workshop and social links added to the main menu.

  • Added particle ability effects to Magnet and Hyper Ball shapes.
  • Books can now be deleted.
  • New books and chapters can be created while editing.
  • Moved Sandbox of chocolate and Water management chapters before Stampede.
  • Improved shape x-ray effect. Fade out effect if depth difference is minimal. Enhances depth perception when climbing/cutting.
  • Clay actors are now kept inside the Clayfield volume while editing.
  • Current book visibility is now visible in the list view button.
  • The book can be set to public visible only if it has at least one chapter. Otherwise, the book will be visible to friends only.
  • Select actors are now deselected when clicking empty space while editing.
  • Improved readback buffering. This might help with slow GPU judder issues.
  • Saving chapter from editing toolbar now prompts save confirmation dialog.
  • Possess range is now unified across the chapters. Previously some chapter had different possess ranges.
  • Now when exiting rewind, 50% of the original direct and rotational velocity is now applied back to shape. (Down from 80%)
  • Smoothing is now applied to stamping cuts.
  • Low graphics quality preset now set 70% resolution quality by default.
  • Moving gizmo and scaling transform handles are now visible through objects. Also, rotation handles were improved but not yet visible through objects.
  • Actors can be translated with planar transform handles (XY, XZ, and YZ).
  • The game objective icon is now automatically added based on volume type.
  • Fluid emitter now has new properties for max aim distance and speed.

Bug fixes
  • Fixed crash bug at level startup that affected some players.
  • Fixed SDF volume corruption + disappearing objects at level start + collision bugs.
  • Fixed rewind sound effect groups. Now all of the rewinding sounds are controlled by the sound fx volume slider.
  • The leaderboard is not shown after custom chapter is completed.
  • Fixed fluid velocity clamping problem with fast-moving fluids.
  • Next and previous chapter info buttons are now hidden when entering leaderboard screen from the chapter selection.
  • SteamVR and OculusVR are now disabled. This potentially helps with some of the audio device selection issues.
  • Game objective name and description are now correctly visualized while editing properties.
  • Custom chapter spawn now properly sets player spawn shapes.
  • Dynamically modified actor properties are now restored to a default state when hopping between editing and testing.
  • Ctrl, alt and shift modifier keys are now visualized in the info button texts.
  • Fixed rewind state when exiting while reset is called.

Until next time,
Claybook team
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Claybook Workshop

Claybook comes with in-game creation tool that lets you build your books and chapters and share them with the Claybook community through Steam Workshop. Discover and play new community creations directly inside the game.

About This Game

Claybook is a unique world made entirely of clay. Everything acts like it's made of real clay. Every inch of the environment can be shaped and molded. Everything has matter inside it, not just an outer shell. Clay can be deformed, destroyed and frozen to solid.

In the game, you step into the shoes of brave kids who bring the Claybook to life. Each chapter of the book challenges you with unique obstacles and puzzles. You possess clay blobs and morph them into different shapes in order to overcome tricky situations. Each shape has its own strengths and weaknesses, some even have special powers.

Awesome features:

  • Play through challenging chapters by your self or with a buddy in split-screen (up to 4 players).
  • Sandbox mode where you can mess around freely with all of the clay shapes and the environment.
  • Compete against others in the leaderboards.
  • Bunch of achievements that challenges you to use the clay shapes and environment differently.
  • A unique clay simulation and visualization technology that has been designed from ground up for user-generated content, making it easy for players to unleash their creativity.
  • Epic multi-color clay fluids with erosion.
  • Amazing in-game creation tool that lets you build your own books and chapters and share them with the Claybook community. You don't need any technical skills or have modding experience, anyone can create and share directly inside the game without hassle.
  • Discover and play new community creations directly inside the game. All of the creations are small in size which makes the discovering and playing smooth experience even with a slower network.

System Requirements

    • OS: Windows 7/8/10 64-bit or newer
    • Processor: Dual-core Intel or AMD, 2.0 GHz or faster
    • Memory: 4 GB RAM
    • Graphics: Nvidia GTX 750 or AMD R7 260 or equivalent
    • DirectX: Version 11
    • Storage: 3 GB available space
    • Additional Notes: DX11 compatible graphics card with 2GB VRAM or more
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