Claims that the world is ending are as old as human history. This time they're real, and it's time to get out. It won't be easy though. Armed with a massive truck and a handful of supplies, you will guide your crew through the hazards and obstacles, trying to make it away from the calamity that's hot on your heels!
All Reviews:
No user reviews
Release Date:
Jul 31, 2017

Sign in to add this item to your wishlist, follow it, or mark it as not interested

Buy Roll Out


Recent updates View all (3)

October 25, 2017

Roll Out 1.1.3 Is Now Live!

Enhancements / New Features

  • Number of crew members can be configured when setting up difficulty on a new game.
  • Crew members can now be customized; escape the apocalypse as you and your friends!
  • The Road Train now lives up to its name with the addition of trailers!
    • You must start with a trailer bed
    • Trailer buildings are unlocked with research
    • Trailer buildings can be built on top of a trailer bed. Each one gives powerful functionality and an advantage to the player.
      • Cargo trailers increase the Road Train's capacity.
      • Greenhouse trailers lower the food required per stop.
      • Raincatcher trailers will act as rain barrels, gathering water when it rains. They also lower the water requirement per stop.
      • Forge trailers act as forges, smelting ore into metal and making fasteners. They do not act as drop points however, nor add storage.
      • Medical trailers cause the crew to heal 10 HP at each roll out. Medical trailer effects do not stack.
      • Generator trailers produce a trickle of power constantly.

  • Melee weapons have been added! With baseball bats, tire irons, and swords, send your crew into battle!
  • To compliment the new melee lifestyle, body armor has also been added!
    • It can be researched and crafted at a textile mill. Kevlar provides armor, which provides damage reduction against attacks.
    • Each point of armor provides one percent of damage reduction from most damage types. This does not affect weather damage.

  • Actors can now have status effects applied to them. These status effects last for various amounts of time, and can provide a variety of effects (such as the militant's suppression ability).
    • New effects can be registered in the dev tools!

  • New Crew Member abilities!
    • At and above level 5, militants who attack at range now slow the target.
    • At and above level 5, gatherers gather twice as much and do double melee damage.
    • At and above level 5, engineers use 10% less materials when they start construction on a building.

  • New Difficulty Option: Hardcore Mode
    • Prior to this, crew members were killed outright if their health was reduced to zero.
    • Now, crew members taken to 0 will be knocked unconscious, and can be revived by another crew member using a medkit.
    • Rolling out causes any unconscious crew members to be killed.
    • The exception to this rule is during travel events; crew will still be killed if the difficulty is set to allow it.
    • The game is still lost if all crew members are knocked unconscious.
    • Hardcore mode replicates the initial functionality of the game, where a crew member irrevocably dies when their health reaches 0.

  • Camera Panning controls default to WASD instead of the Arrow Keys.
  • Borders around the map have been added.
  • Control Buttons at the bottom of the screen and crew frames now display their current hotkey.
  • Crafting items now displays a bar in the crafting queue (on the current item being made) indicating craft progress.
  • Crafting icons in the queue can now be canceled by clicking on them. This will refund materials on all items not started, and on an item that has less than 10% of its crafting time elapsed.
  • Added low ammo/no ammo notifications when using weapons that require ammunition.
  • The Roll Out preview window now shows a transparent bar as well as the solid bar. This transparent bar represents how much food/fuel/water exists in total in storage on the map, where the solid bar represents what is currently on the Road Train. Resources must be on the Road Train to count towards Roll Out conditions.
  • The area behind the Road Train can no longer have regular buildings placed there (as it is reserved for Trailers).
  • Inventory now has an option to display all items, including ones not researched and ones with 0 quantity.
  • Holding LSHIFT while over an building/resource on the map will show an expanded tooltip.
  • The loading screen has been re-done.
  • The progress screen has been updated. If you are loading an old save (from version 1.0.7 and prior), you may be missing some information that was not captured at that time.

Balance Changes

  • Scientists now receive their healing ability at level 5 (up from level 4).
  • Paper production has been re-balanced.
  • Ore deposits now contain slightly more ore.
  • Metal production from ore has been increased.
  • Metal requirement for fasteners has been lowered.
  • The research Engine Upgrade: Gasoline is now researched at the Fuel Refinery.
  • Crafting fasteners now produce more overall.

Bug Fixes

  • Fuel/food that has not been researched no longer counts towards satisfying roll out conditions, even if gathered.
  • The button to disable resource generators now functions properly.
  • The Road Train's inventory display in the UI now functions properly on all resolutions.
  • Fixed a bug in the dev tools where loaded dictionaries (resource costs,etc) and string arrays were not properly bound on project load.
  • The camera properly binds to the map region instead of going out of bounds.
  • The minimap camera area now correctly resembles the camera zoom level.
  • Fixed z-index of build previews so they are on top, as well as trailer z-indices
  • Build previews no longer remain in certain circumstances after canceling building placement.
  • Fixed certain instances where text would overflow the UI container instead of shrinking.
  • Certain buildings will no longer have incorrect properties when built (such as a bridge that becomes a dropoff point for ore).
  • The inventory screen now updates more regularly.
  • Fixed emergency rollout to work as intended, including an appropriate prompt.
  • Crew members no longer start at an offset position when loading a game.


  • The bug reporter no longer requires an email client when submitting a bug report.

Dev Tools

  • New Lua hooks were added:
    • Actors/Crew:
      • onDamageTaken - called when damage is taken. Can modify the total.
      • onDamageDealt - called when damage is dealt. Can modify the total.
      • onHealed - called when healed. Can modify the total.
      • onKnockedOut - called when knocked out (crew member only).
      • onPathUpdate - called when the path is re-calculated.
      • onPathTargetReached - called when the current movement target is reached.
      • addStatusEffect - adds a status effect to the actor/crew.
      • removeStatusEffect - removes a status effect.
      • clearStatusEffects - clears all status effects on the actor/crewmember.
      • hasStatusEffect - checks to see if a status effect exists on the actor/crew.
      • getRemainingStatusTime - gets the remaining time on a status effect.
    • Calamity/Module:
      • onResourceGathered - called when a resource is about to be gathered. Can modify the total.
      • onGetResourceGathered - called when the game is looking up what resource should be gathered.
      • onResourceGenerated - called when a resource is about to be generated. Can modify the total.
      • onGetResourceGenerated - called when the game is looking up what resource should be generated.
      • onGetBuildMaterials - called when the game is looking up build materials for a building. Can modify the results.
      • onCrewMemberRevived - called when a crew member is revived.
      • canCrewMemberBeRevived - called when the player attempts to revive a crew member.
    • Building:
      • onBuildComplete - called when a building's construction is complete.

  • When specifying crafting properties for an item, multiple buildings can now be set.
  • The dev tools lua editor now supports code snippets.
  • Lua scripts can now query the elapsed and remaining time at the current stop.
  • Lua scripts can now set the tick rate of the timer, including allowing it to tick upwards.
  • Calamities can set whether or not to allow crew customization. Setting this to false will disable it as an option for a random calamity.
  • The dev tools can now register status effects.
    • Similar to illnesses, these status effects can be applied to actors and crew, and can be used as temporary buffs and debuffs.
  • The Lua API is now documented at
0 comments Read more

Use same the tools we did to make your own content!

Full Steam Workshop support right through the dev tools!

Have an idea for a calamity? An event? A tileset? New weather? New crew types? New items? New buildings? New research? New enemies?

The same tools used to create the main game's content are available to you.

For most of the content, no programming knowledge is required. However, several items also support lua scripting, allowing you to take full control of the functionality if you are so inclined. With most of the game's functionality exposed through the lua API, you can customize to your heart's content.

Then, export it into the game or upload it to the Steam Workshop with the click of a button.

About This Game

It's the End Of the World.

People have been saying it for years, and nobody believed them. You? You didn't necessarily believe them either. But you've always been a better-safe-than-sorry kind of person. Well, look who's laughing now.

You are riding in the Road Train, a massive homemade truck capable of getting you and your crew away from the oncoming apocalypse. Unfortunately, the universe didn't give you quite enough time to prepare, and the Road Train is not fully complete. You'll have to improvise a little bit.

In Roll Out, you control a crew of people simply trying to survive the coming apocalypse. Since the Road Train isn't fully complete, it needs to stop every so often to get more fuel, supplies, and have repairs done.

You will need to gather resources, construct buildings, perform research, and defend the Road Train at each stop all while preparing to leave in time to stay ahead of the calamity that's hot on your heels!

  • 11 different calamities to play through, from Aliens to Volcanoes to the Earth Drifting Towards the Sun. Each calamity changes the way the game is played. You'll see new events, enemies and weather as you guide the crew to safety!

  • With the calamity raging on behind you, there is only so much time at each stop before the crew needs to Roll Out! Prioritize your actions to make the most of the time you have at each stop before moving on.

  • 6 different tilesets give a wide variety to the game. Travel to the frigid tundra, lush forests, barren deserts and more. Will you be able to find what you need to survive?

  • Over 130 travel events that will challenge you, have you make decisions, and force you to adapt. Blown tires, raving madmen, alien abductions and more, these events will have you wondering what will happen next and trying to plan for every contingency.

  • Leverage the strengths and weaknesses of 4 different crew types, assigning them to tasks they excel in. Will you be able to guide your ragtag band of survivors to safety?

  • Fully configurable difficulty settings. This game is meant to be challenging. However, almost every aspect of the difficulty curve can be customized to make your gaming experience more enjoyable. Too hard? Tone it down. Too easy? Turn it up (if you're brave enough).

System Requirements

    • OS: Windows 7
    • Processor: Intel Core i3 @2.4 GhZ
    • Memory: 1024 MB RAM
    • DirectX: Version 9.0
    • Storage: 200 MB available space
Customer reviews
High Volume of Reviews Detected:
Exclude  or  View Only
Review Type

Purchase Type


Date Range
To view reviews within a date range, please click and drag a selection on a graph above or click on a specific bar.

Show graph

Display As:
Review Beta NEW!
When enabled, will sort reviews by new Helpfulness score. Read more about it in the blog post.
Show graph
Hide graph
Review Helpfulness Beta Enabled
There are no more reviews that match the filters set above
Adjust the filters above to see other reviews
Loading reviews...