Field of Glory II is a turn-based tactical game set during the Rise of Rome from 280 BC to 25 BC.
All Reviews:
Very Positive (93) - 89% of the 93 user reviews for this game are positive.
Release Date:
Oct 12, 2017
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November 21

Field of Glory II: Immortal Fire announced!

Centuries before the Rise of Rome, the Ancient World saw the confrontation between the City-States in Greece and the mighty Achaemenid Persian Empire.

“Play your part in the epic events unfolding during this era, including the conquest of the Lydian Empire (in western Asia Minor) by the expanding Achaemenid Persian Empire, the Persian Wars, in which the Greeks of mainland Greece defeated two Persian invasions, the subsequent wars between the victorious Greek city states, the development of a new military system by Philip II of Macedon, his conquest of Greece, the invasion and conquest of the Persian Empire by his son Alexander the Great, and his campaigns beyond Persia into India.”
Field of Glory II: Immortal Fire brings you 8 new factions (Achaemenid Persians, Etruscans, Antigonos, Lysimachos, Spartans, Latins, Lydians, Kyrenean Greeks, Thessalian Greeks), 10 new units (including the fearsome Persian Immortals) and 30 new army lists!

In addition, this expansion brings 4 new historically-based campaigns and one what-if campaign: Alexander the Great (what he might have done next if he had not died in 323 BC).

Will you rewrite history? Chose your faction and shape the fate of your people!

Get more information about the game from its official Product Page

10 comments Read more

November 13

Field of Glory 2 v1.0.2 released

Hello Everyone
Once again thank you for all your feedback, suggestions and issue reports and the 2nd update for Field of Glory II is now available.

This addresses a number of requests made by many of you and fixes several bugs that have been reported.

The full change list is below, some of the updates you might be most interested in are:

- You can now review the battlefield at the end of a battle
- Units that have evaded off map count as half their routed value added to their side’s rout %
- Close Order Warbands no longer get +1 Cohesion Test modifier for being Heavy Foot
- Bows can now shoot over other units if on higher ground

v1.0.2 is compatible with save games from v1.0.0
If you are playing a multiplayer game then both you and your opponent will need to update your versions.
This is a comprehensive update, you do not need to have updated to v1.0..1 first.

V 1.0.2 Update List
- You can now review the battlefield at the end of a battle, by clicking the “Review Battlefield” button in the victory/defeat screen.

- Added End Stalled Game button to MP lobby. This can be used to claim a game as abandoned if your opponent has not moved for 7 days or more in a non-tournament game.

- Added Download Community Scenarios button to Main Menu, with pulsing glow and text notification when new scenarios have been added since you last played the game.

- Close Order Warbands no longer get +1 Cohesion Test modifier for being Heavy Foot. We have chosen this instead of changing the size of the units, to maintain the character of the units, but better reflect their historical performance. Further tweaks are in contemplation if needed.

- Units that have evaded off map count as half their routed value added to their side’s rout % unless they return. Units that pursue routers off map don’t. (Note that pursuers chasing evaders do not follow them off map, unless they catch them and rout them before they leave the map).

- Stopped Side B from randomly sending flank march in Multiplayer custom battle games.

- Parthian army list tweaked to allow more cataphracts and infantry.

- Added some compulsory medium foot javelinmen to Numidian lists.

- Widened Roman autodeployments – this was previously an issue mainly with Large and Very Large battles.

- Bows can now shoot over other units if on higher ground.

- Camelry no longer shoot invisible arrows.

- Indian forest tribesmen now have their own distinctive textures.

- Fixed issue of MP games displaying script mismatch warnings when the other player has played his MP turn after playing user content scenarios with modded scripts.

- Fixed bug that stopped modded units with crossbow from shooting.

- Impassable river tiles now show as “Impassable to land troops” when moused over. (Previously only showed as impassable if a unit was selected).

- Added Global Mod functionality. When global mods exist, a button appears in the bottom left corner of the main menu screen – this brings up a list box from which the mod to use can be selected. Only one global mod can be in use at a time. See http://archonwiki.slitherine.com/index.php/Modding. Currently this only allows modded unit textures and squads file, and does not allow modded or new unit models or scripts to be included, so it is of very limited use. We hope to extend its functionality in due course. In the meantime the pre-existing modding system using custom folders will be more useful in most cases as it does allow everything to be modded for that custom module.

- Manual Clarification: Setting Rain or Snow for a scenario in the Editor gives a -50 POA modifier to all shooting except by javelins.

- Manual clarification: A unit disordered or severely disordered by terrain loses that disorder as soon as it completely leaves the adverse terrain square. (i.e. the unit is now in an open terrain square.)
9 comments Read more

Reviews

“Turn-based strategy wargame experience that brings the best features of its previous tabletop and PC gaming outings together in a deep and enjoyable tactical experience”
8.5 – Game Watcher

“Like its forerunners, FoGII produces gripping battle after gripping battle. Even the three tutorial skirmishes are absorbing”
Rock Paper Shotgun

“The games I played nearly always saw a slugfest until one side broke en masse and the slaughter began. This is what the tabletop game tended to portray and I am told, how it was for most of the ancient military era. When this sort of realism is fused with all of the above, this makes FOG2 a must buy”
Wargamer

About This Game





Field of Glory II is a turn-based tactical game set during the Rise of Rome from 280 BC to 25 BC

https://www.youtube.com/watch?list=PLQrYLOdjwRhRGu4XIKMZYGIMmtzdmrqlL&v=veTBw3GCZ4w

The game that brought the fun and excitement of the tabletop experience to digital form is back. Developed by legendary designer Richard Bodley Scott in a completely new 3D engine, Field of Glory is ready to set new standards in computer wargaming.

Field of Glory II allows you to fight large or small battles for or against Rome, or between the other nations who are as yet unaware of the Roman threat, or what-if battles between nations that never actual came into conflict historically, but might have done if the course of history had been different.



Take command of a huge variety of armies employing vastly different tactical doctrines. Lead your chosen army and its named generals to victory in set-piece historical battles or "what-if" custom battle situations against an AI or human opponent.




Victory will require determination and tactical mastery!


FEATURES

  • Accurate simulation of Ancient battle in the last three centuries of the pre-Christian era.

  • 86 historically accurate units, built from fully animated 3D troop models, each with many variants. These allow Field of Glory II to represent the full range of troop-types and tactical doctrines that make this era one of the most interesting to wargamers and military historians. To name just a few, there are Roman legionaries before and after the reforms of Marius, Greek hoplite and Carthaginian African spearmen, Hellenistic pike phalanxes, thureophoroi spearmen and xystophoroi lancers, Gallic warbands, Skythian horse archers, Sarmatian lancers, Roman, Carthaginian, Greek and Gallic spear-armed cavalry, war elephants, Celtic and Indian chariots, scythed chariots, a wealth of light troops and many many more.

  • 12 Historical scenarios covering key engagements of the period on an epic scale. These include Bagradas 255 BC, Trebia 218 BC, Cannae 216 BC, Ilipa 206 BC, Zama 202 BC, Magnesia 190 BC, Pydna 168 BC, Chaironeia 86 BC, Tigranocerta 69 BC, Bibracte 58 BC, Carrhae 53 BC and Thapsus 46 BC. The player can play as either side.

  • Custom Battle system allows unlimited “what-if” scenarios using historically realistic armies from carefully researched army lists, on realistic computer generated terrain maps. Armies covered include Romans, Carthaginians, Hellenistic Kingdoms (Macedon, Seleucids, Ptolemaic Egypt etc.), Gauls, Ancient Britons, Galatians, Spanish, Numidians, Spartacus’s Slave Revolt, Thracians, Skythians, Sarmatians, Parthians, Indians and lots more.

  • Campaign mode allows you to rewrite history as you play through the battlefield careers of some of ancient history’s greatest generals, or war with any ancient nation against any other. Each victory increases the experience and elan of your core units. Quick to resolve strategic decisions allow you to go straight from one battle to the next without any delay.

  • Random map generator produces an infinite variety of historically realistic battlefield maps for custom battles and campaigns. Scenarios include open battle, pursuit, awaiting reinforcements, enemy awaiting reinforcements, flank march, rearguard action, advance guard, remove the head, and protect the baggage.

  • Classic turn-based, tile based gameplay.

  • Easy to use interface, hard to master gameplay.

  • Cohort-sized units. Battles can range from a few units to as many as 80 units per side.

  • Named generals who can influence combat and morale of units under their command.

  • Single player and multiplayer battle modes.

  • Effective AI makes sound tactical decisions.

  • 6 difficulty levels allow the challenge to increase as you develop your battlefield skills.

  • Numerous different unit organisations, combat capabilities and tactical doctrines allow full representation of tactical differences and developments through the period.

  • Mod friendly game system with built-in map editor.

  • Multiplayer mode allows historical scenarios and “what-if” scenarios to be played by two players using Slitherine’s easy to use PBEM server.

System Requirements

    Minimum:
    • OS: Windows 7 / 8 / 10
    • Processor: 2.0GHz or higher
    • Memory: 4 GB RAM
    • Graphics: 1 GB DirectX 9 Compatible Graphics Card
    • DirectX: Version 9.0c
    • Storage: 1541 MB available space
    • Sound Card: DirectX compatible sound card
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