Create a hero from one of four classes to save Etheria in this 4-player coop Tower Defense Action-RPG. Includes Steam exclusive Portal gun & TF2 familiars!
User reviews:
Recent:
Mostly Positive (54 reviews) - 79% of the 54 user reviews in the last 30 days are positive.
Overall:
Very Positive (9,943 reviews) - 92% of the 9,943 user reviews for this game are positive.
Release Date: Oct 18, 2011

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Buy Dungeon Defenders 4-Pack

Includes four copies of the game - Send the extra copies to your friends.

Packages that include this game

Buy Dungeon Defenders Collection (Summer-Winter 2012)

Includes 25 items: Dungeon Defenders, Dungeon Defenders - Quest for the Lost Eternia Shards Part 4, Dungeon Defenders - Etherian Holiday Extravaganza, Dungeon Defenders - Karathiki Jungle Mission Pack, Dungeon Defenders - President's Day Surprise , Dungeon Defenders - Quest for the Lost Eternia Shards Part 1, Dungeon Defenders - Quest for the Lost Eternia Shards Part 2, Dungeon Defenders - The Tinkerer's Lab Mission Pack, Dungeon Defenders Anniversary Pack, Dungeon Defenders Halloween Costume Pack, Dungeon Defenders Halloween Mission Pack, Dungeon Defenders Lucky Costume Pack, Dungeon Defenders New Heroes DLC, Dungeon Defenders The Great Turkey Hunt! Mission & Costumes, Dungeon Defenders Warping Core Challenge Mission Pack, Dungeon Defenders: Assault Mission Pack, Dungeon Defenders: Barbarian Hero DLC, Dungeon Defenders: City in the Cliffs Mission Pack, Dungeon Defenders: Etherian Festival of Love, Dungeon Defenders: Jester Hero DLC, Dungeon Defenders: Penny Arcade Character Pack, Dungeon Defenders: Quest for the Lost Eternia Shards Part 3, Dungeon Defenders: Series EV Hero DLC, Dungeon Defenders: Summoner Hero DLC, Dungeon Defenders: Talay Mining Complex Mission Pack

Downloadable Content For This Game

Buy Dungeon Defenders Lost Eternia Shards Complete DLC

Includes 6 items: Dungeon Defenders - Quest for the Lost Eternia Shards Part 4, Dungeon Defenders - Karathiki Jungle Mission Pack, Dungeon Defenders - Quest for the Lost Eternia Shards Part 1, Dungeon Defenders - Quest for the Lost Eternia Shards Part 2, Dungeon Defenders: Assault Mission Pack, Dungeon Defenders: Quest for the Lost Eternia Shards Part 3

 

Recent updates View all (138)

August 4

The Rising Phoenix Update Available Now!



This update and message is brought to you by the Community Development Team. The CDT is a group of volunteer community members dedicated to bringing new content and experiences to Dungeon Defenders!

The Rising Phoenix update is here! Time to grab some snacks, sit down and enjoy yet another free update made possible by you, the community. The CDT would like to thank you for your help with testing and providing feedback to make this release happen. We hope you enjoy! (And if you're interested in helping the CDT with the next update, or if you have a suggestion of what the CDT should do next, let us know in the CDT forums!)

https://www.youtube.com/watch?v=BfRekaUKPJ4

New Content
  • Steam Trading Cards, Wallpapers, Emoticons, Badges
  • Embermount Volcano campaign map with Poenix Boss
  • Embermount Tavern Theme
  • Steam Achievement and Phoenix feather plaque when beating Embermount
  • New enemy - The Harbinger
  • 4 New weapons (1 for each class)
  • 3 new pets in Embermount Survival
  • 3 New accessories for Embermount - Brooch, Mask and Bracers
  • Story line cut scenes for Embermount
  • Moon Pet added to Moonbase Survival
  • Cosmetic Accessory Set Bonuses: Crystal, Embermount and Palantir (based on hat, mask and bracers)
  • News page updated

Improvements
  • Items rated as transcendent or above have a particle beam showing over the item to make picking them out of the pile easier. Beam only shown on items not filtered from the minimap by quality
  • Added toggle key (b) for particle beams
  • Updated minimap colors for ult+ and ult++ (orange and red respectively)
  • Electric aura’s can damage the tavern dummy
  • The highest damage dealt to a target by chained proximity mines will be dealt instead of the first to deal the damage
  • Maximum starting wave is now set per map (24 on 25 wave maps, 28 on 30 wave maps, 32 on 35 wave maps, 36 on 40 wave maps)
  • Camera rotation is locked when in top down placement mode (building / repairing / upgrading)
  • New Setting - Can move while building (disables movement while in top down placement)
  • New Setting -Enable tower dynamic lighting (significant performance benefits when disabled.) Affects traps and projectile towers (most notably inferno traps and fireball towers) Requires restarting DD after enabling to take effect. Disabling requires a new tower of that type to be built.
  • Cursor placed relative to the hero in the placement casting state
  • Removed slight frame rate dependency from many damaging towers. All projectile towers, Lightning Tower, Slice’n Dice, and Proton Beam. Every point in tower rate counts. There are no breakpoints.
  • New item comparison calculation for armour and accessories
  • Items can be renamed when at their maximum upgrade level at the cost of one upgrade
  • Item naming character limit has been increased to 36
  • Added a report issue button to the pause menu
  • Palantir, Greater Turkey Hunt, CD, Temple of Love, Winter Wonderland, and Silent Night accessory multipliers now match those awarded by lab assault
  • Moonbase now has a survival mode
  • Added confirmation message when hitting 42 on Moonbase DDR machine
  • Initiate Enemy Drain ability, Spider Minion web, and Wheel of Fortuna buff/debuff enemies resistance factor applied to the training dummy
  • Jester’s Move Tower and Wheel abilities can be used in the tavern
  • Trap/Aura selection priority is identical for repairing. Selection will be based only on current health percentage.
  • Trap/Aura upgrade priority favours traps when upgrades are equal, otherwise whichever tower has the least upgrades.
  • Instant upgrade will favour towers that can be upgraded over repairing towers that are at their maximum upgrade level.
  • Traps and auras can overlap spawns and show a warning when doing so
  • BucBay - Repositioned the hero spawn points to face the main crystal and open area instead of the dead end.
  • Golding an enemy (by Djinn / Wheel) increases its power by a percentage so the power boost scales into higher level games
  • Djinn ability casting durations depend on difficulty (enemy gold beam and tower desummon). That is to say, buffing/desummoning takes more time on a lower difficulty
  • Summoner minions can move sensibly over short distances with no pathfinding mesh present (ie. when placed on walls, they won’t always jump off before moving along)
  • On Nightmare difficulty, the 50% of loot that was not receiving wave/difficulty multipliers has been replaced with fully scaled items
  • Party Popper tower animation scaling reduced so it doesn’t spaz out with only a few points in tower rate
  • EV beam collision is now much more consistent between pre/post placement
  • Armour vs. weapon comparison skewed more in favour of armour to bias the drop removal priority
  • Traps on uneven terrain can now trigger on any walking enemy inside its radius
  • Slow ogre spawns on some maps on NM difficulty are much improved in many cases
  • Armour type drops rates boosted by 25% for random equipment drops.
  • Character health over 1 million is displayed using the high value format to 4 significant figures (eg. 1.234 M) to prevent the health value running off screen
  • Excess equipment removal function has been rewritten. Fixed an unconfirmed issue which removed many more items than intended under some circumstances, and it is much faster.
  • Excess mana removal function rewritten. Introduced a biasing system to keep tokens with a larger value around for longer. Large tokens will still be deleted eventually. This is not a bug, but a design decision that was made to prevent players waiting until the end of the round to collect mana and not being significantly penalised for doing so.
  • Multiple upgrades can be applied to an item in a single click when using “pro mode”. No key down - 1 upgrade per click. Shift down - Applies up to 9 upgrades per click. Ctrl down - Applies up to 50 upgrades per click
  • Predicted stat value will account for the number of upgrades to be applied
  • Invasion shows the current phase number in the UI
  • Inferno trap damage and attack rate updates for (de-)buffs in real time

Balance Updates
  • Slice’N Dice and Lightning Tower - Higher damage output. Damage per tick now increases with the attack rate stat so that damage output continues to scale into lategame (including buffs and debuffs). Scaling revised to account for this.
  • Bowling Ball Tower - Faster attacks. Animation time exponent increased from 0.8 to 1.0 (significant increase in high end attack rate). Bowling ball tower damage had fallen well behind at high levels due to it’s below average animation duration scaling. Increasing the scaling exponent to 1.0 brought the damage up to comparable levels and makes it easier to compare across towers for future changes.
  • Magic Missile Tower - More powerful attacks. Damage scaling exponent increased from 1.105 to 1.15. Single target towers need to do more damage than multi target towers. The MMT wasn’t, so it gets a small buff.
  • Darkness, Inferno, and Gas traps - Base charges increased to 3 from 1/2/2.
  • Ethereal Spike Trap - Base charges increased from 2 to 4. Attack radius now scales with trigger radius so it can always hit the enemy that triggered the trap. Damage now scales much, much faster
  • Proximity Mine Trap - Base charges increased from 2 to 4
  • Mana Bomb and Purity Bomb - Significant increase in damage scaling. Blocked in assault challenges due to combination of absurdly high damage and long range

Bug Fixes
  • Possible fix to lock down hero info and equipment info UI istances to help prevent future chances of item stealing
  • Fixed Diamonds spawn
  • Fixed level 60 armor dropping on low difficulties
  • Fixed flying enemies not correctly triggering traps
  • Fixed Pure Strategy on Embermount and Buccaneer Bay
  • Proton beams and inferno traps with high attack rates now deal damage every tick. Multiple proton beams can also damage the same target because of this fix
  • Public games being played on a different version no longer visible in matchmaking
  • Items with all negative stats no longer show as an upgrade if no equipment is present to compare to
  • Large aura’s (>18 units in radius) are always picked up immediately when entering upgrade/repair/sell casting modes
  • Fix lightning tower not being able to chain off an enemy if it kills it in the same tick
  • Fix for semi-random interval between first and second shot after reloading a gun
  • Fix for other heroes banked mana being displayed incorrectly in the pause menu
  • Fixed ghost pillars in Hall of Court
  • Palantir no longer warns of fish wyverns
  • Old One’s belly crystal can be attacked by all weapons
  • Instant upgrade will no longer attempt to repair towers that have health above the normal repair threshold
  • Fixed south west doors on Buccaneer Bay that wouldn’t animate on wave start..
  • Fixed unintended increase in high level armor dropping
  • Fixed Ogres dropped by Goblin Copters damaging crystals in CD and WW.
  • Fixed Djinn casting time being accelerated by ensnare auras
    Enemies set to golden state don’t retrigger the Wave 10 and Wave 20 survival difficulty spikes
  • Prevented any item spawning with negative damage, upgrades, or ammunition (observed as 1/1 upgrades, 10 damage, or 1 ammunition spawning too frequently)
  • Summoner minion collision on client games now matches the host (no more rising out of defences)
  • Phase shifted summoner can no longer be killed by explosive attacks exceeding 100,000 damage
  • Fix apprentice / squire / huntress weapons spawning with incorrect (high) quality ratings
  • Fix items with 8 negative stats being evaluated as godly
  • Fix double multiplication bug causing items in the tavern shop to show up with much higher than intended prices
  • Mix mode skeletons will now always timeout if they get stuck in an unrevived state
  • Moonbase gravity is not dependant on frame rate
  • Tavern XP bonus doesn’t award a “score”
  • In Local/Open game modes, having the mod missions selected will not lock out the Shards and Lost quests buttons
  • Loot multiplier scaling now increases with every wave of a map (integer division…)
  • Fix stretched Squire masks
  • Fix for wyverns, djinn, and goblin copter pathfinding logic stalling and appearing stuck. Fixes the infamous CD wyvern along with almost every other stuckage for these three enemy types
  • Fix floating damage numbers disappearing offscreen when attack rates continuously exceed 10 times per second
  • Fix health decay rate for proton beam depending on the attack rate
  • Possible fix for goblin copters forgetting to drop their ogre when the drop zone is reached
  • Possible fix for DEW / Spider targeting when there are no targetable players on larger maps
  • Jester “Move Tower” ability now uses the same placement rules as when the tower is being built.
  • Fix map name not being visible to clients in the tavern in some circumstances
  • Fix accented ‘U’ in Uber maps being incorrectly formatted and not showing as an accented ‘U’
  • Fix projectile speed multipliers on Moonbase Quietus reward being unexpectedly low
  • Fix issue preventing item particle effects showing up correctly while dropped on the floor (to be used for new items)
  • Fix weapons equipped to the series EV not always hiding all particle effects correctly
  • Fix map selection UI jumping to Deeper Well if a player joins the game when looking at the Lost Quests maps
  • (Partial) Fix for repair/upgrade auto selection finding a tower out of range
  • Fix for minimap quality filter breaking for qualities above Ultimate

52 comments Read more

August 1

The Phoenix Rises Update Coming Thursday!



A message from the Community Development Team:

Greetings, Defenders! I know many of you have been wondering when the second CDT Update 2 is coming out.

We are happy to announce the release date has been set for this Thursday, August 4th! Look for the full patch notes when the update comes out. Thanks for helping us work through the beta, and we look forward to the release with you!

21 comments Read more

Reviews

“…raises the bar for downloadable titles.”
9.5/10 – Destructoid
“...countless hours of entrancingly addictive gameplay”
85/100 – http://pc.ign.com/articles/121/1211303p1.html
“Blend DotA-style crystal defending with the strategic building of a tower defense title and the loot-whoring aspect of a Diablo-like action-RPG and you have a genre fusion that will keep you coming back.”
4.5/5 – GamePro

Just Updated

Steam Exclusive Offer

  • The Aperture Science Handheld Portal Device for the Huntress hero class. Constantly consuming energy when active, this device allows it’s user to open portals from one location to another and can be used to greatly extend a trap’s range, quickly teleport across the map, or confound enemies!
  • Four Team Fortress 2 Familiars:
    • The Heavy: Uses his Gatling gun to shoot at enemies from afar.
    • The Engineer: Repairs groups of nearby towers while you’re on the offensive.
    • The Medic: Heals a group of nearby allies amidst battle.
    • The Pyro: Uses a flame-thrower to set your foes on fire.

About This Game

Dungeon Defenders is a Tower Defense Action-RPG where you must save the land of Etheria from an Ancient Evil! Create a hero from one of four distinct classes to fight back wave after wave of enemies by summoning defenses and directly participating in the action-packed combat!
Customize and level your character, forge equipment, gather loot, collect pets and more! Take your hero through multiple difficulty modes and challenge/survival missions to earn more experience & even better treasure. Join your friends with 4-player online and local (splitscreen) co-op to plan your strategies together or compete in PvP Deathmatch.

Key Features

  • 4-player Online and Local Co-Op - Team-up with up to 3 friends to defend cooperatively, with character classes that support each other’s strengths and weaknesses. Dynamically combine local (splitscreen) and online players and leave/join any time, so that the game’s always full.
  • Tower-Defense Meets Action-RPG - Choose your class, customize your character & equipment, strategically assemble your defenses, and participate directly in action-packed battle to preserve your castle against the invading horde!
  • 4 Distinct Character Classes - Each character class has a different skill tree, set of towers, and even basic attacks! You can choose if you want to play stealthy, turn invisible, and plant traps behind enemy lines with the Huntress or go all out, block off choke points, and brutally beat your foes into submission with the Squire!
  • Loot and Level-Up - Grab the mounds of money and items that your defeated foes drop and trade them or store them for later use in your Item Box! Getting kills and completing waves earns you experience points, which can be used to upgrade your characters, skills, equipment, and towers on a per-statistic basis. Do you want to enhance Hit Points, Attack Rate, Damage, etc? The choice is yours... Store your massive overflow of money in the 'Mana Bank' and then spend it to improve your equipment or trade with other players. Proudly show off your best equipment in your own 'Adventurer’s Tavern', without fear of item theft!
  • Tons of Enemies and Huge Boss Fights - Over 100 simultaneous enemies will attempt to tear through your defenses and gigantic Boss Monsters will appear to rain down havoc upon everyone. Only by employing the most effective defensive strategies, teamwork, and strong characters will you defeat such devilish foes! Many enemy types run the gamut from big dumb Orcs swinging huge axes, to lithe Dark Elves that strike from the shadows, to crazy kamikaze goblins! Can you defeat the epic boss battles and collect the special loot while still defending your crystals?
  • Mission & Game Play Variety - Each level has a different visual setting, layout, enemy types, traps, and distinct surprises. To collect all the loot and reach the highest levels you must take your character through 4 difficulty modes, survival missions, challenge maps, and more! Some maps force you to have mobile defenses, guarding a crystal which warps around the map. Others have YOU attacking enemy encampments!
  • Collect and Trade Pets Online - A variety of pets exist to assist you in the land of Etheria, each with distinct behaviors. These pets can be leveled-up and customized to match your unique play-style. They can even be traded online with other players!
  • Secure Trading System - Afraid another player won't live up to their word? Use our secure trading system to trade your precious weapons, armor, and pets with other players online! Watch your name and fame spread online, as people seek out the best pet raisers or item forgers!
  • A Mountain of Stats - Every shot you take, kill you make, and defense you build is logged and recorded for posterity. Pore over the voluminous charts and graphs at the end of each session to analyze your team’s performance, quickly review your best statistics for each level, and compare your data online with other players to see who is the greatest hero of all. Furthermore, your Achievements are visible for all to see within your very own Adventurer’s Tavern, and the highest scores for each of your heroes are ranked on the worldwide leaderboards!
  • Dungeon Defenders Development Kit - Dungeon Defenders includes a free development kit where you can create and edit new Dungeon Defenders missions and more utilizing all of the existing Dungeon Defenders assets. Download and share these user created levels via Steam Workshop for an endless Dungeon Defenders experience!

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows XP
    • Processor: 1 Ghz Dual-Core CPU
    • Memory: 1 GB RAM
    • Hard Disk Space: 2GB
    • Video Card: Graphics Card with Shader Model 3 support, 256 MB video memory
    • DirectX®: 9.0c
    • Sound: DirectSound-compatible sound device
    Recommended:
    • OS: Windows 7
    • Processor: 2Ghz Dual-Core CPU
    • Memory: 2GB RAM
    • Hard Disk Space: 2GB
    • Video Card: Graphics Card with Shader Model 3 support, 512 MB video memory
    • DirectX®: 9.0c
    • Sound: DirectSound-compatible sound device
    • Additional:
    • OS: OS X version Snow Leopard 10.6.3, or later.
    • Processor: 1.3 GHz Intel CPU
    • Memory: 2 GB RAM
    • Hard Disk Space: 3 GB
    • Video Card: Open GL 2.1 / Shader Model 3 capable graphics card with 256 MB video RAM
    • OS: Ubuntu 12.04 LTS
    • Processor: 2 GHz CPU
    • Memory: 2 GB
    • Hard disk space: 6 Gb
    • Video Card: ATI Radeon HD 2400 or NVIDIA GeForce 7600, equivalent or greater
    • OpenGL: 2.1
Customer reviews
Customer Review system updated Sept. 2016! Learn more
Recent:
Mostly Positive (54 reviews)
Overall:
Very Positive (9,943 reviews)
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7,089 reviews match the filters above ( Very Positive)
Recently Posted
funwithaportalgun™
16.2 hrs
Posted: September 25
This game is crazy good for being from 2010. A game this simplistic shouldn't be this good.
Helpful? Yes No Funny
DinoNugget51
4.2 hrs
Posted: September 18
♥♥♥♥ trendy
Helpful? Yes No Funny
Jake
12.9 hrs
Posted: September 18
Great game, awful company.
Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
7 of 8 people (88%) found this review helpful
Recommended
3.5 hrs on record
Posted: August 28
The next generation in the tower defence genre.
The variety in characters leads to a high amount of replayability
Was this review helpful? Yes No Funny
5 of 5 people (100%) found this review helpful
Recommended
1,170.9 hrs on record
Posted: September 18
One of the best games i have ever played. it is one of my most played games in history. the late game is a bit of a grind but there is still a trading market with regular auctions on the forums. along with many more cummonity made content patches to come in the future.

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4 of 4 people (100%) found this review helpful
Recommended
768.2 hrs on record
Posted: September 20
Dungeon Defenders is a great game!

Firstly, there has been a lot of hate/reviews recently that downvote Dungeon Defenders (DD) because of the kerfuffle between Trendy and Wildcard. This area is for GAME reviews not for COMPANY reviews and fanboy/girl hate

Now on to the important thing, Dungeon Defenders is a relatively old game (considering the amount of new content released to steam every few months), However, that does not stop it from being, at least as far as im concerned, the greatest game of its genre.

Now the graphics of DD are what I would describe as slightly "cartooney" and while that might not be some peoples first choice I believe its perfect for the game.

The gameplay itself is quite nicely balanced accross all the difficulties (easy-insane) until you hit nightmare (the difference between medium and insane is the same as insane and nightmare) and the levelling system is pretty evenly scaled. Beating the game is quite possible both solo and playing online, it just requires a little bit of time. The gear system is one of my faviourite things about DD, that and having your own person tavern to show off the amazing loot you find.

To play the game on all difficulties and succeed you definitly need the dlcs (at least the character ones) nightmare difficulty and tinkerers lab for some easy farming, but if you pick up on sale you get get it all for pretty cheap, and its worth the investment if you like the game as much as I have.

Community wise the players are usually pretty fair, if you need any help or advice DD Runs'n'Giveaways usually has people on that will gladly help you out or provide advice. Occasionally people will kick you without reason when joining a public game, or you will find the odd person with "hacked" gear. But as far as I'm aware these are just people who dont know how private games work and people who don't have the skill to beat the game without cheating. Also thanks to the hard work of the Community Development Team we've had 2 new patches this past year both with excellent maps and rewards as well as cheating players on the decline.

When first getting into the game you may not find too many servers up, this is generally because of 1 or 2 reasons. Reason 1 theres no one on at that moment/your level is too low to see their games, Reason 2 the people that are on are playing private games not public games. This may be an older game yet somedays I'll open up the custom game browser and find a full page of games to join (and you can always host one yourself!).

With over 700 hours in DD I think I have the experience first hand to safely recomend Dungeon Defenders to anyone interested!
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4 of 5 people (80%) found this review helpful
2 people found this review funny
Recommended
169.4 hrs on record
Posted: September 18
>Joins a player's game
>Gets kicked
>Joins 4 more player games
>Gets kicked
>Plays alone
>Wasted 10 minutes setting up a defense
>Internet crashes
>Gets kicked

10/10 Kill me
Was this review helpful? Yes No Funny
2 of 2 people (100%) found this review helpful
1 person found this review funny
Recommended
106.9 hrs on record
Posted: September 24
Dungeon Defenders is probably the BEST GAME EVUR!!! (probably not, but it's awesome, really)

You are reading the review of someone who was able to play this game before the modders came and began their work of pure evil. If you don't have the DLCs you get to choose between the Archer, Monk, Apprentice and Squire.
The archer-class focuses mainly on traps and, well, physical long-range attacks as she is an archer-class hero.
The monk-class is balanced between long- and short-range attacks and can create auras (spheres) that have various effects on the enemies.
The apprentice-class is a magic long-range fighter able to build magic towers and one type of blockade.
The squire-class is the tank in this game as he has to fight in close-range combat and can summon various weapons that cause physical damage to nearby enemies.

Most of the players tend to choose the "Monk" because of his balance, but you definitely miss out if you play only one hero-class. You get to know the advantage and disadvantages of every single hero and learn to combine them to master this game.

Enough talk for now, go and hunt some goblins!!!
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2 of 2 people (100%) found this review helpful
1 person found this review funny
Recommended
25.4 hrs on record
Posted: September 22
I love it

If you like local coop
this game is for you
Was this review helpful? Yes No Funny
3 of 4 people (75%) found this review helpful
Recommended
289.1 hrs on record
Posted: September 8
Combine an action hack and slash fantasy game with a tower defense game that lets you place towers anywhere. DD has had its ups, its downs, its ostritch like developers denying criticism. I Honestly still think this is a fun game.

Sadly the community is mostly gone, but the game is still solid. Pick this up on sale or in a humble bundle if that ever happens again.

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1 of 1 people (100%) found this review helpful
Recommended
540.0 hrs on record
Posted: September 25
this game is great , it combines tower defense with hack and slash and it does it well. Its very addicting and decently balanced, the only issue i encountered is late game gear drops are rare so farming / grinding is a major role for end game bosses. Other than that its very fun.
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1 of 1 people (100%) found this review helpful
Recommended
230.6 hrs on record
Posted: September 25
Awesome game!
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Most Helpful Reviews  Overall
278 of 328 people (85%) found this review helpful
Recommended
3,550.5 hrs on record
Posted: November 25, 2013
Colorful graphics addictive game play and fun all around.
I have amassed over 3000 hours in Dungeon Defenders. ALL PLAY NO AFK SHOP! I am not even close to done with it yet.
Dungeon defenders 2 is on the way but DD1 still has lots of life left to it of this I am certain. At a mere $15 for the base game it is a great deal. When it goes on sale you can even find the complete bundle for under $13!
Not sure if you will like it? Try the free demo you have nothing to lose!
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