Open world multiplayer sandbox game. Explore the procedural world, discover resources and artifacts, build outposts, research technologies -- all together with your friends.
Recent Reviews:
Very Positive (13) - 84% of the 13 user reviews in the last 30 days are positive.
All Reviews:
Very Positive (115) - 85% of the 115 user reviews for this game are positive.
Release Date:
Dec 4, 2017

Sign in to add this item to your wishlist, follow it, or mark it as not interested

Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Early access offers a fantastic opportunity to get the players' feedback at a critical stage of game development when changes can still be made.”

Approximately how long will this game be in Early Access?

“Until the both the players and the developers agree that it's ready, but the estimate is about a year.”

How is the full version planned to differ from the Early Access version?

“The only thing we can say for sure is that the full version will have more of everything: more vehicles, more building pieces, more vehicle parts, more enemies. It's ultimately the players such as yourself that will decide how the game will evolve over the coming months.”

What is the current state of the Early Access version?

“Polished, stable and feature-rich. There needs to be more variety added to the game, but all game mechanics are already in place and functional. As an example, there's a shortage of water-based vehicles right now -- something we plan on addressing very soon.”

Will the game be priced differently during and after Early Access?

“No. The price will remain the same.”

How are you planning on involving the Community in your development process?

“Those that played Windward in its Early Access stage will know exactly what to expect. Windward was made by one person that played the game alongside the other players, listening to feedback and implementing features based on that feedback. There is no wall between developers and players in Tasharen. Have a bug report? Message a dev directly. It's that easy.”
Read more

Buy Project 5: Sightseer


Recent updates View all (2)

February 8

Steam Workshop: The {LINK REMOVED} edition

It has been two months since Sightseer went into Early Access, and the updates have been pushed out almost daily since then. While each one was quite small by itself, together they make up 12 pages worth of changes, which I'd happily link to directly if Steam would just stop replacing my links with {LINK REMOVED} every time I try.

(╯°□°)╯︵ ┻━┻

It's btw.

To give a quick summary, the vast majority of them have been bug fixes reported by players such as yourself. Of course there also have been a lot of quality-of-life improvements as well -- from improved driving physics to color-coded map markers presented in a handy selectable list, to newly added radiation instantly killing everything and everyone due to a "slight" bug in distance calculations and the at-the-time lack of shielded storage containers.


Then there were the bigger changes too, the largest of which is the Steam Workshop support that is now in what I'd call a "beta" state. Aspiring modders can now change everything about the game by following the {LINK REMOVED} modding guide (, and can download the modding project ( to get started adding their own custom content to the game!

Just for the fun of it, one of the first mods Neil and I added to the Workshop is a mod that adds a Sloop and a Corvette for all you Windward fans out there!


(That was an actual link to Steam's own store page for Windward)
And best of all, the entire project is available for modders to examine and change as they see fit! If you're interested in modding Sightseer, it's quite simple. I'd link it, but you know... {LINK REMOVED}

So instead, check out the handy video tutorial to get started:
And as usual -- if you have questions, comments or bug reports, you can find me in discord:

Wow, that's the first link that actually worked!


One last thing, since I know someone is bound to ask the "what's next?" question -- tutorial, hostile threats and raidable outposts, task system (quests), more world customization options such as keeping your vehicle after you die and an actual alternative "survival" mode are the next notable tasks on our TODO list.

Keep an eye out on Sightseer's progress in the coming months, and from both of us at Tasharen -- thank you for your support!

12 comments Read more

December 12, 2017

First week of EA

Whew, the first week of EA is behind us, and it was certainly a busy one. Even though I intentionally tried to keep the launch quiet outside of Discord in order to have a smoother experience for players, it seems quite a few of you were keeping an eye on the game and it still ended up blowing Windward's EA launch out of the water. Let's have a look at all that went down this week, literally and figuratively.
  • Due to a bug that went completely over everyone in the closed testing, in the first two hours of the launch, no one could play single player games. Whoops!
  • The official server saw a peak of 90 players.
  • With all the population on the official server and the many factions/outposts, there was a ~5 MB download for everyone connecting to it. Players on slow connections that would take more than 10 seconds to download that data would get disconnected due to inactivity. That one took 4 days to fix!
  • According to Steam, there were almost 250 players in Sightseer at one point on Sunday.
  • The 664 unique players on the official server created 252 factions and 1150 outposts.
  • Players found and reported 4 different duping bugs of varying severity. Thanks!
  • Many quality of life features and hotfixes were added due to direct player feedback, all found in the patch notes.
The official server currently looks like this:

Going forward, I am thinking it would make sense to put up new worlds on regular basis, and eventualy retire old ones. This way new players that want to play online won't feel like they've missed out on all the good spots. Thoughts? Comments? Let me know!

In the meantime, it's back to work for the two of us at Tasharen. Workshop support? Modding guide? Achievements? Actual... story to the game? All of that and much more. Keep an eye on Sightseer -- as I've said before, all of this is just the beginning!

Thank you everyone for your support! You're awesome!

-Michael "ArenMook" Lyashenko
36 comments Read more
See all discussions

Report bugs and leave feedback for this game on the discussion boards

About This Game

Project 5: Sightseer is a cooperative multiplayer sandbox game set in a vast, procedurally generated world. You will start with nothing but a scanner and a mining laser in the location of your choosing, then venture forth to find resources, build outposts, research technologies and ultimately unravel the world's secrets.

It's important to know that in Sightseer, most of the resources are finite and not all of them can be found naturally. Fossil fuels won't last forever, and depleting the resource at one location will mean that you will need to either find another source or discover another way to obtain what you need. As an example, while Ammonia can sometimes be found in the world naturally, it can also be created from Water by applying a pair of chemical reactions. You merely need to know how.

The world of Sightseer is entirely persistent: outposts remember their founder, trade routes remember the player that discovered the fastest route, and even the world's artifacts remember the person that first discovered them -- so go out there and explore! Just be aware that logging out won't make your vehicle vanish. It will remain where you've left it, so having a safely defended outpost to call home will come in handy in the future.

Fortunately, when playing online, you can band together with your friends to form factions. Factions can own outposts that can automate the process of resource extraction and can have powerful defenses to keep them safe from both natural threats and opportunistic players alike. The same outposts can also perform scientific research, leading to new technologies, structures, vehicles, weapons, and a lot more. Care should be taken in how the outposts are powered, however. Burning fossil fuels will cause pollution that will need to be addressed.

When playing Sightseer, you can play offline, online, or host your own private worlds for your closed group of friends. Hosting a world (or playing offline) also offers the Creative Mode option where all resource costs will be ignored -- just in case you want to build cool things without any constraints.

Regardless of what appeals to you the most -- be it the exploration of a vast, untamed world and unraveling of its hidden secrets; the construction of impressive outposts designed to inspire awe of others; or simply the desire to dominate the world together with your friends, Sightseer's only limit is going to be your imagination.

Best of all -- with this being Early access -- it's all merely the beginning.

System Requirements

SteamOS + Linux
    • Requires a 64-bit processor and operating system
    • OS: 7
    • Processor: Dual-core Intel i3
    • Memory: 8 GB RAM
    • Graphics: NVIDIA GTX 560
    • DirectX: Version 11
    • Storage: 1200 MB available space
    • Requires a 64-bit processor and operating system
    • OS: 7
    • Processor: Quad-core Intel i7 4790K
    • Memory: 8 GB RAM
    • Graphics: NVIDIA GTX 780 or better (resolution-dependent)
    • DirectX: Version 11
    • Storage: 2 GB available space
    • Requires a 64-bit processor and operating system
    • Processor: Dual-core Intel i3
    • Memory: 8 GB RAM
    • Graphics: NVIDIA GTX 560
    • Storage: 1200 MB available space
    • Requires a 64-bit processor and operating system
    • Processor: Quad-core Intel i7 4790K
    • Memory: 8 GB RAM
    • Graphics: NVIDIA GTX 780 or better (resolution-dependent)
    • Storage: 2 GB available space
Customer reviews
High Volume of Reviews Detected:
Exclude  or  View Only
Review Type

Purchase Type


Date Range
To view reviews within a date range, please click and drag a selection on a graph above or click on a specific bar.

Show graph

Display As:
Review Beta NEW!
When enabled, will sort reviews by new Helpfulness score. Read more about it in the blog post.
Show graph
Hide graph
Review Helpfulness Beta Enabled
There are no more reviews that match the filters set above
Adjust the filters above to see other reviews
Loading reviews...