Driven to the brink of extinction on ice-covered wastelands, humankind fights to survive. Battle to survive against gargantuan alien Akrid and treacherous Snow Pirates on the vast and frozen landscape of EDN III. With no allies at your side, the only thing you can trust is your instincts.
User reviews:
Positive (14 reviews) - 100% of the 14 user reviews in the last 30 days are positive.
Mostly Positive (433 reviews) - 75% of the 433 user reviews for this game are positive.
Release Date: Jun 26, 2007

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About This Game

Driven to the brink of extinction on ice-covered wastelands, humankind fights to survive. Battle to survive against gargantuan alien Akrid and treacherous Snow Pirates on the vast and frozen landscape of EDN III. With no allies at your side, the only thing you can trust is your instincts.
Combining a gripping single player campaign and intense multiplayer modes with support for up to 16 players online, Lost Planet is an epic gaming masterpiece. Enormous world maps unfold as players battle across vast snow fields and deserted cities either on foot or in armed, robotic Vital Suits.
  • Intense action - A fast-paced third-person shooter with all the depth, intrigue, and intensity of a science fiction classic.
  • Foot and vehicle based gameplay - Command highly powered armed vehicles and weapons, including transformable snow vessels.
  • Vast environments - Snowstorms, arctic winds, towering buildings and mountains of ice are all stunningly realized as battles occur above and below ground, creating a truly immersive and cinematic event of epic proportions.
  • Battle hordes of colossal Akrid.
  • Command heavily armored Vital Suits.
  • Intense 16 multiplayer action.
  • Enhanced DirectX 10 graphics.

System Requirements

    Minimum: Windows® XP, Intel® Pentium® 4 supporting HT technology or AMD Athlon™ 64 3500+ or greater, 512 MB RAM (Windows XP) / 1 GB RAM (Windows Vista), 8.0 GB free disk space, 640x480 minimum resolution, 256 MB VRAM, DirectX®9.0c / Shader3.0*, NVIDIA® GeForce® 6600 or greater**, DirectSound compatible. DirectX®9.0c, Mouse, Keyboard, Broadband connection (Internet connection required to play.)
    Recommended: Windows Vista™, Intel® Core™2 Duo, 1 GB RAM (Windows XP) / 2 GB RAM (Windows Vista), 1280x720 or higher resolution, 256 MB VRAM, NVIDIA® GeForce® 8600 or greater, Gamepad, Xbox 360™ Controller for Windows®
    * Operation not assured if VRAM is shared with Main Memory.
    ** NVIDIA® GeForce® 7300 is not supported.
Customer reviews
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Positive (14 reviews)
Mostly Positive (433 reviews)
Recently Posted
( 1.2 hrs on record )
Pre-Release Review
Posted: May 3
Helpful? Yes No Funny
( 17.3 hrs on record )
Posted: April 28
first off i had tons of problems just getting the game to work. but when it finially worked it was fun. great story line and fun missions. 8/10
Helpful? Yes No Funny
(KAT) Le Fishy
( 9.2 hrs on record )
Posted: April 18
this game is amazing i ran it, it works colonies does not, way better than 2 (not saying 2 is bad), and definitly better than 3
Helpful? Yes No Funny
( 8.6 hrs on record )
Posted: April 3
If you can get the game to be compatible with your PC, I would definitely suggest buying this game. The original Lost Planet is a classic, cheesy acting and cringy voice acting is what made Lose Planet... well... Lost Planet. The mechanics of the game and the environment are absolutely beautiful, truly a gem for its time and surely something to treasure far after its initial release. For a cheap price I would definitely recommend getting this game for a solid duration of gameplay.
Helpful? Yes No Funny
( 5.8 hrs on record )
Posted: March 30
fun game i remember playing this when it first came out for console good stuff right here
Helpful? Yes No Funny
( 7.9 hrs on record )
Posted: March 27
has many many annoying features such as being throw like a doll on every attack and take 5 seconds the fully stand back up just to be knocked back down even though you literally cannot die until your energy is gone (Unless youre in a mech suit and the suit blows up killing you instantly for whatever reason) as you sit and watch until your energy slowly goes down you would wonder was this game worth the money.......sorta get past the bad voice acting, unlikeable characters, bad mechs, slow reaction times, unpauseable cutscences, and (my favorite) huge ♥♥♥ smoke clouds that get all in your face and view making so you cannot see. This game was Alright
Helpful? Yes No Funny
( 1.5 hrs on record )
Posted: March 25
This game is a magical mech joyride from start to finish.

Essential for people who enjoy a good challenge and tight gameplay.
Helpful? Yes No Funny
( 10.0 hrs on record )
Posted: March 10
I played this game a lot back when it came out, and I had to play it on Windows Live. Those hours are lost to time, and my steam playtime doesn't reflect my actual playtime.

This is important to note because I played a lot of the mutliplayer, and the multiplayer is one of the best parts of this game. I wish that it was still a part of the Steam version of this game. Not to say that Steam isn't hosting servers, but that there's nobody playing, so I don't know.

The single player is fun. This game feels like a 3D version of a Megaman X or ZX game, which makes sense condifering Inafune was one of the heads of the design team. The core gameplay is rock solid, "arcade" thrid person shooter. You know what every mechanic in the game does after briefly playing with it, and the game encourages you to push the limits of what you can do with those mechanics. I'm mainly talking about the grappling hook, which seems to be endlessly functional. Any other game like this would be rife with glitches, but Lost Planet defies you to throw yourelf up walls and wedge yourself in corners, never once have I encountered a clipping glitch that made me reload or restart. The game ends levels with boss fights in the same way Megaman does, with unique bosses in unique environments, which makes the game feel even more "arcadey," despite it's serious tone.

The weapon variety herein is absoutely fantastic. Automatic rifles that will fire with pinpoint accuracy at any range if you stand still. Shotguns that knock enemies off their feet. Rockets that deal rediculous damage on hitting a target, and splash damage if you don't, and come in handy pistol sizes. Sniper rifles that feel extraneous next to the fully automatic ones noted above, but give you a nice zoom-in of yoru enemy flipping backwards when you headshot them. A laser gun that spits damage. A ball-lighting gun that paralyzes and still does damage. And then there are mech versions of each of those weapons. And then you can take those weapons off of the mechs, and use them yourself as a puny human who's dwarfed by the guns you're weilding. And mechs get homing laser organ guns, genade launchers that split their projectiles apart in midair, and pile bunkers that you can also use on foot. They also get automatic lasers and cannons that you can't pick up, but you still have that pile bunker. Grenades in this game are a treat: the normal frags are satisfying and concussive to enemies, the plasma grenades will stun and eject pilots from their mechs, the stickybombs are shaped charges that wreck mechs and do double-duty as proximity bombs, fuel-air bombs are terrifying and insta-kill deadly in multiplayer, and you also get frisbee grenades. Why don't other games have frisbee grenades?

As for mechs, every mech feels unique, but all mechs fit into a tier system. Most mechs have a unique ability, some have several, but some mechs are just better than others. You can just get "the best mech" and never want to let go of it, because it is just the best. In single player, this isn't a huge problem because the game progreesively ramps up the power of its drops and spare mechs you can hop into as you go along. In multiplayer maps with mechs, this becomes a problem, because the first minute of the match turns into a race for the best mech, and then the next minute is one guy surbstomping every player they can find before taking enough damage to be ejected and pulped by gunfire.

Multiplayer is basically the best part of the game (the core run-and-gun gameplay and the weapons), but with and against other players. Instead of the Imperial Stormtrooper gunners or Starship Troopers bug hordes, the game throws at you into multiplayer maps that are large enough to get lost in, but not large enough that enemies can't find you, and expects you to hold your own against people who are just as grappling-hook-cabable and gun-handy as you are. Matches come in several varieties, including capture-the-points, deathmatches and team deathmatches, capture-the-flag, humans vs bugs, and maybe some other gamemodes. Nobody cares much about the others, because deathmatches, CTP, and bugstomping are so much fun! The maps are far more creative than any military FPS on the market, and I liken them to Battlefront 2 maps because of how huge and varied they are. The megaman level design shows its face here, with lots of verticality and the expectation of players to grapple around onto towers and ledges. This is would fall apart in many other games, but because the core game is so refined, it's easy to grapple and run around quickly whilst maintaining situational awareness.

One map in particular, the in-building "two towers" map, was one of the best CTF maps I have ever played, if only because of the diverse weapon design and the wicked chokepoint skybridge between each team's tower. That's just about the only way to get to the other team's flag, and the game turns into a match to see who can survive the player-made guantlet of sniper fire, grenades of every variety, stickybomb mines, and machinegun fire long enough to make a break and sacrifice themselves as a distraction for the rest of the team to funnel through and overwhelm the enemy. The pushes back and forth, and the struggle to maintain control over the exits to the skybridge inside the enemy tower so as to avoid the WW1-style entrenchment that happens when the fight hits the bridge, those games are forever burned into my brain.

Why is this game not the best thing ever? Well, the campaign is short. And the story, while interesting, is simple and burried beneath bad acting and a horrible engish script. It's so bad I can't imagine that the translators had much to work with on the Japanese side. It's laughably bad, and if you like that kind of thing the cutscenes herein will make your day. There's a weird "Rising Revengeance" vibe to the cutscenes, especially when talking with this game's verison of Sundowner. The character designs are interesting, but sometimes silly and sometimes forgettable. The characters themselves aren't terribly memorable either, ironic considering the main protagonist has amnesia. Also, the gameplay feels very fun and again Megaman-esque, while the story seems very serious and self-sacrificing, leading to some of that good-old-fashioned lugonarrative dissonance.

There's a lot of frustration towards Lost Planet 2 and 3, and from my perspective, that all comes from players of Extreme Condition that didn't get a more polished (and better-scripted) version of this game. If the multiplayer community was anywhere near as active as it was in the first three years of this game's release, I would say to buy the game right now for full price. As it stands, the game can only offer its campaign to showcase its gameplay, which is a dead shame. If you played this game back in the day, and you can get yourself a Steam key from the box or snag the game for 66% off, do it, play it through again, and hope the community can drum up some multiplayer action once in a while.
Helpful? Yes No Funny
( 5.2 hrs on record )
Posted: March 6
"Lost Planet™: Extreme Condition"

Good story! but not a lot gametime (played the campaign in around 5 hours)
Not a supergame but really worth your time :)

Helpful? Yes No Funny
( 1.4 hrs on record )
Posted: March 4
Beat this game on the xbox360 some years ago. To this day, this game is still great. The graphics have aged well and still looks good today. Gameplay is still top-notch; Smooth and fun. The down side is that the multiplayer is practically dead.

If you love snow, monsters, and mechas. This game is for you. Story is a bit weak, but very understandable. There can be some cheesy moments here and there. In my opinion, this game should be played on a controller. I don't know, just feels better with a gamepad (for LP2 both KB/M and gamepad is fine).
Helpful? Yes No Funny
( 5.6 hrs on record )
Posted: March 1
Canada simulator 11/10
Helpful? Yes No Funny
Evil Paragon
( 0.6 hrs on record )
Posted: February 28
Pretty much every other review has summed up my feelings.
Sure I didn't make it that far into the game but a massive turn away for me that wasn't mentioned was the lip syncing.
Now that wasn't too bad for me, but my first sentence should give you insight.
So when making up your mind on buying this game, read the other reviews.

Rant Below.
Also completely skipped my mind when the game started up, made by Capcom.
If you're a fan of their games you'll probably like this but I have never liked one of their games, and developer is not a deciding factor for me. I've given Devil May Cry, Dead Rising and even the loved Resident Evil games multiple tries but they never stick. I guess I should just give up on Capcom.
Helpful? Yes No Funny
( 2.0 hrs on record )
Posted: February 28
Giants and epic bosses that makes you feel like a badass when you beat them. rideable mechs of all kinds from flying katana ones to jet ski with machine guns, and cool weapons from a rifle to a lazer cannon that you can use without a mech epic game
Helpful? Yes No Funny
( 7.3 hrs on record )
Posted: February 28
Great game, yeah the character moves like a turtle, but you spend alot of time inside a VS (armored mecha), 11 missions so its kinda short... 8/10
Helpful? Yes No Funny
( 4.8 hrs on record )
Posted: February 27
If you like lost planet then youll like this
Helpful? Yes No Funny
( 5.0 hrs on record )
Posted: February 26
Already beat the game on 360 when I was younger, man brings back the memories.

It really isn't a perfect game but def. it's 8 hours of fun, but if you're used to shooters you should play it on hard. I think normal is too easy...
Helpful? Yes No Funny
Uncle Phil
( 0.4 hrs on record )
Posted: February 24
Helpful? Yes No Funny
( 5.9 hrs on record )
Posted: February 24
Very nice game.
Helpful? Yes No Funny
( 0.5 hrs on record )
Posted: February 21
Good geme is best
Helpful? Yes No Funny
( 49.8 hrs on record )
Posted: February 12
my first game on steam

Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
1 of 2 people (50%) found this review helpful
1.2 hrs on record
Pre-Release Review
Posted: May 3
Was this review helpful? Yes No Funny
Most Helpful Reviews  In the past 90 days
85 of 92 people (92%) found this review helpful
32 people found this review funny
10.7 hrs on record
Posted: February 10
Single player: Check
Big Monsters: Check
Big Guns: Check
Lots of weapons: Check
Human enemies that know they cant win: Check
(They yell "Its just 1 man!" A lot)
Little monsters: Check
Bosses you dont have to kill:Check
Mechsuits(VS's): Check
Boobs: Check

Great game from 2007
Was this review helpful? Yes No Funny
20 of 29 people (69%) found this review helpful
3 people found this review funny
8.2 hrs on record
Posted: February 7
Good story, good misions. 8 hours of entertainment.
Was this review helpful? Yes No Funny
4 of 5 people (80%) found this review helpful
5.0 hrs on record
Posted: February 26
Already beat the game on 360 when I was younger, man brings back the memories.

It really isn't a perfect game but def. it's 8 hours of fun, but if you're used to shooters you should play it on hard. I think normal is too easy...
Was this review helpful? Yes No Funny
2 of 2 people (100%) found this review helpful
1.5 hrs on record
Posted: March 25
This game is a magical mech joyride from start to finish.

Essential for people who enjoy a good challenge and tight gameplay.
Was this review helpful? Yes No Funny
2 of 3 people (67%) found this review helpful
2.0 hrs on record
Posted: February 28
Giants and epic bosses that makes you feel like a badass when you beat them. rideable mechs of all kinds from flying katana ones to jet ski with machine guns, and cool weapons from a rifle to a lazer cannon that you can use without a mech epic game
Was this review helpful? Yes No Funny
1 of 2 people (50%) found this review helpful
1 person found this review funny
7.3 hrs on record
Posted: February 28
Great game, yeah the character moves like a turtle, but you spend alot of time inside a VS (armored mecha), 11 missions so its kinda short... 8/10
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Most Helpful Reviews  Overall
169 of 180 people (94%) found this review helpful
10 people found this review funny
8.9 hrs on record
Posted: November 19, 2014
TL:DR? See Conclusion

Lost Planet: Extreme Conditions is the first game on Lost Planet franchise. Developed and Published by Capcom, it was originally designed to be an Xbox 360 (2006) exclusive but was later released for the PC (2007) and subsequently, the Playstation 3 (2008).

The player takes the role of Wayne Holden, a Snow Pirate surviving in a failed colonization project of an alien world known as E.D.N. III. Said planet was a prospective new home planet for humanity until it was discovered that: 1. Its covered in perpetual winter. 2. Its home to a hostile alien species known as the Akrid. Wayne, along with his father was supposed to be hunting a particularly powerful Akrid but it proved too powerful and soon things went from bad to worst as Wayne finds himself left for dead in the frozen surface of the planet. He was later recovered and revived (with amnesia) by another group of Snow Pirates who came across his frozen body. Join Wayne in his quest to recover his memories and piece together a conspiracy by a mysterious corporation known as NEVEC.

+ Graphically and Visually stunning despite being 8 years old at the time of writing this review (2014).
+ Vital Suits (V.S.) are fun to pilot and to play
+ Healthy amount of Variety on the above mentioned VS, each having their own strengths and weaknesses
+ Good Music and Sound Effects (although the voice acting could have used a bit more work)
+ Good enemy variety
+ Epic boss battles
+ Large enough levels for exploration however...(See CON #7)
+ Great environment, level design and refreshing new setting (abandoned frozen planet)
+ Performance Test functionality (which is proper since the game HAD a heavy system requirement back in 2007 for the PC version)

- Voice acting could have been better (or they could have used the original Japanese with english subtitles)
- Story line is a bit hard to follow if you're not paying attention
- Not very memorable characters
- The jumps between cutscenes and missions are sometimes disconnected.
- Poor A.I. (You'll see more intelligence in a Coma patient than the Human Enemy AI in this game.)
- Repetitive combat
- Unrewarding and pointless collectibles that serve no purpose in gameplay or story. (You don't get rewarded for exploration.)

Its a NICE game that could have been done better. I can still give it my RECOMMENDATION because I particularly liked my experience with it. It can get a boring at times, but Lost Planet: Extreme Conditions does make for a good pass time since the levels are interesting and satisfying to play through.

The visuals are great which are complemented with good music and sound effects however, the voice acting is tolerable at best. The combat gets too repetitive at times and the human enemy AI is woefully underwhelming but the fun and excitement found when using the Vital Suits does make up for it.

All in all, its an AVERAGE game. RECOMMENDED to be bought on a SALE rather than full price.

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Was this review helpful? Yes No Funny
446 of 573 people (78%) found this review helpful
403 people found this review funny
1.8 hrs on record
Posted: September 12, 2014
Genuine Canada simulator.
Was this review helpful? Yes No Funny
84 of 102 people (82%) found this review helpful
2 people found this review funny
7.0 hrs on record
Posted: June 21, 2014
I absolutely love this game. When I was a teenager my parents bought this for me on xbox 360 and I was blown away. When I saw it was on sale I had to get it. It's just as great as I remember it! I connected my xbox controller to my pc and I'm settling nicely in full nostalgic immersion.
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25 of 30 people (83%) found this review helpful
1 person found this review funny
4.6 hrs on record
Posted: September 16, 2014
My favorite part about this game, that I wish we could see in more singleplayer experiences nowadays, is the fact that it doesn't hold your hand. There's no "FOLLOW" sign hovering above NPCs, there's no slo-mo sequence during boss battles to help you get a better shot, and the game only gives you hints, not explicit instructions, on how to proceed. For example, rather than "dodge the exploding missiles this boss sends flying at you and aim for its weak spot on its stomach" you get simply get "keep moving". The game doesn't tell you how to fight the numerous types of enemies you encounter, you have to figure it out as you go. It's forgiving, but not too forgiving. For example, if you spent all of your energy trying to get through a certain area, there will normally be a station at the end to give you a one-time refill so you aren't completely ♥♥♥♥ed.

The system of necessary, but constantly draining thermal energy is what really makes this game. There will be times when you absolutely have to decide between fighting a group of enemies in order to get the thermal energy they drop, while risking getting hurt and losing even more; or you can try to outrun the enemies, many of which are much faster than you, and leave behind their potentially live-saving thermal energy. There's no "Restart from Last Checkpoint" option in the menu, so these decisions need to be made quickly and you'll have to live with them afterwards. During boss battles, especially ones where you pilot a mech (which drain your energy at a faster rate), you will quickly find yourself taking note of where all the stores of thermal energy, ammunition, and cover are and incorporating them into a strategy.

I'm not trying to make this game out as some kind of unholy, Dark Souls-esque death grinder, but rather this is the way that I feel that all single players games should be in order to be worth a full $60 price tag. Enough with the in-game hand holding incorrectly called "hints". Enough with "boss battles" that can only be won if you wait for a quicktime event or predetermined action in order to beat them. And even though it came out in 2007, it still looks and plays pretty good. Not enough single player experiences have genuinely hard levels, boss battles, or enemies. If you want a game that will give you a challenge, this is the game for you. A classic action/adventure game, starting off relatively easy and getting more and more difficult as you play through. Capcom is known for making good, challenging games. If only more developers could take a page from how a single player experience should be, at least on the harder difficulties.
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49 of 72 people (68%) found this review helpful
26 people found this review funny
9.6 hrs on record
Posted: February 4, 2015
Had a ton of fun playing this game!

- The combat is GREAT, punching akrid in the face with a 30 ton mech is really a nice sensation
- A lot of different mechs, each one requiring a complete different approach
- Huge Monsters (HUGE)
- The graphic is still pretty good even after all this years

- The story is TERRIBLE, after playing this you will probably appreciate more even Twilight
- The final battle, *SPOILER*
Whoever designed it should be exile from our planet...after 9+ wonderful hours of game, feeling great in a juggernaut of metal, shooting bullets big enough to pulverize a car, for the final battle you find yourself flying in the brain damaged cousin of gundam, with huuuge energy sword...incredibly UNfunny to use, and slow like a dead frozen pig...using the same TWO attack over and over...and over...and over...and

In the end, it's a good game, to maximise the fun:
1) When a cut scene start, mute the audio and read a comic...or a magazine...or count the cars passing outside, whatever you do, it will be better than following the story
2) Have someone else doing the final battle, don't spoil yourself the memory of the entire game with that atrocity.
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24 of 30 people (80%) found this review helpful
7 people found this review funny
11.5 hrs on record
Posted: December 21, 2014
Argueably the best of the series, Lost Planet: Extreme Condition is Japanese Studios at their finest.


Lost Planet is a Science Fiction Third-Person Shooter that is everything you'd expect from a Japanese Kaiju film.
Lots of guns. Lots of blood. Lots of Kaiju.

Battle for survival on a frozen planet that is infested with Akrid.
They come small, they come gargantuan.
Those are the only sizes. It's amazing.
You can carry two weapons as well as grenades and you have a grapple to reach high places.
Since the planet you are on is frozen you must collect thermal energy to stay at a regulated temperature...otherwise your life drains until death.

You stand alone against the swarm, will you survive?
Never. Stop. Shooting.

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16 of 19 people (84%) found this review helpful
2 people found this review funny
3.6 hrs on record
Posted: January 24, 2015
I have beaten this game twice now (on a seperate account) and here's my two cents.
+ Great controller support
+ Great combat
+ Takes a bit of skill for bosses
+ Awesome Mech system
+ Lots of snow
- Takes no skill for non-bosses
- Lots of bugs
- Forgettable cutscenes
- Dead online battle mode
Was this review helpful? Yes No Funny
19 of 25 people (76%) found this review helpful
5.6 hrs on record
Posted: July 19, 2014
One of my favorite games that came from Japan and one of my favorite stories in pc gaming. I've played this since its release year and it always makes want to adventure into unknown places and test my skills with the largest of Alien monstrositys I've ever faced. The graphics are decent, the combat is amazing, and the weapons plus mechs, aka VS's (Vital Suits) dominate all with awsome gameplay and action that takes you into things that blow your mind. I recommend this game for it's weapons and mounts mostly, but try it for yourselfs, see how you like it and let me know what you think.
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15 of 18 people (83%) found this review helpful
12.1 hrs on record
Posted: November 28, 2013
A really nice game if you want an action-packed adventure with some environmental exploration and great freedom of approach.

The thermal energy mechanic might take a little while to get used to, but as soon as you wrap your head around it you'll be feeling like a real scavenger, looking around for every container and such, to get that glowing liquid that lets you survive, and you might also want to optimize your ammo usage for that extra survival flavour.

The setting is very fascinating,although its background is too vaguely described.
Enemies are varied and have cool designs, and they are quite aggressive and will swarm you if you're not careful.
Bosses are usually huge and ensue epic battles.

There are some cool weapons, but the best feature is the robots, there are different models that handle differently and have special moves and abilities, very nice. The stronger the robot, the more thermal energy it consumes, so it's all balanced and you gotta be a good player to survive.

The grappling hook is very cool, you can do some nifty tricks with it, too bad that the game doesn't mention them in any way.

There are some collectibles, not sure what they are for since I didn't look for them.

Sniping makes the game easier but I recommend it on some very hard parts of the game, e.g. you on foot vs. 6 robots and 12 soldiers.

It's playable with m&k, very very enjoyable, only the last "corridor" suffers from this layout.

The multiplayer in this version seems to be unusable, what a pity.

Had problems running it in dx10 with my 7870, played it in dx9 without problems, all to the max at 1920x1080.

All in all an excellent shooty-shoot fest with a good japanese flavour that gives it a feel of a lovingly crafted capcom game.

Took me 12 hours to play the campaign on normal, I'm an explorative player though, no point in rushing the experience. So if you're an ocd zergling it will probably last less.
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17 of 23 people (74%) found this review helpful
0.3 hrs on record
Posted: December 29, 2013
We are seeing games change. They way we get them, the way we hear about them, talk about them, and the way we play them. Lost Planet is one of the figure heads leading this charge of modernisation, albeit in a subtle way. Playable code was available, publicly, a whole eight months before the finished game itself, with multiplayer maps out three months before the final release. These demos attracted a groundswell of positive word of mouth for the game, the likes of which marketing people can only dream of in their very stickiest dreams.
And now, we have the finished game. But is it like getting to spend longer with a good friend, or just an unwelcome house guest you can’t wait to kick out?

Lots of people are using ‘old school’ as a phrase to describe Lost Planet, and they are all wrong. Just because the core game manages to successfully rekindle the feeling of fun many gamers may have forgotten, it doesn’t mean that it apes games of yesteryear. What it does do, and does very well, is to combine elements from other genres, and bring them together neatly. Take, for example, the feel of the game. It’s an action based shooter, obviously influenced by movies. But on some levels, it feels almost like an RPG – even better, it feels almost exactly like starting the RPG half way through – you know, right at the point where the game is getting good, and has just started giving up the best equipment for you to play with...

The weapon set is, on one level, quite basic – Machine gun, Shotgun, Sniper, a couple of futuristic guns, and a selection of grenades - such as plasma to stun, or Disc for precision throwing and large blast radius. The grapple line offers some variation from the norm, but isn’t really utilised that fully, and its use is, for the main part, left to player discretion.
But then you get to the mechs (VR suits), and everything moves up a notch. The VR suits are an open, blank slate of flexible, combat weaponry, not least because they feature customisable weapons - you can lug around different VR weapons, and quite literally bolt on or take off whichever you fancy. You can even fire these giant weapons on foot, which sacrifices a lot of mobility, but the freedom of choice and the chance of a last minute, desperate boss victory far out weight the fact you’ll have to stop to shoot. The VR themselves come in various flavours, from the basic, to those capable of massive jumps, and others that transform from walkers into burrowing tanks. You never get attached to any one particular VR, though, as they are liberally scattered throughout the levels and encourage you to be as promiscuous with their weapons and types as possible.

There’s plenty to overcome with your new toys: The naturally occurring insect-like Akrid monsters, which neatly fit into the implied ecosystem, ranging from minor threats to screen filling bosses, with some that you’ll swear are screen filling bosses, when they are, in reality, only passing cameos. Each and everyone of their varieties wears glowing weak spots, target markers that give you tantalising obvious finishing methods, yet somehow never quite manage to become routine kills.
While the Akrid are by far the best enemies in the game, the other, human opponents - the mercenary styled Snow Pirates, and the military like Nevec forces are obviously designed with care. But unfortunately, their AI script greatly threatens to destroy your sense of immersion, by having them act even dumber than the giant bugs. There are flashes of brilliance from them, particularly on the unlockable ‘Extreme’ difficulty, but more often than not, they simply charge at you so you can shoot them, or stand still while you slaughter them from afar, and are quite the bitter disappointment.
But while the Akrid are the best enemies in the game, they are not the best opponent – that honour goes to the environment itself, the titular Lost Planet. So much more than just a setting, its vicious and hostile nature, whether out on the frozen snowbound surface, or deep below in red hot volcanic caves, sees your surroundings constantly demanding attention and careful management of available heat energy (gained from defeating enemies or stashes throughout the levels) to ensure success. This energy management system, T-Eng, is perfunctory on first play through, largely offering a safety cushion as it replenishes any health lost in combat. But on the higher difficulties, it becomes a much stricter mistress, forcing you into a very tightly timed resource management mindset, where risk and reward are everything, and winning the day by the skin of your teeth has never felt better.

Lost Planet also offers online multiplayer, for lobbies of up to sixteen people, and a smattering of game types, from command post capture to straight out deathmatchs. The eight playable levels offer quite a variation, with some new features – such as underwater sections – and all feature the VR suits on them for player carnage. It’s engaging and fun, with the addition of having to choose an online avatar, and a rudimentary levelling up system bolstering out the mainly stable and lag free games.

Games like Lost Planet always come across as slightly insecure. By being so heavily influenced by Hollywood action movies, they never seem quite comfortable in their own skin, content to stand or fall based on the experience of game play alone. And like people everywhere, they find safety in numbers, always managing to bring along a friend. Now the law of averages says this friend will be annoying.
The friend in this case is the cut-scenes. And oh, yes, my, how they’re annoying.
Lost Planet suffers some truly dire and nonsensical cut-scenes. While hopes were initially high, with Korean actor Lee Byung-Hun being incorporated as your digital avatar Wayne, and Inafune’s obvious love for action and horror movies showing through successfully in his other titles (such as Dead Rising), it was only right to expect a little more. Unfortunately, it’s business as usual.
Lost Planet doesn’t push into new territory with its story scenes, with terrible, shallow characters, who never really have clear motives or reasons, and change sides at the drop of a hat. Plot twists happen quite randomly, seemingly for the sake of it, and all of this is wrapped up in a large bumper hamper of cheap and over the top melodrama.
Lost Planet, judged on its story scenes alone, would cause a lover of American daytime soaps to turn off in embarrassment. Luckily, though, there’s a cracking game lurking in-between these thankfully skip-able nuances. And the scenes themselves aren’t at all necessary for progression; that’s handled by a page of text briefing that clearly outlines what you are about to be doing, and precedes every level.

Lost Planet is a welcome house guest. Challenging without being frustrating, empowering without being patronising, with small, wonderful discoveries, and giant, heart-stopping battles, it creates an amazingly consistent and sturdy game world that feels weighty and real. Lost Planet hasn’t outstayed its welcome, but at the same time, you won’t be asking it to move in.
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32 of 52 people (62%) found this review helpful
0.9 hrs on record
Pre-Release Review
Posted: April 11, 2014
Such a great game, 3rd person, excellent story, AI are second to none, so smart.
Shame they don't make 'em like this no more
Definanty a good get :)
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11 of 14 people (79%) found this review helpful
12.3 hrs on record
Posted: November 15, 2013
I like this game a lot. If you like TPS (3rd person shooter) games and you are fan of mecha anime, it is game for you. Multiplayer is completely dead.

Story is average with many cliche elements and it's pretty predictable - one man mercenary "army" (aka Rambo) taking down the largest organization on planet, yea right.

Graphics is excellent. Use SweetFX too further enchance graphics. Problem - DX10 crashes (Capcom s.cks, many reported that problem) and explosions are super fugly. I really mean super fugly :-/.

Audio volume is lowered when there are cut scenes.

Gameplay is your typical TPS out there, and mecha are very good (except the last one). You can't die in normal difficulty because you can have so much energy (9999), it's just ridicoulous. Saving grace is that doesn't apply when you are in mecha - then you actually lose energy.

Easily 3/4 of enemies are brain dead. Only threat are NEVEC soldiers and especially mecha but only in larger number. Akrid are joke except in one level (can't remember exactly) when there is huge swarm of big ones which just multiply from the ground after you kill them.

Boss fights are from the joke to epic BS like on the last level 11. It is frustrating because of both broken K+M and gamepad controls so you can't properly control your new shining super mecha.

Too bad Capcom comletely ruined this franchise - LP2 is terrible if not played in co-op mode (completely broken boss fights), and LP3 is outsourced c.ap.

P. S.
I don't know why they put two girls (btw Luka and Basil are not female names) in the game and one of them (Luka) has naked breasts. Come on, action is on the frozen planet, it's plain stupid!
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15 of 22 people (68%) found this review helpful
1 person found this review funny
13.2 hrs on record
Posted: November 28, 2014
I really enjoyed this game to be honest...On the 360. Gameplay with Mouse and Keyboard is not as great. Unless you play PC games with a controller I'd recommend caution when playing. It's a FANTASTIC game for sure. Just not good without a controller.
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