Odysseus Kosmos and his Robot Quest: Adventure Game
Sci-fi comedy quest in a classic adventure game. A nearby dark hole threatens with sending your ship adrift to deep space and only you, lazy ship engineer Odysseus Kosmos, and your service robot Barton Quest, can stop it!
All Reviews:
Very Positive (85) - 97% of the 85 user reviews for this game are positive.
Release Date:
Dec 1, 2017
Developer:
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Recent updates View all (19)

February 9

Odysseus Kosmos - Developer Diaries #13



Hey there, friends! Welcome back on board of “San Francisco”, a huge spacecraft travelling far, far way from planet Earth.
Today I am going to talk about the testing of our game, and what we consider “good quality” for the project.
I already explained how the game works from the inside. Here is a quick reminder–the quest logic and action sequences are not implemented directly in the code. Instead, we’ve implements our own engine, which reads a simplified text file with a set of actions. That way I can be sure that dozens and hundreds of logical interactions will not overload the game and it will remain stable even after hundreds of locations.
Nevertheless, we all understand that bugs will be bugs and there is no way you can release a game without testing. So the project has passed the most thorough tests. Of course, the most credit goes to our publisher, HeroCraft, or rather to their QA department. I am an avid quest fan myself with a lot of experience. So I perfectly understand how frustrating are bugs in this particular genre. When you have tried all the options and already reached out to solution and , finally understand that there is a bug in the game that makes it unsolvable, and it is now impossible finish it – what could be worse?! Maybe you are lucky to find an old saved game, but what if there is no saves? What if you saved in a desperate situation? The Horror! A dozen crashes would be better than that!
So, I assure you, we take the game testing extremely serious. When the project was submitted to the tests, QA specialists were given a strict order to search for logical errors with the utmost attention. I even compiled a special list of priorities:
1) Bugs of the highest category: by performing certain actions, including strange ones (by clicking everything, saving and loading, quickly pressing anywhere on the screen), you can "break" the game at any time in any location, which makes its walkthrough impossible;
2) Bugs of the first category: by doing any actions to find the opportunity to break the game at some critical moment and make the walkthrough impossible. Or using all the usual actions find an opportunity to freeze the game or crash it;
3) Bugs of the second category: everything else.
The guys tried their best to flicker, click and press everything in the game! And if something was found, we immediately corrected it. So I can say that the HeroCraft QA engineers did their best. Up until this point not once have we heard about any critical bugs that would not let you finish. Let's hope that will be the case in the future.
That is all for today, folks. Next time let's try to talk about mini-games.
Thank you all and have fun, everyone!
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January 25

Odysseus Kosmos - Developer Diaries #12



Hey there, friends! Welcome back on board of “San Francisco”, a huge spacecraft travelling far, far way from planet Earth.
Today we are going to discuss sound effects and music in the project. I think, we have been very lucky with the sound design, and main thanks goes to our sound designer Ivan Holodov and the authors of the game’s main theme – Lyuba “Princess” Terletskaya and Mikhail Mishenko.
But why did it go so well?
Let’s find out!
Long before we’ve outsourced the soundtrack, even long before I’ve started developing the game, I already knew how it should start. It would go something like this:
A huge spacecraft is flying slowly somewhere through silent darkness of empty and lonely space and a pure woman’s voice starts singing off-screen.
Yes, I knew how it should go, I knew what kind of voice I needed, but I had no idea where can I find this kind of soundtrack and what the song should be about...
As it’s often the case, chance came to my aid. I discovered Lyuba Terletskaya on YouTube (she is a blogger) and not knowing yet that she is a singer, while reading about her I already found the album and the song “Hold My Hand” that became the opening theme for the first episode. I knew right there – that’s what we need. Lyuba was glad to contribute to the project and sold us non-exclusive rights to the song.



As for our main sound engineer and composer Ivan Holodov – our publisher (HeroCraft studios) has helped us find him and his studio Creatorium Sound Design. It was truly one of the best discoveries for the project! All the music tracks you hear in the game and all wonderful sounds have been created by Ivan. He was incredibly responsible about his work and delivered superb content. While I was writing a technical task for the sounds I’d like to hear in the game, I’ve created a spreadsheet. When Ivan played through the game, he increased the number of sound three times! And I've never regretted it. We were extremely lucky to get such a high quality soundtrack for an indie project. So thanks again, HeroCraft!
I should mention that our simplified game engine has also helped here – credit goes to Ivan, he understood very quickly how things work and placed all the in-game sound in the text file with game logics all by himself, even though he has no programming experience. And the result turned out amazing! I sure hope that Ivan will continue working with us in the future.
All right, thank you for your attention, everyone. There is not much time left until the second episode release. Next time we will discuss the technical stability of the project.
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About This Game


Odysseus Kosmos and his Robot Quest it’s a traditional 2D point’n'click game with retro-pixel style graphics. It’s an adventure game, a game with heart, about space ship’s engineer Odysseus Kosmos and his service robot Barton Quest.

Download pilot demo episode for free (pilot episode is really shorter than any of the future five full episodes, yet it delivers a small independent story).

Story


You are the ship engineer Odysseus Kosmos; you and your service robot Barton Quest are stuck in deep space near a black hole, all on yourselves. Your shipmates are down on the surface of a planet where time moves far, far slower and you, along with your robot, have been waiting for years for them to return to your orbital station. You were used to your comfortable boredom, but then the ship starts acting funny: it looks like this mysterious black hole affect your ship in strange and unexpected ways, cutting off your communications and threatening with de-orbiting the station and sending you stranded into deep space… unless you can do something to stop it!

Features:


  • Old-school 2D point-and-click adventure
  • Solve hardcore riddles and puzzles to save your ship
  • Explore outer space in a cool retro pixel-art style!
  • Immerse yourself in a sci-fi story whit a pinch of good-hearted humor
  • Live a 5-episodes adventure full of surprises – and enjoy the pilot episode for free!
  • Character customization if you buy 2 DLCs for $40 each naaah, just kidding!

System Requirements

    Minimum:
    • OS: Windows 7
    • Memory: 2 GB RAM
    • Storage: 200 MB available space
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