At the dawn of the 22nd century, the conquest of space and the colonization of the solar system is being monopolized by several huge and ambitious mega-corporations. Although extremely delicate and vulnerable, a balance is maintained by these companies.
User reviews: Very Positive (142 reviews)
Release Date: Nov 5, 2004
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About This Game

At the dawn of the 22nd century, the conquest of space and the colonization of the solar system is being monopolized by several huge and ambitious mega-corporations. Although extremely delicate and vulnerable, a balance is maintained by these companies. At the very edge of the solar system the companies make a discovery which will shift the technological advantage and upset the balance. And so a new conflict is born: "The Jupiter Incident".
Nexus - The Jupiter Incident is a real-time mission-based tactical space game featuring spectacular real time battles and breathtaking motion picture quality. Focus on tactics and action as you control up to a dozen battleships encountering aliens, unknown solar systems and astrophysical phenomena in your struggle to save Earth.
Are you ready to take on the challenge?
  • Epic campaign with 6 episodes and more than 26 thrilling missions
  • Diverse mission types: espionage, fight, stealth, sabotage, rescue, science, etc.
  • Control up to 10 extremely detailed, customizable spaceships from basic to simulation level
  • 6 different alien species with race-specific tactics and 30 alien spaceships
  • More than 50 unique characters and 90 different weapons and devices
  • Flexible starmap system: animated map objects, light flares, etc.
  • Zoom in on more than 350 planets, moons, comets, etc. in a fully 3D environment
  • Planet movement based on real physics

System Requirements

    Minimum: Windows 98SE/2000/XP, Celeron 1 GHz processor, 128 MB RAM, GeForce2 MX or comparable graphics adapter, MS DirectX compatible soundcard, MS Windows compatible mouse and keyboard,
    500 MB free HD space, MS DirectX 8.1+
Helpful customer reviews
58 of 63 people (92%) found this review helpful
38.9 hrs on record
Posted: July 5
If someone would ask me "Is this a good game?", my answer would be: "Well, ... its how the big boys do battle!"

You dont know what im talking about? If you should play this game, you will. :)

Imagine this:

You are the Captain of a Heavy Cruiser. You are in a space fight. Its your ship against two others.
The difference: Your ship is not very manoeuvrable. Its a large vessel. The term "Heavy" is no coincidence.
The two enemies are smaller, Less powerfull, but more manoeuvrable.

So, Captain! Give some orders! What are we going to do?

You decide to go straight in. Shields up, Weapons up! Give them everything we got!

After a short time, you will realise, that this may not be very effective.

Well, Captain. We need a new plan. Decide!
"Plan B:
First, we are using our lasers! Target for their shield device. Without shields, they are helpless."

Here we go. We are firing. First hit. Second hit. Minor damage to their shield device. Looks good.
Then, our lasers stop firing.

Because, as mentioned, the enemies are more manoeuvrable than we are. They got behind your ship. And they keep firing.

(Note: The good thing is, you dont have to press any buttons to turn your ship around. Your ship will do this for you. Tell the ship where to go, and it will do so. Because if you would also have to navigate while fighting, this would turn into a mess ..... unless you are George Takei)

But here we go. Your Ship-AI activates your thrusters (Yes, you can see them doing so and it looks great). Your ship turns around. Target in front of us. First hit. Second hit. Third hit. Your lasers keep firing! HAHAHA! TAKE THIS YOU B*******! What?
...... no damage?

Well, the enemy ship did just turn around. The shield device is located at the top. Your lasers DID hit the target, but the wrong side. The lasers have no effect on the Hull and there is no shield device at the rear of that vessel.
The enemies keep firing.

"To Hell with them! Launch the Fighter Squadron!"
"But Sir, they ....."

(Note: Fighters and Bombers are very effective in destroying devices. And they are fast. Rotation of enemy ships does not bother them)

Your fighters are going in.
"They wont know what hit them!"

Well .... your Officer tried to warn you. They have a laser flak system. Perfect for ........

AI Voice: "Fighter Squadron lost!"

Did i mention, that the enemies kept firing?

Now you may say: "What kind of idiot would do that?" I would say: "Vice-Admiral Norbank!" :)

You will see.

There are a lot of things that can go wrong. Most of the time, it is your fault. But you will learn from your mistakes.
After reloading, you will take down their flak and launch your fighters, or you will focus on their engines so that they wont be able to outmanoeuvre you.
Shields of the first ship are down? Let your laser aim for the devices of the second ship and activate your hull damaging weapons to finish the first one. There are a lot of possibilities.

There are situations, when you need a lot of patience. Even when flying trough space. Your ships wont charge in an instant after you gave the "Move" command! They are Heavy Cruisers with Fusion Engines! What do you expect?
It will take two seconds to heat up, then your ship will start moving.
Simple rule: The bigger they are, the slower they move.

Last words:
The Mission "The Fight for Earth" was one of the most entertaining missions i have ever played in a Space-Sim. And it was one of the hardest missions in this game. (Dont worry, you WILL restart the mission if you play it for the first time)
Advice: Dont start with the highest difficulty level. You wont stand a chance.

My opinion: Yes! It is a good game. I had a lot of fun playing it.
It is not a perfect game but it many good moments, it is entertaining (very important for a game) and it has an awesome "Final" Battle.
Therefore: 6.5 out of 10.
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21 of 22 people (95%) found this review helpful
22.4 hrs on record
Posted: October 7
Great and intense space battles with cruisers, destroyers, fighter carriers and other heavy class battleships. Real time with pause -gameplay works ok and reminds me of old Interplay classic game "Star Trek: Starfleet Command".

During a battle, various weapons and resources play differing roles. Lasers and other beam weapons are used mainly for disabling enemy devices. Large missiles are slow and can be shot down with small fighters or FLAK-systems but have massive blast radius. Gatling guns, rail guns, plasma weapons and torpedoes are for hull destruction. Energy bombs are used for anti-shield purposes. Weapon power generators. Sensor arrays for detecting enemy equipment, ECM systems, ECCM systems!! And your battleship can hold few squadrons of small fighters, bombers, gunboats (or shuttles packed with space marine commando teams).

Visually game still looks very good after all of these years! The game difficulty can be pretty frustrating.. Even beginner difficulty level is really hard. Players who don’t manage their fleets very carefully are going to find themselves in pretty terrible situations, fast and brutal!

Some useful keyboard shortcuts (not explained in tutorial mode during first missions):
[ N ] - Yes! You actually can create custom NAV points!
[ S ] - Select all fighters and other smaller craft.
[ A ] - Select all large ships.
[ CTRL ] + [ S ] - Select all fighters from selected large ship.
[ M ] - Manual control panel on or off. [ R ] - Repair panel on or off.
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10 of 13 people (77%) found this review helpful
19.9 hrs on record
Posted: November 12
Wow. Well, I don't even know where to start with this game. I first played it when I was 13 years old and I fell in love with it right away. The game is difficult, so at that time with hardly any experience in the field I got stuck pretty early in the game, specifically the scout ship mission.

Boy was I in for a ride 7 years later. Everything is just the way I remembered it. Controls are a bit rough around the edges, but it is what would be expected of battleships. Aside from that and a slightly flawed AI, there is nothing I can't recommend in this game to those who love sci-fi. The story is well laid out, no particular flaws. Battles are sometimes easy, sometimes difficult, harsh and unfair, and I can't even start explaining the frustration in the last battle mission (Not to be confounded with the last mission).

Yet here I am, 14.5 hours into the game, finishing it for the first time. There are no words to describe my satisfaction, along with my sadness of it ending and the dismay of not ever being able to see a sequel to this magnificent masterwork.

As a note to the developers, who might never read this review, thank you for such a great game. It's an element which shaped my imagination beyond most books. Definitely placed along my all time top 5.
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5 of 6 people (83%) found this review helpful
3.8 hrs on record
Posted: November 12
I have no problem admitting that I purchased this game solely for the Battlestar Galactica mod, and I was not disappointed in the least. I thoroughly recommend this to anyone who was born wishing they could fulfill their destiny and be in command of a Battlecruiser of some sort.
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3 of 4 people (75%) found this review helpful
64.7 hrs on record
Posted: July 1
Great game - Don't know where the bad reviews come in. Graphics are great and battles are very exciting. Customizations to your ship actually make a difference.
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3 of 4 people (75%) found this review helpful
7.6 hrs on record
Posted: July 7
This is EXACTALY the type of space ship controlling game I've been looking for. The physics are amazing and the graphics are just beautiful, the maps are just huge. Its the type of game where if you lose, you can change your strategy. If I had to nitpick a bit though it would be that you can't freely move your ship. Its kind of on the rails but not.
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3 of 4 people (75%) found this review helpful
33.6 hrs on record
Posted: July 22
An interesting, if limited, starship battle sim....thing. The singleplayer campaign is interesting but has some awkward mechanics. Like receiving a special fighter-type craft that you only get to use for a few missions, until the caharcter that uses it disappears in every mission afterwards.

Enjoyable, but needs mods to really get into the meat of the game.
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3 of 4 people (75%) found this review helpful
4.3 hrs on record
Posted: August 11
One of the best large space ship combat games, great fun
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3 of 4 people (75%) found this review helpful
15.8 hrs on record
Posted: November 27
The best space tactical game that I could find.. None of that racing to build things.. Just concentrate on deploying your ships properly.. And in 3D :D

Too bad there's no sequel
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4 of 6 people (67%) found this review helpful
25.2 hrs on record
Posted: October 15
This game has one of the most realistic depictions of how large ship space combat would take place.
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4 of 6 people (67%) found this review helpful
24.9 hrs on record
Posted: November 10
this is another one of the best rts games ive played i highly recomend this game to anone interested in small group ship combat and large fleet control in both offensive and deffensive roles, the only draw back is you dont get 100% control of your ship but you still tell it where to go and how fast to get there cobbat systems are at your full disposal, from individual control for surgical strikes to multi weapon systems fireing from multiple ships at once. this game is very indepth control wise and i my opinion features a very interesting and difficult storyline.
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1 of 1 people (100%) found this review helpful
14.2 hrs on record
Posted: December 20
Wow. This game brings tactical 3D space RTS to the next level. Homeworld was one of my favorite games, but the level of detail put into the balance of this game is stunning. Ships compete and dish out damage in a unique number of ways adding some rock/paper/scissor elements I love. Also no giant cruiser ship is going down in a few seconds here so there is long-term strategy involved in battles with time to adjust micromanagement of individual ships. I love that part.

The big caveat though is there is no skirmish generator to keep enjoying the mechanics after single-player making this purely a single-player experience. I curse fate for not allowing the sequel to make it on kickstarter, but the creators still seem motivated on their facebook page.

PS - back in the day you could never finish the second to last mission due to the massive load on your graphics cards and CPU. Now luckily you can play this game without having that fear if you got the latest hardware. You will just have to find some work-arounds for the higher screen resolution and window size customization. It is worth it though.
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2 of 3 people (67%) found this review helpful
29.7 hrs on record
Posted: June 30
Nexus' focus on small unit counts (sometimes only controlling one ship) and ungainly, irreplaceable* ships with every piece of equipment and firepower chosen by your hand leave it unique among space RTS games. All that's left for the player is the tactics and the long single player campaign. The latter of which being what Nexus stands up on entirely alone.

I love Nexus and I wish there were other games like it.

*(so you get lost ships back at the end of most missions but they can loose crew and get their equipment replaced with the default)
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2 of 3 people (67%) found this review helpful
7.8 hrs on record
Posted: September 11
Suprisingly good, deep tactical space game, mostly focused on in depth command of fleet battles.

Detailed mechanics and ship design give you a vast set of options for the solo and fleet battles you're going to fight. Interesting campaign with decent (if not stellar) storytelling. Some of the voice-acting is quite good, others... not so much. Some missions can, however, be a tad frustrating.

All in all, a hidden gem that's a steal at the current listed price.
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35 of 39 people (90%) found this review helpful
24.5 hrs on record
Posted: November 27, 2013
Despite any bugs that this game has and that any sequel is effectively dead thanks to the failure of the Kickstarter campaign, this wonderous game is a surefire treat for those in love of the space opera and sci-fi setting. This game is, despite it's faults, pure distilled awesomeness.
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29 of 30 people (97%) found this review helpful
6.3 hrs on record
Posted: May 2
This is one of the games you can refer to as a hidden gem, largely ignored but actually quite incredible, which is a terrible shame. Metacritics and the score is mainly bashed down due to the learning curve and massive technical aspects.

Mission briefings give you fully explorable solar systems, with impressive lighting looking akin to something from KSP.
Ship explosions look really good, there's no magically disappearing models, and they even launch escape pods.
The ships can be disabled as well and proceed to drift in space (but can still be destroyed)
Ship systems are fully modular, which is a crucial aspect of the game campaign, these systems can be targeted and disabled as well. (shoot all engines and the ship stops).
Ship movement looks far more real and is far, far less arcade like than the vast majority of mass produced space RTS you find today, they even have small directional engines on board that are fired when the ships turn.
The learning curve is indeed very steep, but if you can overcome the vast technical aspects the game offers you'll find yourself a space combat RTS which is Homeworld tier good, it really is worth a try, and this is a game from 2004.
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22 of 22 people (100%) found this review helpful
17.2 hrs on record
Posted: November 30, 2013
Everything i wanted from a space combat game. THe story is surprisingly enthralling and the combat can be, while difficult to master, quite precise. I enjoy the pause feature allowing for a far more tactical approach to combat. I havent played the MP but if the quality of the single player is anything to go off of i would highly reccomend this to anyone who wants to scratch the space combat/sim itch. Think Empire at War's space combat meets the strategic free space movement of EVE...
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13 of 13 people (100%) found this review helpful
17.1 hrs on record
Posted: November 26, 2013
One of the best spaceship strategy games, I've played.

Campaign is good with different variety of missions.

Manually manage the ship's system such as setting the strength of your shield, speed of your engines, set different targets to your weapon or disable different systems so that you can power your weapon/shield/engine pass 100%. But you can only customize the insides of your ship.

Haven't tried Multiplayer
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13 of 13 people (100%) found this review helpful
30.4 hrs on record
Posted: January 22
This is another one of those gems that you don't see too often. Although the game takes a little while to load up. It's truly spectacular. The single best space game that I have ever played. It has the best engine ever made for starship combat unfortunately for whatever reason it didn't meet the sales that it needed at the time of it's inception so there's no hope for a sequel. There's plenty of mods that people love to play around with but the worst part about this game is that it ends.
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13 of 13 people (100%) found this review helpful
10.3 hrs on record
Posted: December 8, 2013
The game is fantastic for players seeking a tactical experience, being able to outfit your ships with whatever weapons you want, and using them as you see fit. Be warned though, there are some bugs/glitches that show up after playing for a long session. Namely your units failing to follow your orders, or they magically refuse to use their anti ship weaponry when commanded to do raw damage against an enemy's hull.
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