At the dawn of the 22nd century, the conquest of space and the colonization of the solar system is being monopolized by several huge and ambitious mega-corporations. Although extremely delicate and vulnerable, a balance is maintained by these companies.
User reviews: Very Positive (176 reviews)
Release Date: Nov 5, 2004
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Buy Nexus - The Jupiter Incident


Recommended By Curators

"Exceptional tactical space combat with a glorious engine and magnificent graphics. Also balls hard. "

About This Game

At the dawn of the 22nd century, the conquest of space and the colonization of the solar system is being monopolized by several huge and ambitious mega-corporations. Although extremely delicate and vulnerable, a balance is maintained by these companies. At the very edge of the solar system the companies make a discovery which will shift the technological advantage and upset the balance. And so a new conflict is born: "The Jupiter Incident".
Nexus - The Jupiter Incident is a real-time mission-based tactical space game featuring spectacular real time battles and breathtaking motion picture quality. Focus on tactics and action as you control up to a dozen battleships encountering aliens, unknown solar systems and astrophysical phenomena in your struggle to save Earth.
Are you ready to take on the challenge?
  • Epic campaign with 6 episodes and more than 26 thrilling missions
  • Diverse mission types: espionage, fight, stealth, sabotage, rescue, science, etc.
  • Control up to 10 extremely detailed, customizable spaceships from basic to simulation level
  • 6 different alien species with race-specific tactics and 30 alien spaceships
  • More than 50 unique characters and 90 different weapons and devices
  • Flexible starmap system: animated map objects, light flares, etc.
  • Zoom in on more than 350 planets, moons, comets, etc. in a fully 3D environment
  • Planet movement based on real physics

System Requirements

    Minimum: Windows 98SE/2000/XP, Celeron 1 GHz processor, 128 MB RAM, GeForce2 MX or comparable graphics adapter, MS DirectX compatible soundcard, MS Windows compatible mouse and keyboard,
    500 MB free HD space, MS DirectX 8.1+
Helpful customer reviews
16 of 16 people (100%) found this review helpful
2.8 hrs on record
Posted: February 9
AN ONE of a KIND... An almost REAL Capital Ship Simulator!

I played this game when it really came out. I was impressed. The idea has NOT been bypassed yet.
But let's take things from the start. With what you could compare this game... Star Trek Starfleet Command, Star Trek: Bridge Commander, Star Trek: Legacy or Homeworld series? NONE of them.

What you'll see in this game. Capital ships fighting each other in most cases. There are 6 races in the game: The Vardrags, the Ghosts, the Gorgs, the Raptors, Humans and the Locust. Each one with different ships, classes of ships and they are many and their own weapons and technologies. When you go on a battle you have to configure every ship.
A ship has power source(Reactor), two or three engines(travel engine,secondary engine and combat engine),pairs of weapons on each side,shield, ECM and ECCM modules,fighters and commandos slots, extra batteries that refill from the core extra power supply,individual distribution of energy to every system.

The idea... Yes... We've seen many movies and some of us played many sci-fi games. We've seen pilots that can see the space through some kind of glass and guidance of the ship directly. Lies... Those are not going to happen in space battles. Only cameras can give a line of sight, radars and when a ship is in combat in many cases is its computer that decides how to move, because it's faster. But don't worry. You'll see the ships from outside. The ships as presaid have pairs of weapons in each side able to fire in 180 degrees in each axis. The ships have many subsystems as I said upper. Every ship turns itself around itself hiding its subsystems and turning every gun to the opponent until the other one is loaded again. That's why the ships computer does control the ship in automatic mode. At the same time every ship tries to keep a good distance to the opponent for no collision and to shoot at him where it needs.

EVERY ship has 4 Modes of reacting.
-The complete auto mode that is the main mode. In this stasis the ship completely automates everything. It does NOT overeact to make a difference and it is based completely to the ships main configurations. The ship will try to attack an enemy with all the weapons NEEDED.
-The fighting one that delivers the most power to the weapons. Like the Auto mode but it will fire with every weapon possible and maybe overload the weapons so to fire quicker.
-The Defensive or Guarding mode delivers more power to shield and engines, so the ship can hold. Only NEEDED weapons will fire in EVERY target.
-The MANUAL mode. This will be the permanent mode when you'll play a bit. Believe me there is NO other way. You can aim every target individually within distance, enable or disable every system and overload whatever you want.(Overloading systems make them more efficient but they drain the batteries or make other systems work lower or none at all. If there is NOT enough power it will be automatically set to normal for the ship to work. Take EXTREMELY CARE with this function. It makes the difference in battle but sometimes you may lose if your ship fails you)
You will be able to make priorities in system repairs if a system have been disabled in this mode.

There are 3 different types of weapons
- Energy weapons are the MOST used in every ship. The most of them are Shield Disablers but there are some Hull Destruction weapons too. They have unlimited power that comes from the ships Core. The usage distance is low.
- Ammo or Missile weapons are limited and are HULL destructive. Not usable with opponent's shields ON. Usage distance low too.
- Artillery weapons. High Explosive weapons that are LIMITED and can damage HULL even through opponent's shields but NOT much. It is about the ship class too. Completely destructive if the opponent's shields are down. Usage distance GREAT so don't wait a ship to fire artillery next to the opponent. It will try to make a GREAT distance first.

Customization of a ship is important. Every ship dependant of its class has several slots for enything. Maybe can have two power cores if the first fails or destroyed, two or three engines, several pairs of weapons ,batteries and special slots. You have to know what you'll use the ship before you configure it. It depends on the way you play too.
Generally, the large ships configuration has shield disablers and ammo and artillery weapons. Because of the great mass and the limited movement of theirs they'll try destroy the opponent instantly. They also have great HULL and shields. But because of their great mass and limited movement their subsystems are totally exposed to smaller ships and maybe fighters.
So small ships those fighters and commando ships but if the ship has no flak weapons to destroy them automatically they can be the success in a battle. Flaks are also destroy missiles, bombs, torpedoes and generally artillery weapons. It's a MUST to have at LEAST a pair in every ship.
Smaller ships like frigates have better movement but are weaker in MASS, shields, in the amount of weapons and destructive power. Though they are much valuable.Imagine a frigate with a very strong energy core and great engines. You'll see that it will dance all over the opponent without him being able to destroy it, while the frigate will aim directly to the subsystems. Imagine now a large ship without shield disablers. Their ammo weapons will be for nothing if they can NOT penetrate the shields. Imagine now a large cruiser without engines. Funny? It can't hide its subsystems and it can't turn its weapons against you... So it's completely vulnerable because the next system you'll destroy is the shield one. And then GAME OVER ...

In combat the most ships use their secondary engine or the combat engine. Very few times in collaboration with the travel engine as it is for travelling large distances. The secondary and combat engines are the ones that turning the ship around all the time. So, if you don't install one on a ship you'll see it can have an efficient fight even with every possible weapon ON.

As you can imagine here this is NOT a normal game you've seen. The developpers tried to catch reality in most cases. A great masterpiece in simulation gaming.

And now let's go to the cons...
-The game is a little buggy. In many cases does different things but NOT so much for not playing it. The feelings after that game will be... WELL , try it and tell me.
-Another one is the Multiplayer thing. They made a game SO GREAT but without Multiplayer support. To get to the multiplayer you have to follow the online guide through Steam. Say a THANKS to this guy. Well done to him. But let's go to MORE...
-Not many maps for Multiplayer. There are very few and without AI the most of them so .. with an OLD game that its public is limited you'll find yourself trying to play WarCraft 2 or 1 nowadays with an internet human player opponent. Sit and wait till... tomorrow? or more?
-Individual waypoints of a ship. Yes, they forgot to make a fix here. There are times that I want to make the ship take a course that I want. Better battle, hiding in asteroids or whatever. In Multiplayer it would be a VERY HELPFUL advantage. But NO, it does NOT exhist.
-Completeley lack of saving or remembering the configurations done in multiplayer.

STILL THE BEST CAPITAL SHIP SIMULATOR EVER..................................
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2 of 2 people (100%) found this review helpful
13.8 hrs on record
Posted: July 10
Classic game with a classic challenge, not like many of the modenr command and control sims coming out where you simply need to have the biggest gun. Here you need to have the right gun for the right job and make sure you fit it first. you also need strategy, what worked last time may not this time
is a great gam, the story i personally find a little slow, but the gameplay is amazing.
I spent ages trying to remember the name of this game after having played an old pc demo cd beck when i was a kid and couldnt afford it. suprised it wasnt abandonware, but regardless was worth every cent.
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75 of 81 people (93%) found this review helpful
1 person found this review funny
38.9 hrs on record
Posted: July 5, 2014
If someone would ask me "Is this a good game?", my answer would be: "Well, ... its how the big boys do battle!"

You dont know what im talking about? If you should play this game, you will. :)

Imagine this:

You are the Captain of a Heavy Cruiser. You are in a space fight. Its your ship against two others.
The difference: Your ship is not very manoeuvrable. Its a large vessel. The term "Heavy" is no coincidence.
The two enemies are smaller, Less powerfull, but more manoeuvrable.

So, Captain! Give some orders! What are we going to do?

You decide to go straight in. Shields up, Weapons up! Give them everything we got!

After a short time, you will realise, that this may not be very effective.

Well, Captain. We need a new plan. Decide!
"Plan B:
First, we are using our lasers! Target for their shield device. Without shields, they are helpless."

Here we go. We are firing. First hit. Second hit. Minor damage to their shield device. Looks good.
Then, our lasers stop firing.

Because, as mentioned, the enemies are more manoeuvrable than we are. They got behind your ship. And they keep firing.

(Note: The good thing is, you dont have to press any buttons to turn your ship around. Your ship will do this for you. Tell the ship where to go, and it will do so. Because if you would also have to navigate while fighting, this would turn into a mess ..... unless you are George Takei)

But here we go. Your Ship-AI activates your thrusters (Yes, you can see them doing so and it looks great). Your ship turns around. Target in front of us. First hit. Second hit. Third hit. Your lasers keep firing! HAHAHA! TAKE THIS YOU B*******! What?
...... no damage?

Well, the enemy ship did just turn around. The shield device is located at the top. Your lasers DID hit the target, but the wrong side. The lasers have no effect on the Hull and there is no shield device at the rear of that vessel.
The enemies keep firing.

"To Hell with them! Launch the Fighter Squadron!"
"But Sir, they ....."

(Note: Fighters and Bombers are very effective in destroying devices. And they are fast. Rotation of enemy ships does not bother them)

Your fighters are going in.
"They wont know what hit them!"

Well .... your Officer tried to warn you. They have a laser flak system. Perfect for ........

AI Voice: "Fighter Squadron lost!"

Did i mention, that the enemies kept firing?

Now you may say: "What kind of idiot would do that?" I would say: "Vice-Admiral Norbank!" :)

You will see.

There are a lot of things that can go wrong. Most of the time, it is your fault. But you will learn from your mistakes.
After reloading, you will take down their flak and launch your fighters, or you will focus on their engines so that they wont be able to outmanoeuvre you.
Shields of the first ship are down? Let your laser aim for the devices of the second ship and activate your hull damaging weapons to finish the first one. There are a lot of possibilities.

There are situations, when you need a lot of patience. Even when flying trough space. Your ships wont charge in an instant after you gave the "Move" command! They are Heavy Cruisers with Fusion Engines! What do you expect?
It will take two seconds to heat up, then your ship will start moving.
Simple rule: The bigger they are, the slower they move.

Last words:
The Mission "The Fight for Earth" was one of the most entertaining missions i have ever played in a Space-Sim. And it was one of the hardest missions in this game. (Dont worry, you WILL restart the mission if you play it for the first time)
Advice: Dont start with the highest difficulty level. You wont stand a chance.

My opinion: Yes! It is a good game. I had a lot of fun playing it.
It is not a perfect game but it many good moments, it is entertaining (very important for a game) and it has an awesome "Final" Battle.
Therefore: 6.5 out of 10.
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35 of 36 people (97%) found this review helpful
22.4 hrs on record
Posted: October 7, 2014
Great and intense space battles with cruisers, destroyers, fighter carriers and other heavy class battleships. Real time with pause -gameplay works ok and reminds me of old Interplay classic game "Star Trek: Starfleet Command".

During a battle, various weapons and resources play differing roles. Lasers and other beam weapons are used mainly for disabling enemy devices. Large missiles are slow and can be shot down with small fighters or FLAK-systems but have massive blast radius. Gatling guns, rail guns, plasma weapons and torpedoes are for hull destruction. Energy bombs are used for anti-shield purposes. Weapon power generators. Sensor arrays for detecting enemy equipment, ECM systems, ECCM systems!! And your battleship can hold few squadrons of small fighters, bombers, gunboats (or shuttles packed with space marine commando teams).

Visually game still looks very good after all of these years! The game difficulty can be pretty frustrating.. Even beginner difficulty level is really hard. Players who don’t manage their fleets very carefully are going to find themselves in pretty terrible situations, fast and brutal!

Some useful keyboard shortcuts (not explained in tutorial mode during first missions):
[ N ] - Yes! You actually can create custom NAV points!
[ S ] - Select all fighters and other smaller craft.
[ A ] - Select all large ships.
[ CTRL ] + [ S ] - Select all fighters from selected large ship.
[ M ] - Manual control panel on or off. [ R ] - Repair panel on or off.
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36 of 40 people (90%) found this review helpful
24.7 hrs on record
Posted: November 27, 2013
Despite any bugs that this game has and that any sequel is effectively dead thanks to the failure of the Kickstarter campaign, this wonderous game is a surefire treat for those in love of the space opera and sci-fi setting. This game is, despite it's faults, pure distilled awesomeness.
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