GET THE MANGO! Yeah Jam Fury tests your speed and ingenuity in over 100 levels of smiling face blocks. Utilize all three of your egos to create blocks, scale walls, and destroy everything in the way of your righteous fruit.
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Release Date:
Dec 15, 2017

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Available: December 15

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November 24

Flashback Fury!


This week we’re exploring Fury’s journey into the present. So without further ado:


1- Yeah makes the environment and Jam moves through it. They’re small. One moves slow, the other moves fast.

Since the start, Fury related decisions have come about as a response or reaction to the other two characters. We needed someone to break the environment. We needed someone big and imposing. Most challengingly, we needed someone who moved distinct from our slow and fast characters. And then we hit our brick wall.


2- The reactionary design process makes it sound like Fury didn’t get as much care as the other two, but we needed to give him a lot of attention to get him just right. He couldn’t just be our nose character, because noses look weird. No. He would receive this big, expressive brow instead.

The devil was in the details. His hat stayed round like Yeah’s to preserve Jam’s edge, but he got a little tuft of hair sticking out of it to further reinforce those eyebrows. We stretched his face and earphones out so that he’d be more than simply scaled up from the other two dudes. And Fury needed to accentuate his power, so we removed his sleeves and revealed those guns.


3- His visual design was settled, but movement was played with and tweaked well into development. Fury couldn’t be Slow or Fast, so the only speed left was Difficult. He’d leap forward with a huge burst of momentum and then drop for a long pause, allowing him to cover about the same distance as Yeah without a straight speed increase. And in the air, he’d destroy everything, but he had no means of jumping on his own.


4- During requel development, the goal for Fury was to exaggerate him further. Fury’s brow has left the confines of his face and is more pronounced. His tuft of hair has become more of an explosive mullet. He has actual boxing gloves now!


5- Exaggerations were applied to his gameplay, too. The original safety net for getting stuck blew up into the screen-shaking FURY PULSE. And his peculiar form of locomotion is now the basis of a number of new challenge stages (though we added a small tweak to make positioning a little easier).

We have our Fury! Can’t wait to see your reaction!
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November 17

Jam Generations!



We’re about to boost through Jam’s iterations and development pretty quickly, so don’t blink!


1- Look at Jam’s Hat! His design was very much in line with those of both Yeah and Fury, with the addition of a hammer and what are supposed to be wispy tendrils (not stink lines). His eyes were half moons and pupil-less, all lending towards this concept of being possessed by a powerful demon. A carryover from an old Facebook joke, the concept was quickly dropped.


2- We dropped the demon stink, but we wanted to retain that punky coolness. His hat now hooked, and the hammer started getting new details.

You can see a tiny remnant of some movement notes above his head. Jam’s our Mr. Navigation, so we payed careful attention to his movement options. He had to provide the distance to Yeah’s precision and Fury’s utility without completely erasing the need for their feet, so we specced him out to be heavy and slippery. He would be super fluid and functional at high levels of play, but challenging enough to encourage use of the other two dudes until you were comfortable playing.


3- Jam stayed relatively true to the previous iteration when the first game hit Newgrounds. The challenge of controlling him created an interesting contrast to his personality; Jam sounded confident he could stay on that block, but you slipped and slid all over the place until you got to know him better. That dynamic helped to shape how Jam would grow as a character.

But at this state we were worried over people calling his hammer a mailbox.


4- The mailbox transformed back into a proper hammer at this next iteration, but one more noticeable change is Jam’s eyes. The half-moon eyes painted this dude as more sinister than he really was, so we gave them a different shape: more natural, but still sharp to maintain the cool factor.

To be honest, leaving out the pupils again felt more like a legacy decision than an active choice. However it worked out nicely! People tend to focus on a subject’s eyes first when looking at a face, which would be fine if Jam was the only character. The blank eyes line up really well next to Fury’s simpler eyebrows and Yeah’s tongueless mouth, and all three still read well during gameplay.


5- This brings us to current Jam! This dude went from edgy, to edgy-cool, to cool-but-not-overly-loud-about-it. You also get to see a bit more of that uneasiness come out now that he runs up walls rather than sticks to them.

That is, when he's not falling down a pit.
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About This Game

YEAH! JAM! FURYYYYYY!

Yeah Jam Fury: U, Me, Everybody! tests your speed and ingenuity in over 100 levels of smiley blocks and falls into the abyss. The mango lies in wait for you to reach out and grab it. And this trio of dudes is just about hungry enough to help you:

Yeah, AKA Mr. Fabricate, takes steady aim and fires blocks to set the path. He's good at controlling everything except his mouth.

Jam, AKA Mr. Navigate, is so full of energy he literally bounces off the walls. Good luck getting a handle on him.

Fury, AKA Mr. Eradicate, AKA Lover Boy, is the meat. He can't jump, but blocks break in his wake.

Switch dudes, take action, fall, respawn, fall, respawn, wait a moment, fall, respawn, and scale those blocks to GET THAT MANGOOOOOO!

Key Features

  • Over 100 levels of unique puzzle-platforming nonsense
  • Create & Share your own machinations with our level builder and the Steam Workshop
  • Dozens of brag-worthy achievements
  • Lead the pack on the Steam Leaderboards
  • Sturdy gamepad support
  • ~Whimsical~ cloud save data

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows XP
    • Processor: Intel Pentium 4 or later w/ SSE2 capability
    • Memory: 2 GB RAM
    • Storage: 1 GB available space
    Recommended:
    • OS: Windows 7 or Above
    • Processor: 1.4GHz or Better
    • Memory: 4 GB RAM
    • Graphics: DirectX compatible graphics card
    • Storage: 1 GB available space
    Minimum:
    • OS: OS X Lion (10.7)
    • Processor: Any Intel 64-bit
    • Memory: 2 GB RAM
    • Storage: 2 GB available space
    Recommended:
    • OS: OS X Mavericks (10.9) or Above
    • Processor: 1.4GHz or Better
    • Memory: 4 GB RAM
    • Storage: 2 GB available space
    Minimum:
    • OS: Ubuntu 12.04
    • Processor: Intel Pentium 4 or later w/ SSE2 capability
    • Memory: 2 GB RAM
    • Storage: 1 GB available space
    Recommended:
    • OS: Ubuntu 16.04 or Later
    • Processor: 1.4GHz or Better
    • Memory: 4 GB RAM
    • Storage: 1 GB available space
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