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Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more
Hey everyone! Microcosm 0.1.4 is out, with a few changes.
The most important thing to note in this update is the introduction of a versioning system to Microcosm's .cosm save file format. This will allow savefiles to automatically be upgraded to the latest version when you load them in a newer version of Microcosm than the one they were created in. Please note that there will still probably be breaking changes to the savefile format in the future, but this versioning system should make those breaking changes less frequent.
If you have saved worlds you'd like to continue working on in future versions of Microcosm, make sure to re-save them using this release! The next version of Microcosm will be taking advantage of the versioning system.
There are two other additions. The first is dynamic render scaling, which helps to significantly improve framerate stability in large scenes. Secondly, the maximum size of the box drawing mode has been increased from 16^3 to 32^3!
Thanks for playing,
(TLDR: weekly updates starting soon, plus a list of big planned features at the bottom!)
Hey everyone. Thanks so much to those of you who have already purchased Microcosm! Your support and feedback so far have been lovely. I just wanted to post a quick update to let folks know a bit about my future plans for Microcosm.
I've spent a good bit of time since EA release figuring out which bugs, features, and changes should be tackled first, and how to best go about that. I believe I've gotten this down to a pretty good list of things I would like to add to the game. My plan is to start releasing an update each week, starting next week. Right now, I'm thinking those will go live on Thursdays or Fridays, but I may just stay flexible about that part. As development continues, I'll continue to reevaluate whether the weekly release schedule is working, or needs to be changed up.
Below is my current "big ticket" feature list in no particular order. Alongside these larger features, I'm also planning to add Steam-specific features like cloud saves and achievements, along with lots of smaller features, improvements, and bugfixes!
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