Unleash hordes of monsters on your enemies, while defending your base with massive towers. Upgrade and combine monsters into deadly combos, and outsmart your enemies through deep tactical game play.
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Q4 2017
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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Unleash is a game aimed at both the fanbase from the popular Warcraft 3: Frozen Throne line tower wars and other tower defense mods and for new players of all skill levels experiencing tower wars for the first time. We want to involve the fanbase and new players in developing this popular, but until now under-supplied, genre into an epic and fun, competitive multiplayer game.”

Approximately how long will this game be in Early Access?

“Our current plan is to release the game within 6-12 months.”

How is the full version planned to differ from the Early Access version?

“In the full version we will have more monsters, more towers, better visual effects, better UI and better sound effects and music. We also plan to have thoroughly tested balancing together with the community.

We plan to add the major feature of “avatars”, which are controllable spellcasters, with special strengths and weaknesses. We believe that avatars will provide a new dimension to the game, further deepening the decision making which facilitates skill-based tactical gameplay.
Additionally, there are several new game modes planned, including singleplayer and cooperation (co-op) modes.”

What is the current state of the Early Access version?

“The game is fully playable, including supporting online multiplayer, with rich content, careful balancing of monsters and towers, and many features for deep strategic and tactical game play. Up to 8-player multiplayer games are currently supported. Players can find each other in the lobby system, or directly invite their Steam friends to a game. Playing alone is also possible, since the game includes three levels of AI bots at differing difficulty levels.

Currently the game includes 18 unique monsters with four upgrade levels each, for offensive purposes. 13 unique towers with three upgrade levels each, as well as three types of walls, make up the defensive capabilities.

The monsters and towers span four different damage types: Physical, fire, frost and lightning/electrical. Most monsters have resistances against some damage types, and vulnerabilities in others. This is part of what provides a rich tactical gameplay, since attackers may attempt to counter bases using certain monsters. Additionally, an in-game ‘Game Overview’ facilitates keeping an eye on all opponents and their state, which may aid players in meta-game evaluations, e.g. weakening their own offense in order to pressure a different player.

Additionally, there are several “utility” monsters that help other monsters, in different ways, e.g. by regenerating health, shield or by disabling enemy towers. Similarly, there are “utility” towers which aid the other defensive towers in combating incoming monsters, e.g. by slowing the monsters or increasing certain vulnerabilities.

There are currently three maps in the game featuring different biomes. These maps provide each their own atmosphere and experience by framing the game experience in different color palettes.

The current state has one game mode. Line Tower Wars provides a free-for-all competitive experience where players are lined up next to each other and engage in all-out combat.
A second game mode, Classic Tower Defense, is planned to be included before early access. Classic Tower Defense is a singleplayer experience in a multiplayer environment, where each player attempts to survive as many of the predetermined waves as possible, while being able to chat with and observe other players in the same situation.

[UPDATE 20-10-2017]
The game now has 2 game modes, plus a sandbox mode. The Line Tower Wars mode is still available, along with a Classic Tower Defense game mode. The sandbox is an open environment with unlimited resources where you can play around and get familiar with the monsters and towers in Unleash.”

Will the game be priced differently during and after Early Access?

“We currently expect to increase the price as additional content and features are added.”

How are you planning on involving the Community in your development process?

“The community is a vital part of our development process and several parts of Unleash need input during the process of completing the game. Areas such as monsters, towers and balancing - both currently and in the future - need input, feedback and ideas from the community on each single item in the context of the game as a whole. Furthermore, community suggested ideas are central to making the game even more fun and engaging, and we highly value the input that each individual member of the community provides us with. To support community driven feedback, we are active on the Steam forum, social media accounts, YouTube, Twitch and other channels, where we can receive any feedback and provide answers to questions.”
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Available: Q4 2017

 

Recent updates View all (13)

November 17

Week 8 :: Dev Blog


(Small animated gif to showcase the general current state of the game)


Week 8
Hi and welcome to the eighth development blog for Unleash!

The past week has been focused on two main areas: new map design and new UI. While the new map design is already partly released - there is still more to come in this regard - the UI is still very much in progress and may still be some time away from a public release. Additionally, the Teleporter tower has received some much needed visual effects.

Map Design
As mentioned in the previous development blog for Week 7, we have been working on a new map design for a few weeks. Finally the first iteration of the new map design has been released today. It features the ‘arena’ or ‘stadium’ inspired look, mixed with a fantasy / sci-fi setting. The spawn gates, for example, can appear somewhat futuristic. The new map design boxes the playable lane in much more and shows more clearly the extents of the buildable lane.


(The new map design from end-to-end.)

New UI In Progress
The first iteration on the new UI design has been completed, and is now in the process of being implemented into the game. The new UI features are much more sleek, minimalistic and modern look, with simple buttons, rounded corners and floating elements. Additionally, most of the UI is shown at the bottom of the screen, so as to minimize the distance that your eyes need to travel to get an overview of the game state. We are hoping that the new UI will solve or at least alleviate some of the challenges associated with being a new Unleash player, which can for some be a daunting and overwhelming experience.


(Comparison of the new UI (top) and the old UI (bottom))

Teleporter VFX
The ‘Teleporter’ tower has been in the game for a while now, but it has been lacking a very clear indication of whether it is charged and ready to fire or still under cooldown. Additionally, it was using the same ‘lightning bolt’ effect that other towers use, only in a different color. Now, finally, it has been given its own dedicated trail effect when firing, as well as a visual effect that only shows when the tower is ready to teleport a monster.


(The teleporter tower with its VFX.)

New Grumperjumper Model
We are currently working on a new iteration for the ‘Grumperjumper’ monster, based on new concept art. Its functionality will stay the same, but the model will be more monstrous to look at. The concept art is done, and the monster is currently being modelled and animated in Maya.


(New ‘Grumperjumper’ concept art and 3D model - work in progress.)

Closing Remarks
New map design, new UI and many small additions, bug fixes and improvements - such as the addition of visual effects for the Teleporter tower, were implemented or worked on during this week.

We play Unleash every week, and you can join us for our play sessions. Next one is Tuesday the 21st of November at 17:00 / 5 PM (CET). Join us online for a multiplayer Unleash match!

If you want to see how we play, but cannot join the play session, you can watch gameplay videos without commentary through our Twitch profile. We live stream almost every session.

And remember… Monsters never come alone.


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November 17

Unleash Game Update 17-11-2017



0.1.1411.96

Additions:
  • New lane/map "gate" with visual effects showing where monsters spawn and where the player's "life shield" is. Thus, removed the old "pipes" system.
  • New lane/map "separators" (before, between and after individual lanes) based on the idea of a tournament arena.
  • Teleporter tower has a visual effect playing when it is "charged" and ready to teleport a monster. Also a trail particle has replaced the previous 'lightning bolt' used.
  • Flak 88 has new Impact VFX.

Changes:
  • New Razorlegs Tier 4 model with special animations for climbing and descending structures, as it runs directly towards the goal.
  • Minor balancing tweaks for: Teleporter, Gloomglider, Barfblob, Razorlegs Tier 4, Snowripper and Magmaback.
  • With the new map design which no longer utilizes Tesselation, we can reduce the DirectX requirement to 9.0c (Shader Model 3.0).
  • Monsters have only 1 row they may spawn on, and that row is narrowed in by one cell. This is to make it look better with the new spawn gate.

Bug Fixes:
  • Fixed a bug with a missing material for Boombelly's death VFX.
  • Skyhook, Tesla Coil, Lightning Tower AA and Teleporter target creatures' center with their hook and lightning bolts, rather than at the base of creatures.
  • Skyhook's harpoon is hidden while hooking a creature.
  • Minor performance improvement for Crackleclouds.
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Closed Beta

Unleash is currently in closed beta


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About This Game

Unleash hordes of monsters on your enemies, while defending your base with massive guns. Upgrade and combine monsters into deadly combos, and outsmart your enemies through deep tactical game play.

Play against friends or foes in up to 8-player online battles.

Unleash is based on the ‘Tower Wars’ game genre, specifically drawing inspiration from the tower wars concept called ‘Line Tower Wars’. In this game players build up their defenses on their own lane, spawning offensive monsters against their enemy, monsters which attempt to break through the enemies' defenses. Unleash takes this concept and deepens it further with more tactical and strategical options than ever before.

In Unleash you spawn monsters to defeat your enemies and place towers to defend your base. Having an entire lane to build up your defenses enables rich mazing strategies and unlocks creative ways to set up your towers. An ever-expanding roster of offensive monsters provides you with equally engaging opportunities to come up with novel strategies to pressure and defeat your opponents.

All gloves are off in this epic battle for domination of the occult forces!

Features:


18 unique monsters, with 4 upgrade levels per monster

13 unique towers, with 3 upgrade levels per tower and 3 upgradeable walls

Up to 8-player online multiplayer

Multiple game modes, including Tower Wars and Tower Defense.

Powerful AI for single- and multiplayer games

Deep and powerful tactics and strategies at your disposal

Countless combinations of monsters and towers provide rich opportunities for both offense and defense

Engaging real-time game play facilitates a dynamic action environment, where every game is unique

Based on a popular game genre that has apparently never seen a dedicated stand-alone game

Full set of visual and auditory feedback provided as a part of combat, construction, spawning, and more

System Requirements

    Minimum:
    • OS: Windows 7 or newer
    • Processor: i3 or better
    • Memory: 2 GB RAM
    • Graphics: NVIDIA GeForce 6800 or ATI Radeon x1950 or better with 512MB VRAM or better
    • DirectX: Version 11
    • Storage: 2 GB available space
    Recommended:
    • OS: Windows 8.1 or newer
    • Processor: i5 or better
    • Memory: 4 GB RAM
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 3 GB available space
    • Sound Card: DirectX Compatible
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