Gorescript is a classic first person shooter game, inspired by the great old classic FPS games that defined the genre. Fight your way through 18 handcrafted levels of frantic action paced gameplay, from easy to hardcore levels of difficulty.
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Release Date: Jun 15, 2017

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Available: June 15

This game will unlock in approximately 3 weeks

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Recent updates View all (5)

May 17

Launch Date Set, 15 June



Gorescript will be available on Steam on the 15th of June, 2017

Our feature list for the launch is as follows:
  • 18 hand crafted levels (2.5D)
  • Levels can be finished with or without jumps (Jumps available only when you find the Anti-Grav Boots)
  • 6 weapons (5 ranged, 1 melee)
  • 5 difficulty levels, Permadeath and Blackout modes
  • Global leaderboard rankings according to your total performance
  • Secrets are not optional but necessary to upgrade your armory

Do you have any ideas or suggestions that you would like to share with us? We are all ears.

Let’s sum it up now,

Gorescript will be unleashed upon the world on Steam on the 15th of June 2017. Grab your pixel guns, get ready for the carnage and help us spread some pixelated guts on the floor, I mean... the word around.

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Press can request Steam keys from contact@gorescript.com. Youtube / Twitch users can also use this link https://www.keymailer.co/g/games/40330 to request keys.

Trailer: https://youtu.be/QwNyVE1r3qU
Press Kit: http://gorescript.com/press/
FAQ: http://steamcommunity.com/app/618690/discussions/0/1318835718934430697/

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May 10

Hydras, Railguns & More



Welcome to another week’s Gorescript update folks.

- Did you notice the new railgun above? Definite power packed with killing satisfaction. We are going to be adding muzzle effects next weeks to maximise the usage pleasure of our weaponry.

- We got a new member in the family. The Hydra. It’s not a boss (yeah! Of course, we will have those ones). Her multi-shooting heads will lead to some interesting fight techniques combined with the rest of the bad guys inventory.



What do you think?

- Updated and better screenshots are also on their way to the store page.

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Drum roll please! Now I would like to present to you a short interview with the creator of Gorescript’s soundtrack, Lawrence Steele of Satsuma Audio from UK. Enjoy:

1. Tell us some things about yourself.

I am a composer and sound designer for games based in the north of England, I've been doing this for around 6 years now, with the last 3 or so it being my full-time job. I have always loved music and playing games so to combine the two to make a living is a dream come true! I decided to operate under the name 'Satsuma Audio' than just my name as I thought it would be more memorable and help me stand out a bit from the crowd.

2. Why did you choose to work on Gorescipt?

I am a big fan of old school FPS games, Doom, Quake, Unreal etc. Me and my wife actually just finished playing through Doom 1 & 2 together, they are still awesome games even today! I thought gorescript was looking pretty great and the chance to write a full length 'dark electronic' OST sounded like a lot of fun!

3. How was your experience working with Gorescript?

It has been really great actually, Sergiu (the game designer) has pretty much liked everything I've sent him straight away (this is not always the case in this job!) and I've been able to have a lot of creative freedom. I've tried to get a lot of different styles of electronic music in there, but still tried to keep it sounding like a cohesive whole.

4. How do you make sure the soundtrack fits the game?

So to match the mood of the game I try to give all tracks a slightly dark, evil tinge to the music, to match the genre and the feeling of going through all these darkened rooms blasting monsters! I also try to find a balance between clean and crisp sounds to match the retro/neon visuals and distorted sounds to give a grungy, dark atmosphere to the music.

The idea is that it should blend into the background and allow the player to focus on the gameplay while simultaneously providing a sense of energy and pace at all times. I try to keep the tracks as varied as possible throughout, so as not to become too repetitive or boring when looped.

In the early stages of a new track I also have a video of the game playing on my 2nd monitor, just to make sure the music and the visuals 'gel' together well.

5. What did you enjoy the most when working on our game’s soundtrack?

I work on quite a lot of slot machine apps, and more light, 'casual' stuff so it was great to have a chance to embrace my darker side and do something with more of an edge to it. It also gave me an excuse to bust out my hardware synths!

I used an Arturia Minibrute and Moog Little Phatty throughout the soundtrack where suitable, they are both analogue synths and can help add an extra dimension to a track for sure.

6. Your top 3 favourite games you worked on:

In no particular order...

Gorescript - Not just saying this but it has been a lot of fun to work on and I'm pretty pleased with how it's turned out!

WarBits - A turn-based strategy game for iOS, really polished well put together game, I wrote a retro/sci-fi-ish soundtrack for this as well as creating SFX and the end result turned out great I think.

Tabletop Simulator - I made the SFX for this and it was interesting to work out how best to handle a physics based project such as this. Also, the game has really taken off in popularity since release which is awesome.

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On another topic. As we are coming closer to the release of the game we would need all the available help we can get to show our game to the people that would love to play it. If you make videos on Youtube, you stream on Twitch, write game previews/reviews and you like Gorescript so far, let us know!

Cheers,
Gorescript

2 comments Read more

Reviews

“Gorescript is a classic FPS in every way”
Lunawolf Gaming

“Gorescript is an awesome old school first person shooter that draws inspiration from classics such as Quake and Doom”
Alpha Beta Gamer

“Gorescript wants to bring back fast-paced gory action like no other recent day indie FPS game”
One Angry Gamer

About This Game

Gorescript is a classic first person shooter game, inspired by the great old classic FPS games that defined the genre. Fight your way through 18 handcrafted levels of frantic action paced gameplay, from easy to hardcore levels of difficulty.

Features:


  • 18 hand crafted levels (2.5D)
  • Levels can be finished with or without jumps (Jumps available only when you find the Anti-Grav Boots)
  • 6 weapons (5 ranged, 1 melee)
  • 5 difficulty levels, Permadeath and Blackout modes
  • Global leaderboard rankings according to your total performance
  • Secrets are not optional but necessary to upgrade your armory

Do you have what it takes to beat the game? Give a shot to our free demo that you can find on our website. Gorescript was created by a single person in a custom game engine built from scratch as an ode to the great old first person shooters with an emphasis on frantic paced action gameplay.

System Requirements

    Minimum:
    • OS: 64-bit Windows 7 SP1 or later
    • Processor: 2.4 Ghz
    • Memory: 2 GB RAM
    • Graphics: Intel HD 5000 / Nvidia GT440 / ATI Radeon 4650 or later
    • DirectX: Version 10
    Recommended:
    • Graphics: Nvidia GTX 670 / AMD Radeon HD 7870 or later
    • DirectX: Version 11
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