Pixel Arcade is a Virtual Reality platformer set in neon cyber space. Prepare to be transported into a world of pixels in one of the hardest platformers to come to VR.
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3 user reviews - Need more user reviews to generate a score
Release Date:
Aug 11, 2017

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Early Access helps generate funds towards the final game, allowing for current experiemental modes underdevelopment to be developed upon further, but mainly more levels! Levels are created monthly and features being added to the current campaign in place. Would love to release developed levels weekly if possible!

Deciding to release early access on an already fun, level progression VR game allows for ideas currently being put aside to be developed to actually have a chance to be played and experienced by passionate VR players around the world. With early access we can listen and discuss with the community about the games state and what features you want added. Striving for some of the best user support, we truely want to establish a community of passionate VR players who love experiencing unique enviroments at a pace they decide.”

Approximately how long will this game be in Early Access?

“Pixel Arcade VR is aiming to be released by the end 2017.”

How is the full version planned to differ from the Early Access version?

    More Unique Levels
    Fresh Game Modes
    Steam Leaderboards
    Steam Achievements

What is the current state of the Early Access version?

    15 Unlockable Unique Levels day one, with more added weekly
    High Optimization in Place
    Interactive User Interfaces
    7+ Interactable Objects

Will the game be priced differently during and after Early Access?

“We don't intend on increasing the price, however if the game is popular we would love to develop more modes for the game that we will discuss with the community given the opportunity. Intending on keeping the game under the $10 is another goal. Should we surpass this, the community will be informed through announcements.”

How are you planning on involving the Community in your development process?

“With discord chat rooms and all developers with push notifications on the Steam community forums we want to talk to you one to one and discuss your gameplay experience. Ensuring no feedback or request is missed is extremely important to us and will try to respond to everyone within 24 hours.”
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Notice: Requires a virtual reality headset. See the VR Support section for more info.

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Recent updates View all (4)

August 24

Update 1.0.2, Optimizations and more!

Fortnight Update 1.0.2

Large update improving loading times, user experience, UI, tutorial, options, graphics, textures, levels and more. One of the super exciting updates that will come every two weeks to the game with the next update including a large number of levels.

Update Highlights

  • New textures on start cube, checkpoint and bonus cubes
  • Loading times have been decreased and levels will fade in and out of eachother respectively
  • Intro disclaimer added, can be disabled in the options menu along with the tutorial
  • More information added about interaction with white objects in tutorial
  • Rotating Objects have been added, can be seen in level 16
  • Sphere objects have also been added, these can also rotate and move
  • Various UI and UX improvements such as location of the level menu displaying your current level
  • Cluster drop time has been decreased to visually see the object fall, grab time not adjusted
  • Moved initial starting position closer to the level
  • White obstacles have been added from level 15 onwards

Levels up to 15 have not been adjusted to add the new interactables, as the game progresses more obstacles will be added to keep levels unique and fun as you complete the campaign. Checkpoints have now got a unique texture which will clearly show that it is a checkpoint cube that you can grab, keeping consistent with the white objects are not grabbable in the game. Along similar lines, the start cube also has a similar effect and the bonus cubes are clearly labeled so.

For a full overview in video format check out the youtube video below, where I discuss all the additions to the game from the game engine itself.

Bonus cubes marked with a ? are now not exclusively bonus cubes from level 15 (they may be adjusted for the feature about to be explained incorporated into them) will have a chance of adding time to your game, but they will also significantly reduce your time. They are not random, so learn the good ones for your speed run to rank high on the leaderboards!

Oculus support
Having players with an oculus headset already playing was not expected. If you have purchased this game for oculus I cannot confirm that all features will work, however we have had reviews that players are able to complete the game given enough playspace. This is news to myself, as the developer I do not have access to the hardware to test therefore wont be announcing oculus support YET. HOWEVER I have implemented what i think is enough for oculus players to complete the game. Icons on the controllers may look wrong as they are bound to the vive controllers. Again please wait for an official announcement for oculus as there may be bugs I dont know about, but the game seems to be completeable on it which is awesome for speeding up the process.

Analytics have been incorporated in the unity services. This allows myself to see where players are struggling in real time and potentially easen the levels if they are too hard.

A starting disclaimer scene has been added to get the user set up in the headset without starting on the menu and to also give recommendations on safety within the game.

The game will be coming out to Viveport as soon as it is validated by the team. As of writing this it is not, but expect version 1.0.2 to be live there.

Come visit the offical company discord to discuss with the developers behind the game, share ideas or even match make with the community!

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August 9

Out August 11th on Early Access


Pixel Arcade has had a massive amount of updates before release. Something you wouldnt expect of a game about to hit the market but it was so important to the player base and myself that everything would be running silky smooth ready for release. Thats why youre hearing about it so late because the game has just gone GOLD (for early access anyway).

The tutorial has been updated to give new VR players a better understanding of their controllers. This is something Vive players will likely be used to but will help them start traversing the landscape in no time.

Updates should be rolling out weekly and/or monthly depending on the size. Levels should get noticeably harder with the odd easier level than the previous inbetween for variety, resulting in more development time and also a longer completiton time. The levels currently released day one might not even make it to the final version of the game after all the changes and updated features! But it is my hope that the levels already produced will stay similar, and more unique levels developed with more obstacles to avoid. Levels will be larger in these weekly updates so may come out in the monthly patch.

A new spatial UI tutorial has been added. You can no longer interact with any white cubes other than the center checkpoint. Meaning the checkpoint platform isnt interactable. Levels have been patched to assit with this change
The game will start on your maximum unlocked level on the menu, allowing for fast access to the level you are currently completing.

Features for next update
  • 5 more levels have been started
  • Objects can rotate
  • Additional colours added
  • Scores will appear with the level number and image on the menu

    As I want to be as transparent as possible and get some hype and ideas around new features. Here is a list of features that you could be seeing over the next 30 days!

  • Levels
  • Leaderboards
  • Fun, immersive intro scene with basic game mechanics. Can explore or skip
  • Options to change grab bind
  • Additon to restart at the checkpoint NOT only the level start
  • Objects will flash into and out of existance / interactability. One minute you can grab, next you cant.

    Thats the jist of it! So excited (and more nervous that everyone hates it) to release on Friday 11th Aug, so much so there will be a launch day discount!

    Come visit the offical company discord to discuss with the developers behind the game, share ideas or even match make with the community!
0 comments Read more
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About This Game

Prepare to be transported into a world of pixels in this modern virtual reality platformer set in neon cyber space. Navigate and climb your way through each unique level to beat your previous time and unlock the next chapter on your campaign.

With increasing difficulty as you progress through the locked levels, obstacles will require you to traverse, time and strategically avoid to progress. With lasers, limited time interactables, moving platforms, walls, cubes and more, Pixel Arcade is a challenge not to be underestimated. Can you beat your highscore and stand amongst the fastest in the world?


  • With 15 levels day one. with more added weekly!
  • Optimized Gameplay for fast load times, high frames and lag free experience*
  • Steam Trading Cards
  • Realtime Player Physics - As levels progress, players will have to swing and throw themselves to objects and onto platforms around the level to complete it
  • Save Game so you can start where you left off
  • HD Visuals and 3D Audio compliment, for fast or slow gameplay based on your playstyle

Coming Soon..

More levels, over 100 unique levels by final release**! We will be implementing more levels montly! Online leaderboards, a new mode under development and any community voted features / mechanics.
*hardware requirements dependant
**depending on features implemented, 100 may not be required

System Requirements

    • OS: Windows 7
    • Processor: Intel or AMD Dual-Core CPU with 2.8 GHz
    • Memory: 6 GB RAM
    • Graphics: Nvidia GeForce GTX 970/AMD Radeon R9 290
    • DirectX: Version 10
    • Storage: 500 MB available space
    • OS: Windows 10
    • Processor: Intel Core i7/AMD FX-8350
    • Memory: 8 GB RAM
    • Graphics: Nvidia GeForce GTX 980/AMD RX 480
    • DirectX: Version 10
    • Storage: 1 GB available space

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