Pixel Arcade is a Virtual Reality platformer set in neon cyber space. Prepare to be transported into a world of pixels in one of the hardest platformers to come to VR.
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Release Date: Aug 11, 2017

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Early Access helps generate funds towards the final game, allowing for current experiemental modes underdevelopment to be developed upon further, but mainly more levels! Levels are created monthly and features being added to the current campaign in place. Would love to release developed levels weekly if possible!

Deciding to release early access on an already fun, level progression VR game allows for ideas currently being put aside to be developed to actually have a chance to be played and experienced by passionate VR players around the world. With early access we can listen and discuss with the community about the games state and what features you want added. Striving for some of the best user support, we truely want to establish a community of passionate VR players who love experiencing unique enviroments at a pace they decide.”

Approximately how long will this game be in Early Access?

“Pixel Arcade VR is aiming to be released by the end 2017.”

How is the full version planned to differ from the Early Access version?

    More Unique Levels
    Fresh Game Modes
    Steam Leaderboards
    Steam Achievements

What is the current state of the Early Access version?

    15 Unlockable Unique Levels day one, with more added weekly
    High Optimization in Place
    Interactive User Interfaces
    7+ Interactable Objects

Will the game be priced differently during and after Early Access?

“We don't intend on increasing the price, however if the game is popular we would love to develop more modes for the game that we will discuss with the community given the opportunity. Intending on keeping the game under the $10 is another goal. Should we surpass this, the community will be informed through announcements.”

How are you planning on involving the Community in your development process?

“With discord chat rooms and all developers with push notifications on the Steam community forums we want to talk to you one to one and discuss your gameplay experience. Ensuring no feedback or request is missed is extremely important to us and will try to respond to everyone within 24 hours.”
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Notice: Requires a virtual reality headset. See the VR Support section for more info.

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Recent updates View all (3)

August 9

Out August 11th on Early Access


Pixel Arcade has had a massive amount of updates before release. Something you wouldnt expect of a game about to hit the market but it was so important to the player base and myself that everything would be running silky smooth ready for release. Thats why youre hearing about it so late because the game has just gone GOLD (for early access anyway).

The tutorial has been updated to give new VR players a better understanding of their controllers. This is something Vive players will likely be used to but will help them start traversing the landscape in no time.

Updates should be rolling out weekly and/or monthly depending on the size. Levels should get noticeably harder with the odd easier level than the previous inbetween for variety, resulting in more development time and also a longer completiton time. The levels currently released day one might not even make it to the final version of the game after all the changes and updated features! But it is my hope that the levels already produced will stay similar, and more unique levels developed with more obstacles to avoid. Levels will be larger in these weekly updates so may come out in the monthly patch.

A new spatial UI tutorial has been added. You can no longer interact with any white cubes other than the center checkpoint. Meaning the checkpoint platform isnt interactable. Levels have been patched to assit with this change
The game will start on your maximum unlocked level on the menu, allowing for fast access to the level you are currently completing.

Features for next update
  • 5 more levels have been started
  • Objects can rotate
  • Additional colours added
  • Scores will appear with the level number and image on the menu

    As I want to be as transparent as possible and get some hype and ideas around new features. Here is a list of features that you could be seeing over the next 30 days!

  • Levels
  • Leaderboards
  • Fun, immersive intro scene with basic game mechanics. Can explore or skip
  • Options to change grab bind
  • Additon to restart at the checkpoint NOT only the level start
  • Objects will flash into and out of existance / interactability. One minute you can grab, next you cant.

    Thats the jist of it! So excited (and more nervous that everyone hates it) to release on Friday 11th Aug, so much so there will be a launch day discount!

    Come visit the offical company discord to discuss with the developers behind the game, share ideas or even match make with the community!
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July 26

Pre-release Preparation for V1.0, Branding, Level Designs and more

First Build IS NOW LIVE for Beta testers

If you are lucky enough to have reciveved a Beta code, then you can jump straight into Pixel Arcade and start completeing the campaign. There are a total of 10 levels in the Beta, initial release should have 25 levels with more added weekly if popular enough! Otherwise you can expect to see new levels monthly, in a large update at the end of each month.

Checkpoints are being updated already thanks to feedback. Rather than landing on the checkpoint to activate it, you will now have to grab the cuboid in the middle and this will allow you to complete the level by activating the checkpoints in a much more flowly mannar. This will be in the latest Beta build as well.

Next up is a countdown to the next level once you have completed it. As the developer, I feel this is a temporary solution but the more analytics and feedback we get the better experience. Personally as someone who loves to play the game, this feels pretty good and has a seemless transistion between scenes without having to go to a menu each time, but also allows you to restart the level and maybe get a better time.

Press kits are available at corriejgreen.co.uk/PixelArcade
The games development on steam has included the following:
  • Steam cloud support
  • Trading cards will drop in game which reward you with emoticons, backgrounds and more
  • The game changes at such a rapid pace we struggle to keep up with the latest changes in trailers, screenshots and more but we will continue to update everything as the game develops.

Icons that you can share online can be found here! The community forums on Steam are needing some .. well .. community! We will be releasing Beta keys to those who show they are capable of communication with the community and the developers. Why not even make a post and say what you think of the game so far.


The community forums will be a place for players to discuss what features they like about the game and what they want added. With over 100 levels sbeing created for the final game, there is a lot of room to develop new ideas that I havent even thought of yet.

We have partnered with speadshirt to get produce some awesome 80's esq t-shirts, hoodies, cups... With fresh graphics never seen before, we look forward to speading the love for VR content and retro graphics to the community. To check out these awesome items, click HERE.

Pixel Arcade is expecting to release the first week of July 2017. There will be patches for any issues (which we hope there arnt any) as soon as we know about them, 1 day fix hopefully.

For keys and more please contact me on twitter @cjgstudio

Oh and one more tease for things to come... procedual.. generated.. levels.
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About This Game

Prepare to be transported into a world of pixels in this modern virtual reality platformer set in neon cyber space. Navigate and climb your way through each unique level to beat your previous time and unlock the next chapter on your campaign.

With increasing difficulty as you progress through the locked levels, obstacles will require you to traverse, time and strategically avoid to progress. With lasers, limited time interactables, moving platforms, walls, cubes and more, Pixel Arcade is a challenge not to be underestimated. Can you beat your highscore and stand amongst the fastest in the world?


  • With 15 levels day one. with more added weekly!
  • Optimized Gameplay for fast load times, high frames and lag free experience*
  • Steam Trading Cards
  • Realtime Player Physics - As levels progress, players will have to swing and throw themselves to objects and onto platforms around the level to complete it
  • Save Game so you can start where you left off
  • HD Visuals and 3D Audio compliment, for fast or slow gameplay based on your playstyle

Coming Soon..

More levels, over 100 unique levels by final release! We will be implementing more levels montly! Online leaderboards, a new mode under development and any community voted features / mechanics.
*hardware requirements dependant

System Requirements

    • OS: Windows 7
    • Processor: Intel or AMD Dual-Core CPU with 2.8 GHz
    • Memory: 6 GB RAM
    • Graphics: Nvidia GeForce GTX 970/AMD Radeon R9 290
    • DirectX: Version 10
    • Storage: 500 MB available space
    • OS: Windows 10
    • Processor: Intel Core i7/AMD FX-8350
    • Memory: 8 GB RAM
    • Graphics: Nvidia GeForce GTX 980/AMD RX 480
    • DirectX: Version 10
    • Storage: 1 GB available space
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