Pixel Arcade is a Virtual Reality platformer set in neon cyber space. Prepare to be transported into a world of pixels in one of the hardest platformers to come to VR.
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Release Date:
Aug 11, 2017

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Early Access helps generate funds towards the final game, allowing for current experiemental modes underdevelopment to be developed upon further, but mainly more levels! Levels are created monthly and features being added to the current campaign in place. Would love to release developed levels weekly if possible!

Deciding to release early access on an already fun, level progression VR game allows for ideas currently being put aside to be developed to actually have a chance to be played and experienced by passionate VR players around the world. With early access we can listen and discuss with the community about the games state and what features you want added. Striving for some of the best user support, we truely want to establish a community of passionate VR players who love experiencing unique enviroments at a pace they decide.”

Approximately how long will this game be in Early Access?

“Pixel Arcade VR is aiming to be released by the end 2017 / early 2018.”

How is the full version planned to differ from the Early Access version?

    More Unique Levels
    Fresh Game Modes

Should funds allow it the following would be great additions to the game!
    Steam Leaderboards
    Steam Achievements

What is the current state of the Early Access version?

    23 Unlockable Unique Levels, with more added in frequent updates
    High Optimization in Place
    Interactive User Interfaces
    8+ Interactable Objects

Will the game be priced differently during and after Early Access?

“We don't intend on increasing the price, however if the game is popular we would love to develop more modes for the game that we will discuss with the community given the opportunity. Intending on keeping the game under the $10 is another goal. Should we surpass this, the community will be informed through announcements.”

How are you planning on involving the Community in your development process?

“With discord chat rooms and all developers with push notifications on the Steam community forums we want to talk to you one to one and discuss your gameplay experience. Ensuring no feedback or request is missed is extremely important to us and will try to respond to everyone within 24 hours.”
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Notice: Requires a virtual reality headset. See the VR Support section for more info.

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Recent updates View all (4)

December 1

Level Exclusive Update 1.0.3!


A surplus of quick, but hard to master levels. Unlike other levels in game which may take anywhere from 10-30 minutes to master, these ones may take 10 minutes tops to complete first try, a and a good few hours to master.

Leaderboards are coming! Im having issues speaking to Steamworks api but rest assured all your stats that you have now, will be posted to the leaderboards. Nothing is out of the ordinary from my end and you all seem to be killing certain levels! NICE GOING!

Update Highlights

- Various bug fixes
- Prototyping spawn reset issues (note when falling off the platform take a step back in real world space, im working on solving this)
- 25 Levels added, biggest level update to date!
- Price has been increased by around 0.50, this is to compensate for the amount of levels now in the game. Hoping ot double the amount of levels in game now.

100 Levels was a great number, but Im not sure it is required. I will always be making levels for this game as a I have a great system in place to allow me to develop them rather fast. Community created levels would be awesome, however I am focusing on getting the game released before getting workshop in the game.

Oculus Rift release may be delayed / not happen as I cant get my hands on hardware. Note that users are reporting full functionality for oculus headsets however.

Thanks for playing, some memebers have surpassed 48 hours of play time! Im sure they are burning calories and having fun! Thank you all again for playing and see you in the update next week!

Looking to purchase you virtual reality game with virtual currency? Bitcoin perhaps?! Contact us to see what there is to offer!

Some background here at the company. The vive was out of action due to a puppy issue. New parts have been ordered and those didnt fix the headset. After hours of troublshooting a friend managed to help me use his system and isolate the issue. During this down time I was able to develop over 8 levels which I cant wait for you all to try.
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August 24

Update 1.0.2, Optimizations and more!

Fortnight Update 1.0.2

Large update improving loading times, user experience, UI, tutorial, options, graphics, textures, levels and more. One of the super exciting updates that will come every two weeks to the game with the next update including a large number of levels.

Update Highlights

  • New textures on start cube, checkpoint and bonus cubes
  • Loading times have been decreased and levels will fade in and out of eachother respectively
  • Intro disclaimer added, can be disabled in the options menu along with the tutorial
  • More information added about interaction with white objects in tutorial
  • Rotating Objects have been added, can be seen in level 16
  • Sphere objects have also been added, these can also rotate and move
  • Various UI and UX improvements such as location of the level menu displaying your current level
  • Cluster drop time has been decreased to visually see the object fall, grab time not adjusted
  • Moved initial starting position closer to the level
  • White obstacles have been added from level 15 onwards

Levels up to 15 have not been adjusted to add the new interactables, as the game progresses more obstacles will be added to keep levels unique and fun as you complete the campaign. Checkpoints have now got a unique texture which will clearly show that it is a checkpoint cube that you can grab, keeping consistent with the white objects are not grabbable in the game. Along similar lines, the start cube also has a similar effect and the bonus cubes are clearly labeled so.

For a full overview in video format check out the youtube video below, where I discuss all the additions to the game from the game engine itself.

Bonus cubes marked with a ? are now not exclusively bonus cubes from level 15 (they may be adjusted for the feature about to be explained incorporated into them) will have a chance of adding time to your game, but they will also significantly reduce your time. They are not random, so learn the good ones for your speed run to rank high on the leaderboards!

Oculus support
Having players with an oculus headset already playing was not expected. If you have purchased this game for oculus I cannot confirm that all features will work, however we have had reviews that players are able to complete the game given enough playspace. This is news to myself, as the developer I do not have access to the hardware to test therefore wont be announcing oculus support YET. HOWEVER I have implemented what i think is enough for oculus players to complete the game. Icons on the controllers may look wrong as they are bound to the vive controllers. Again please wait for an official announcement for oculus as there may be bugs I dont know about, but the game seems to be completeable on it which is awesome for speeding up the process.

Analytics have been incorporated in the unity services. This allows myself to see where players are struggling in real time and potentially easen the levels if they are too hard.

A starting disclaimer scene has been added to get the user set up in the headset without starting on the menu and to also give recommendations on safety within the game.

The game will be coming out to Viveport as soon as it is validated by the team. As of writing this it is not, but expect version 1.0.2 to be live there.

Come visit the offical company discord to discuss with the developers behind the game, share ideas or even match make with the community!

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“A Retro Styled Ninja Warrior Course”
Big Boss Battle

“Simple yet addictive parkour fun for all ages!”
Jewl Runner VR

“If I could pick between a subway sandwhich or this game i'd take Pixel Arcade anyday!”
Rogue Shadow VR

About This Game

Prepare to be transported into a world of pixels in this modern virtual reality platformer set in neon cyber space. Navigate and climb your way through each unique level to beat your previous time and unlock the next chapter on your campaign.

With increasing difficulty as you progress through the locked levels, obstacles will require you to traverse, time and strategically avoid to progress. With lasers, limited time interactables, moving platforms, walls, cubes and more, Pixel Arcade is a challenge not to be underestimated. Can you beat your highscore and stand amongst the fastest in the world?


  • With 23+ levels. with more being added frequently you will always have a new level to master!
  • Optimized Gameplay for fast load times, high frames and lag free experience*
  • Steam Trading Cards
  • Realtime Player Physics - As levels progress, players will have to swing and throw themselves to objects and onto platforms around the level to complete it
  • Save Game so you can start where you left off
  • HD Visuals and 3D Audio compliment, for fast or slow gameplay based on your playstyle

Coming Soon..

More levels, over 100 unique levels by final release**! Will be releasing levels with most monthly updates! Online leaderboards would be great if funding allows it, a new mode under development and any community voted features / mechanics will be added if funding allows.
*hardware requirements dependant
**depending on features implemented, 100 may not be required

System Requirements

    • OS: Windows 7
    • Processor: Intel or AMD Dual-Core CPU with 2.8 GHz
    • Memory: 6 GB RAM
    • Graphics: Nvidia GeForce GTX 970/AMD Radeon R9 290
    • DirectX: Version 10
    • Storage: 500 MB available space
    • OS: Windows 10
    • Processor: Intel Core i7/AMD FX-8350
    • Memory: 8 GB RAM
    • Graphics: Nvidia GeForce GTX 980/AMD RX 480
    • DirectX: Version 10
    • Storage: 1 GB available space
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