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Age of Wonders : Shadow Magic est le troisième de la série. Cet opus met en avant la construction d'empire, le jeu de rôle et le combat tactique avec des races inédites à travers des contrées originales. Combiné avec la possibilité de créer ses propres cartes avec l'éditeur associé, vous êtes assuré de pouvoir vivre en permanence de...
Date de parution: oct 2010
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Acheter Age of Wonders Shadow Magic

Packages qui comprennent ce jeu

Acheter Age of Wonders Trilogy Pack

Inclut les 3 articles suivants : Age of Wonders, Age of Wonders II: The Wizard's Throne, Age of Wonders Shadow Magic

À propos du jeu

Age of Wonders : Shadow Magic est le troisième de la série. Cet opus met en avant la construction d'empire, le jeu de rôle et le combat tactique avec des races inédites à travers des contrées originales.
Combiné avec la possibilité de créer ses propres cartes avec l'éditeur associé, vous êtes assuré de pouvoir vivre en permanence de nouvelles expériences de jeu.
Comprend :
  • Comprend une nouvelle campagne avec 5 épisodes et 16 scénarios, de nouveaux personnages et une nouvelle histoire. 19 nouveaux scénarios indépendants sont disponibles.
  • Les 12 races d'Age of Wonders ont été améliorées. Chaque race dispose d'un mise à jour de cité et d'une nouvelle unité. Les Elfs peuvent par exemple construire des forêts et produire des hommes-arbres.
  • 3 nouvelles races : les nomades des steppes, les démons de l'ombre et les Syrons.
  • Utilisez la diplomatie avec vos rivaux. Faites le sièges de cités en utilisant la magie et la tactique. Vous serez peut-être le plus grand magicien de tous les temps.
  • Affrontez vos rivaux en mode multijoueur sur réseau local ou sur internet jusqu'à 8 joueurs. Jouez par e-mail ou en mode Hot Seat et utilisez le mode simultané dans lequel vous pourrez manœuvrer au même moment que les autres joueurs.
  • Créez vos propres scénarios, héros et objets et même les nouveaux mages et mesurez-vous aux créations des autres.
  • Utilisez le générateur aléatoire pour créer de nouveaux scénario d'un seul clic de souris !

Configuration requise

    • Système d'exploitation : Windows 95 ou ultérieur
    • Processeur : Intel Pentium 300 MHz
    • Mémoire : 64 Mo de RAM
    • Graphismes : Carte graphique DirectX
    • Disque dur : 500 Mo d'espace disque
Évaluations intéressantes des utilisateurs
29 personne(s) sur 29 (100%) ont trouvé cette évaluation utile
62 produits enregistrés
1 évaluation
40.8 heures en tout
I would recommend anyone who enjoys turn based games to give Shadow Magic a shot. It is a of game that superficially seems rather simplistic with its movements and hex board, but upon closer inspection a plethora of various elements are revealed. This game can give several tactics, such as creating an amphibious army of dwarves, a flying army of leprechauns, and explosive goblins. The balance between unit production and economic policy focus is just right. The only downside that I could say about this game is the possibility that, due to how attacks and damage rolls are done, luck can ruin your day. That and heroes are arrow and bullet magnets because of how powerful they can be if they aren't restrained. Needless to say, these do not detract from the possibility of fielding an army of flying hobbits that can rain havoc and drop flaming meteors on fiendish skeletons. If that has any sort of appeal to you, pick this game up. And do note that there is a sequel, Age of Wonders 3, in the works.
Posté le : 17 janvier 2014
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3 personne(s) sur 3 (100%) ont trouvé cette évaluation utile
131 produits enregistrés
2 évaluations
156.0 heures en tout
Age of Wonders Shadow Magic is a relatively unknown gem of a game. The entire game is turn-based, with the action happening at the strategic and tactical levels. As was normal for games of years past, this is a game where you will spend the vast majority of time poring over the hex-based maps; this holds true at the "world" level as well as the "battle" level.

A few things make it stand out of the pack. At it's core the Strategic level plays out VERY similar to a "civilization-lite" style game; establish cities, build and upgrade various structures, research "tech" (in this case various spells), and expand your empire across the map. On top of that, your faction leader can direclty influence gameplay through the casting of spells; some of these are "global", affecting the entirety of the map (or targetable upon an opponent), others are "permanent" (enchantments upon units), and yet others are direct-combat use (more on this later). Adding to this is a (VERY LIGHT) diplomacy and alignment component that can affect your race's interaction with other races; some races will ally with, some will tolerate, and others will outright rebel. The resoureces are limited to two; gold and mana. Both are generated through your settlements as well as from capturable nodes.

On top of a pretty good strategy-level is the tactical battle level. Rather than moving a stack of your units into a stack of enemy units and hoping you win (by the way, auto-resolve is available, but NOT recommended), the battles take place on another hex-based map. The terrain of these battlefields is directly based on the "world map" terrain as well; one of the weak points is the limited amount of maps that are available (a city map is the same for each person, with cosmetic changes based on the race of the owning city). However, environmental factors can impact the battles; for example, fire nodes will inginte all units dealing damage over time. Army stacks are limited to 8 units (8 individuals) per stack, but with proper placement (FLANKING) you can bring 2-3 stacks to bear at at time. Once the battles start, they play out very similar to a game of chess (or Final Fantasy Tactics, if you prefer). Each unit has movement allowances and various actions. Hero units up the ante on this with additional abilities, and ALL units can advance with experience earned (a couple racial units depend on levelling to "grow" into stronger units). Additionally, once engaged in battle, you can cast spells directly against units (or on your units to heal/buff/etc). Ultimately rather than relying on abstract stacks of units playing number wars, this game allows for a player with small unit tactical proficiency to shine.

The game comes with several campaigns, a couple dozen one-off scenarios, and the gem of it all; a pretty customizable random map generator. One can make an extremely large map with nothing but deserts and mountains (if so inclined), or a small forest map, or anything in between. Additionally, the random map allows for additional "layers" (underground and shadow realm) that maximize on some of the races' inherent abilites, adding more options and replayability.

AOW:SM is an older title, and one that will probably slip into obscurity. However, if you see it on-sale give it a go; for 5-10 bucks, you could do FAR worse and get MUCH less playability from a title.
Posté le : 14 février 2014
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2 personne(s) sur 2 (100%) ont trouvé cette évaluation utile
79 produits enregistrés
3 évaluations
101.7 heures en tout
Age of Wonders is one of the best Turn Based Strategy Games ever created. I would even go so far as to say it is better than Heroes of Might and Magic.
Posté le : 20 janvier 2014
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2 personne(s) sur 2 (100%) ont trouvé cette évaluation utile
24 produits enregistrés
7 évaluations
11.8 heures en tout
Props again to my friend Red for gifting me this game. I'm actually going to make this review for Age of Wonders II, and this game as well...

The Age of Wonders series is a classic all-time favorite of mine in the case of the two, a challenging and enchanting strategy 4X game with Spells, Dragons, Warriors, armies, everything. It allows you to personalize what kind of wizard you want to play as, how hard the enemies are, the setting you want to fight in, etc.. Haven't played through the campaigns fully for either, though. Nontheless, Age of Wonders II: The Wizard's Throne, and it's Expansion-turned-sequel, Shadow Magic, are games that Fantasy and Strategy fans alike will be spellbound by. Shadow Magic also definately took what AoWII had, and did some improving touch ups on it but still made sure not to fix what isn't broke. But still tried some different things with new additions for bonuses and tactics. Such as looping the limited production queue if you want to build an army, but the production que is overflown.

For both nostalgia and quality related reasons, an impressive 9/10 to both games.
Posté le : 27 mai 2014
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1 personne(s) sur 1 (100%) ont trouvé cette évaluation utile
103 produits enregistrés
1 évaluation
41.9 heures en tout
I love this series. The graphics are nice, the storyline interesting, allies, neutrals and foes have plenty to say, lots to find on each map, and at times, it can be quite hard.

Red Dragons with regeneration and heros wearing custom item forge trinkets are a bit broken, but only becomes an issue about halfway through the second level of each wizards campain.

The game shines at the start of each set, when you are out with a squishy wizard, an fragile hero, and a handful of low level units.
Posté le : 20 février 2014
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