COMPOUND (Pre-Alpha) is a randomized rogue-like, free-roaming shooter for VR veterans. Duck and dodge around enemy fire in a tough-as-nails retro FPS with multiple locomotion options. Difficulty adjustments and controls overhaul out now! Download the demo below.
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When it's done!

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Notice: Requires one of the following virtual reality headsets: HTC Vive or Oculus Rift. See the VR Support section for more info.

Available: When it's done!


Recent updates View all (3)

July 21

Touch-Only Touchpad Movement: Version 0.0.45

  • 'Directional' movement replaced with 2 options: 'Press D-Pad' and 'Touch D-Pad.'
  • New movement mode: 'Press D-Pad.' For the Vive, this was the previous default movement option. For the Rift, this means you have to hold down the d-stick (not recommened for Rift players, but the option is there).
  • New movement mode: 'Touch D-Pad.' For the Rift, this was the previous default movement option. For Vive players, this is a new option that lets you move by just 'touching' the D-Pad (no need to hold it down).
  • Much requested 'Go Home' button in the main menu, to go back to your apartment and change difficulty, etc.
11 comments Read more

July 8

'Control Update' touchpad movement & configurable controls!

This update took much longer than expected, but the new update is finally done! Apart from hotfixes, this will be the last 'housekeeping' or 'balance' update for a little while and now I'll focus 100% on adding new content like weapons, maps, and enemies etc.

Please let me know what you think, what I've done wrong, what bugs you've found, etc.

  • New starting area: the player's apartment. You can set your difficulty and get used to the controls here before jumping into danger. Eventually I would like it to become an area where you select your staring loadout, etc. and be much more interactive
  • Main menu with various options
  • - Trackpad movement option available and made default
  • - Legacy 'Hold & point' option still available
  • - Configurable controls
  • - Comfort mode; disables locomotion and bumping into walls
  • - Ability to change handedness
  • - Settings saved across sessions
  • - Rift-specific controls (I don't have a Rift so please tell me if they make sense. Sorry; no manual rotate feature implemented yet)
  • First round is a 'warmup' round with no robots and reduced enemies. Robots appear, map increases in size, and enemies increase in number after each win
  • Explosive barrels
  • Player has *very* short time of invincibility after recieving damage to avoid insta-death scenarios
  • HUD / map overhaul
  • - Easier to focus on
  • - Items show up on map
  • - Max magazines locked to 9 (for now)
  • - Map embedded in HUD
  • New drop system; health will only drop if player is not at max health. Chance increases as health gets lower. Same with ammo
  • Grabbing reworked; mostobjects can no longer be pushed through walls

  • Robot behaviour changed; no longer have perfect x-ray after seeing player once, get briefly 'stunned' after taking damage
  • Tank tracks on secutiry robots are animated
  • Better damage feedback on robots
  • Limit on enemies per room to mitigate bad RNG
  • Easy by default
  • Drops last longer
  • Drops on easy never disappear
  • Smaller collision area for player's head
  • Pistol overheating nerfed on easy and medium difficulty
  • Various bullet speeds rebalanced
  • Player will be teleported back into level if they manage to get out due to tracking error, etc
  • Enemies pushed out of level will die to prevent never-ending levels

  • Fixed game breaking bug where the 'hard' bottle could not be smashed
  • SMG magazine no longer acts strangely when teleporting mid-reload

  • Very occasionally the map will spawn without enemies, causing an instant win. Will add failsafe soonish.
  • Very occasionally, on the first time running the game after a new install, the default Rift control layout will be loaded instead of the Vive one for Vive users. Please contact me if you can reliably replicate this issue as I can't pin the cause down.
14 comments Read more

About This Game

Download the demo now (button to the right) ->

Difficulty adjustments and controls overhaul available now!

COMPOUND, while still a very early work in progress, is a randomized, rogue-lite, free-roaming shooter for Virtual Reality veterans. Duck and dodge around enemy fire in a tough-as-nails retro FPS with multiple locomotion options. Prepare to die - a lot - until you are good enough to reach the heart of The Corporation and take back what belongs to everyone...

What is this?
The concept of COMPOUND started as an attempt to move away from the 'wave shooter' formula common in early indie VR titles and towards a fuller FPS experience, built from the ground up for room-scale Virtual Reality. The trade off is that this game may not be suited to players who are still coming to grips with VR.

How far through development are you?
Not very! This is a pre-alpha demo of the first of many levels. I plan to include a wide range of maps, enemies, weapons, and abilities eventually.

Who are the developers?
Just me! This is a passion project; I'm having great fun working on COMPOUND in my spare time.

Can I help?
Yes, please! As I mentioned, I am developing this game by myself. I need the feedback of the community to help me find bugs and balance gameplay. If you have any suggestions or find a bug that isn't in the list of known-bugs, please drop by the forums and let me know.

Cool music!
I know! But I can't take the credit for it; the music for COMPOUND was donated to me by the handsome and talented SPEEDBLACK. Check him out on Soundcloud!

This game is too hard!
Rogue-like(lite) games are supposed to be hard! But don't give up - you'll get better with every (doomed) run. Eventually you'll master the game and its systems and feel like a pro. If you are still getting frustrated, try playing on easy mode. I just added a guide for new players that is pinned in the forums. Please read it for tips on how to survive!

This game makes me feel sick...
Unfortunately the feeling of motion sickness just doesn't go away for some people. But that's fine! COMPOUND should be perfectly playable using only teleportation. Also, there are more comfort options in the works that will prevent any possible form of artificial locomotion to the player.

System Requirements

    • OS: Windows 7 SP1
    • Processor: Intel i5-4590 or equivalent
    • Memory: 4 GB RAM
    • Graphics: GTX 970 or equivalent

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