Fort Triumph is a tactical RPG emphasizing the use of Environmental Interactions to create rich, challenging and rewarding tactical gameplay. In the game, you command a party of chosen heroes who set out to change the world, one quest at a time.
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Release Date:
Apr 1, 2018

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Available: Q2 2018


Recent updates View all (2)

May 3

Build 0.5.5 is live! New ability and choosing abilities on level up!

Greetings fellow adventurers!

Our campaign on Kickstarter is in full gear, and we just passed the 33% mark with over 600 backers! We are thankful to all of you for supporting us, playing our game and sending your feedback. Please keep spreading the word and let your tactics loving friends know about our demo - we just updated it following your suggestions and requests.

Gameplay Updates
One of the biggest changes we made is adding the Lift basic ability, accessible to all heroes for the cost of 1 Action Point, allowing players to move an adjacent small object, ally or enemy to another adjacent tile. Lift enables many new combinations and also makes it easier to aim and hit environmentals and kicks by adjusting the angle before launching the attack.

We also added a level up interface to allow players to choose which new ability they get every time they level up. It's a temporary thing, just until we can implement the character sheets we're working on, but we wanted you to have access to your favorite abilities quickly with each playthrough.

New demo! 0.5.5 changelog
New Features:
  • The player can now choose between two abilities upon level up
  • Added the Lift ability which allows moving nearby objects a short distance.
  • The ability was given to all units (not as a level up ability).
  • Gharbarak now acquires experience and new abilities. He's a real boy!
Balance & Tweaks:
  • Added more rooms to caves and changed existing ones.
  • Frighten now cancels overwatch\attack of opportunity.
  • Dialogues camera movement made faster.
  • Narrow hallways, the greatest bane of enormous spiders, are now less likely to occur. Also made enormous spiders slightly less enormous so they can pass narrow hallways anyhow.
Issues & Bug Fixes:
  • The player can now select whether to use a controller or the mouse at the
  • start of the main menu.
  • Fixed the mouse not showing on main menu bug.
  • Removed "feature" of opening chests through walls.
  • Fixed missing interact animation of Gharbarak.
  • Fixed issues with frighten (units moving to the same position and units moving even though they are stunned)
  • Fixed poison visuals remaining after the effect wore off.
  • Fixed run + melee attack not always detecting properly whether it's possible to attack from a given position.
  • Fixed potions sometimes spawning in invalid positions (most notably when killing Gharbarak inside the barracks).
  • Fixed bug that caused unit hover UI to show in cinematic camera.
  • Fixed color of unit markers not updating properly to reflect amount of action points left.
  • Replaced grapple hook icon.
As usual, we are looking forward to hear from you, so feel free to send us feedback or post in the community forum!

The Fort Triumph team
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April 23

0.5.4 Patch notes and Dev streams

Greetings adventurers!

Our Kickstarter Campaign is live and progressing well, we urge you to share our demo with your friends and gamer circles, as we still have a long road to go.

On the technical front - Patch 0.5.4 is live, with a bunch of fixes:

  • Fixed the ghost box / white rectangle bug, it appears some graphic settings collided with our see-through asset, and it is now solved.
  • Fixed dialogue branching that had errors when some party members are dead.
  • Fixed an issue preventing demo from running on some Mac systems.

Please keep reporting any issues you encounter, your help in spotting and solving bugs has been super helpful and we need you to keep it up :)

In other news, we have started a series of Twitch streams showing members of the dev team playing Fort Triumph, explaining mechanics and tactics as they go along. You can view the previous two episodes here:
Fort Triumph's Twitch Channel

Or join us on Monday (04/24) at 18:00EST for our next gameplay with a dev session.

Thank you for your continued support!
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About This Game

Fort Triumph is a tactical RPG emphasizing the use of Environmental Interactions to create rich, challenging and rewarding tactical gameplay. In the game, you command a party of chosen heroes who set out to change the world, one quest at a time. On your path you will explore the world, discover ancient secrets, and face down any enemy who stand in your path to glory through turn based tactical combat.

In Fort Triumph, every crate and every tree is a potential weapon in the hands of experienced tacticians: in order to succeed, you will have to burn, freeze, topple, kick around or outright destroy the scenery at the right moment.

Our game includes:

  • Hardcore tactical turn-based gameplay - You lead a chosen party of heroes, each with a different set of abilities and a unique playstyle. Your party of heroes will face challenges and win missions by completing diverse objectives in tiled procedural maps.
  • Fully Interactive environments at your disposal - push, topple, grapple, burn, freeze and crash your way through interactive levels that play into your tactics.
  • Heroes evolving by learning new abilities from their class skilltree - As they gain experience, your heroes learn new skills and abilities, making them more versatile in combat. Since each hero is unique, the right combination of heroes in a party is crucial to victory and you will need to balance your heroes' strengths and weaknesses to bring out their full potential.
  • Non-linear, contextually generated missions and quests - Fort Triumph features flexible campaigns with changing locations, events and quests influenced by the player’s choices. Missions are procedurally generated to ensure each battle is unique and calls for a new plan.
  • Strategic gameplay and world map exploration - Fort Triumph is set in an original fantasy world, one being warped and changed by magical forces threatening to consume it. Between one battle and the next, you will explore and discover the world and learn its secrets.

Original music in the game created by Marco Valerio Antonini.

System Requirements

Mac OS X
SteamOS + Linux
    • OS: Windows XP SP2+
    • Processor: SSE2 instruction set support
    • Memory: 4 GB RAM
    • Graphics: Intel Graphics 4600
    • DirectX: Version 9.0c
    • Storage: 1 GB available space
    • Processor: Intel i7 4790 3.6Ghz
    • Memory: 8 GB RAM
    • Graphics: NVIDIA GeForce GTX 1050
    • DirectX: Version 11
    • OS: Mac OS X 10.8+
    • Memory: 4 GB RAM
    • Storage: 1 GB available space
    • Memory: 8 GB RAM
    • OS: Ubuntu 12.04+, SteamOS+
    • Memory: 4 GB RAM
    • Storage: 1 GB available space
    • Memory: 8 GB RAM
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