Jidousha Shakai is an open world racing game with unrivaled customization to spark the new coming of open world racers. Control every inch of your cars appearance to give it your unique touch and then take it online and compete in various events, car meets, or just cruise with your crew!
All Reviews:
Mixed (234) - 65% of the 234 user reviews for this game are positive.
Release Date:
Apr 28, 2017

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?


In order for the community to shape the game they have always wanted, we believe it is better to involve the community in every step of the game making process in order for Jidousha Shakai to have the best outcome. Games that are usually behind closed doors 95% of their development life that have small beta's before release are very dangerous to the game's time-cycle because any bad features that are currently in the game are likely there to stay and that is a VERY bad move for the developers. This way, Jidousha Shakai has the best outcome for everyone.”

Approximately how long will this game be in Early Access?

“It is planned to be in Early Access from 5 months to 1 year, dependent on the communities involvement in the game. If the game gets great feedback and the community likes the product, we can continue pushing the route we are already going down. However if the game gets a majority of bad feedback then we need to go back to the chopping block and extend the Early Access phase understandably.”

How is the full version planned to differ from the Early Access version?

“The full version will obviously be a COMPLETE game with further branching additions in the future. While in Early Access we want to continue adding/completing the core mechanics of the game that the community has wanted for a long time. After the core mechanics are done, we plan to add many features that will prolong the games lifetime such as full workshop support (maps, cars, objects, etc), local multiplayer (splitscreen), dedicated official and custom servers (server mods incuded), and many more exciting features. After the game is nearing a more complete product it will be out of Early Access as planned.”

What is the current state of the Early Access version?

“Currently the game is very playable with some cool features like..

  • Buying multiple cars with an unlimited garage size
  • Customize the cars to your hearts content with a plethora of amazing customization features
  • Driving, tuning, and mastering cars around the open-world
  • Basic mod support for custom maps, custom songs, custom decals, and custom texture mods.

This list will grow extensively during Early Access and you will be apart of it!”

Will the game be priced differently during and after Early Access?

“The game will be priced relatively cheap during Early Access because of the game not extending it's full potential yet, however as more updates are added the price will gradually increase all the way up to leaving Early Access.”

How are you planning on involving the Community in your development process?

“As mentioned above, we'd like to involve the community in the development of Jidousha Shakai as thoroughly as possible through many methods of grabbing many people's thoughts and suggestions by..

  • Having an open forum for suggestions and feedback anytime
  • Holding live discussions for people to interact with the dev(s) and shaping Jidousha Shakai
  • Holding competitions for various content creators to appear in Jidousha Shakai, whether that be music, ui/ux design, map design, car design, etc.
  • Open discussions for every update and progression discussions to further gauge the community's thoughts and suggestions.

There for sure is many more things we can do to involve the community in development and we are open to any and all of your suggestions! This is the greatness of involving the community so that no one is left out, please contact us if you feel there is MORE we can do.”
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Recent updates View all (11)

December 13

Jidousha Shakai: Rebirth

I'd like to have a heart to heart with you guys.. at least what is left of the fan-base for this game. This announcement is long overdue, so buckle up and prepare for a long read if you are interested in what is happening with Jidousha Shakai and how you can help.

This announcement will be summed up in 5 main sections.

  • What Happened to Jidousha Shakai.
  • The Current State of Jidousha Shakai.
  • The Price Change.
  • Updated Release Schedule and Early Access Schedule.
  • How I am Planning to Win Back Your Trust.

Before we get into this I want to add all my social media links and places you can reach me personally because I know a majority of you won't read all of this so it'd be better for you to follow the social media I frequently post on instead.

Facebook Page
Facebook Group
Official Website


So lets get right in to it.

What happened to Jidousha Shakai

It is no secret that Jidousha Shakai has not been receiving updates since the last big update. As my previous post stated, I personally was not in the right state of mind physically or mentally. Combine that with being scammed and having to handle unnecessary court cases for digital content and losing out on a ton of profit due to these circumstances has dented the reputation of CloudWeight Studios and Jidousha Shakai. Not only am I talking business wise, but personal wise.

I created Jidousha Shakai because I wanted to create a game that had everything everyone wanted in it. We all know the big publishers and developers turn a blind eye to their community these days when they request stuff and I was fed up with this. I said I would create my own game and had no plans to sell it as I wanted everyone to enjoy it for free. Fast forward a couple years and I realized releasing a game of this scope free would not be a smart idea financially. At the 3rd year of development I had spent almost $5000 USD on making a game that no one knew about.

I always thought making a game would be cheap if I made everything myself but I have learned that no matter how much you do yourself, you cannot make a game in a timely manner without having at least $10,000 saved up and ready to handle licensing, graphics work, content creation, servers, and other costs. I don't know about you guys, but I didn't have that kind of money saved up. At my job I spent 50% of my paycheck to continue developing JS and it just wasn't working out like I wanted to. Taking this whole thing on just isn't a smart move.. and although I'd like to say "I made Jidousha Shakai all by myself! Every inch!" that would take years on years from NOW to do something like that.. and I don't have years.

After careful thought I decided to re-write Jidousha Shakai. This means completely tearing down all the current systems and rebuilding them based on the feedback I got from you guys, best practices, and making them user friendly and focused on playability and performance. The last thing I want to do is admit all the half-ass code I've written for Jidousha Shakai previously just so I could meet deadlines for release and updates.. but it's only the right thing to do.

Owning up to bad code is how a programmer gets better, and once you realize this you can move on to improving your code and making it better. All of the physics code is clean and multi-threaded and I'm proud of this, but why would I intentionally write bad code for Jidousha Shakai? Pressure. This is the simplest answer I can give. I have never got into the game business before this. I've never ran my own LLC or managed my own copyrighted content. Everything was happening so fast for me and I've kind of just rolled with it and I felt this was a big part of me slowly losing my mind when it came to Jidousha Shakai.

Before I put Jidousha Shakai on Steam Greenlight, Valve had announced they were going to close Greenlight and roll out Steam Direct. The potential price points they spoke about scared me to my core. How was I supposed to afford $1000 or even $5000? I could barely afford my car payment. So I made a choice that I would work 5 times as hard and put Jidousha Shakai on Steam Greenlight so that I can get my game out there and also get some extra money for the costs of Jidousha Shakai. I was happy to get green-lit and my dream was finally coming true, but the reality is I was playing catch up for months and months. My game needed to be 3 months ahead of it's schedule and I was 5 months behind. Update after update rolled out and the game was getting worse and even I could see it at the time.

People were playing my game and having fun and that made me happy and want to continue on. However, many people were also mad with me about the last update. Never in my entire experience of coding has one of my own applications performed poorly. With technology now'a'days it's very hard to get something to run badly unless you are doing no optimization work at all and yet here I was with a program that had a problem. This problem didn't happen on my computer so I was oblivious to it during development but being a programmer is so much more than "it works for me." I've realized this through my time developing applications but it's really sat in my heart after working on Jidousha Shakai and making it into what it is.

Nevertheless, most of you already know how my life has been treating me.. but I won't bring that into this because this is business.. right? Nobody cares about that stuff when it's business. As far as I know, everyone see's me as a machine and nothing else, so I have to live up to this because it's what I chose. I chose to get into the business so I have to kill my emotions to bring a good product, and I realize this now.

The Current State of Jidousha Shakai

I know some of you are wondering, what is the "Rebirth" for? This is to signify the rebirth of the project that is Jidousha Shakai. It is completely new and I want to make this a point.

As I mentioned above, Jidousha Shakai is being completely rewritten from inside and out. I want to completely get rid of the risks of performance problems and make everything as it should be. But this takes time.. and you must understand that this time is crucial so I do not get back to rushing things. I do apologize for leading you on with false words or unmet release dates, so I am looking to change this. Many of you know I am not into providing release dates because if I happen to not meet it then I have to rush myself and then the product is flawed. No more will this be the case, and a side effect of this is not providing release dates anymore until I am absolutely certain. That's just the way it has to be.

Now that we are past all the negative, we can get onto the positive! Most of the rewrite of Jidousha Shakai is done. Everything is performing better than ever and I finally feel like I've made something I can truly be proud of. Jidousha Shakai will be a game everyone can truly enjoy and this is my intention. Garage and customization are completely changed and faster to customize than ever. A smoother and polished experience is provided while allowing for many more customization options that aren't in the current update like dual spoilers, individual light customization, exhaust rotation, gear tuning, boost tuning, a decal system, neons, and enough LED addons to make your car light up like a Christmas tree.

The map is now a truly open world map also. Complete with windy roads in the mountains and not the dull, flat roads of the previous updates. As graphics are updated constantly so are the hardware requirements because this is what happens when you dive into the visual fidelity side of gaming. Many people told me they don't like the look of JS currently so I need to make it better. A lot better. I need to be on par with other racing games in order to compete and this is my goal. All of this is with performance in mind of course as I wouldn't want to leave out the lower hardware guys. However the trade offs are important here because lower hardware obviously won't be getting better graphics, but I won't be leaving you guys out of the game. Jidousha Shakai now takes advantage of advanced rendering methods and so the minimum Shader Model will be 4.0 for Jidousha Shakai's "Next Gen" release. A lower Shader Model 3.0 version will be available for lower hardware computers, however it won't look as pretty... but at least you'll still be able to play!

The Price Change.

After hard thought I decided to make Jidousha Shakai the price of $20 USD (varied by country.) I feel this price is fair for the current amount of content in Jidousha Shakai and also the new amount of content Jidousha Shakai is getting before the update is released. If you have already purchased Jidousha Shakai for a lower price then you are in luck as the game is now worth more. If you haven't purchased Jidousha Shakai yet then you'll be purchasing at it's full current price. The price is planned to go up again in the future once we get back on schedule and continue releasing content.

The future isn't decided about how DLC will be implemented or even be present in Jidousha Shakai, but rest assured I do not plan to put out 50 DLC's that are $30 USD. Jidousha Shakai is about pushing the limits within the niche market that is racing games and all I would be doing is setting it back.

Some people may have a problem with the price point as it currently stands because there is no update yet, however I plan to make it clear on the store page and in the announcements that Jidousha Shakai is going under a rewrite and the current price (if paid) is fully to support the current version of Jidousha Shakai and the upcoming version of Jidousha Shakai.

Updated Release Schedule and Early Access Schedule

There is not much to say here except that the schedule for how long Jidousha Shakai will be in Early Access will be increased if necessary. The new update is planned to put JS back on track so I will keep you guys updated if this ever happens.

How I am Planning to Win Back Your Trust

Simply I am going to do what I always have and put my mind to creating a great game. I do not want you guys to think there is a gimmick or some secret plan to screw you over, because there isn't. In order to fully get engaged with the community again I am empowering some people to be moderators in the forums so we can have staff watching after the community and also answering any questions you might have when I am not available.

If you are interested in being on the moderator team to help out the community of Jidousha Shakai then you may message me and will evaluate you as a moderator team is necessary since I am increasingly unavailable these days.

I am planning to be a lot more active in the community so I can get your opinions and share progress with you guys along the way, so if you are excited to see the future of Jidousha Shakai then make sure to keep your eyes posted on the forums and this news section.

If you have any questions please feel free to post them in the forum or add me personally to private message me.

Thanks to everyone that read all of this and those who have stuck by me regardless of what has happened in my life, it means a lot to me and you guys are what keep me going. ♥

20 comments Read more

August 22

Discussion About Jidousha Shakai

Hello everyone, I would like to divert your attention to a YouTube video I posted. I would appreciate your feedback on it. If you could also answer the poll that would be great as well, but make sure you watch the video through before answering the poll to understand what it is asking. In short, I talk about the problems Jidousha Shakai is facing currently and what we can do to rememedy them. There is also some very important information regarding some other questions people asked.


Steam Forum Discussion
22 comments Read more
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About This Game

The next generation of open-world racing games has arrived!

Jidousha Shakai is an open world racing game with unrivaled customization to spark the new coming of open world racers. Control every inch of your cars appearance to give it your unique touch and then take it online and compete in various events, car meets, or just cruise with your crew! If you'd like to experience Jidousha Shakai in it's fullest form we need your help today!

Some awesome things you can do in Jidousha Shakai!

  • Bodykits (front bumpers, rear bumpers, hoods, trunks, spoilers/wings, exhausts, headlights, tailights, and more)
  • Engine Performance (intakes, starters, cams, forced induction, blocks, full engine swaps)
  • Paint (matte, chrome, metallic, flip-flop, pearlescent, window tint, dual color wheels)
  • Full featured rim/wheel creator! (Fully procedural wheels at your finger tips with many options to create your perfect wheel on the fly!)
  • And more! (License plates, light color, light bulbs (HID, XENON, ETC))

features Planned to Come Very Soon..

  • Full mod support (custom cars, parts, maps, etc)
  • In-game map creator (road creator, building placer, foliage, custom mesh import)
  • Full online server based cross-platform multiplayer
  • Fun game events w/ custom event organizer (car meets, drift meets, cruise sessions, street drag sessions, and more)
  • Story and non-linear progression
  • Full in-game radio that features streaming and VLC playlist support (current music system is basic but included)
  • More ideas from the community (you!) that have been noted!

System Requirements

    • OS: Windows 7
    • Processor: Intel® Core™ 2 Duo
    • Memory: 2048 MB RAM
    • Graphics: Integrated Graphics (Intel HD, Radeon HD)
    • DirectX: Version 10
    • Network: Broadband Internet connection
    • Storage: 5 GB available space
    • Sound Card: Integrated Sound Card
    • OS: Windows 10
    • Processor: Intel® Core™ i7-4770
    • Memory: 8192 MB RAM
    • Graphics: NVIDIA GTX 950/960/970/980/980 Ti
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 10 GB available space
    • Sound Card: Sound Blaster X-FI
    • Additional Notes: Sound card recommended for extensive sound engine usage.
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