Jidousha Shakai is an open world racing game with unrivaled customization to spark the new coming of open world racers. Control every inch of your cars appearance to give it your unique touch and then take it online and compete in various events, car meets, or just cruise with your crew!
All Reviews:
Mixed (249) - 63% of the 249 user reviews for this game are positive.
Release Date:
Apr 28, 2017

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?


In order for the community to shape the game they have always wanted, we believe it is better to involve the community in every step of the game making process in order for Jidousha Shakai to have the best outcome. Games that are usually behind closed doors 95% of their development life that have small beta's before release are very dangerous to the game's time-cycle because any bad features that are currently in the game are likely there to stay and that is a VERY bad move for the developers. This way, Jidousha Shakai has the best outcome for everyone.”

Approximately how long will this game be in Early Access?

“It is planned to be in Early Access from 5 months to 1 year, dependent on the communities involvement in the game. If the game gets great feedback and the community likes the product, we can continue pushing the route we are already going down. However if the game gets a majority of bad feedback then we need to go back to the chopping block and extend the Early Access phase understandably.”

How is the full version planned to differ from the Early Access version?

“The full version will obviously be a COMPLETE game with further branching additions in the future. While in Early Access we want to continue adding/completing the core mechanics of the game that the community has wanted for a long time. After the core mechanics are done, we plan to add many features that will prolong the games lifetime such as full workshop support (maps, cars, objects, etc), local multiplayer (splitscreen), dedicated official and custom servers (server mods incuded), and many more exciting features. After the game is nearing a more complete product it will be out of Early Access as planned.”

What is the current state of the Early Access version?

“Currently the game is very playable with some cool features like..

  • Buying multiple cars with an unlimited garage size
  • Customize the cars to your hearts content with a plethora of amazing customization features
  • Driving, tuning, and mastering cars around the open-world
  • Basic mod support for custom maps, custom songs, custom decals, and custom texture mods.

This list will grow extensively during Early Access and you will be apart of it!”

Will the game be priced differently during and after Early Access?

“The game will be priced relatively cheap during Early Access because of the game not extending it's full potential yet, however as more updates are added the price will gradually increase all the way up to leaving Early Access.”

How are you planning on involving the Community in your development process?

“As mentioned above, we'd like to involve the community in the development of Jidousha Shakai as thoroughly as possible through many methods of grabbing many people's thoughts and suggestions by..

  • Having an open forum for suggestions and feedback anytime
  • Holding live discussions for people to interact with the dev(s) and shaping Jidousha Shakai
  • Holding competitions for various content creators to appear in Jidousha Shakai, whether that be music, ui/ux design, map design, car design, etc.
  • Open discussions for every update and progression discussions to further gauge the community's thoughts and suggestions.

There for sure is many more things we can do to involve the community in development and we are open to any and all of your suggestions! This is the greatness of involving the community so that no one is left out, please contact us if you feel there is MORE we can do.”
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Recent updates View all (16)

March 10

*HUGE* Update Info

Hi all, I want to update you guys on the next huge update that will be dropping pretty soon. I'm excited for this, but before we get to the good stuff, there are some important things I need to get across so we don't have any misunderstandings in the future.

Dropping Support For Older Systems

Jidousha Shakai will no longer support older systems of varying architecture. It is too much work to try and support older hardware that only accounts for less than 1% of JS players, so in a difficult decision, I am no longer supporting the following..

  • DirectX 9 support is being removed.
  • 32 bit machines will no longer be supported. (64-bit only from now on)
  • OpenGL 2 support is being removed.

If you use an older 64-bit machine, you will still be able to play JS with OpenGL ES. However, please do note that all advancements and optimizations will be the most beneficial on DX10, DX11, DX12, and in the future Vulkan, and Metal (OSX).

Mod Support Changes

Mod Support Tools - Addons
Some of you have had access to the mod tools for a couple of months and have provided me with some great data and features to add to them. Once these tools become public they will be part of the main game for all owners to use. In addition, to regular car, map, and part mods, there will also be mod tool addons. These addons will be downloadable assets/packs of objects, scripts, and materials to use within JS. These packs can be made by anyone and can range from starter packs to simple helper packs to get people started in the editor. The mod tools give you access to most objects that JS uses, but in addition you get access to even more objects with this addon packs. I will be providing a couple starter packs of objects, sounds, and materials that are not part of JS in order to keep the main size of JS at a minimum.

Verified Mod Program
The verified mod program is still in alpha but will be introduced a little bit after mod tools are introduced. The basics of this program will be having the highest quality mods represented in their own category on the mod browser. Once a mod has been on the workshop for 1 month it will be eligible for the verified mod program. From the mod tools menu, you can view all of your mods and submit a mod to the verified mod program completely within game. These mods will be manually reviewed for quality and content via a small list of guidelines. We will also check for script errors and incomplete or broken assets in addition to a PBR Quality Check.

Now that we've got that out of the way, we get to talk about the fun stuff!

Graphics Update!

I know a lot of you don't like the way JS looks currently, like an old PS2 game. While I personally feel a game shouldn't be judged by it's graphical fidelity, it does make the game nice to look at. So I've learned and took a dive into the grapical side of the engine and I'd say the results are pretty good for someone who barely know's how to atlas a texture. With that said, graphical capability doesn't come without it's downsides, and that is performance impact. While I've done as much optimizing as I could, some things just aren't practical for all hardware and many people realize this already. The graphics menu has been revamped to allow greater control over JS and it's graphical features. You have access to turning off bloom, motion blur, more control over the resolution scale, 3 types of Anti-Aliasing, and more.

Of course, you can turn all of this stuff down if you only care about performance, but for those cool screenshot's you definitely have the option to make it pretty. This isn't the ending graphical look of JS as I will no doubt find new techniques for things and better ways to optimize stuff, this is how it will be for now.

Single Player Returns

I've been putting a lot of work into the multiplayer side of JS because of the fact it makes more sense right now. Multiplayer is fun and it costs less for me to make compared to a rich single player experience. My goals for single player are to have a complete story in a lively Japanese city, complete with voice actors and professional animation. This of course will take a while and since multiplayer is the most requested thing aside from car requests, it will no doubt be the more focused component for now.

Enough about why single player has been taking a backseat. Single player returns nonetheless in mostly the same way it was before, except it will be dubbed "Sandbox." The reasoning behind this is that the full Career won't be here for a while and I'd still like to have people be able to play without being online in a server, so this Sandbox mode will fill the void for single player. In this mode you will be able to buy and upgrade your cars however you please as there will be no money restrictions just like before. For the meantime I will try and put some cool activities around the map for singleplayer Sandbox mode, but in the meantime you'll mostly just be modifying cars and taking it around the city in exploration and what not. The cars made in sandbox mode will be available directly in all multiplayer lobbies, fully customized, available for everyone else to see. When mod tools are released, you'll also be able to use them in Sandbox mode. (Similar to BeamNG)

Multiplayer Updates

Multiplayer has received a bunch of fixes and changes. A lot of you who have been testing it on the beta branch have given me some really good feedback while testing it. I've completely optimized the net code for a smoother experiencing. Getting in a car is smoother and there is more tips in-game when you need help such as wondering why you can't exit a car or get out of one. (In general, car's must be off and the handbrake must be engaged to exit a car)

Passenger Seats
A car will now have the number of seats it came with instead of just a driver and passenger. Yes, this means you can go drifting with your sedan fully packed if that's what you like! I've been wanting to have this for a while and it's finally done, so I hope you enjoy this as much as I do. In addition, being a passenger, you also have more camera angles available now. Interior view has received a considerable amount of updates also.

Offroading coming to JS! :O

More Things To Do
There are more things to do in singleplayer and multiplayer now. Such as visiting buildings, sitting down at various chairs and benches, listening to music via a boombox (if online this music is synced across the network), watching TV in the apartment/house testing area, and more.

JS is first and foremost a game about cars, but in addition to the open world aspect of the game, I want there to be more than that. This means having a bunch of interactive things to do around town that doesn't just have to do with cars. This is the first step of this and there is certainly more to come.

Apartment/House Testing Area
JS will have apartments, houses, garages, and other buildings that you can purchase with money earned from in-game. These will kind of work like GTA's houses except the house you own in single-player will also be in multiplayer. In order to keep things fair, all houses that are purchasable will be shared. This means separate houses that don't have multiple dwelling units in them won't be purchasable. You will only be able to purchase apartments, condo's, or multi-dwelling units that allow for multiple people to be occupying them in a server. In the future this might change so I can allow for purchasing of separate non-shared houses, but for now this is how it has to be for the most compatibility.

With that said, there is an apartment/testing area in the current map that is for you to test out various things before they are put into game. You can find this area by opening your pause menu, going to your map, and setting the destination to the clearly marked area called "Apartment/House Testing Area". Upon setting a destination, an arrow will popup guiding you to the destination. (This is not GPS, just a simple guide arrow)

Within this area you can go into various apartments/houses and "visit" them. This "visiting" is unrestricted for testing purposes, but in the future you will only be able to visit apartments/houses that belong to you or belong to people that have the appropriate permissions setup for guest access.

When visiting you will be able to explore the unit and do various activities mentioned above, like sitting, playing music, watching TV, turning lights on and off, etc.

Character Customization
JS now features character customization! This feature isn't so much requested because most people just care about driving in a driving game, but nonetheless it adds extra personalization to the game. I will probably be rocking the racing suit anyways, but wouldn't it be cool to be have a character you can customize just like the Sims? That is now JS. The system is still in early alpha and has some bugs but it works for the most part and I'd like to get people testing it in the meantime. For now there are only basic items like shirts, pants, hats, glasses, and some various colors to these items.

Car List
Last but not least, the car list. The car list has been rather small for most of the lifetime in JS. That's only because I've been focusing on developing the actual game first, then adding cars. I've become pretty satisfied with the physics and think it's time to start adding to the car list. The newest beta branch already includes some cool cars that were added, but I've added even more cars to the list. Some don't have customization as I don't have that much time to spend on parts, but they will slowly be added over time as I focus on each car.

44 comments Read more

February 18

Update Talk & Some Questions

Hello all! I hope you guys are enjoying the latest update of JS that is available on the nightly_public branch. If you are unaware of the branch or how to get to it you can goto this page, How To Opt Into A Beta to find out how to play the newest update.

Update Bugs Fixes

I'd like to address that there was a nasty bug that didn't come up in testing that was found out yesterday. To keep things short, this caused the "Waiting For Host" window to appear and you be unable to spawn. This was fixed in a series of 3 patch updates today that also fixed other various things like camera angles, car spawning, and car sounds. You guys testing and playing the beta branch are very helpful in helping fix bugs as they are reported. There are some in there I would've never thought of. So I ask, please continue to play and find/report bugs to me so I may fix them as soon as possible.

Some Questions

It has come up that many of you would like more options as far as two-wheeled vehicles. Yes, I mean motorcycles and what not. I've taken this into consideration because I'd also like to provide even more options like Go Karts and what not. However, which gets added first will be up to you guys via a poll. Please head over to our official website, Jidousha Shakai and vote on the poll titled "Other Vehicles Poll" so you can vote on which group of vehicles will be added first. This group of vehicles will be added in between or after the majority of the main car list ( which you can see here ) is added to the Sandbox mode.

Any questions?
Join Our Discord so you can directly message me for quick support or if you'd like to more formally contact someone you help you, then you may do that through our website also.
17 comments Read more
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About This Game

The next generation of open-world racing games has arrived!

Jidousha Shakai is an open world racing game with unrivaled customization to spark the new coming of open world racers. Control every inch of your cars appearance to give it your unique touch and then take it online and compete in various events, car meets, or just cruise with your crew! If you'd like to experience Jidousha Shakai in it's fullest form we need your help today!

Some awesome things you can do in Jidousha Shakai!

  • Bodykits (front bumpers, rear bumpers, hoods, trunks, spoilers/wings, exhausts, headlights, tailights, and more)
  • Engine Performance (intakes, starters, cams, forced induction, blocks, full engine swaps)
  • Paint (matte, chrome, metallic, flip-flop, pearlescent, window tint, dual color wheels)
  • Full featured rim/wheel creator! (Fully procedural wheels at your finger tips with many options to create your perfect wheel on the fly!)
  • And more! (License plates, light color, light bulbs (HID, XENON, ETC))

features Planned to Come Very Soon..

  • Full mod support (custom cars, parts, maps, etc)
  • In-game map creator (road creator, building placer, foliage, custom mesh import)
  • Full online server based cross-platform multiplayer
  • Fun game events w/ custom event organizer (car meets, drift meets, cruise sessions, street drag sessions, and more)
  • Story and non-linear progression
  • Full in-game radio that features streaming and VLC playlist support (current music system is basic but included)
  • More ideas from the community (you!) that have been noted!

System Requirements

    • Requires a 64-bit processor and operating system
    • OS: Windows 7
    • Processor: Intel® Core™ 2 Duo
    • Memory: 2048 MB RAM
    • Graphics: Integrated Graphics (Intel HD, Radeon HD)
    • DirectX: Version 10
    • Network: Broadband Internet connection
    • Storage: 5 GB available space
    • Sound Card: Integrated Sound Card
    • Requires a 64-bit processor and operating system
    • OS: Windows 10
    • Processor: Intel® Core™ i7-4770
    • Memory: 8192 MB RAM
    • Graphics: NVIDIA GTX 950/960/970/980/980 Ti
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 10 GB available space
    • Sound Card: Sound Blaster X-FI
    • Additional Notes: Sound card recommended for extensive sound engine usage.
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