Play WITH YOUR FRIENDS locally or online in this fast-paced party brawler. Compete against each other in this fun filled, hilarity ensuing, adrenaline pumping, caffeine consuming, all out brawl fest.
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Release Date:
Jun 13, 2017

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“We are hoping to expand our community in an effort to make the game experience even better. With your help we want to find and fix all known bugs and issues, but most importantly we want to hear your suggestions and ideas. Let's make an awesome game together!”

Approximately how long will this game be in Early Access?

“We do not have a set length of time. It will depend completely on the communities involvement and how long it takes to implement the updates.”

How is the full version planned to differ from the Early Access version?

“We plan to utilize early access to help polish the game for final release, this included adding more maps, characters, weapons, and game-modes. We also want to implement any functionality that the community feels would greatly increase the positive experience that Galactic Feud can offer!”

What is the current state of the Early Access version?

“The game is already quite playable and stable. As of writing this the game contains local and online multiplayer, 12 maps, 15 characters, 7 weapons and 6 game-modes!”

Will the game be priced differently during and after Early Access?

“We do plan to have a slight increase in price when we leave Early Access in order to thank our early adopters for helping us.”

How are you planning on involving the Community in your development process?

“As much as we can. We are open to new ideas, changes and enhancements. Most of these discussions happen in our Discord and while we are testing the game regularly.”
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Recent updates View all (8)

November 15

Unhinged v.8

Hey everyone, new update is out!

New Content
  • C'thonic Horror - Weapon
  • El Pollo Loco's Belt - Weapon
  • Re-enabled CTF

Bug Fixes
  • Shifted score placement to the right a bit.
  • Adjusted text for LIVE! mode to properly display gamemode info.
  • Rewrote cache code for materials to prevent permanent material changes.
  • Placed in a fix for overlapping spawns in lobby on initial join (Needs testing)
  • Added a shuffle to spawns so that they're not as predictable
  • Disabled team option for CTF (Should always be teams)
  • Disabled scoring option in LIVE!
  • Changed visual for D'anos sword wings
  • Updated Discord link in-game to use our new vanity URL
  • Adjusted network code for the flag to fight off latency issues
  • Fixed a bug that was causing D'anos sword to hit for 65 damage on spin
  • Some weapons now have server authentication for positioning

  • Color coded most weapons to player color (huge change)
  • Added ambient looking animation for eyes
  • Added damage numbers
  • Defaulted background desaturation to 0%(was 40%)
  • Truncated damage numbers to prevent periods from popping up
  • Added toilet flush sound to temple if you go in the middle

  • Wolf Claws increased damage while also increasing duration of Bleed stacks
  • Energy Blades decreased damage overall
  • D'anos sword increased damage of secondary attack
  • Frying Pan increased knockback of Ability

I've been playing with idea of having un-lockable Feats as well to mix up game-play if multiple people are using the same weapon. Let me know your thoughts!

I have a very small group of testers, so if you run into bugs / issues make sure to join our Discord (Link below) or if you're not comfortable with Discord, use the discussion board!

Join Our Discord

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October 29

Unhinged v.5

Alright guys another patch!

-New Content-
  • Cute Eyes Blue
  • Cute Eyes Red
  • Cute Eyes Pink
  • Cute Eyes Green
  • Cute Eyes Orange
  • Cyclops Blank
  • Cyclops Dilated
  • Cyclops Evil
  • Cyclops Cyborg
  • Cyclops Girl
  • Cyclops Awoken
  • Spider Eyes Blank
  • Spider Eyes Dilated
  • Spider Eyes Yellow
  • Spider Eyes Evil
  • Spider Eyes Thuli
  • Spider Eyes Cyborg
  • Spider Eyes Girls
  • Spider Eyes Awoken
  • Hockey Mask

-Bug Fixes-
  • Fixed infinite falling bug.
  • Increased width of bottom banner in front menu.
  • Increased width of join page.
  • Made Text pop up for modifiers not show up for non modifier buttons.
  • Placed a hard Z-Kill system in place.
  • Made Rockets follow velocity for rotation.
  • Fixed a bug that was causing non LIVE modes to not generate SB.
  • Fixed a bug that was causing walk modifiers to spawn while in air.
  • Remote Charges for Tactical RL now explode on player death.
  • Fixed animation spam for spam clicking abilities.
  • Built a server authenticated system for projectiles to fix angle discrepancies.
  • Made stun on Raygun cause last hitter, so proper kill association happens.
  • Added a prevention to look at shop while ready.

-Game Adjustments-
  • Made Camera focus all players rather than biased focus.
  • Slowed Tactical RL rockets down to about 50%
  • Ranged weapons now have an inverse falloff for aim assist.
  • Lowered bleed time from 3 seconds to 1 second for wolf claws per stack.
  • Money generated from LIVE was 3500, raised to 5000 for wins
  • Moved some spawn points around in Castle
  • Slowing or Hastening game-speed now affects sounds as well!
  • Added an occlusion effect to objects blocking view of characters.
  • Changed front menu background.
  • Changed Tunga Pit back to the darker version
  • Sorted shop by value, so cheaper items are on top.
  • redid algorithm for sorting on item changing.

The next thing i'll be looking into is a new weapon plus working on the revamped CTF system.

Don't forget, if you have questions or just want to chat, come join our discord!
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Report bugs and leave feedback for this game on the discussion boards

About This Game


Play WITH YOUR FRIENDS locally or online in this fast-paced party brawler. Compete against each other in this fun filled, hilarity ensuing, adrenaline pumping, caffeine consuming, all out chaotic brawl fest.

Current features
  • 9 Exciting Maps
  • 4 Chaotic Game-Modes
  • 80+ unlock-able cosmetics
  • Over a dozen unlock-able weapons
  • Local or Online Multiplayer with your friends!
  • Partial controller support (Handles everything except kicking players and inviting/joining through Steam)

"Growth is never by mere chance; it is the result of forces working together" - J.C.P

Our development team knows that in order to provide the best we have to look to our community for not only help in finding and fixing issues, but also in helping us to make this the best possible game it can be. Early Access gives us the opportunity to expand our community and create a forum for the establishment and growth of ideas.

In Development
  • More Maniacal Maps
  • Even More Wild Game-Modes
  • More cosmetics
  • Ditto^ except with more weapons
  • Community Driven Ideas

Everything was going well for The Host and Galactic Feud. So well, that the executives had approved the use of the Grab-a-Tron to get more contestants for future seasons. Only problem was, the increase in new roommates caused conditions to become disgusting and difficult. The Originals (the first contestants grabbed) had had enough. They were promised freedom for fighting and it didn't look like they were going to be sent home any time soon. Zork rallied his new friends and began their final fight.

The Contestant Rebellion of 2078xi ended almost as quickly as it started. The contestants had made easy work of all the untrained over-paid executives. That was until they stepped into the Host's office. Standing on top of his enourmous desk, The Host smiled as he held up a small remote device. His finger danced over the bright blinking red button. He taunted the angry rebels, trying to convince them he held their lives in his hands.

All the contestants looked to Zork for their next move. He knew they were tired and worn out; it was time to make a deal. Aiming high, he tried to gain everyone's release. By the end of negotiations he had garaunteed their freedom but only after the new season ended. It wasn't perfect, but it was something and the contestants knew if The Host didn't hold up his end of the deal they could just fight their way out.

They all started heading back to their chambers when The Host suddenly slipped trying to get off his desk. Everything happened in slow motion; he fumbled with the device, tossing and turning, falling through the air. It all ended abruptly with the sound of a button clicking. That's when the rhythmic beeping began. He looked over at his contestants, each one now had a green blinking light in their chest. Seconds later they all exploded into bits and parts.

At first, The Host was frantic trying to put all the pieces back together. It was impossible, nothing matched anymore and he just sat in silence thinking about all the money he lost. It took sometime for him to realize the potential of this ... opportunity, but once he did It didn't take long for The Host to pull the plug, or in this case push the button, on the rest of his staff. Now he could make his contestants look any way he wanted and the best part was the exploding microchip had fried everyone's hypothalamus, making them addicted to combat and competitions.


We would never have made it to this point with out the help provided by these wonderful people. Thank you so much for testing with us, telling us our ideas are terrible and being all around great people!

[TCI] Pillow - TheLoneK - Chaos4000 - KillerHippie - Wolfieboy21 - Apollyoned - Meximus -JosephSolar - FaceTheSound - Porty - ZhrChaos - The_Cliffy - Stumpt Games - ChaoticHD - Trinax - KIT - AKillerDogV100 - Dardanos_of_fate - MonkeyMan1520 - Wacky - Gornall27 - Gear - Nate -

The minimum requirements represent the absolute minimum specifications required to run the game, however they will not result in a perfect experience and you will have minor visual issues.

System Requirements

    • OS: Windows 7 (64-bit)
    • Processor: Intel(R) Core(TM) i7-2670QM CPU @ 2.20gHz
    • Memory: 8 GB RAM
    • Graphics: NVIDIA GeForce GTX 560M
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 3 GB available space
    • Additional Notes: The minimum requirements represent the absolute minimum specifications required to run the game, however they will not result in a perfect experience and you will have minor visual issues.
    • OS: Windows 10 (64-bit)
    • Processor: Intel(R) Core(TM) i7-875K CPU @ 2.93gHz
    • Memory: 8 GB RAM
    • Graphics: NVIDIA GeForce GTX 660
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 3 GB available space

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