Play with friends locally or online in this fast-paced party brawler. Compete against each other in this fun filled, hilarity ensuing, adrenaline pumping, caffeine consuming, all out slap fest.
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Release Date: Jun 13, 2017

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“We are hoping to expand our community in an effort to make the game experience even better. With your help we want to find and fix all known bugs and issues, but most importantly we want to hear your suggestions and ideas. Let's make an awesome game together!”

Approximately how long will this game be in Early Access?

“We do not have a set length of time. It will depend completely on the communities involvement and how long it takes to implement the updates.”

How is the full version planned to differ from the Early Access version?

“We plan to utilize early access to help polish the game for final release, this included adding more maps, characters, weapons, and game-modes. We also want to implement any functionality that the community feels would greatly increase the positive experience that Galactic Feud can offer!”

What is the current state of the Early Access version?

“The game is already quite playable and stable. As of writing this the game contains local and online multiplayer, 12 maps, 15 characters, 7 weapons and 6 game-modes!”

Will the game be priced differently during and after Early Access?

“We do plan to have a slight increase in price when we leave Early Access in order to thank our early adopters for helping us.”

How are you planning on involving the Community in your development process?

“As much as we can. We are open to new ideas, changes and enhancements. Most of these discussions happen in our Discord https://discord.gg/8sqrHbM and while we are testing the game regularly.”
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Recent updates View all (4)

July 20

Phoenix V.3 and Hotfix

Hey everyone!

Got some fresh and sexy updates for you all!


Revamped character selection screen!
Updated menu elements!

Added three new characters
  • LoneKiller the crazy monk
  • Jim Steel the Soldier of Fortune
  • James Hoggy the "Dealer"

Fixed a bug that was making client's cooldowns not get reset on respawn.
Added a sound to chat messages
Adjusted some internal code to support future feature growth



Make sure if you guys run into bugs to let us know, we're a very small team so we don't find everything!

Join our Discord here https://discord.gg/8sqrHbM
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July 3

Phoenix V.2

Hey everyone, we're releasing our 4th of July update today!

The major content added
New 4th of July themed CTF map - Patriot Falls
New 4th of July themed character - General Freedom
New 4th of July themed weapon - Roman Candle (guaranteed 4 shots, each shot after has a chance of stopping)
Two new characters - Sweffbeard and W'heezy(Community champion custom character)
Omega Station - Removed Face Humpers and replaced middle pit with a poison hazard.
Castle - Changed to a night map
Players can now use abilities while holding weapons.

Bug fixes
Chat messages were getting lost, if packets were being dropped
late join player's had health
Victory Cinematic bars were sometimes getting stuck
ghost were healing from health pickups
Rockets were not applying last hitter.
Bots were not chasing while targets were in air
Spike couldn't cancel his ability to prevent stuck loops
Hank's beer can was stuttering
Spiral cubes were overlapping in Nexus

Rockets now have falloff damage 60-1 damage radius falloff of 0-800 units
Lever has been remodeled
Cleaned up a lot of objects that were blocking projectiles when they shouldn't have been.
Changed carpet collision in Asgard to prevent players from getting stuck in random spots
Changed default Gamemode to Deathmatch
Added FX to eyeball in Hell when it hits a player
Changed cannot find server text to say join our discord
Adjusted visuals for flamethrower
Flamethrower's flame now has collision
Removed line of sight check for rockets, now it applies damage as long as you're within range, regardless of being behind cover.
Made player ghost reliable to help prevent offsets
Made players face the person holding them so its visually more understandable
Chat now no longer sends messages if the user presses escape or clicks off the chat.
Adjusted introductory text.

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About This Game

Welcome to GALACTIC FEUD!

Play with friends locally or online in this fast-paced party brawler. Compete against each other in this fun filled, hilarity ensuing, adrenaline pumping, caffeine consuming, all out slap fest.





Select one of our lovable contestants who have been kidna.... I mean... randomly selected to compete in the greatest game show of all time. Each one comes with their own special ability and unique personality that is just to die for and some of them will! We have packed as much destructive power as we can in these adorable hellions and we leave it to you to unlock their full potential!






Here at Galactic Feud HQ, we know how important it is to keep our shows fresh and new. Each host will have the option to change an insane amount of different game settings, making each experience a new one. Change everything from game modes and maps to gravity and game speed. We have given you the ultimate control; what you do with it is up to you!











"Growth is never by mere chance; it is the result of forces working together" - J.C.P

Our development team knows that in order to provide the best we have to look to our community for not only help in finding and fixing issues, but also in helping us to make this the best possible game it can be. Early Access gives us the opportunity to expand our community and create a forum for the establishment and growth of ideas.

Current features
  • 12 Exciting Maps
  • 6 Chaotic Game-Modes
  • 15 Eccentric Contestants
  • 7 Unique Weapons
  • Adjustable Host Settings
  • Local or Online Multiplayer!
  • Bot support for when your friends leave
  • Partial controller support (Handles everything except kicking players and inviting/joining through Steam)

In Development
  • More Maniacal Maps
  • Even More Wild Game-Modes
  • More Than More New Unique Contestants
  • Ditto^ except with more weapons
  • Community Driven Ideas


SPECIAL THANKS

We would never have made it to this point with out the help provided by these wonderful people. Thank you so much for testing with us, telling us our ideas are terrible and being all around great people!

[TCI] Pillow - TheLoneK - Chaos4000 - KillerHippie - Wolfieboy21 - Apollyoned - Meximus -JosephSolar - FaceTheSound - Porty - ZhrChaos - The_Cliffy - Stumpt Games - ChaoticHD - Trinax - KIT - AKillerDogV100 - Dardanos_of_fate - MonkeyMan1520 - Wacky - Gornall27 - KriSsS_GonKo - Gear - Nate - PokeHearts - VaguelyRogueGamer





The minimum requirements represent the absolute minimum specifications required to run the game, however they will not result in a perfect experience and you will have minor visual issues.

System Requirements

    Minimum:
    • OS: Windows 7 (64-bit)
    • Processor: Intel(R) Core(TM) i7-2670QM CPU @ 2.20gHz
    • Memory: 8 GB RAM
    • Graphics: NVIDIA GeForce GTX 560M
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 3 GB available space
    • Additional Notes: The minimum requirements represent the absolute minimum specifications required to run the game, however they will not result in a perfect experience and you will have minor visual issues.
    Recommended:
    • OS: Windows 10 (64-bit)
    • Processor: Intel(R) Core(TM) i7-875K CPU @ 2.93gHz
    • Memory: 8 GB RAM
    • Graphics: NVIDIA GeForce GTX 660
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 3 GB available space
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