Pawarumi is a modern shoot’em up set in a retro futuristic sci-fi pre-Columbian universe. You’ll take control of the almighty ship Chukaru and its three unique weapons! Shoot wisely to either do double damage, heal yourself or charge your Super Attack!
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Release Date:
Oct 23, 2017
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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Many of you have been waiting for our game for quite some time now ... We would really want to release it, but at the same time, we really want to propose an awesome shoot'em up experience! This hard to balance situation made us consider Early Access so that we can involve YOU! And it leaves us a bit more time to finish cooking a few things we have in the oven. :)”

Approximately how long will this game be in Early Access?

“Pawarumi will be released on January 30th.

Most of the features we are planning are actually already implemented on our side. We're just polishing them really nice before releasing them so that your feedback will really be meaningful to us.”

How is the full version planned to differ from the Early Access version?

“The full version will feature better performances overall, the complete story mode, achievements, better audio, the last level of the game, with the final boss and, of course, all the improvements requested by the community that we will have deemed meaningful and possible to implement!”

What is the current state of the Early Access version?

“The current state of the early access is pretty close to the final experience. However, greatness is in the details, and a shoot'em up requires a lot of attention to detail. The more we tweak the small things, the more you will enjoy the final experience!

Saves might break in part or in full.
The leaderboard may be reset.”

Will the game be priced differently during and after Early Access?

“The price might change.”

How are you planning on involving the Community in your development process?

“We will keep a constant look at the Steam forums. We also opened a Discord server where people can join and share experiences, tricks, feedback and request potential tweaks. Join us today on http://discord.pawarumi.com!

For more important requests we do have a support email where players can contact us directly. We read it every day!

Most of all, we want you to give us feedback on:

Bug tracking
We work a lot to provide you with a bug free experience. The occasions we ran into bugs in the numerous times we showcased the game around the world can be counted on the fingers of only one of us!
But we are a team of only two working full-time on the project. This means that even if we play a lot our own game, we might never run on very specific bugs! Plus, we have become very good at playing Pawarumi and we might not find bugs that are triggered by newcomers to the game. And we need you for that! Oh and if you are better than us, which is truly possible with enough training, you might find other issues. So please help us catch those sneaky bastards!

Level design feedback
As you will see, Pawarumi is not just another shoot'em up. Its game design offers a lot of flexibility to approach the entire game. Because of this, it's pretty much impossible for us to experiment every single way to beat the game. You might create routes that we will never think of! So if you think that we could improve a pattern, a wave of enemies or anything else, please tell us! If it makes the game better for you, it might make the game even better for everyone!

Scoring system balancing
Like every good shoot'em up, Pawarumi has a deep scoring system. In fact, it is so deep that very few people outside the team members experimented with it fully. So it might need some tweaks. If you feel that you've broken the system, report it and you will save everybody's experience!

Translation
We translated the game in 10 different languages! We speak a lot of them, but we might not see typos, too literal translations or weird or funny language mistakes, so please tell us if you find any! Although we might keep wonky stuff if it is funny enough, "All your base are belong to us" is part of the legend today. :)”
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Recent updates View all (6)

January 15

Update #4: Let me tell you a story...



Two years ago, some french dudes started a small video game project that was supposed to be a very simple shoot’em up, no original gameplay, no risks taken. Time passed and the small simple game became a much more original one, discovered its identity and developed its game system way beyond what it was supposed to be. Two years later, Pawarumi is now ready to unravel its story.

Starting today you can discover what is the narrative behind the universe of the game. Who is Axo? Who are you fighting against? Why are you fighting? The story answers a lot of these questions while leaving you other ones to find on your own.

Shoot’em up are clearly not a genre suited for narration. But we tried to develop something that is interesting and not overwhelming, for those of you that are here just for the explosions and scoring! :)



And I’m taking the time once again to thank Alexandre Chaudret, who made those awesome illustrations which allowed us to tell you the story of Pawarumi.

But it’s not the only thing we’ve been working on those past weeks. We improved a lot of things in the game thanks to your feedbacks, from user interface to Chukaru’s design, level balancing and final touches on animations. We hope that you will appreciate all of these. We honestly think that they are pushing Pawarumi out of the beta state nicely. That means that the next update will be for the final release! In a couple of weeks, January the 30th!



Patch Notes
  • Story cutscenes!
  • Improved in-game text dialog (top-left corner instead of bottom, longer, prettier)
  • Ship design upgrade
  • Easier to read Super level UI
  • Jaguar Missiles Lock now more visible
  • Condor enemies are now more bluish and less whitish
  • Updated Game Over animation
  • Added titles of every level when they start
  • Added ability to set opacity for the trinity interface
  • Improved enemy introduction animations in various levels
  • Fixed current weapon being stopped if trying to use the super attack without enough Energy
  • Fixed enemies firing while in cutscenes
  • Level: Alaska
    • Improved bulwark animations
    • Thicker lines on boss to help read coloring
  • Level: Industrial Complex
    • Explosion of boss parts in the background now easier to see
    • Improved boss explosion
    • Improved lava colors
  • Level: Xibalba
    • Improved design of boss' cups
  • Level: Ocean Dune
    • Added some enemies from city entrance up to pyramid introduction for better pacing
    • Reworked pyramid enemies to ensure that the same score can be reached with every possible combination of enemies coming out of it
    • Added conditional enemies on pyramid for better pacing
    • Improved environment lighting
    • Fixed trees popping out in the background while fighting mid boss
    • Fixed some enemies passing through each other
  • Level: Sector K-7Z4-C0A7L
    • Updated design of Blast enemies
    • Swarm shoots more in hard mode
    • 3 big lasers now also shoot bullets in hard mode
    • Added bullet cancel after 3 big lasers
    • New explosion animation for final boss
    • Improved cage explosion animation
    • Improved boss animations
    • Fixed game sometimes moving on without killing all 3 big lasers
    • Fixed camera sometimes passing through enemies in the cutscene before the labyrinth
    • Fixed spaceships highlights being too bright
    • Fixed debris of first laser sometimes going through player's ship
1 comments Read more

January 3

Update #3 How do you like them apples?



Pawarumi is now available on a new platform, MacOS! Because we think everyone deserves to play no matter their operating system! But that's not all, we have also tweaked many parts of the game!



Patch Notes
  • Added MacOS support
  • Super attack shots now slowdown on hit to do more damage on thin enemies
  • New super level meter (still work in progress, tell us what you think of it!)
  • Rumble controller on player death
  • End level animation
  • Level: Ocean Dune
    • Reworked the pyramid introduction cutscene
    • Improved explosion of boss
    • Limited Jaguar doom spheres spawned by first part of the boss
  • Level: Xibalba
    • Raised difficulty of enemies in mine area
    • CPU optimisation to swarm area
    • Fixed audio of mines (less annoying!)
    • Improved rendering quality
  • Level: Industrial Complex
    • Raised difficulty in hard mode
    • Bigger explosions of boss parts being built
    • Arms building boss parts now progressively explode
    • Fixed lightmaps
    • Improved rendering quality
  • Level: Sector K-7Z4-C0A7L
    • Added big debris to explosions
    • Pillars don't spawn rings forever anymore
    • Boss flies away after generating 8 debris shields
    • Improved boss animations
    • First laser and boss: improved design of shields triggered by super attack in hard mode
    • Fixed boss getting stuck in last fight if player used its super attack
  • Fixed menu flickering on Linux when playing in non-16/9 resolutions
  • Fixed rare camera glitch on level loading
  • Minor bugfixes and tweaks
0 comments Read more
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About This Game

IN A WORLD where the Council rules the nations with an iron fist, you play as Axo, pilot of the legendary ship Chukaru. Experience her fight with the limitless armies of the Council, become the master of Chukaru’s power and find the true meaning behind all your actions. A dark secret is yet to be revealed!


Accessible to the simple press of a button, Pawarumi offers you three different weapons and one super attack to rain divine fire on your enemies! To protect you in your intense journey, a shield will automatically trigger when you're about to be hit. It will annihilate any bullet around you! True to the shoot'em up genre, that shield is powerful but depletes very quickly so you'll still have to be very careful!

THE TRINITY MECHANIC


By shooting with the right weapon on the right type of enemy, Chukaru's unique Trinity Mechanic enables you to deal extra damage, heal your shield or recharge your super attack at any time! Not unlike the famous game of rock-paper-scissors, this original gameplay mechanic gives a whole new tactical layer to the genre.

Mastering these three mechanics will be key to your success in Pawarumi. They offer lots of strategic opportunities and always allows you to fall back on your feet, even after making a tiny mistake! The more you'll play, the better you'll juggle with the weapons, find your own style, finish the game and reach the top of the leaderboard!


  • Unique Artistic Direction: Set in a unique pre-columbian inspired sci-fi universe!
  • Presented in full 3D: Allowing glorious cinematic staging!
  • Five Unique Levels: All around the world and inspired by classics from the 1990s pop culture!
  • Three Different Difficulty Levels: Each with a different story ending!
  • Trinity Game Mechanic: Three fused mechanics that enable infinite strategies!
  • Weapon Mastery Scoring System: Build up your own scoring strategy with careful weapon juggling. With no long standing combos to maintain, scorers will never be frustrated! Are you ready to challenge the top of the leaderboard?
  • Dynamic Layered Music: Awesome Peruvian Electro-Metal soundtrack!
  • Full Keyboard and Controller Support: With remappable inputs for maximum compatibility!

    Pawarumi offers a deep and satisfying experience, bringing delight to newcomers of the genre as well as to experienced players!

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: Windows 7 (64 bits)
    • Processor: Core 2 Duo or faster
    • Memory: 2 GB RAM
    • Graphics: Shader Model 3.0 or later
    • DirectX: Version 11
    • Storage: 2 GB available space
    Recommended:
    • Requires a 64-bit processor and operating system
    • OS: Windows 7 (64 bits)
    • Processor: Core 2 Quad or faster
    • Memory: 4 GB RAM
    • Graphics: Shader Model 3.0 or later
    • Storage: 2 GB available space
    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: MacOS 10.9 (64 bits)
    • Processor: Core 2 Duo or faster
    • Memory: 2 GB RAM
    • Graphics: Shader Model 3.0 or later
    • Storage: 2 GB available space
    Recommended:
    • Requires a 64-bit processor and operating system
    • OS: MacOS 10.9 (64 bits)
    • Processor: Core 2 Quad or faster
    • Memory: 4 GB RAM
    • Graphics: Shader Model 3.0 or later
    • Storage: 2 GB available space
    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: Ubuntu 16.04 (64 bits)
    • Processor: Core 2 Duo or faster
    • Memory: 2 GB RAM
    • Graphics: Shader Model 3.0 or later
    • Storage: 2 GB available space
    Recommended:
    • Requires a 64-bit processor and operating system
    • OS: Ubuntu 16.04 (64 bits)
    • Processor: Core 2 Quad or faster
    • Memory: 4 GB RAM
    • Graphics: Shader Model 3.0 or later
    • Storage: 2 GB available space
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