Kartong - Death by Cardboard! puts you up against wicked experiments inside the miniature city of Kartong. You have been shrunken down to the size of a guinea pig, trapping you in a home-built cardboard maze of evil toys & traps. Your goal is now to escape! But beware, "Sven" is watching you.
All Reviews:
Positive (27) - 92% of the 27 user reviews for this game are positive.
Release Date:
Oct 25, 2017

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Our new title Kartong - Death by Cardboard! is almost ready (yay!) and we now want to open up for your feedback and genius suggestions before full release! Why are we doing an Early Access release? Well, we want to improve the final details of the game together with you while we, at the same time, streamline the game progression, controls and options for various platforms. But the game is of course already playable from start to finish, including checkpoints!”

Approximately how long will this game be in Early Access?

“A couple of months. We'll give you exact dates as soon as we have them.”

How is the full version planned to differ from the Early Access version?

“The Early Access version already includes several difficulty levels with randomized maps and tiny, tiny weapons. We will be adding new content along the way to full release, as we fine tune the game based on your input. For the full release, we also plan to introduce more thematic events and content for the world of Kartong, including odd gadgets, challenge maps, weird collectibles etc. Once fully released, the game will also be made available on more platforms and support more polished options and controls.

Will be available in the full release:
  • Special Events
  • Ending scenes
  • Challenge Maps
  • Extra Achievements
  • Steam trading cards
  • Tiered enemy skins
  • Tiered Crossbow skins
  • HC Arcade Mode
  • Save management
  • Improved AI interactions
  • Optimized Performance

What is the current state of the Early Access version?

“The game is almost ready for full release on Oculus and HTC VIVE (hooray!), but we still aim to improve the last bits and pieces, so when you purchase the game during Early Access you’ll get an almost complete game.

Included in the current version of "Kartong - Death by Cardboard!":
  • 15 difficulty levels
  • Randomized maps
  • Seed modify menu
  • Stealth move system
  • Teleport locomotion
  • Stick movement option
  • 6+ weapon options
  • 4+ Ai encounter types
  • Intro and tutorial
  • Shared vive/oculus save
  • 8+ Traps and gadgets
  • Rogue-lite gameplay
  • Ammo refill checkpoints
  • English menu language

In the Early Access, you get to share your suggestions with the dev team while we build the final version of Kartong - Death by Cardboard! Should the city of Kartong be more evil or more cute? What kind of office supply weapons should we add? We're excited to explore the epicness we can create together! We'll naturally keep patching the game continuously during Early Access, to make sure we improve your Kartong experience.

Will be added in Early Access:
  • Additional Ai encounters
  • Halloween decorations
  • New map style elements
  • Improvements of controls
  • 2+ Traps and Gadgets
  • 2+ Weapon Options
  • Additional sounds and VFX
  • Support for more inputs
  • Expose Graphics options
  • New difficulty levels
  • Highscore improvements

Will the game be priced differently during and after Early Access?

“Yes, the price will increase for the full release (after the Early Access period). What will it cost? Well, more! We'll let you know as soon as the full price has been set.”

How are you planning on involving the Community in your development process?

“During the Early Access we will pay painfully close attention to how you play the game and do our very best to make it truly worth your time. We'll frequently share updates on the progress, and provide various channels for you to submit any feedback or bugs. We can't wait to welcome all your amazing ideas, while we also share what we're doing behind the scenes. We'll primarily do this through Kartong's Steam Community, but also on Discord and our social media channels. So come hang out with us there!

Follow our progress

Based on your epic player feedback, we'll keep patching the game as we get closer to full release. You can follow the development of Kartong - Death by Cardboard! right here, as well as on our social channels.

Ideas for new items

We will add additional items for the tiny city of Kartong, including new very small weapons, weird collectibles and scary-cute enemies with the help and suggestions from all of you - and we can't wait to hear what crazy ideas you come up with!

Work close with our developers

Our developers will naturally be a central part of the Early Access feedback process. We welcome you to discuss directly with the SVRVIVE Studios devs on our Steam community, social channels and Discord. Also, feel free to send us smoke signals, telepathic messages or carrier-pigeons if you feel like it. We'll do our very best to reply!”
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Recent updates View all (9)

March 9

Kartong - Death by Cardboard! will be exiting Early Access April 4th, 2018

Hello there all you awesome Kartongers, your friendly neighborhood Community Manager here! Today we're proud to announce that Kartong - Death By Cardboard will be exiting its Early Access phase and head into Full Release on April 4th, 2018! This would not have been possible without your fantastic support helping us evolve Kartong into the game it is today. Horaaay for all of you!

Here are just some of the updates that have been added together with the community for the game’s full release:
  • YouTuber “Overlord and Maze Builder” Sven
  • Additional Wacky Enemies and AI encounters
  • New Maps and Style Elements
  • Several Menacing Traps and Gadget
  • ​Speedrun Timer's and Save Resets
  • New Weapons, Ammunition and Melee options
  • Upgraded Locomotion System and Options
  • Additional Spooky Sounds and VFX

We've also got more in store for you peeps, something really exciting that will be announced just shortly prior to release! Stay tuned for more and beware, "Sven" is watching...

/ Joy Bratt Martinez & the SVRVIVE Team
2 comments Read more

February 14

Patch notes version 0.3.0

Welcome back to a massive content patch for Kartong, which will adress most of the wishes you've expressed to us so far!

Check out the exciting gameplay changes below, and please leave a review or a forum post after you've tried them all out <3


  • New Enemies, including the promised Buzzkill robot!
  • New Weapons to help you fight the tougher bosses!
  • New trap gadgets, including varied lasers and hatches
  • New enemy AI systems to help players hide & survive
  • Score and time improvements for Steam achievements!
  • Weapon Melee Damage!


Enemy Updates:
  • 1 new enemy variant, BUZZKILL - A dangerous, momentum based little fella that only gets more aggravated when taking damage.
  • Boss variants of enemies now exist, with 6,7,8 or 9 health depending on variant.
  • Easier variants of enemies also have new sounds, with 2, 3, 4 or 5 hp per variant.
  • The Respawn Queue for enemies will give you more space to relocate and hide.
Map Updates:
  • 1 brand new underground map list.
  • Additional content in the original 2 map lists has also been added.
  • 1 new laser trap, where the beam's line of sight might vary with the map's rotation.
  • Up to 20 difficulty levels are now unlocked, with boss levels at intervals of Five.
  • There is a new shortcut hatch that can spawn on two random places in the level.
  • The first 5 levels will have a smaller 3x3 city block size to help ease in new players.
  • Tweaked the fog colors to shift at different level intervals and in different maps.
Weapons Updates:
  • New weapons: Gold Gun, Beam Gun and Sword.
  • Weapons now have Melee Damage:
    • Needle - 1 damage
    • Burning Matches - 3 damage, can be thrown
    • Sword - 4 Damage, it can break after 4 strikes

  • Fired Projectile-damage balance changes:
    • Unlit Matches - 1 damage
    • Needle - 2 damage
    • Burning Matches - 3 damage
    • Gold Nailgun - 5 damage
    • Fun Snap - 6 damage
    • Golden Needle - 7 damage
    • Beam Gun - SECRET

  • All semi automatic weapons will now do damage resembling their magazine capacity.
User Interface Updates:
  • Inventory size, area and collision accuracy has been changed to avoid mistakes.
  • Inventory items are now categorized in colored segments and by relative power.
  • Players are given a random 5-digit experiment seed to make maps more varied.
  • A new speedrun-timer is available, it will deduct load screen times from the total.
  • There's a lot of new achievements to be unlocked, including finding the Laser Gun!
Locomotion and Options Updates:
  • We included teleport turning direction within the "Head based turning" option.
  • This means the default setting for Walking is decoupled hand directed forward.
  • To keep your head world rotation after teleporting, enable Head Based Turning.
  • The turning speed slider for smooth turning is more consistent with frame rate
    - this method is not perfect during Hard Drive hiccups, so Kartong prefers SSDs.
Performance Updates:
  • Improved performance by not casting shadows and decals on all dynamic items.
Sounds and Music Updates:
  • Improved sounds near level maze exit, fun snap bombs and during enemy hits.
  • Improved and differentiated sounds on different kinds of traps, creaks or resets.
Bug Fixes:
  • Prevented player from going out of bounds at a differently designed end room.
  • Prevented players from getting a manipulated total time by level skips in menu.

Woosh, that was a huge one! That is all for this week, we will return soon with more news about the upcoming Full Release of Kartong!

We appreciate all your reviews and hope to hear more from you soon!
/ The SVRVIVE team
6 comments Read more
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About This Game

In a twisted world best described as ”a miniature cardboard city turned into a malicious science experiment”, you get to be the involuntary test subject. Your situation can be summed up in one word: shitty.

You find yourself captured against your will by an oddly charming but mysterious YouTuber that goes by the name "Sven" in the deadly city of Kartong. Your life now depends on mediocre office supply-weapons and your every move is being filmed for his YouTube enjoyment - a truly odd experience, all wrapped up in challenging stealth/FPS gameplay. And oh, did we mention that you’re shrunk to the size of a toilet paper roll? Yes, you’re small... very small.

Kartong - Death by Cardboard! combines the cuteness of scary toys with the charm of paper cuts - all wrapped up in challenging miniature/stealth/FPS gameplay (that’s a legit genre, right?).

Each game, a new map

The city of Kartong will change every time you play. This basically makes it impossible to escape. Mohaha... GOOD LUCK!

Movement? Player's choice!

The game will support two locomotion options: teleport and stick movement.

Life never gets easier

So, you accidentally found your way out of the city? Well, it ain't over pal. Kartong’s many difficulty levels will push you to the limit of your own madness.

Beat your friends!

We have a local highscore system for each difficulty as well, with seeds to control the map. So now you can challenge friends for the best scores, get the sweetest upgrades and show off your rarest collectibles.

A game jam gone horribly wrong

After launching our previous title SVRVIVE: The Deus Helix, our dev team held a "lets-go-bonkers" game jam to blow off some steam. Obviously troubled by some very disturbing thoughts (disclaimer: we blame office air pollution), our team came up with Kartong. And once conceived, we had no choice but to bring yet another unpronounceable game to the world. Enjoy!

System Requirements

    • Requires a 64-bit processor and operating system
    • OS: Windows 10
    • Processor: Intel® i7-4790 or greater
    • Memory: 8 GB RAM
    • Graphics: NVIDIA Geforce® GTX 970 / AMD Radeon RX 480 or greater
    • DirectX: Version 11
    • Storage: 3 GB available space
    • Additional Notes: Recommend installing to SSD for faster performance
    • Requires a 64-bit processor and operating system
    • OS: Windows 10
    • Processor: Intel® i7-4790 or greater
    • Memory: 8 GB RAM
    • Graphics: NVIDIA Geforce® GTX 980
    • DirectX: Version 11
    • Storage: 3 GB available space

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