Life Forge is a Free 2D Online RPG. Take part in this sprawling adventure as you explore a massive world, gather resources to craft gear, engage in PvE and PvP, and buddy up with your friends to conquer end-game bosses!
Recent Reviews:
Mostly Positive - 70% of the 10 user reviews in the last 30 days are positive.
All Reviews:
Mostly Positive (277) - 74% of the 277 user reviews for this game are positive.
Release Date:
Mar 17, 2017
Developer:
Publisher:

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Early Access Game

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Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“While the game is fully playable now, we wish to place this game in Early Access as not all in-game content is done (nor will it ever be, this is an Online RPG after all) and we have more features we wish to get into the final build. We hope to use Early Access not as an excuse for bugs or unfinished content, but as a tool with which to make the game be the best it can be with the help of all of you!”

Approximately how long will this game be in Early Access?

“We hope to be out of Early Access within a year!”

How is the full version planned to differ from the Early Access version?

“The "full version" of Life Forge will be very similar, though it will have many more features such as enchanting items, more item types, general polish, things like that.”

What is the current state of the Early Access version?

“We are currently in Alpha v1.0.95. We expect to be out of Early Access by the time we leave Beta!”

Will the game be priced differently during and after Early Access?

“Life Forge is, and will always remain, free to play.”

How are you planning on involving the Community in your development process?

“Our community is deeply involved with the development of Life Forge. There is rarely a suggestion that we do not take seriously. Our community is enthusiastic about being a part of Life Forge, and we love it!”
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Recent updates View all (38)

January 18

The Past 12 Months

In light of the changes that have been made within the past year, the Life Forge team is happy to announce that we've completed our checklist. Now that we've caught up with all previous roadmap / announced ideas, We've opened up a new realm of possibilities for Life Forge!
With that said, we'd love to invite you all to view our roadmap for the following month.

1: PVP Volcanic island with various high end resources allowing players to literally fight there way to the top!
2: Flushed out content from the beginning of the game. We're looking to further the experience at the beginning of the game, seeing as we've mainly focused on end game content. Expect flushed out contnet in area's between the levels of 1-30.
3: More raids and dungeons are coming! Look forward to delving into the depths of the sea, as well as the innards of a active Volcano!
4: Quests Galore! Expect a huge increase in quests, including a massive quest line that will bring the world of Life Forge together!
5: ?
The following patch notes below are the results of a hard years work on life forge up until now.

New Areas:
- Duskin Pyramid
- FireFly Forest
- Delga Jungle
- Delga Temple
- Draken Marsh
- Gulta Village
- Ironstar Deadlands
- Marken Island
- Emerald Hills
- Melvernia Caves
- Charlin
- TinderFrost Woods
- Fungoid Caverns
- Glacial Tower
- Melvernia Forest
- Cursed ore Mine
- Mousling Caverns
- Frozen Tombs

Systems:
- Auctions House
- Randomized Item Drops
- Loot now spawns within a 3x3 'Loot Grid' around the slain Mob
- Shared Loot system that extends the 3x3 'Loot Grid' to a 5x5 'Loot Grid' and removes owned security
- Player Housing
- Boss Mechanics
- Better Crafting UI with Tools
- Guild Controlled Towers
- Weapon Arts
- Daily Login Rewards
- Races
- Alchemy
- Mount Overhaul
- Cosmetics
- Multiple Realms with shared data
- Changable Keybinds
- Smarter A.I
- Improved Tutorial
- Resources now have Randomized min/max HP value
- Scalable Weapons
- Optional Swear Filter
- Major UI Changes
- Multiple Hotbars

Spells/Items:
- 'House Warp' Spell had it's icon changed to something original,
- Stats lost from shields when equipping a 2-h weapon has been patched,
- Horned Edge (Lv1, Lv2 and Lv3) is removed when changing class Blademaster to Guardian,
- Earthsong (Lv1, Lv2 and Lv3) is removed when changing class Muse to Jester,
- 'Desert Dulcimer' is now 2% Lethality,
- 'Balefire Dulcimer' is now 2-H, 3% Lethality and Requires 210 Will,
- 'Cursed Dulcimer' now Requires 190 Will and has 4.5% Reflect Chance,
- Blink Spell Type has an 15% chance to reset cool down when casting,
- Blink Spell Type had a complete overhaul and no longer uses 'Player Warp',
- Anti-Stealth spell Type now gets removed correctly from the caster on duration end,
- When Stealthing, any player who has you as a Target has their Target removed.

General:
- Maximum Level Cap increased to 80
- Tier 7 Crafting
- Frostpine/Ice Koi/Frostfire Ore rebalanced to 800 (from 700)
- Auction Items that expire or sell whilst offline are no longer awarded on login*
- Pressing the Return key replicates "yes" on the currency menu
- /collectfurniture has been changed to /collectf
- /collectf has been added to /help
- Added minimize option to Main Menu
- Immunity Status on Map change (20s) and Login (30s) now working correctly. Attacking, Moving, Spell casting all remove this Status
- 'Member Revives' now heal 75% HP and have "+75% Health" scrolling Action Message and shows in Description
- Dragging an Item to an 'Crafting Station' no longer breaks Hover over UI
- Loot can no longer drop on any tile that is not walkable
- Mt. Ironstar maps no longer spawn Mobs on the left hand side
- Mobs can no longer spawn on NPC Avoid tiles
- 'Amount Input' breaking chat fix applied
- 'News' System for those whom do not wish to join the Discord server
- The Minotaur now teleports it's target to it
- "Quest Complete" texture with fading added
- Enchant/Charm/Ring/Whetstone now display their provided Defense on the Character panel
- Stealth Detection spell type added
- New Buff Icon "Alert" for Anti Stealth indication
- Blink spell type added
- When targeting a stealthed player now, the Target Indicator removed once they stealth
- Improved Client Defense calculations on the client for better performance
- Fixed minor server side error dealing with Damage prediction
- Fixed several issues with the Path Finding on NPC's
- Root Queen's 5k hits when she heals and you're on the same tile as her
- All Client sided System Messages moved to Sys Msg system
- Housing Collectables had their Value greatly reduced
- Auction Listings now display their correct crit instead of "0%"
- Stealthing no longer removes your target
- 'Dark Wraith Spawn' Attack Speed reduced from 2 Attacks Per Second to 1.5 Attacks Per Second
- Items dropped by a Player will always land on the tile it was dropped,
- All items/gold from the Auction will enter the Collection Chest, Unless you win it/buy out directly in the AH
- New Bard Class.

Housing:
- Can't put 'House Deed' in the Auction House,
- Can no longer drop 'House Deed' if it matches your current 'House',
- House wall in 'Gandor [L]' is no longer walk-through,
- Tree borderline (both) in 'Gandor [L]' missing blocks,
- Cliff Edge near top Mining spot in 'Gandor [L]' is no longer walk-through,
- Gulta Swamp House now displays Furniture Limit,
- Houses are now Tradeable. You MAY not trade ANY deed that matches your current house,
- Presents now are a Daily collectable from 'Christmas Tree',
- Players can no longer be invited to a home when in Survival, Dungeon, PvP or Tower Map Types.

Crafting:
- 'Craft 5' Now works,
- 'Appleroot Flask' is now a 150 HP Buff,
- Complete changes to all areas of Crafting and their Recipes.

Classes:
DPS classes now have different Damage bonuses depending on the classes (minor between them), Tanks now have Defense Bonuses and Hybrids get a little of both.

Apprentice: Damage (Default - INT)
Necro: Defense (Tank)
Wizard: Damage (DPS - INT)
Cleric: Defense (Hybrid) Damage (H - WILL)

Page: Defense (Default)
Knight: Defense (Hybrid) Damage (Hybrid - STR)
Guardian: Defense (Tank)
BM: Damage (DPS - STR)

Hunter: Damage (Default - AGI)
Ranger: Defense (Hybrid) Damage (H - AGI)
Warden: Defense (Tank)
Shade: Damage (DPS - AGI)

Bard: Damage (Default - WILL)
Jester: Damage (DPS - WILL)
Minstrel: Defense (Tank)
Muse: Defense (Hybrid) Damage (Hybrid - WILL)

Mounts:
Health:
- Nova Phoenix from 2550 to 3350,
- Top Hat Raptor from 2300 to 3000,
- Gorgan from 3800 to 3000.
Speed:
-Yeti from Speed reduced to 2,
- Nova Phoenix Speed reduced to 4,
- Phantom Roc Speed reduced to 4,
- Top Hat Raptor Speed reduced to 3,
- Green Raptor Speed reduced to 3,
- Green Toad Speed reduced to 3,
- Balefire Phoenix reduced to 4,
- Blue Raptor Speed reduced to 3,
- Frostback Penguin Speed reduced to 2,
- Gorgan Speed reduced to 2,
- Penguin Speed reduced to 2.

Notes:
*Auction Items now require you to interact with an Collection Chest inside any auction house to collect your item(s) or Gold. This is to increase performance and login times.**'Shared Loot' allows any Character to pick the Loot up instantly. This removes the 30 second "Last Kill is Owner" protection.
We'd like to thank everyone for coming on this journey with us! In the months and years to come, we hope to bring Life Forge up to the potential it deserves!

We hope to see you in-game!
Life Forge Team
3 comments Read more

January 12

Patch Notes 1.10.5

Spells/Items:
'House Warp' Spell had it's icon changed to something original.
Stats lost from shields when equipping a 2-h weapon has been patched.

General:
Frostpine/Ice Koi/Frostfire Ore rebalanced to 800 (from 700)
Elemental Arena has been fully removed from the server and will be replaced in due time.
Auction Items that expire or sell whilst offline are no longer awarded on login*
Pressing the Return key replicated "yes" on the curreny menu.
/collectfurniture has been changed to /collectf
/collectf has been added to /help

Staff:
Tab strip replaced with real Tabs to make Events easier.
added map searching to Map Report

Notes:
*Auction Items now require you to interact with an Collection Chest inside any auction house to collect your item(s) or Gold. This is to increase performance and login times.
0 comments Read more
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About This Game

Life Forge is a Free 2D Online RPG. Take part in this sprawling adventure as you explore a massive world, gather resources to craft gear, engage in PvE and PvP, and buddy up with your friends to conquer end-game bosses! With lovingly made custom art, a variety of fun and engaging features, and the heart and soul of a tight-knight community, Life Forge promises to be a game to remember!

Life Forge is made in SkywardRiver's custom Engine, with contributions from Benjo. (This is not an RPG-Maker game!)



Life Forge is an ORPG designed to be what you make of it.



The story is simple, you are found unconscious along a shore line by an elderly man who leads you to his home for shelter. There, the player soon realizes they have no memories, of course and the world in Life Forge is all new to them. From here, the players life is whatever they make it. A Life Forge, if you will.

In the world of Life Forge there is lots to do and be a part of. Players can become great and powerful heroes or, if they wish, villains and take part in quests, explore dungeons and have PvP battles in arenas. If a player decides they don't want to run around and take part in adventurous deeds then they won't have to. In Life Forge crafting is available as well, so If a player wishes then they can harvest all sorts of goods to create a variety of items. All of which they can either use for themselves or sell to other players. Guild and Player housing are also planned features for the game, giving players another little slice of variety and choices which will make their game play unique.​

Features:

Mount System




Use mounts to travel faster! Different mounts will travel at different speeds and there will be several to choose from.

Character Creation




Choose your characters gender and their hair style. We plan to add new races as well.

Death and Revive system




When your character dies, you will have 60 seconds to either wait and be revived by another player or respawn back at your last check point.

*Note: You can press "V" to respawn anytime within that 60 seconds.

Crafting


Use materials to craft items and gear! Crafted items will generally be better then what you would find at a shop.

Custom Graphics




You wont find any RPG Maker graphics here!

Stamina and Weight system




Items have weight and your character has stamina. The more weight you're carrying the less stamina you will have which will cause your character to move slower. Stamina can be raised through strength and endurance.

Boss Framework




Each boss is created to be unique for a more enjoyable boss battle. Custom programming for each boss is put into the game, so expect a challenge!

Threat System




Your character will gain threat when in battle! Be prepared, enemies will attack the fighter with the most threat first. There are also taunt skills to increase your threat even more, for those who feel bold anyways.

Quests with Quest log and Tracker




Keep track of your quest progress and pin the ones most important! By clicking on the quest while in to quest log, the quest(s) will pinned to the game screen for easy tracking!

Talent System




There are three different skill trees to apply talent points too, giving players the chance to make their character a unique and fun experience.



And of course we have all the basic needs of an ORPG...
Guilds
Dungeons
Projectile Weapons
Blinding Spells
Invisibility Spells
Spell Casting and Projectile Enemies
Paperdolled Items
Zelda-Like Puzzle Systems
Player Houses
Many other fun features!


~Life Forge Dev Team~
SkywardRiver - Lead Developer, Lead Programmer
Zetasis - Lead Developer, Artist
Benjo - Programmer, Server Host
Nikakosa - Developer
Rex - Developer

System Requirements

    Minimum:
    • OS: Windows XP
    • Processor: Pentium 4
    • Memory: 500 MB RAM
    • Graphics: 125mb
    • DirectX: Version 8.0
    • Network: Broadband Internet connection
    • Storage: 1 GB available space
    Recommended:
    • OS: Windows 7
    • Processor: Intel I3
    • Memory: 1 GB RAM
    • Graphics: 1GB
    • DirectX: Version 8.0
    • Network: Broadband Internet connection
    • Storage: 2 GB available space
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