A modern tycoon-style sim where you design, build, and manage every aspect of an airport. Build your terminal, hire your staff, choose airlines to work with, customize flight schedules, build out infrastructure, and manage your airport -- from the ground up.
Recent Reviews:
Very Positive (41) - 85% of the 41 user reviews in the last 30 days are positive.
All Reviews:
Mostly Positive (1,296) - 76% of the 1,296 user reviews for this game are positive.
Release Date:
Mar 6, 2017

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“The foundation is in place and incredibly solid -- now for the real fun to start! We need your feedback & support to help bring SimAirport to the next level.

Our goal is to develop the best modern tycoon style building & management game -- we need your help to do that. We need the community, you the player, to be our direct feedback loop. Get hands-on with the game, provide your feedback, and guide us towards making sure that SimAirport is the tycoon game that you've dreamed of ever since you were a kid.”

Approximately how long will this game be in Early Access?

“We anticipate being in Early Access at least through mid 2018 -- if not substantially longer!

It will of course depend on the level of community interest and engagement, but we're incredibly passionate about SimAirport, just as many of our supporters are. We hope to work on the game, hand-in-hand with the community, for as long as we possibly can!”

How is the full version planned to differ from the Early Access version?

“We've already got a really great foundation to build on, and there's no shortage of ideas. With your guidance, our goal is to implement as many of them as we possibly can and to let the community play a key role in crafting the future of SimAirport.

Roadmaps are released once every few months, and they give you an idea of the things that we are actively working on and that you can expect to see in the game over the next couple of months. Check out the Latest Roadmap, SimAirport Late 2017, to see what you can expect during the remainder of 2017! (or view the prior SimAirport Early 2017 Roadmap to see what we've already accomplished so far!)

Updates to Edge happen almost every single day, and 'Default' updates roughly once a month. Updates typically feature new features, new content, bug fixes, performance optimizations, and general gameplay enhancements & improvements.

We really hope to be working on SimAirport for a long time into the future, and while we may not get to all of these, we do hope to get to many of them -- several are even on the current Roadmap for 2017! In no particular order, here's a very small sample of the ideas and concepts that we'd love to have the chance to tackle, though there are many other ideas too (and we often see an idea in a forum post and we jump on it, we love implementing community ideas)!

Some Ideas...

  • Random Events
  • In-Game Tutorial
  • International passengers & layovers
  • Additional terminal content (bars [drunk passengers], lounges, smoking areas, etc)
  • Cargo operations
  • Parking Garages
  • More aircraft models & airlines
  • Staff Scheduling & Duty Assignments
  • Multiple level terminals [Coming in 2017!]
  • People-Movers (moving walkways, trams / intra-terminal transit, etc) [Walkways coming in 2017!]

What is the current state of the Early Access version?

“SimAirport is completely playable and all major functions are there, and they function well -- from building an airport to scheduling & operating, you can do it all.

The game is NOT finished however -- there is no tutorial, some UIs are ugly and poorly explained, it's not well-balanced, and there are plenty missing gameplay elements. You will also undoubtedly encounter some bugs -- and it's possible that future updates may introduce new ones, too.

Generally though, SimAirport is very playable and is ready for new & more advanced features to be added!

Key Items Not Implemented or Lacking

  • Random events not yet implemented (security breaches, emergencies, incidents, VIP movements, etc)
  • No In-Game Tutorial
  • Player defined Pathfinding ("arrivals only"), one-way doors, and Staff Only doors
  • General aviation not implemented
  • Gameplay balance is not fine-tuned
  • Passenger & Airline 'Feedback Loop' is unrefined

Limited Content

Even some fully implemented systems have a limited amount of content or are not completely finished. While the vast majority of the content works very well already, our motto is that everything in SimAirport is subject to change -- we listen closely to player feedback and we have no problem making changes based on the community's collective wisdom.”

Will the game be priced differently during and after Early Access?

“We plan to raise the price gradually over time as the gameplay experience expands and improves, and as the game becomes more complete in general. We will post an announcement on Steam letting you know of any upcoming price increase prior to it going into effect.

We anticipate the first price increase will be in 2018.”

How are you planning on involving the Community in your development process?

“Community involvement is crucial to ensuring that SimAirport continues to mature & evolve into the incredibly fun and engaging experience that we strive for.

Our Participation

We're extremely active participants on the community forums, and we frequent our subreddit often. We have been & will continue to work directly with the community to develop new concepts and to refine existing ones, in order to achieve our stated goal -- ensuring that SimAirport is the best tycoon-style management game it possibly can be, that it lives up to its full potential.

Community Involvement is Critical

The community involvement in SimAirport is the key to making SimAirport into the game we want to achieve in the long-term, and that's our sole goal: to create the best modern tycoon game we possibly can.

It is critical that the community actively participates and provides feedback to help us achieve this!
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Recent updates View all (34)

March 7

Happy Birthday!

SimAirport's birthday is/was today! March 6th! Happy Birthday!! :)

At this time last year we were nervous & flooded with emotions, the hours & days leading up to the release were tense & challenging, thrilling even, though absolutely nerve wracking to say the least. Release day, and the time that followed, would prove to be an incredibly unique experience for us -- one filled with a wide array of emotions, numerous challenges to face, and plenty of mountains to climb.

We worked hard through those first few days, finding bugs and sorting through the chaos -- often working through the night to ship another set of fixes. All told, we shipped 20 patches in the first seven days -- all while riding the emotional waves. It was truly unlike anything we'd experienced in our careers -- there's just something different about building a game that draws you in closer than in any other part of our careers prior.

While there are definitely things that we would do differently if we could, we're thrilled with the progress that was made in this first year. We consider ourselves to be incredibly fortunate for the support that many of you extended & continue to extend to us.

SimAirport's community, the level of engagement, the interest and intellectual discussions that we are so lucky to be able to spectate & engage with, on a daily basis -- it's incredibly humbling and is beyond anything we imagined or had hoped for. For that, we cannot thank you enough -- for sharing your time and your insights with us, and the community as a whole; for your support of not only SimAirport but also of us, the developers. We thank you, and we look forward to continuing to work with you as SimAirport continues to evolve into 2018.

What was accomplished?
SimAirport was a very different game one year ago and it continues to rapidly evolve -- we're incredibly excited to continue sharing that journey with you -- but we'd like to take a few minutes to reflect back on the first year to see what we've managed to achieve so far. Here are just a few highlights (more here too, though slightly dated), including some of our personal favorites, and a few charts to give some perspective on our development paradigm.

  • Continuous, Consistent, Unrelenting Development
    Let's visualize it: SimAirport Patch Releases by Day which also included patches on 218 days of the 365 days in the year!

  • Multiple Floors
    We'd never have imagined it'd be in already (edge only, so far)

  • Localization Support
    Chinese, German, and more (edge only, so far)

  • Completely Revamped UI
    Modernized and entirely redesigned UI for a this-century feel

  • Systems
    Fuel Systems, Baggage Systems, Upkeep Systems, PA Systems, Vendor Scheduling, etc.

  • Everything's Bigger
    Larger maps (up to 20X+), larger runways, gates, and terminals, and more.

  • Aircraft & Airline Mods, Workshop Support
    Easily share your experience with the community

  • Numerous Reports & Heatmaps
    Night and day difference in management-oriented features since launch

  • Weather, Retail, Objects, Lighting, and More
    Plenty of refinements, too.

So, What's Coming in 2018?
Of course, this is what you came for -- you want to know what you can expect, where things are heading, and especially now that we're getting closer to moving Multiple Floors over to the Default branch! :)

We're still working on the next official roadmap and you can expect it to drop a bit after Multiple Floors hits Default but, in the meantime, here are some higher-level pieces that you can definitely expect to see us addressing as we move further into 2018.

  • In-Game Tutorial
    After a year, it's due time that we explained how to play instead of having to rely on YouTube! :)

  • Performance
    We'd like to see ~10k pax. No promises, but we know we can do much better than right now & we're certainly up for the challenge.

  • Gameplay Balance
    Should be a solid, ever-increasing progression ramp and not a single hurdle.

  • General Gameplay Polish
    Refine the user experience, fix the 'small stuff', finish the half-finished, update and improve tooltips, etc.

  • Smaller Additions
    Especially items that we have systems in place for already. EAM flights, passenger connecting flights, one-way doors, pricing imrpovements, deals/negotiations, etc.

  • Cafes & Duty Free/Shopping
    Fix and/or decide on the destiny of Cafes as the workings currently stand, re-implement new or fix existing to function better. Implement Duty Free and general shopping. Improve Passenger AI to utilize them appropriately.

  • AI & Behavior Refinement
    Shore up any recurring issues and rare problems, begin considering and initial implementations for random events.

  • New Gameplay Mechanics
    Government lobbying & grants; airline partners/relationships & negotiations; parking; transit additions/upgrades; scheduling; etc.

There's plenty more on our mind, too, but these are some of the things that we're really antsy to work on and get improved, fixed, or polished up. We'll get an official roadmap out soon to provide a more concrete timeline, and we're going to actively work towards a "live roadmap" both to save us time for future roadmaps and to improve our overall communication and invovement in the planning process on an ongoing basis.

Closing Thoughts
This first year went by so quickly, and it's incredible how much things have changed since the initial release. We're so fortunate we have the luxury of being excited about our work, and about what we're going to tackle each day. We're very excited for what 2018 holds in store and we hope you are, too.

We sincerely look forward to working with you this year, each and every day, to continue building SimAirport into the best game possible and ensuring that it lives up to it's fullest potential.

Thank you for supporting SimAirport, and thank you for supporting us.

-Arthur & Rob
41 comments Read more

January 10

Edge Translations and Progress Report

Tonight we’re releasing an Edge update which accomplishes a major milestone: game localization and translations. We also want to take a few minutes to provide a brief status update on our progress so far this cycle, and let you know where we stand on this cycle overall.

Progress Report
We’ve been quieter than normal lately, as you have probably noticed - for the first time since release we’ve been able to slow down a bit and really dig into some larger scale undertakings. Towards the end of 2017, the holidays and a few positive personal events took place, but as of the last few weeks we’ve been back to work as usual.

We’ve continued to be a bit quieter still, but it’s for a very good reason! We have been working very hard, staying very focused, and we're on track to hit the two major milestones we have set out for to begin the year -- localization and multiple floors!

It's our intention and expectation that we will hit both milestones this cycle; we're very much on track to do so. That said, we do also expect that the cycle will be running a longer than normal, most likely about two months in total -- this will allow ample time for bugs to be found & fixes and for any mechanic adjustments and balance changes which we anticipate will be needed due to the extra dimension.

Localization & Translations
The latest Edge update, released tonight, contains the functionality to support game localization and language translation throughout the game. The initial release also includes the complete German Language Pack, and we will be adding additional language packs throughout the next few as, as each is finished. Additionally, support for community-created language dictionaries has been added and we’ll be providing additional information on that in the very near future as well. For now we’d mainly like to focus on collecting your feedback on the German translation quality, and find any bugs or missing/non-translated text that we may have missed!

Head on over to the Edge forum for full details!

Multiple Floors
We continue to get closer with each day's worth of code -- we're quite close to having it ready for initial release on Edge. We expect it to arrive most likely some time next week and, once released, we'll then be spending the following weeks on fixes, tweaks/mechanic adjustments and, if time allows, potentially adding in a few additional enhancements that most likely won't make it in initially (elevators, 2+ floor w/ single escalators, etc).

We're incredibly excited for the future of SimAirport -- we're already off to a great start this year -- but we'll be taking SimAirport to the next level in 2018.
76 comments Read more
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The Dev Process

We use a rapid & iterative dev process to keep you involved. The game has improved dramatically since release, and it continues to evolve rapidly -- we ship updates to the 'Edge' branch almost EVERY DAY! See also, the 'SimAirport 2017 Roadmap'

Updates & Steam Branches

  • Default -- The default branch, it is the most stable. Updates: ~1x/month
  • Experimental -- Newer features, generally stable. Updates: ~1x/week
  • Edge -- The latest & greatest, not always fully stable. Updates: ~1x/day

About This Game

SimAirport is a modern tycoon-style simulation & management game where you design, build, and manage an airport.

You will construct an airport from the ground up, hire your staff, choose airlines to work with, customize flight schedules, build out your infrastructure -- baggage conveyer systems & luggage services, roads, fuel pipelines, runway upgrades, navigation aids, hangars and service vehicles, etc -- and much more.

Your Airport, Your Way. Built & Managed by You!

  • Systems-Based Gameplay: Everything has purpose
  • Infrastructure: Fuel & baggage, public address systems, flight info displays, etc
  • Details: Security, Check-In, Boarding, Food, down to first class & coach queues
  • Research & Advancement: Technology, transport, accounting tools, land expansion, etc
  • Two Gameplay Modes: Sandbox (unlimited funds) and Career (challenge yourself)
  • Play your way! Multiple concourses, or a single large concourse? It's your choice!
  • 15+ Airlines & liveries; 15+ Aircraft, turboprop to turbine
  • Steam Workshop Support: Hundreds of Custom Airlines & Airports to try!
  • Very Actively Developed - regular updates almost daily since release (Edge branch)! Developers that listen & who are very actively involved in the community on a daily basis.
  • Bottom Line: Fun, Engaging, Deep Gameplay.

    Where YOUR decisions truly make a difference!

Who Should Purchase?

We suggest purchasing if you are excited to play the game as it is today AND if you are interested in participating in the development process alongside our developers.

If you enjoy tycoon-style building & management games, you'll probably enjoy SimAirport. If you're not sure yet, we'd encourage you to take a look through our forums (especially the Edge forum!) to get an idea of how quickly player feedback makes an impact on the game & to get a feel for how much fun there is to be had!

We hope to see you in the friendly skies, and around our community forum!

System Requirements

Mac OS X
SteamOS + Linux
    • OS: Windows XP SP2+
    • Processor: Intel Core2 Duo 2.4 GHz or higher / AMD 3 GHz or higher.
    • Memory: 2 GB RAM
    • Graphics: Any, Minimum 1GB Video RAM
    • DirectX: Version 9.0
    • Storage: 2 GB available space
    • Sound Card: Any
    • OS: Mac OS X 10.8+
    • Processor: Intel Core2 Duo 2.4 GHz or higher
    • Memory: 2 GB RAM
    • Graphics: Any, Minimum 1GB Video RAM
    • Sound Card: Any
    • OS: Ubuntu 12.04+ or SteamOS
    • Processor: Intel Core2 Duo 2.4 GHz or higher / AMD 3 GHz or higher.
    • Memory: 2 GB RAM
    • Graphics: Any, Minimum 1GB Video RAM
    • Sound Card: Any
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