The Most Hockey Ever! Franchise Hockey Manager 4 is the deepest, most authentic hockey strategy game available. FHM 4 is officially licensed by the NHL®, includes real 2017-18 rosters, packs even more features than any of its predecessors, and takes the series to a whole new level in terms of realism and gameplay.
All Reviews:
Mostly Positive (42) - 73% of the 42 user reviews for this game are positive.
Release Date:
Oct 6, 2017

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Recent updates View all (4)

November 17

FHM Update, Version 4.4.56, Now Available

A new update for Franchise Hockey Manager 4, version 4.4.56, has just been released.

This is the first update with a significant amount of non-bugfix level changes. We're still making those small fixes and adjustments (and have more to go), but the long-requested player comparison screen has been added, some noticeable performance improvements have been made, as well as a big under-the-hood change to the way historical player ratings are handled. Bug reports have dropped off significantly in the last couple of weeks, so it looks like we'll now be able to spend more time on adding content and other projects that require more coding and testing time; we've got a few things in mind in addition to the stuff that's commonly come up on the forums. That being the case, the next update (aside from any needed hotfixes to this one) will likely be a month or more away, targeted for sometime in the pre-Christmas period.

As always, we'll still be monitoring our forums and Facebook (FranchiseHockeyManager), Twitter (@FranchiseHockey), Reddit (/r/FranchiseHockey), etc. on a daily basis, answering questions and offering help as needed, so if you have any problems or suggestions, please let us know. Thanks for your continued support.


-Player Comparison screen added (right-click on a player to get the option to compare one player to another)
-rewrote certain functions to decrease processing time, should increase speed of a full modern season with all leagues active by 9-10 minutes on a fast system
-fixed issue with a large number of guys being created with the last name "Unknown" in modern games
-in the Injuries section of the pregame and postgame reports, all injuries are no longer are being shown in the "Out" category - players with minor injuries (i.e., orange cross instead of red) should be listed under "Day-to-Day"
-reduced long delay when processing the "signable" filter
-the NHL playoff historical rules for 1998-2012 should now give home ice in the finals to the correct (more regular-season points) team
-in games that get "sim to start date" (e.g. modern with user employed from the start), injuries in the presets.txt file should have their duration reduced properly at the end of the simming
-the user's team is now highlighted in all-caps on the league screens (standings, leaders, etc.)
-players who have signed a contract extension in their current league, then are drafted and signed by an NHL team later in that season, will no longer have the previous extension still active, preventing them from being re-signed when the NHL contract ends
-development report will no longer show forwards occasionally getting +1 to LD or RD (this was actually just a display issue, they weren't really getting the increase)
-players in the CHL leagues (or the junior league in fictional games) who are under contract to NHL/top league teams should now change teams properly when traded within the junior league, instead of only their rights switching
-the "Not enough players to create lineup" now includes the name of the team with the problem
-when the user is in GM/HC mode and attempts to sign a head coach, he will now get a warning/confirm popup informing him that this will put the game in GM-only mode
-Champions League games should no longer occasionally show Montreal's arena as the location of the game
-fixed crash that could happen when attempting to manage players on Orlando of the ECHL
-custom games should now create and retain leaderboards/single-game records properly
-no longer possible to exploit the trade AI by adding low-value players to the other team's offer to reduce its overall value
-fixed issue causing Game Ratings to occasionally disappear from the roster screen
-adjusted waiver system slightly to fix incorrect first contract year for players who played 10+ AHL games while junior-aged (e.g. Tyler Bertuzzi)
-sorting the roster by game rating should now work properly when in the playoffs
-in custom league playoffs, home ice advantage now correctly given to team with best regular-season record
-scouting report should no longer repeat lines
-the pregame notes sections "players playing against their former team" and "players visiting their hometown" should now work properly
-fixed occasional blank spots appearing in the goalie spots in user's team's depth chart
-tactical advantage scores will no longer occasionally show incorrect, unchanging values during games
-fixeed issue that could cause incorrectly-sized fonts on Macs
-clicking the "take over" box on the expansion popup no longer crashes the game
-fixed potential error with Finnish Liiga schedule that could put one team into the playoffs in two different spots
-the action menu on the staff screen for trainers should work properly now
-fixed issue that could cause players signing ELC's in June to get wrong number of years on ELC and start contract too early
-the Team (Info) screen no longer shows the wrong abbreviation in the Team Info box (it was fixed earlier for the draft picks, but not in Team Info)
-lowered physical ratings of very old players at the start of custom games and adjusted the age range generation so there are fewer of them
-the "unused players" section of the post-game report should now correctly list players who dressed but didn't play
-corrected 2003-04 historical data so reserve list does not shrink for NHL teams in that season
-corrected 1933-34, 34-35, and 35-36 minor league roster sizes being too small
-changes in historical player generation at startup and season recalc that'll allow us to better represent player careers that weren't smooth up-and-down curves. Basically, the new system overrides the default ratings calculation for them with something more accurate for a particular anomalous season. It's going to take a long time to get the data adjusted for every player whose modelling will be helped by this, so right now the only players affected are the following guys we used as test cases because they had seasons that were good candidates for this system: Teemu Selanne, Paul Kariya, Scott Bjugstad, Jim Carey, Ken Hodge, Bill Cowley, Jose Theodore, Jonathan Cheechoo, Ken Dryden, Alexandre Daigle, Frank Boucher, Howie Morenz, Johnny Bower, Al Rollins, Chris Chelios. This change will be most noticeable if annual recalculation (instead of the regular development system) is turned on, and during the first season of either type of historical game (i.e., if you start in 2001, Theodore will be the MVP-quality Theodore of that season, instead of the career-average version you would previously get and Chelios will be the 40+ point near-Norris winner instead of the less productive guy he'd been in the prior seasons, and if you have annual recalculation on Kariya and Selanne will have their bad 2003-04 season when you get to that point.)
-several adjustments made to the goalie start system: the "after shutout" check no longer considers shutouts that were in a previous season stage, i.e. a shutout in the last preseason game is ignored when checking the first game of the regular season; random element decreased slightly; the calculation used to determine which goalie is "best" is now the same one used to determine the starter (which includes a few considerations besides talent, e.g. there's an allowance for potential)
-the top RD position in the penalty kill 4 on 5 strategy screen and goalies in the 5 on 5 screen now work properly with click-selection
-Hall of Fame announcement message should no longer show picture of another player
-bridge contract frequency reduced again, and discount cut significantly
-all-rookie team should now be announced properly
-fixed occasional issue with only being able to sign 29 (instead of 30) players while managing a CHL team
-fixed issue that could prevent the Tsujimoto achievement from being awarded
-changed the requirements for the "good game" and "bad game" sections of the postgame reports so more players will be named
-fixed some spelling errors in the default skin's stylesheet
-various smaller text and UI fixes
-updated database to include contributions from researchers up to November 12 (note that this isn't a roster update that reflects current trades, just revisions and corrections that won't change the opening night rosters.)
3 comments Read more

October 27

FHM Update, Version 4.3.49, Now Available

A new update for Franchise Hockey Manager 4, version 4.3.49, has just been released.

There were a few stability issues we were able to resolve this week, none quite so urgent to merit an immediate maintenance update, but still serious enough that we'd rather not wait a couple of weeks or more to get the fixes to you. So, this update is a bit of a middle-ground between a maintenance and full update, mainly focused on clearing up a few things that could cause crashes or other potential game-stopping problems, as well as a few smaller fixes and ease-of-use changes that we were able to fit in safely. Assuming we don't run into any urgent problems with this version, we'll be taking a little more time to work on larger changes and additions and get them through a proper testing cycle - i.e., don't expect another update next Friday.

As always, we'll still be monitoring our forums and Facebook (FranchiseHockeyManager), Twitter (@FranchiseHockey), Reddit (/r/FranchiseHockey), etc. on a daily basis, answering questions and offering help as needed, so if you have any problems or suggestions, please let us know. Thanks for your continued support.


-"Sim to Period End" button removed due to stability issues (still possible to get the same sim speed by switching the play by play and clock speeds to very fast with a lower level watch mode, e.g. no highlights or goals)
-in-game settings are now stored and don't need to be reset each game
-sound volume adjustment added to in-game options
-after a sudden death goal the "Finish Game" button now appears instead of requiring the user to hit sim/play again
-fixed potential crash that could be caused when taking over team between the end of the season and the season review on June 30
-fixed issue where the was still a chance of users being involuntarily retired in historical mode
-fixed issue that could prevent Swedish Hockey League from generating a schedule in 2018-19 (fix will apply retroactively to saves from prior to June 30, 2018)
-schedule generator should now be used after all NHL expansions, instead of using pre-set schedule with an early start date at some sizes
-"World Champions" achievement now awarded after winning the Division I World Championship with Canada/USA
-fixed transaction error that could lead to crash
-fixed potential crash due to roster issues with nonplayable teams promoted into playable leagues
-Memorial Cup winner should now be named correctly in post-tournament news and player histories
-game will no longer crash when switching between leagues in a historical game while looking at the league edit screen
-fixed issue with multiple games being scheduled for team on the same day for some European teams (due to CHL)
-newly-generated players should now be given preferred numbers correctly
-the finances page in historical games should now convert all amounts to historical equivalents correctly
-the player ages in the starting rosters of fictional mode junior leagues should now be distributed more evenly, preventing weak 2nd/3rd-year drafts
-European players who want to play major junior should no longer reject contract offers from CHL teams
-the buttons on the news screen should no longer occasionally disappear and be replaced by the old action dropdown
-when renewing a player's contract, if the date is after December 31 the first year shown under "Year by Year Salary" in the Contract Offer section of the negotiation screen will no longer show a season that's a year too late
-the Trainer Skill attribute is now listed on the staff edit screen
-minor text and formatting changes

There are no data changes in this update, other than a few small adjustments to team data that were required to fix a particular crash.
6 comments Read more

About This Game

Franchise Hockey Manager 4 is the deepest, most authentic hockey strategy gaming experience you can find. The game is the only PC/Mac game officially licensed by the NHL®, allowing you to take the reins of your favorite franchise to capture the Stanley Cup®.

Choose one of 24 leagues around the globe and select a team to guide to glory - or create your own hockey universe, or choose a historical NHL® start date as far back as 1917. Sign free agents, trade players, draft the next crop of superstars, and much more!

This is as close as you'll get to sitting in a General Manager's office without drawing a paycheck from a team. Oversee team finances, keep an eye on the salary cap, hire your staff, put together trade packages, make contract offers to free agents, and draft the newest generation of stars.

New features in FHM 4:

2017-18 team rosters
Take over a team in one of over 24 playable leagues that feature real current rosters based on countless hours of detailed research into player ratings. In addition to the National Hockey League® license, which gives FHM 4 real logos, uniforms, and histories for all 31 teams, the game features North American minor leagues, Canadian major junior leagues, and multiple levels of European hockey leagues.

Vegas, baby!

Yes, you can roll the dice with the new NHL® expansion team, the Vegas Golden Knights™. Take control of the team as it was built through the expansion draft or return those players to their original teams and remake the Golden Knights™ according to your strategic vision.

Unprecedented customization

FHM 4 features even more ways to set up a league. In additional to pre-configured structures, choose the number of conferences and divisions in your league, its schedule length, and the number of teams.

The most hockey ever

Travel as far back as the 1917-18 season and enjoy historically accurate rosters, including the early major leagues in western Canada! FHM 4 puts more hockey history at your fingertips than any game ever released.

In addition, try one of FHM 4’s 30 new historical challenges (one per NHL® team) and see if you can repeat, or improve on, such successes as Montreal’s 1950s dynasty, Philadelphia’s 1970s expansion wins, and Vancouver’s wild ride to the 1982 Stanley Cup® Final!

Challenge Mode

You can also put your hockey smarts to the test in the modern day with Challenge Mode, a new twist that pushes you to compete and win even when the odds are stacked against you. It’s a spin on the popular Path to Glory Mode, which is now available in every aspect of FHM 4.

Commissioner Mode

You can now take the top-level view in all game types and make changes as you see fit.

Worldwide playable leagues

Take the reins of a team in Austria, Belarus, Denmark, Slovakia, Poland, and other countries, in addition to returning favorites. FHM 4 also features a European Champions League and more international competitions than ever.

Staggering detail
  • Many more new features include:
  • A new Hall of Fame system
  • Line chemistry
  • Player uniform number retirements
  • New postseason awards
  • Expanded statistical tracking, including single game records
  • In-game audio and visual enhancements
  • And much more!

System Requirements

Mac OS X
    • OS: XP, Vista, Windows 7, Windows 8.x, Windows 10
    • Processor: 1 GHz
    • Memory: 4 GB RAM
    • Graphics: min. 1280x768 display (minimum-sized display requires fullscreen mode)
    • Storage: 6 GB available space
    • OS: min. macOS 10.10
    • Processor: Intel Processor
    • Memory: 4 GB RAM
    • Graphics: min. 1280x768 display (minimum-sized display requires fullscreen mode)
    • Storage: 6 GB available space
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