The Most Hockey Ever! Franchise Hockey Manager 4 is the deepest, most authentic hockey strategy game available. FHM 4 is officially licensed by the NHL®, includes real 2017-18 rosters, packs even more features than any of its predecessors, and takes the series to a whole new level in terms of realism and gameplay.
All Reviews:
Mixed (83) - 67% of the 83 user reviews for this game are positive.
Release Date:
Oct 6, 2017

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Recent updates View all (8)

March 5

FHM Update, Version 4.7.80, Now Available

A new update for Franchise Hockey Manager 4, version 4.7.80, has just been released.

This will be the final update for FHM4, barring any critical issues that require a small hotfix update in the future. It includes the final stage of the tactical role/line AI changes that have spanned the last couple of updates, updates the rosters to include the moves made at the NHL trading deadline, and a number of other changes. The tactics changes in particular may have a significant impact on your current games, so it'd be a good idea to take a close look at the strategy screen after you update.

We'll now transition over to beginning work on FHM5, but we'll still be monitoring our forums and Facebook (FranchiseHockeyManager), Twitter (@FranchiseHockey), and subreddit ( on a daily basis, answering questions and offering help as needed, so if you have any problems or suggestions, please let us know. Thanks for your continued support, and we look forward to a showing you the new things we're planning for FHM5 in the coming months.

Your existing savegames will be compatible with the updated game, but some of the update's fixes may not retroactively correct certain problems in existing saves.

Changes and Additions:

-database updated as of NHL trade deadline, many other minor changes and cleanup work also done, including expanding and improving draftable players eligible for the 2019-2021 NHL drafts
-significantly adjusted tactical role fit score calculations - you'll see a significant decrease in the number of players getting 5 as a fit score for a particular role. This may also result in significant shifts in which tactics are suitable for a team (with many players at the maximum score last time, it made it a little more difficult to distinguish what was best, since it was easier for players to fit more tactics.) If you're continuing a save, you may want to check the suitability ratings of your current tactics and consider shifting to something else (if not immediately, then in the offseason) if your current tactics don't look like such a good fit anymore
-historical games started in 2009 will no longer crash during setup
-potential crash on July 2 fixed
-fixed blank player name appearing in the depth chart top prospect list
-trade value of players who are in their last allowed year in a league (i.e. overagers in the CHL) is now set to nothing after that season ends, so they can't be traded to the AI in return for players/picks that are actually worth something during the weeks between the end of the playoffs and the beginning of a new season on July 1
-newly-created players edited to an AI-run team will no longer be stuck wearing #0 despite their preferences, they'll get a number assigned automatically upon being added to the team
-the icon for the All-Star game "award" on the player screen will now update properly to show the correct total number of ASG's the player has been in, and will give their years accurately
-players will no longer occasionally be submitted to the waiver list twice when waived, potentially leading to multiple claims
-players deleted from the database (e.g. as duplicates) should no longer appear in the game as nameless retired players
-NHL playoffs from 28-29 to 37-38 will no longer put the #1 team in the Canadian division in the spot belonging to the #3 team from that division in the opening series, in addition to its own regular spot against the American division winner, occasionally leading to the same team playing itself later in the playoffs (and the series consequently not being played)
-the Team Info screen should no longer crash due to retired number errors (the errors themselves will be fixed, but this should prevent future crashes when something goes wrong when they're edited in)
-the user's news subscriptions should update to his new league when his team is promoted or relegated
-fixed incorrect first pair defenceman role requirement for the offensive tactics "Stay in Your Lanes!" and "The Funnel"
-goalie of the year award (and postseason all-star team goalie selection) formula changed to reduce importance of shutouts and add save percentage weighting
-NHL entry-level player contracts for 18-19-year-old players should now slide properly if the player plays in the AHL or ECHL (possible if he's drafted from Europe/NCAA) and doesn't play 10 NHL games that season
-custom league expansion drafts now use the default NHL expansion draft eligibility rules rather than making all players, even rookies and just-drafted players, eligible
-fixed possible crash with a particular custom league setup
-fixed issue where AI had trouble building lines for small rosters (e.g. early historical) if several dual forward/defencemen-type players were present
-fixed issue where the load game screen would show a save with the name ".", and deleting that would remove all the contents of the save folder
-starting point totals in second stage of Suomi-Sarja season should now be carried over from the first stage
-corrected problem where a Stanley Cup win in early historical years may not be credited properly in end of season results and achievements
-storylines that create player injuries should no longer trigger the news story for an off-ice injury as well as their own news item, leading to two different descriptions of how the injury occurred
-when managing and international team, all tactics will no longer show a suitability of 5
-players in a league's main nation should now never be considered foreigners, even if their team is based elsewhere
-fixed issue with play-by-play events on the in-ggme screen for away teams not being shown on correct side
-fixed issue where AHL developmental player rules were still being applied to teams after their season ended, preventing a user-run AHL team from advancing if some of his younger players went on international duty
-top goalie/postseason all-star goalie formula added a qualifier to eliminate from consideration goalies who didn't play many games
-fixed issue that could result in user in GM-only game moving into GM/Coach mode despite still having a head coach on his team
-fixed rare issue where a player could be assigned to a under-19 farm team despite being well over the age limit
-fixed potential crash in early September when user has become unemployed in recent months
-AHL captains will no longer need to be re-chosen if one of them passes through NHL waivers at the start of a new season
-fixed trade proposal PM so it doesn't call the buttons below the message "the controls above."
-custom league with 16-team playoffs should now give home advantage to the higher seed correctly in later rounds
-the playoff screen in the historical years the NHL is using the 1v3 and 2v4 system should now label the seeds correctly
-minor text and grammar fixes
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January 29

FHM Update, Version 4.6.75, Now Available

A new update for Franchise Hockey Manager 4, version 4.6.75, has just been released.

We went a little heavier on the fixes this time, so there's less new content than the Christmas update - although we did add a few small new things as well as doing the usual roster update (Vegas, for those who've been asking, is playing signficantly better now.) In particular, we think we've made some major inroads in fixing some ongoing stability issues with the interface. We'll be doing one more major update for FHM4, likely appearing in early March in order to get all the final NHL trading deadline moves in (although it's also possible we may release some smaller fixes as well, if necessary.) The ongoing work on AI line and roster selection will be continuing; a major fix in this update related to players playing out of their primary position required some time to evaluate properly, so it wasn't a good idea to get as aggressive with the changes as we'd hoped; there'll be more coming in that area next time. Once that's all done, we'll be moving on to FHM5 development. As usual, we'll be monitoring our forums and Facebook (FranchiseHockeyManager), Twitter (@FranchiseHockey), Reddit (/r/FranchiseHockey), etc. on a daily basis, answering questions and offering help as needed, so if you have any problems or suggestions, please let us know. Thanks for your continued support.

Your existing savegames will be compatible with the updated game, but some of the update's fixes may not retroactively correct certain problems in existing saves.

Changes and Additions:

-interface crashes when attempting to click on player names fixed
-added exit autoplay option to stop the game when players above a specified level become available on waivers in the user's league (defaults to stopping for all waivers, a threshold can be set to only show players at or above 1/2/3/4/5 stars)
-rosters updated to (approximately) January 21
-a large amount of historical draft data for many leagues has been added. Not completely implemented in historical mode yet after running into some issues there, but it'll be coming soon
-Olympic breaks from 2018 schedules removed from schedule files used for non-Olympic years, should prevent the scheduling conflicts with international tournaments that were happening in later seasons in some leagues
-NHL all-star game no longer stops being scheduled if league is expanded
-fixed problem with the NHL draft lottery in expansion years that prevents the lowest-ranked teams from receiving the top pick
-lineup selection AI now checks position-adjusted fit score for players before choosing them for a line (had been using the pre-position adjustment value, which led to players with low position scores being selected for those positions)
-fixed records file setup in the current rosters quickstart, so records and leaders will now generate and be updated properly in games started using Current Rosters
-expansion teams should now have leaders/records recorded correctly
-the Swiss National League relegation final no longer stops after 4 games, regardless of results
-the Champions Hockey League Group 5 schedule is no longer unbalanced
-fixed Bruins historical challenge achievement (was requiring 4 cups instead of 3)
-II-divisioona teams finishing high enough in the Suomi-Sarja/II-D relegation tournament should now be promoted properly
-fixed situation where ex-KHL player waived by NHL team could be claimed on waivers by KHL teams
-fixed Pittsburgh historical challenge trigger conditions
-in the in-game stats display, all of the columns should now be sortable.
-young players who were in college in the start year of a new historical game should now be unsigned (but their NHL rights owned) instead of starting with a contract (won't work for all of them, some data needs to be added to the db to identify them as college players, which will take a while because it has to be edited in player-by-player)
-AI will be less likely to choose a low priority for the "Start the Best Goalie" criteria if he has a high-quality goalie (even if the backup is also very good)
-the NHL playoff tree used from 1928-1938 should organize the opening round series a little better, so the 2v3 series are on the same side as each other
-player rights in nonplayable leagues that use rights will no longer occasionally show rights belonging to a team in a different league
-fixed issue with users getting job offers with negative salary values (usually from low-level leagues)
-fixed potential crash when clicking on a line in the staff history of a GM in a historical game
-Stanley Cup achievement should now be awarded correctly when the Cup win also completes a historical challenge achievement at the same time
-sorting for stats views should no longer get reset when the user clicks on a player and then returns to the stats screen using the back button
-Suomi-Sarja award winners should no longer be named while playoffs are still underway; leading scorer award will also not show up multiple times in winner's history
-the CHL-type (i.e. Western/Ontario/Quebec leagues) in custom games is now available again for league setups that don't use the NHL format for the top league
-fixed issue causing the power play 4on3 LD spot to show 1/x for most players and tactical roles
-fixed problem with historical mode where defunct NHL teams could appear as options for the user to take over during setup, and, if the setup was continued, would sign players and make trades (but not play games)
-issue with RFA's with open offers being selected in expansion draft, then the expansion team being unable to match the offer (reported fixed in 4.5.59, but is apparently still occurring) should be fixed properly now
-news stories about teams winnin multi-league tournaments (Champions League, Memorial Cup) should now user the name of the tournament instead of their home league
-in the team history skater stats, goalies should now get their GP added after the start of the game
-sorting one of the leaders views in the team home screen should no longer break subsequent attempts at sorting that list
-numbering on the in-game shot chart seems to be showing now correctly shows the shot number iustead of the overall event number
-goals now shown in gold text in the highlights section of the in-game view
-CHL import draft now properly alternates picks through the leagues
-the "edit league and playoff rules" in the custom setup now allows the number of penalty shots to be specified
-right-click option to dress/scratch players will no longer occasionally become inaccessible
-discount the trade AI applied to overage players in junior leagues has been significantly reduced, so the AI will no longer give up these players so cheaply
-player buyouts in leagues that have a cap and also allow mid-season buyouts will no longer result in cap penalties in subsequent seasons
-AHL, ECHL, and SPHL historical stats re-imported to fix some issues with players stats being assigned to the wrong team
-reduced trade valuation for "iron curtain rule" players in historical games, so the AI can't be exploited by offering it superstars who are years away from being able to play
-2017 draft no longer empty in historical games
-historical games started in 2016 will no longer have all previous draft data missing
-potential historical crashes on July 1 in 1927 and 1978 fixed
-fixed crash when watching Memorial Cup games that go into overtime
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About This Game

Franchise Hockey Manager 4 is the deepest, most authentic hockey strategy gaming experience you can find. The game is the only PC/Mac game officially licensed by the NHL®, allowing you to take the reins of your favorite franchise to capture the Stanley Cup®.

Choose one of 24 leagues around the globe and select a team to guide to glory - or create your own hockey universe, or choose a historical NHL® start date as far back as 1917. Sign free agents, trade players, draft the next crop of superstars, and much more!

This is as close as you'll get to sitting in a General Manager's office without drawing a paycheck from a team. Oversee team finances, keep an eye on the salary cap, hire your staff, put together trade packages, make contract offers to free agents, and draft the newest generation of stars.

New features in FHM 4:

2017-18 team rosters
Take over a team in one of over 24 playable leagues that feature real current rosters based on countless hours of detailed research into player ratings. In addition to the National Hockey League® license, which gives FHM 4 real logos, uniforms, and histories for all 31 teams, the game features North American minor leagues, Canadian major junior leagues, and multiple levels of European hockey leagues.

Vegas, baby!

Yes, you can roll the dice with the new NHL® expansion team, the Vegas Golden Knights™. Take control of the team as it was built through the expansion draft or return those players to their original teams and remake the Golden Knights™ according to your strategic vision.

Unprecedented customization

FHM 4 features even more ways to set up a league. In additional to pre-configured structures, choose the number of conferences and divisions in your league, its schedule length, and the number of teams.

The most hockey ever

Travel as far back as the 1917-18 season and enjoy historically accurate rosters, including the early major leagues in western Canada! FHM 4 puts more hockey history at your fingertips than any game ever released.

In addition, try one of FHM 4’s 30 new historical challenges (one per NHL® team) and see if you can repeat, or improve on, such successes as Montreal’s 1950s dynasty, Philadelphia’s 1970s expansion wins, and Vancouver’s wild ride to the 1982 Stanley Cup® Final!

Challenge Mode

You can also put your hockey smarts to the test in the modern day with Challenge Mode, a new twist that pushes you to compete and win even when the odds are stacked against you. It’s a spin on the popular Path to Glory Mode, which is now available in every aspect of FHM 4.

Commissioner Mode

You can now take the top-level view in all game types and make changes as you see fit.

Worldwide playable leagues

Take the reins of a team in Austria, Belarus, Denmark, Slovakia, Poland, and other countries, in addition to returning favorites. FHM 4 also features a European Champions League and more international competitions than ever.

Staggering detail
  • Many more new features include:
  • A new Hall of Fame system
  • Line chemistry
  • Player uniform number retirements
  • New postseason awards
  • Expanded statistical tracking, including single game records
  • In-game audio and visual enhancements
  • And much more!

System Requirements

Mac OS X
    • OS: XP, Vista, Windows 7, Windows 8.x, Windows 10
    • Processor: 1 GHz
    • Memory: 4 GB RAM
    • Graphics: min. 1280x768 display (minimum-sized display requires fullscreen mode)
    • Storage: 6 GB available space
    • OS: min. macOS 10.10
    • Processor: Intel Processor
    • Memory: 4 GB RAM
    • Graphics: min. 1280x768 display (minimum-sized display requires fullscreen mode)
    • Storage: 6 GB available space
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