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User reviews: Very Positive (1,202 reviews)
Release Date: Feb 22, 2012

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Buy Wargame: European Escalation

Packages that include this game

Buy Wargame Franchise Pack

Includes 3 items: Wargame: Airland Battle, Wargame: European Escalation, Wargame: Red Dragon


Recommended By Curators

"Do you want to play Wargame?"


“If you’re a RTS gamer, you’ll definitely want to play Wargame”
8,0/10 –

“After two decades, Wargame finally does modern warfare right”
8,5/10 –

“The best of Wargame and RTS genres in one exhilarating package”
8,5/10 –

About This Game

2 sides, 8 nations, and one battlefield: Europe!
Wargame: European Escalation is an intense and spectacular Real Time Strategy game, where realism and strategy are brought to the front lines.
With a phenomenal range of vehicles and units (over 350 different models), build your army and enter a huge military campaign across Europe of the 80's, as the Cold War is about to become World War 3.
With the powerful IRISZOOM ™, Wargame offers breathtaking graphics and battles as spectacular as they are strategic. Prepare to bring hundreds of units of all kinds--tanks, helicopters, squad Infantry, etc.--under your command in intense battles on gigantic maps stretching up to 60 square miles!
Online service EugenNet© provides a full multiplayer experience with creation of clans, organizing games, and world rankings where up to 8 players can compete simultaneously in massive battles involving hundreds of units!

System Requirements

Mac OS X
SteamOS + Linux
    • Processor: AMD/INTEL DUAL-CORE 2.5 GHZ
    • Memory: 1024 MB (XP)/2048 MB (VISTA/7)
    • DirectX®: 9
    • Hard Drive: 10 GB
    • OS: MAC OS X 10.6.8
    • Processor: INTEL CORE 2 DUO 2.4 GHZ
    • Memory: 2048 MB
    • Graphics: 256 MB ATI RADEON HD 4670/NVIDIA GEFORCE GT120/320M OR HIGHER
    • Hard Drive: 10 GB
    • OS: UBUNTU 12.04 LTS/UBUNTU 12.10
    • Processor: AMD/INTEL DUAL-CORE 2.5 GHZ
    • Memory: 2048 MB
    • Hard Drive: 10 GB
    • Sound: SOUND CARD
Helpful customer reviews
22 of 23 people (96%) found this review helpful
1 person found this review funny
21.8 hrs on record
Posted: October 14, 2014
Fantastic game. Why?
1. zoom system means that you can scale what you see from the entire battlefield to the regimental markings on a single tank - vast improvements over the RUSE system as well, the funny counters no longer appear
2. each battle escalates as it progresses BUT unlike RUSE which had a semi Age of Empres resource system, units appear appear from off of the board
3. the whole meta-game, for the first battle you play you actually only have a few units available, you need to unlock others as you complete the campaigns, play other people e.c.t. - your strategy will therefore be reflected in your army, did you unlock the artillery, or the helicopters?
4. I am actually a miniature wargamer, this game is like an epic version of my favourite game in real life - 'Battlegroup:Kursk' - there is a whole supply mechanic which means you have to really plan your offensives, and defensive moves.

If you like strategy, real strategy, then you may just be looking at the best game ever, I cannot praise it enough. If you are not so sure then I have had friends who have played this game and not enjoyed it so much: it can be confusing, complicated and annoying at first, but getting past the learning curve is well worth it.
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14 of 15 people (93%) found this review helpful
2 people found this review funny
94.4 hrs on record
Posted: November 3, 2014
Steep learning curve, but thats half the fun. For the sake of balance, not all of the units are accurate to their historical counterpart. But thats ok, one can easily see how Wargame: European Escalation can be played competitively.
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9 of 11 people (82%) found this review helpful
62.2 hrs on record
Posted: October 21, 2014
This game is really good, you have total freedom in the battle field, not preestablished commands like in Company of Heroes 2. Have to say it is quite difficult, specially the Warsaw Pact missions.

RTS game with not the tipical isometric perspective, you can zoom in and out from the meters scale to the entire battlefield.
Sandbox, total freedom inside the battlefield, it focuses in tactics, not microscale fights.
Quite cheap, and if you like it there are the two sequels: airland battle and red dragon.

Some missions are frustrating, very difficult, especially the ones in Poland, but saving the game regularly it can be done.
A bit messy when you have all the factions mixed in the battlefield.
I miss some military soviet music like in CoH2, btw the only good thing in CoH2.
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4 of 4 people (100%) found this review helpful
37.3 hrs on record
Posted: November 5, 2014
Excelent game, litterally best strategy game ive ever played so far. It has a hell of a learning curve to get past though, took me about 5 hours straight of playing to get stuff like building decks, and moving units down to pat. although the one thorn in my side is that you can only get command stars by playing the increasingly difficult campaign missions, or multiplayer. and i cant play multiplayer because my internet sucks. I wish you could get xp and command stars by playing A.I. skirmish mode. but over all great game, this is a MUST for any RTS fan or Cold war enthusiast. Great game Eugen!!!!!
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5 of 6 people (83%) found this review helpful
17.2 hrs on record
Posted: November 11, 2014
Wonderful strategy game. Unlike most RTS tactical use of terrain is crucial, and an ambush can easily take out the most powerful units. All units you'll find in the game are real-world units from the cold war era, and there's an incredible amount of them! Just learn to read their stats and their basic role and you shouldn't be overwhelmed though.

Graphics are both impressive (smooth strategic zoom like R.U.S.E. or Supreme Commander, very detailed units and ground) and a bit bland (maps look all alike and very generic... at least it makes them easy to read).

Campaign is a bit generic but is a very good challenge, you definitely won't breeze through the missions. Multiplayer was still alive last time I checked, but if that's your main interest you'd better buy the latest game in the series (Wargame: Red Dragon at the time of writing this) as that's where most of the community is.
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3 of 3 people (100%) found this review helpful
61.8 hrs on record
Posted: October 15, 2014
One of the IF NOT THE best tactical RTS I've ever played: challenging, dynamic, replayable: If there's a Wargame: I'm going to play it :D And this is only the campaign, thus far. (120 hours under my belt since release and Airland Battle).

My ONLY criticism is not being able to save in combat, at least in ALB. I'd probably play it a lot more if I didn't have to commit an indeterminate number of time to it.
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4 of 5 people (80%) found this review helpful
1 person found this review funny
13.4 hrs on record
Posted: September 2, 2014
One of my favorite RTS games. In this RTS game, instead of focusing on resource gathering and management or building up a base, you have a "deck" of units to work with. You can customize these decks with units you have unlocked. And once you start a match with a deck you can only use those units in the fight. You only have a limited number of each unit so don't just spam tanks or artillery units because you will run out very fast. In order to win you have to achieve a certain amount of points (ex:3500pts). You get points by destroying enemy units. Don't spam units and expect to win. You can't win with only tanks. You have to flank, use combined units to force your way into enemy controlled areas. Does the enemy have a heavily defended sector? Bombard them with artillery to dwindle there force and then move your garrisons in.

You also have to worry about fuel and ammo. You will need a constant supply of ammo trucks to keep your units functional.

Some cons I do have with the game are in fact the decks. It can be kind of tedious or grindy to have to unlock all of the units. It would be much easier to have them all unlocked at the start and just let you build it. But instead you are constantly playing matches to get stars to unlock better units.
Another slight issue would be the learning curve. The game doesn't really explain itself well so trying to figure out what is what and what does what can be confusing at first and may be a turn off for some players.

Over all I would rate this game 8/10. Very fun.
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44 of 83 people (53%) found this review helpful
1 person found this review funny
11.1 hrs on record
Posted: September 9, 2014
So, after many different strategies and tactics, I have finally come to an unsatisfying conclusion. This game is a trainwreck.

Let me start off with the good parts about the game.

So, the graphics for a game on a scale such as this are amazing. The overall look of every unit is pretty good and you can clearly see that the developers did try to optimize the game as well.

There is a decent tutorial system in the game as well. From the first mission, it tells you what you must do and so on, and after the first few missions, the game lets your hand go and lets you think on your own.

That's just about it for the good things. Time for a good spank.

So, let me start off with the enemy AI. In the Singleplayer Campaign, the AI seems to be an all-seeing entity that knows your every move, every tactic and attempted strategy, and immediately counters it, or makes it useless by annihilating your heaviest armored units. It's just impossible to fool this AI, no matter how hard I try, unless I guess where his line is the weakest and blast through there with whatever I can. This kills the overall fun of a fictional conflict RTS for me.

Next up: BALANCE
There are some serious balancing issues between units of similar roles in the game, like, the M60 Patton being unable to stand up to a T-60 or a T-72 whatsoever. As an example, I had four M60 Patton's engage against three T-60's, both stock versions and at full HP, however, the T-60's somehow, magically, one-shotted my Patton's, even though both groups had their frontal armor aimed at one another, AND to top it all off, my tanks never managed to hit them, despite the distance being probably optimal for late 20th century tank battles - 500 meters.

At the start of every defense mission, the computer seems to have at least fifteen times more points that it can use to call upon reinforcements than the player. As an example, I was playing ABLE ARCHER's second mission, Ramstein Airbase or something like that, and I was able to call upon only three full squads of my finest armored units, M1 Abrams tanks. I placed them strategically where they were needed the most, but then the AI picked them all off almost 10 minutes after the start of the battle. The tanks were at full health, all of them had Corporal's stripes, but, they were just swarmed over by T-72's with missiles. I couldn't summon any other units because I didn't have a magical point income rate that the AI seemingly has.

As the title says, the game has magic infantry units that can fire hand-held AT rockets on the move. No weapon that I know of is capable of being fired on the move. The result of this on-the-move shot should would fly away from its intended target, really far. And then Infantry is overpowered, by being able to one shot even heavy Main Battle Tanks.

Fifth point:
All the tanks are horribly underrated or overrated. The M1 Abrams seemingly has really bad equipment, while, to my knowledge, the Abrams was one of the best and most technologically advanced tanks of its time when it first came out. And the T-80 seems to be the single most capable tank of the game, able to utterly annihilate squads of Abrams and Leopard 2 tanks that are even outflanking it. Yes, this actually happened to me.

So, this game promotes a lot of thinking, but this clearly isn't a thinking man's game. It's a cheating man's game. What I mean is, no tactic has any value on the battlefield whatsoever. For example, I set my batallion in a formation where my flanks are stronger than my middle, to make sure that I can outflank my enemy and surround him in a powerful pincer move. But that doesn't work because the AI can do whatever the hell it wants and summon units out of nowhere to outflank my tanks and one-shot them all with incredible accuracy.

So, why do all of the player units suddenly have godawful accuracy and spotting range? I counted that at least 83% of all of my shots missed while they were in optimal engagement range, but for the AI - 67% was a miss at long range. The statistic is clearly showing how the AI wins in this and I am fully aware that the statistics for both factions are more or less balanced. It's still ♥♥♥♥♥♥♥♥.

This game supports management on a small and massive scale, and it's applaudable. Games like this are a rarity and ones that execute it perfectly are a luxury among the rare ones, but Wargame isn't that luxury. The management is a huge distraction because your units have no versatility and they can't think for themselves. They're literally civilians given a gun and then shooting anything that moves, not trained soldiers that must do what they're told to do.

My personal verdict:
Don't waste your money on Wargame, get RUSE instead. Or better yet, if you want a Cold War-era game, get World in Conflict. It is a far better game, executed masterfully, unlike this poor excuse for a ''Wargame'' where everything is out of place.

NOTE: Don't give me that ♥♥♥♥♥♥♥♥♥ that I must suck in this game. I've been playing RTS games for ages, and this game simply does NOT in ANY DARN WAY reward tactical/strategic thinking. It's all RNG.
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7 of 11 people (64%) found this review helpful
34.3 hrs on record
Posted: October 24, 2014
Its hard to gauge wargame ee. Overall its a fun game, but its mainly a multiplayer game and that multiplayer community has gone on to the newer games.

The single player campaign is just kind of tedius and not fun and it really feels out of order as well. You can only play against one ai opponent so not much entertainment as far as playing the ai etc. Overall i hate to say it but i have to give a good game here a thumbs down recommendation.

Which is a real shame. This game has an impressive and realistic unit and weapon selection, the maps have a nice natural look to them, and the game makes you resupply your vehicles as weapons/fuel are depleted which gives you a feel for the nightmare of logistics for a modern army, and i think that is a very cool angle to go after.

Im sure it was great when it was new, and you might try the new games, but i wouldnt recommend old games in the wargame series. Theres just not all that much to do in them now that the community is playing the newer games.
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5 of 8 people (63%) found this review helpful
1 person found this review funny
3.2 hrs on record
Posted: November 17, 2014
Best rts wargane out there.
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5 of 8 people (63%) found this review helpful
1.2 hrs on record
Posted: October 11, 2014
Good game !

Similar to R.U.S.E, But more complex and better !
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1 of 1 people (100%) found this review helpful
8.9 hrs on record
Posted: September 4, 2014
yes it is a hard game, but not that hard to get the hang of how to play. some of these reviews will scare you away from this game, dont let them. it not hard at all to understand how to play the game, just take your time, dont rush it! its alot of fun.
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1 of 1 people (100%) found this review helpful
63.4 hrs on record
Posted: October 26, 2014
Awesome hardcore strategic game. AI is challenging, particularly on 'very hard' mode. Ideal game for loooong winter evenings.
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1 of 1 people (100%) found this review helpful
21.8 hrs on record
Posted: November 6, 2014
This is an amazing game and even though Red Dragon and Airland Battle are out, people still play online in this game which is great.
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1 of 1 people (100%) found this review helpful
117.9 hrs on record
Posted: November 27, 2014
quite hard in the beginning but otherwise a very fun game!
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1 of 1 people (100%) found this review helpful
140.3 hrs on record
Posted: December 21, 2014
One of the best modern RTS / RTT games I've ever played. It has a bit of a learning curve and not much in the way of a tutorial, but it's well worth persevering.

The mechanics are quite deep. Your units need constanst resupply since they run out of ammo, fuel, and armor. You must always be aware of your surroundings; scouting is one of the most important aspects of the game. You need to learn to both micro and macro-manage which can be challenging.

Both singleplayer and multiplayer modes are fun. The game lacks some polish and is a bit rough around the edges, but it is well worth it.
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1 of 1 people (100%) found this review helpful
2.1 hrs on record
Posted: September 6, 2014
sexy sexy tanks.
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1 of 1 people (100%) found this review helpful
7.1 hrs on record
Posted: December 12, 2014
This game is allright, saying allright meaning it's right but somewhat overall....okay. The trickiest thing for a new player to over come the menu looking like a christmas light show with lots of annoying people stood in the way whilst everything confusingly flashes above. I payed the game and realised it didn't auto save, so i played the game again and the menu being confusing as it is, didn't save. so third time lucky I finished the first two missions for a third time. I realised that hiding anything that moves in a forrested area means it can fire again and live another day as tanks, aircraft and men can fire several kilometers across fields and have an accuracy of a German pornstar on an American beach. Eventually the game started to get rather complex and I bought some shiny new vehicles are recieving the special stars for being a good boy and taking time to move some of my units from A to B.

Several minutes of watching an anti aircraft vehicle take many accurate but pointless potshots at a meerely observing enemy chopper I realised the wooded areas are like training wheels on a bicycle. Moving away from them makes all your units run away, yes run away and the poor men feeling "worried" and "doubtful" it's good to know the men are worried as I send 15 tanks towards an enemy fuel truck whilst infantry fire from miles away with incredible accuracy.

Or that they all run out of fuel and sit there defending the same field for the rest of the game whilst I call in extra troops because the supply trucks loose their supplies within seconds of leaving the deopt because they supply practically every squirrel with nuts and every mole with fresh contact lenses and you find your trucks moving back and forwards like a tetris game gone wrong when you place a long piece at the side of a 3 block and it dosen't quite fit.

Over all the game is interesting and the voice overs are amusing, if anything the maps are too big for the units and it becomes a pain to hunt for enemies and you find yourself out of fuel in various parts of the map. There are newer games but people are talking about them like they are out of date milk and are looking for somone to come and find the lumps in it like enemy units on this game.


6/10 because I like how the chinooks land when you don't use them for a while!
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1 of 1 people (100%) found this review helpful
16.8 hrs on record
Posted: December 25, 2014
Detailed combat, amazing Cold War tactics simulator!

This game really is a lot of fun -- It did a fantastic job in immersing the player, making them feel like they were actually a commander in a Cold War fictional conflict.

This game is also really hard... After the first campaign, any other progress became frusturatingly difficult to push through. I love this game and occasionally go back to try again. I would definitely suggest this to anyone, but especially those of you who are pro at tactics style gaming (AoE, XCOM, StarCraft, etc...)
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2 of 3 people (67%) found this review helpful
100.5 hrs on record
Posted: October 19, 2014
Great game.
Very hard
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