A console-style RPG featuring a colorful cast of characters, unique battle and level-up systems, quick 2D platforming action, and an original, fantastical story about friendship, faith, and finding your place in the world.
User reviews:
Overall:
Positive (25 reviews) - 92% of the 25 user reviews for this game are positive.
Release Date: Mar 17, 2017

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Recent updates View all (7)

March 25

Version 1.0.3



Version 1.0.3 is now live! It addresses many features requested by the community, and tweaks a few balance issues. Here are the full notes:

    Gameplay
  • You can now press the R3/Right Stick button (Keyboard: Left Ctrl) to have allies follow your current character while you're exploring the world. Only allies that are within battle assist range (a couple of screen lengths away) will get the signal to follow. Be aware that they will run toward you and not jump or avoid hazards - that's still up to you! They will stop following if you press the button again, switch characters, or encounter something (like a battle or cutscene) that interrupts your journey.
  • (A quick note: if you're using a keyboard, you'll have to first use the Reset Controls option in order for Left Ctrl to start functioning, since it's a new binding. Sorry about that!)
  • You can now exit an area with just one ally at the end if you've completed the Treasure Hunt quest for the area.
  • Assist characters can now be called to attack any time during the Attack phase, including as the initial attack.
  • Rik can no longer use his Super Defense move after having dodged once when the "Fast On Your Feet" skill is unlocked.

    Interface
  • You can now adjust the audio levels of sounds and music on a sliding scale. Volume levels will default to 0 if your old setting had them turned off.
  • Items will now stack in your inventory. The inventory is still navigated the same way.
  • Added a "View Manual" option to the main menu. Visit this option to open the manual in a browser window. Tutorial recaps are still to come, once they're thoroughly polished.
  • Removed the "Close Menu" option from the main menu. You can still use the menu button (Default: GamePad Y, Escape key) or cancel button (Default: Gamepad B, C key) to close it.
  • Changed the "super" trigger prompt during the Defense Phase so it's less obtrusive and presented more like an option.
  • Fixed a typo in the training tutorial.

    Technical
  • You should no longer lose special assist characters you had purchased during a previous run of the game. If you are on a New Game + run and have lost them already, the option to buy them back should be offered immediately in the "Spend Gildeds" screen.
  • You can no longer buy item packs with Gildeds if your inventory is full.
  • You can no longer loot chests containing quest-critical items if your inventory is full.

    Balance
  • The Princess' "Air Whip" skill now hits multiple times, and provides a significant pop-up effect.
  • Rik's "Quiver with Rage" skill now deals more damage and has less spread.
  • The damage boost applied to Rik's Quiver/elemental thrown attacks has been increased from 30% to 50%.
  • You can now hold down the attack button during "Quiver with Rage" to attack automatically. The attack rate is a bit lower than hitting the button naturally.
  • Rik's super defense now prevents flying foes from attacking, making it useful in more situations. Affected foes will "flash" briefly when the skill is initiated. This does not work on flying bosses.
  • Reduced the potency of Forgiveness healing somewhat.
  • Increased the soft cap on Fury's SP restoration.
  • Capped Tox's SP gain for absorbing powerful magic to 5 SP per hit.
  • Boosted HP and damage of late-game foes some more.
  • Greatly boosted stats and damage of post-game optional bosses.
  • Boosted the enemy stat bonus granted when playing a New Game + on "Hard" difficulty.

If you run into any issues, don't hesitate to let me know! This is a whole lot of changes, so I'll try to be vigilant in making sure everything goes over smoothly.

Thanks for reading!

0 comments Read more

March 24

End of Week 1 - What's to Come



It's Friday! I somehow survived the first week of my first commercial release mostly intact, so here's a brief look at what's coming up in the next patch (either tonight, or this weekend).

Quick reminder: the Early Adopter Edition Sale ends today at noon EDT, so, in about two hours. Be sure to get in on that while you still can!

And finally, these are the updates that are either in and working, or are on the way:


  • Command party members to follow you in dungeons! They won't jump or actively avoid obstacles, but it should be a nice time saver to keep your party together when necessary.
  • Audio sliders for sound effects and music volume.
  • Item stacking.
  • Added an option to view the manual straight from the main menu. Tutorial re-visiting is still to come (once I get the tutorials polished enough and where I want them).
  • Rik's quiver damage bonus got a buff, and his super move now has less spread. Also, you can now perform his super by just holding the button, rather than spamming the key (though you can still hammer on it if you like - it will probably do more damage that way).
  • Tweaked the potency on the "Forgiveness" healing mechanic.
  • Buffed late-game and post-game enemies significantly.

Things that are still to come: Tutorial recaps, Steam Cloud features, additional achievements.

There is also a strange issue where level loading is taking longer than it did previously. It could be due to an unexpected Unity update, or (more likely) something I did. Rest assured, I've noticed it too, so if I stumble across the cause in the next little while, that will be fixed in the update too.

Thanks for stopping by, and enjoy your weekend!

3 comments Read more

Reviews

“...a potential for GotY for 2017...”
SNERDAPERDS

“...a worthy addition to Steam's library of RPG's...”
Save Or Quit

About This Game



The Tenth Line is the first commercial game project from Sungazer Software. During your adventure, you'll guide the princess of the tiny nation of Easania, far from home and desperate to escape the clutches of a mysterious cult in hot pursuit. Along with her unusual but reliable companions, you'll explore a vibrant world of humans, beasts, and dragons, all struggling to coexist in the tension following the assassination of the king of the nation of Skyweather. Troubled times are ahead, indeed - the long-prophesied end of the world is fast approaching, and with only her wits, her blade, and her royal upbringing to guide her, can she make it home to her family before the end of days?



Gameplay involves adventuring through distinct areas using traditional 2D platforming mechanics, but with a twist: each character is controlled separately, and can move, attack, and interact with the world in unique ways. You'll also visit the occasional village or safe haven, and have an opportunity to take on new quests, play cards, and chat with the locals. Enemies roam the wilds, meanwhile, and can be engaged or ambushed by your heroes, thrusting your party into battle.

Battles are turn-based with an active timing element: you'll decide on commands for each character, then carry those attacks out using careful timing and targeting. Then, it's the enemy's turn to retaliate, giving your party an opportunity to defend. And, with up to twelve enemies on the offense at one time, survival is not always a safe bet. Fortunately, eliminating large numbers of foes at once will leave fewer attackers behind to retaliate, and will also grant your party more momentum, allowing for even more powerful skills to be used during the next attack!

Progression is handled solely by finding and applying items to your characters. Items are plentiful, and have multiple uses, so smart distribution of your treasures is key to survival. Characters can use items for training, powering up their skills and their defensive abilities, or use them to empower their "specialties" and gain a personal, tactical edge in combat. Your party members can also gain "power levels" by winning battles, completing quests, and collecting power fragments in the world. Power levels can be spent on the "Power Flow" board by playing a puzzle-like minigame to increase stats and unlock new skills. It is a challenging, refreshing method of "leveling up" that rewards careful planning and smart decisions.

A standard dual-analog gamepad is highly recommended, though the keyboard is supported.



  • A completely original, unique RPG experience that takes inspiration from the 32-bit era of gaming.
  • Explore the world through fast-paced 2D platforming by controlling three separate characters, each with unique movement mechanics and ways of interacting with the world.
  • Take on dozens of foes at one time through turn-based RPG battles with an active timing element.
  • High quality background and sprite artwork, a grand, varied soundtrack, and voice acting for each major character during battles.
  • Unique progression and leveling mechanics for your characters.
  • Multiple hours of gameplay, plus post-game challenges and a New Game Plus mode.
  • Optional story-focused mode available that removes all enemy encounters and simplifies story-based battles.
  • Play "Quad Pro Quo" (an in-universe collectible card game) against multiple characters and inhabitants of the world to win unique prizes and complete your collection!

System Requirements

Windows
Mac OS X
    Minimum:
    • OS: Windows® 7 or newer, 64-bit
    • Processor: SSE2 or better, 64-bit architecture
    • Memory: 4 GB RAM
    • Graphics: At least DX9 (shader model 3.0) or DX11, at least 1GB VRAM
    • DirectX: Version 9.0c
    • Storage: 2000 MB available space
    • Additional Notes: 16:9 resolution display required
    Recommended:
    • OS: Windows® 7 or newer, 64-bit
    • Processor: Intel i5 quad core
    • Memory: 6 GB RAM
    • Graphics: At least DX9 (shader model 3.0) or DX11, at least 2 GB VRAM
    • DirectX: Version 11
    • Storage: 2000 MB available space
    • Additional Notes: 16:9 resolution display required
    Minimum:
    • OS: Mac OS X 10.8+
    • Processor: SSE2 or better
    • Memory: 4 GB RAM
    • Graphics: At least DX9 (shader model 3.0) or DX11, at least 1GB VRAM
    • Storage: 2100 MB available space
    • Additional Notes: 16:9 resolution display required
    Recommended:
    • OS: Mac OS X 10.8+
    • Processor: Intel i5 quad core
    • Memory: 6 GB RAM
    • Graphics: At least DX9 (shader model 3.0) or DX11, at least 2 GB VRAM
    • Storage: 2100 MB available space
    • Additional Notes: 16:9 resolution display required
Customer reviews Learn More
Overall:
Positive (25 reviews)
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