A console-style RPG featuring a colorful cast of characters, unique battle and level-up systems, quick 2D platforming action, and an original, fantastical story about friendship, faith, and finding your place in the world.
All Reviews:
Positive (42) - 90% of the 42 user reviews for this game are positive.
Release Date:
Mar 17, 2017

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Recent updates View all (16)

June 21

Console Launch Announcement!

Hey, y'all! The announcement for the PlayStation 4 version of The Tenth Line is now live! Check it out here: https://blog.us.playstation.com/2017/06/21/indie-rpg-the-tenth-line-launches-june-27th-on-ps4/

Honestly, I wanted to post this as a thank-you for all the feedback, bug reports, colorful discussion, and support I've gotten these past few months. It's been a lifelong dream to see a game of my own released on a console platform, and you guys helped make my first foray a good one.

And as for my next project? Well, I'm working on it right now in another window, in fact. I won't give away too much detail yet, except that it will be a unique take on another beloved genre from the late 90's era of gaming. Additional details will show up right here, and on my Twitter page, as it gets closer to a presentable state. Rest assured, I'm keeping busy!

Thanks for reading, and have a good summer.
4 comments Read more

May 2

Minor Update

It's been a while! I've pushed out a small patch that fixes the following issues:

  • Fixed an issue where sorting types could become mislabeled when sorting the inventory during Specialty training.
  • The post-game save point should no longer offer a New Game Plus option when the difficulty disallows it.
  • Fixed an issue where Tox's breath effects were missing in the Crossroads area.

And one more thing of note: The Tenth Line is now available through the Humble Store! If you're haphazardly reading this and haven't yet purchased the game, consider helping out these folks and a bit of charity, too!


That's all!

Quick update for May 4th:
I am pushing one more update this morning with the following additions:
  • Fixed an issue where it was possible to knock down the fruit in Hollowford before beginning the quest "Sweet Truth."
  • Reduced the number of reinforcements during boss battles when playing in "Light" difficulty mode.
  • Rebuilt using Unity 5.5.3p2, so sorry if the update download size is larger than normal!
2 comments Read more


“...a potential for GotY for 2017...”

“...a worthy addition to Steam's library of RPG's...”
Save Or Quit

About This Game

The Tenth Line is the first commercial game project from Sungazer Software. During your adventure, you'll guide the princess of the tiny nation of Easania, far from home and desperate to escape the clutches of a mysterious cult in hot pursuit. Along with her unusual but reliable companions, you'll explore a vibrant world of humans, beasts, and dragons, all struggling to coexist in the tension following the assassination of the king of the nation of Skyweather. Troubled times are ahead, indeed - the long-prophesied end of the world is fast approaching, and with only her wits, her blade, and her royal upbringing to guide her, can she make it home to her family before the end of days?

Gameplay involves adventuring through distinct areas using traditional 2D platforming mechanics, but with a twist: each character is controlled separately, and can move, attack, and interact with the world in unique ways. You'll also visit the occasional village or safe haven, and have an opportunity to take on new quests, play cards, and chat with the locals. Enemies roam the wilds, meanwhile, and can be engaged or ambushed by your heroes, thrusting your party into battle.

Battles are turn-based with an active timing element: you'll decide on commands for each character, then carry those attacks out using careful timing and targeting. Then, it's the enemy's turn to retaliate, giving your party an opportunity to defend. And, with up to twelve enemies on the offense at one time, survival is not always a safe bet. Fortunately, eliminating large numbers of foes at once will leave fewer attackers behind to retaliate, and will also grant your party more momentum, allowing for even more powerful skills to be used during the next attack!

Progression is handled solely by finding and applying items to your characters. Items are plentiful, and have multiple uses, so smart distribution of your treasures is key to survival. Characters can use items for training, powering up their skills and their defensive abilities, or use them to empower their "specialties" and gain a personal, tactical edge in combat. Your party members can also gain "power levels" by winning battles, completing quests, and collecting power fragments in the world. Power levels can be spent on the "Power Flow" board by playing a puzzle-like minigame to increase stats and unlock new skills. It is a challenging, refreshing method of "leveling up" that rewards careful planning and smart decisions.

A standard dual-analog gamepad is highly recommended, though the keyboard is supported.

  • A completely original, unique RPG experience that takes inspiration from the 32-bit era of gaming.
  • Explore the world through fast-paced 2D platforming by controlling three separate characters, each with unique movement mechanics and ways of interacting with the world.
  • Take on dozens of foes at one time through turn-based RPG battles with an active timing element.
  • High quality background and sprite artwork, a grand, varied soundtrack, and voice acting for each major character during battles.
  • Unique progression and leveling mechanics for your characters.
  • Multiple hours of gameplay, plus post-game challenges and a New Game Plus mode.
  • Optional story-focused mode available that removes all enemy encounters and simplifies story-based battles.
  • Play "Quad Pro Quo" (an in-universe collectible card game) against multiple characters and inhabitants of the world to win unique prizes and complete your collection!

System Requirements

Mac OS X
    • OS: Windows® 7 or newer, 64-bit
    • Processor: SSE2 or better, 64-bit architecture
    • Memory: 4 GB RAM
    • Graphics: At least DX9 (shader model 3.0) or DX11, at least 1GB VRAM
    • DirectX: Version 9.0c
    • Storage: 2000 MB available space
    • Additional Notes: 16:9 resolution display required
    • OS: Windows® 7 or newer, 64-bit
    • Processor: Intel i5 quad core
    • Memory: 6 GB RAM
    • Graphics: At least DX9 (shader model 3.0) or DX11, at least 2 GB VRAM
    • DirectX: Version 11
    • Storage: 2000 MB available space
    • Additional Notes: 16:9 resolution display required
    • OS: Mac OS X 10.8+
    • Processor: SSE2 or better
    • Memory: 4 GB RAM
    • Graphics: At least DX9 (shader model 3.0) or DX11, at least 1GB VRAM
    • Storage: 2100 MB available space
    • Additional Notes: 16:9 resolution display required
    • OS: Mac OS X 10.8+
    • Processor: Intel i5 quad core
    • Memory: 6 GB RAM
    • Graphics: At least DX9 (shader model 3.0) or DX11, at least 2 GB VRAM
    • Storage: 2100 MB available space
    • Additional Notes: 16:9 resolution display required

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