Build a galactic transportation empire and supply humanity with everything it needs to colonize the stars. In this tycoon game, grow your company from a local transport agency into an interstellar logistics behemoth! Singleplayer, vs AI, and online multiplayer.
All Reviews:
Very Positive (128) - 88% of the 128 user reviews for this game are positive.
Release Date:
Aug 16, 2017
Developer:
Publisher:

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“We believe that games are at their best when they're shared with friends and want to bring that same thought process to the development of Interstellar Transport Company. We had a vision for Interstellar Transport Company and feel like we've reached a point where the game is very fun to play and most of the larger features are complete, however we want to be sure we have feedback from those of you who will be playing it for years to come. There are many directions we can take the game, and believe that your opinions are crucial when fine-tuning our gameplay mechanics and ultimately deciding where the game should go next.”

Approximately how long will this game be in Early Access?

“Under a year. Our previous game "World VR Competition" was in early access for only 4 months. While Interstellar Transport Company is a more ambitious game, we should have it feature complete in under a year. We plan to work with you, the players, every step of the way. We will continue to update the game after full release.”

How is the full version planned to differ from the Early Access version?

“Before we leave Early Access we will be implementing these things:

Features

  • VR Support (with motion controller support)
  • Contracts and subsidies
  • Stock markets and IPOs
  • Politics and factional relations
  • Auto-reorder and scheduling of one time use rockets
  • Techtree and research points so that you can more quickly gain access to ships and buildings
  • Localization
  • Mod and workshop support
  • More multiplayer options with a ladder and auto-matchmaking

Content

  • More starships and rockets
  • More planetside infrastructure and buildings
  • More planet types
  • Galaxy generation will have more options
  • Better variety of random events

Also there will surely plenty of other ideas that us and the community comes up with along the way!”

What is the current state of the Early Access version?

“It is playable and fun, but not yet feature complete. If you want a fully polished and complete game, we ask that you wait for the full launch. The game's core mechanics are all there now, you can setup routes, manage infrastructure, colonize planets, build and assign ships to routes, help colonies grow and flourish and you can already play AI and multiplayer matches. Major features not yet completed include language localization, VR support, research points and techtree, mod and workshop support, more variety in random events, and contracts / subsidies from planetary authorities. We will provide regular updates to the game which will gradually add these features in.”

Will the game be priced differently during and after Early Access?

“We plan to gradually raise the price as we complete new content and features.”

How are you planning on involving the Community in your development process?

“We want your ideas and feedback! What works? What isn't quite working? How can we make things better? Please post on the Steam Discussion Boards here on Steam, we will be there every single day! We also currently do vlogs on youtube and communicate with our fans daily on Twitter. We plan to patch the game with new content and features very regularly. Links to our social media pages are below:
https://twitter.com/MTWorlds
https://www.youtube.com/channel/UCWrqCqk3OVXitVUfsh-ZIiA
https://www.facebook.com/MTWorldsgames/
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Recent updates View all (23)

January 8

The performance patch! v0.2.8 PATCH NOTES

Hey everyone, I hope your holidays were as awesome as ours! We're back with a really great patch. We weren't able to complete the new routes screen yet, mainly because we decided that adding in some new cargoes and redoing passengers a bit should be done first. That way we only have to change the routes screen around once instead of twice.

This patch mainly focuses on performance! It's been one of the biggest complaints from users. The game just starts performing really poorly in mid game. We combined some really aggressive LODs on the ships with some code tricks and cleanups on the route lines to SIGNIFICANTLY imrpove mid and late game fps. I'm talking like it should be night and day for many of you! Can't wait to hear some reports back on how it performs for you all. Please let us know! This <i>DOES NOT</i> fix the lag in the ships screen, that is a completely separate issue, but something that we hope to fix soon also.

This patch also includes a good number of bug fixes and small quality of life improvements. I really hope this, all put together, increases the play-ability of the game a lot! Thank you for your continued support and patience. And as promised... the patch notes!

-Combined AI route lines resulting in huge performance gains mid and late game.
-Made more aggressive LODs for ships increasing performance by about 15% across the board.
-Increased performance by an additional ~3% and made the ship scaling effect work better and more efficiently.
-Increased performance by ~2% in system view by optimizing sunlight calculations.
-Fixed a ship size exploit when upgrading ships.
-Ships can no longer be sold while waiting for repairs in space.
-Rockets can no longer be built on planets not on their selected route.
-Ships can no longer be build on planets in systems they can't reach.
-The tool-tip for planet population now shows weekly net gains or losses for child births and deaths.
-If a planetoid goes into famine or dehydration, all passengers should cancel their travel plans there.
-Famine and dehydration notifications are now separate.
-The company name is color-coded when hovering over a ship now.

<i>The patch should be live in 1-2 hours time </i>
7 comments Read more

December 21, 2017

Merry Christmas! Expect our next patch in January.

Hi everyone! I'm so glad that you are enjoying the game and we are extremely excited to bring the next content patch to you which should include significant changes to the routes screen and hopefully another ship (a larger and later-game version of the Farja KV3).

We will be taking off a couple of weeks to recharge over the holidays and spend time with family. We will return with this patch most likely in the 2nd week of January.. Possibly the first week..

We will continue to monitor our social media, forums, support emails, etc.. etc.. as normal.

Thank you for your continued support, Merry Christmas, and Happy New year!!

-Mike and the MT Worlds team
6 comments Read more
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About This Game

Build a galactic transportation empire! Help colonize the galaxy and dominate the competition in single player and online multiplayer. Use your business cunning to take your fledgling company from humble beginnings on Earth and it's neighboring planets and moons to the far reaches of the Galaxy. Buy ships, manage routes, conduct trade deals, build infrastructure, colonize new worlds, invest in local industry; All set in a procedurally generated galaxy with challenging AI, and Online Multiplayer. You will have a new experience every time you play.

Help Colonize The Cosmos

Help humankind spread throughout the galaxy by managing resource flows and the supply chains needed to sustain it's growth. Balance colony expansion against resource deliveries to ensure you never bring a planet to starvation. Using a highly sophisticated and complex simulation, every decision you make can have lasting consequences throughout the entire game.

Procedurally Generated Galaxy

Interstellar Transport Company has a scientifically grounded galaxy generator which produces challenging and believable maps. Play with 1 to 100 star systems in custom game mode or use predefined game settings and try to top the leaderboards. You can even play without our solar system (replaced by a randomly generated starting system) if you want to freshen things up!

Realistic Business Management

Manage cash flow, take loans and issue bonds, deal with the local authorities and maintain high reputation throughout the galaxy. Invest in developing markets and hedge your risks. Balance expenses against value to crush your competitors.

Play Any Way You Want

Play single player custom games against AI or alone with many different galaxy and difficulty settings. Or play with the predefined settings and compete on the global leaderboards. Maybe competitive multiplayer is your thing? **coming soon** Play a shortened balanced game against players near your own skill level for ladder points. You can even play a co-op multiplayer game, teaming up with friends against the AI.

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows 7 or higher
    • Processor: 2.2 GHZ CPU
    • Memory: 4 GB RAM
    • Graphics: 1 GB DirectX 11 compatible video card
    • Storage: 2 GB available space
    Minimum:
    • Processor: 2.2 GHZ CPU
    • Graphics: 1 GB video card
    Minimum:
    • Processor: 2.2 GHZ CPU
    • Graphics: 1 GB video card
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