Build a galactic transportation empire and supply humanity with everything it needs to colonize the stars. In this tycoon game, grow your company from a local transport agency into an interstellar logistics behemoth! Singleplayer, vs AI, and online multiplayer.
All Reviews:
Very Positive (89) - 88% of the 89 user reviews for this game are positive.
Release Date:
Aug 16, 2017

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“We believe that games are at their best when they're shared with friends and want to bring that same thought process to the development of Interstellar Transport Company. We had a vision for Interstellar Transport Company and feel like we've reached a point where the game is very fun to play and most of the larger features are complete, however we want to be sure we have feedback from those of you who will be playing it for years to come. There are many directions we can take the game, and believe that your opinions are crucial when fine-tuning our gameplay mechanics and ultimately deciding where the game should go next.”

Approximately how long will this game be in Early Access?

“Under a year. Our previous game "World VR Competition" was in early access for only 4 months. While Interstellar Transport Company is a more ambitious game, we should have it feature complete in under a year. We plan to work with you, the players, every step of the way. We will continue to update the game after full release.”

How is the full version planned to differ from the Early Access version?

“Before we leave Early Access we will be implementing these things:


  • VR Support (with motion controller support)
  • Contracts and subsidies
  • Stock markets and IPOs
  • Politics and factional relations
  • Auto-reorder and scheduling of one time use rockets
  • Techtree and research points so that you can more quickly gain access to ships and buildings
  • Localization
  • Mod and workshop support
  • More multiplayer options with a ladder and auto-matchmaking


  • More starships and rockets
  • More planetside infrastructure and buildings
  • More planet types
  • Galaxy generation will have more options
  • Better variety of random events

Also there will surely plenty of other ideas that us and the community comes up with along the way!”

What is the current state of the Early Access version?

“It is playable and fun, but not yet feature complete. If you want a fully polished and complete game, we ask that you wait for the full launch. The game's core mechanics are all there now, you can setup routes, manage infrastructure, colonize planets, build and assign ships to routes, help colonies grow and flourish and you can already play AI and multiplayer matches. Major features not yet completed include language localization, VR support, research points and techtree, mod and workshop support, more variety in random events, and contracts / subsidies from planetary authorities. We will provide regular updates to the game which will gradually add these features in.”

Will the game be priced differently during and after Early Access?

“We plan to gradually raise the price as we complete new content and features.”

How are you planning on involving the Community in your development process?

“We want your ideas and feedback! What works? What isn't quite working? How can we make things better? Please post on the Steam Discussion Boards here on Steam, we will be there every single day! We also currently do vlogs on youtube and communicate with our fans daily on Twitter. We plan to patch the game with new content and features very regularly. Links to our social media pages are below:
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Recent updates View all (12)

September 18

14 Language translations now available! Some new ship screen elements 9-18-2017 PATCH NOTES v0.1.6

Hey everyone! We're so happy to bring this patch to you. It is the beginning of a couple of very big projects that we think will do wonders for the game. First of all, the ships window has been changed drastically, you can now assign ships to groups and filter ships by type, route, group, and cargo bays. This will make managing fleets much simpler in mid and late game! However, this is only half of this project. Next we will be allowing you to sort the ships, providing you some graphs to view historical performance data for your ships, allow you to select and edit multiple ships at once, upgrade ships with a couple of clicks, and also hide your competitor ships. Expect to see this all in the next couple of weeks.

The next thing we're excited to bring you is localization for 14 languages. While most of the translations are simply translated through Google Translate currently, it should be playable and we will be improving the quality of the translations over the coming months. Below is a list of the languages we currently support:

September 18, 2017 v0.1.6 PATCH NOTES:
-New ships screen (more functionality to come)
-User defined ship groups
-Ship filtering
-Better background coloring on some scroll view elements for better readability
-AI improvements and bug fixing
-Fixed fonts not being all from the same set for some languages
-More Localization and Translations improvements
-Fixed delete save game not working
9 comments Read more

September 7

Updated Development Roadmap and September 7th Patch Notes

Now that all the launch craziness has finally settled down some and most of the launch bugs have been taken care of we're starting to transition back in to heavy development mode. Our internal roadmap has been reordered some and we have already begun work on our next projects. The first of these being a new ships interface. The old one is just not up to the task of managing hundreds of ships. Below is an early sneak-peek of the new ships screen in development!

Expect the new ships screen to be done in a week or two!

In addition to the ships screen, we are also working on localizing the game. Currently we are up to 14 languages. While most of them use Google translations, about 95% of text in the game has been localized.

Current Development Road Map
Here is a short glimpse of some of our roadmap as it stands now:
-Interface usability improvements for large companies (ships / routes screens mainly)
-Notifications system rework including notification filters and clickable notifications to be taken to the event
-Initial modding support
-More cargo types including luxury cargoes and weaponry
-Map modes and reports to visualize supply / demand and other factors easier
-Politics and Factional relations (politics patch)
-Route waypoints, interstellar obstacles and very late game warp gates
-New play-through tutorial to explain game better
-Techtrees and research
-Stocks and IPO system
-VR Support
-Ranked multiplayer mode (we have moved this to the end of development to hopefully bring in a large influx of people at full launch for this feature)

And finally patch notes from today's patch which just went live!

September 7, 2017 v0.1.5 PATCH NOTES:
-Impored Localization and Translations
-Fixed main game not getting translated bug
-Add 6 more languages:
-Renamed 'Prev' button in MP lobby to 'Game Settings'
-Improved options flag dropdown look
-Fixed report line graphs y axis not centering on 0
-Fixed company name input fields to be the same length
-Fixed broken save game button
-Fixed broken down/repairing ships movement in MP
-Fixed tooltip not being disabled
-Fixed loans exploit
-Tweaked diffuclty starting cash and loans
-Buffed ai speeds and other ai balance tweeks
-Titan should now colonize earlier for better dilithium fuel supply
-Add a cargo maintenance ship type modifier
-Only the first few ships have an end manufacture date for the time being
-All ship prices have been rebalanced some

-Ships screen and UI in general is very unintuitive later in the game. We are working hard to make it simpler to manage large companys. Expect big changes to some UI windows over the coming weeks.
-Translations are not complete, if you would like to help with translations please see discord or steam discussions
17 comments Read more
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About This Game

Build a galactic transportation empire! Help colonize the galaxy and dominate the competition in single player and online multiplayer. Use your business cunning to take your fledgling company from humble beginnings on Earth and it's neighboring planets and moons to the far reaches of the Galaxy. Buy ships, manage routes, conduct trade deals, build infrastructure, colonize new worlds, invest in local industry; All set in a procedurally generated galaxy with challenging AI, and Online Multiplayer. You will have a new experience every time you play.

Help Colonize The Cosmos

Help humankind spread throughout the galaxy by managing resource flows and the supply chains needed to sustain it's growth. Balance colony expansion against resource deliveries to ensure you never bring a planet to starvation. Using a highly sophisticated and complex simulation, every decision you make can have lasting consequences throughout the entire game.

Procedurally Generated Galaxy

Interstellar Transport Company has a scientifically grounded galaxy generator which produces challenging and believable maps. Play with 1 to 100 star systems in custom game mode or use predefined game settings and try to top the leaderboards. You can even play without our solar system (replaced by a randomly generated starting system) if you want to freshen things up!

Realistic Business Management

Manage cash flow, take loans and issue bonds, deal with the local authorities and maintain high reputation throughout the galaxy. Invest in developing markets and hedge your risks. Balance expenses against value to crush your competitors.

Play Any Way You Want

Play single player custom games against AI or alone with many different galaxy and difficulty settings. Or play with the predefined settings and compete on the global leaderboards. Maybe competitive multiplayer is your thing? **coming soon** Play a shortened balanced game against players near your own skill level for ladder points. You can even play a co-op multiplayer game, teaming up with friends against the AI.

System Requirements

Mac OS X
SteamOS + Linux
    • OS: Windows 7 or higher
    • Processor: 2.2 GHZ CPU
    • Memory: 4 GB RAM
    • Graphics: 1 GB DirectX 11 compatible video card
    • Storage: 2 GB available space
    • Processor: 2.2 GHZ CPU
    • Graphics: 1 GB video card
    • Processor: 2.2 GHZ CPU
    • Graphics: 1 GB video card
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