Shadows is a puzzle-based platformer taking place in a mysterious, silhouetted world. Your goal is to construct a beacon of light to call for help and find your way home. Throughout your journey, you will need to balance the powers of light and darkness to keep yourself alive.
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Release Date: Dec 22, 2016

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Shadows could be a game developed like its name: in the shadows. Or, it could be a game brought into the light, with changes being made by the players and the community at large to improve the game in all of its aspects. Early Access gives Shadows the ability to be a game created by everyone who has an interest in making this title fantastic.”

Approximately how long will this game be in Early Access?

“It’s estimated that Shadows will be in Early Access for approximately 3-5 months. This should give the community and myself ample time to give feedback and to work with that feedback to enhance the game.”

How is the full version planned to differ from the Early Access version?

“While the foundational form of the game will be available via Early Access, the final game will emerge depending on the feedback received and the goals of the game at present. Shadows will be growing throughout its development with new levels, puzzles, and detail added to the world for the players to enjoy. In addition, the full version of the game will feature the finished level editor which players will be able to use to create their own cavern challenges.”

What is the current state of the Early Access version?

“The game is currently in a completely playable state from start to end, though it hasn’t yet been fully polished. Right now, the game is expected to offer about an hour to three hours of gameplay depending on how quickly the players solve the puzzles. Shadows was introduced to the public about a month ago and the feedback offered has already been taken into account to make the game better, including controller support, additional levels, and various bug fixes.”

Will the game be priced differently during and after Early Access?

“Yes, the game will be priced lower for Early Access relative to its release price.”

How are you planning on involving the Community in your development process?

“The community will be able to get involved in a variety of ways:

Game Updates

Updates to Shadows will be released with all deliberate haste according to user feedback and notices regarding changes to the latest version of the game posted both on the main website, the subreddit for Shadows, and via its Twitter account (@ShadowsGamePC).

Giving Feedback

Want to support Shadows by commenting on the game? Players will be able to contribute directly here, via e-mail (shadows@loganapple.com), or the Shadows subreddit.

Access to the Developer

I’ll be available through a number of mediums, including all of the aforementioned sources, so that players can contact me directly to talk about the game and its development. Since this is a game developed by myself, assets given by generous artists, and the community, it’s integral that the community have a way to communicate with me to offer their thoughts on how Shadows can reach its maximum potential.”
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Recent updates View all (23)

June 17

Patch Notes - 6/17/2017

Hello everyone! This is just a quick patch with a couple of new features that didn't make it to the last patch. As a note: The next patch will likely be coming out sometime in the first couple of weeks in July.

Bug Fixes

  • Fixed a bug where using an obelisk would prevent the player from climbing up slants by creating an invisible obstacle.
  • Changed the positioning of all obelisks so that they no longer hover above the ground when playing the game at certain resolutions.

Feature Changes

  • Added acceleration when the player is walking; as you continue walking in the same direction, your speed will increase over time.
  • Added in movable boulders! These can be dragged to reach high ledges by pressing E and moving in the direction you want to pull it.

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June 12

Patch Notes - 6/12/2017

Hello everyone! Last month I talked about major changes coming to Shadows in terms of design and the following is now the largest patch to have ever been released for the game. Without further ado:

Bug Fixes

  • Fixed a bug where double jumping onto a wall would cause the player animation to stutter between frames.
  • Fixed a bug where the main game death screen would take the player to the player-made game screen.
  • Fixed a bug where the item collection sound effect was not being affected by sound effect volume settings.
  • Fixed a long-standing bug where options on the main menu wouldn't appear checked off despite having been selected.
  • Fixed a bug where the footsteps sound effect would disappear if the music volume was much greater than the sound effects volume.
  • Fixed an uncommon bug where the player could fall through large mushrooms when trying to bounce on them.

Feature Changes

  • New vine decorations have been added to the Ancient Hall.
  • Ground fog has been added to the Stygian Maze.
  • The transition in the Stygian Maze is now smoother and faster, especially when at a high firefly count. Likewise the transition into the Deep Below is now smoother and faster.
  • Using the arrows to change volume on the main menu will now increment more slowly.
  • Grass is now animated to sway lightly back and forth.
  • Added various new sound effects.
  • Added several new songs to the soundtrack, courtesy of Chris Zabriskie!
  • Implemented new hidden paths and secret rooms -- a couple of which contain special notes.
  • Added special particle effects for the Luminous Caverns.
  • Wall hangs have been implemented; now if you jump onto the side of a cliff in the caves, you will latch onto the edge.
  • The design of the Deep Below has been completely reworked to make it more fitting to the theme of being the deepest location in the caverns.
  • The obelisk runes have been moved from floating above the top of the obelisks to static below the top.
  • Walking through the Stygian Maze is now itself a puzzle; be wary, the tunnels may not lead where they appear to!

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About This Game

Shadows is a puzzle-based platformer taking place in a mysterious, silhouetted world. Your goal is to construct a beacon of light to call for help and find your way home. Along the way, you will be able to discover pieces of your past, memories lost after your arrival in the caves. Fireflies will be your guiding light; without them you will enter into the darkness of the caves never to return.

Constructing the beacon and finding your way home will not be so simple, however: you'll face jumping puzzles, runic riddles, challenges of darkness, among many others in order to find the parts of the beacon. You will have to seek out what is needed: an orb, a large crystal, a small crystal, the base of the beacon, and a refractor. Along the way, you are also tasked to collect 50 fireflies that will illuminate the orb and give the beacon its light. Fireflies, however, will depart over time and, if you're not careful, you will perish in the darkness.

Features:

-Five cave regions (each with a multitude of levels)
-Various puzzles in each region (from runic riddles to navigating darkness)
-Hidden memories that reveal the backstory
-Challenging, spike-filled caverns
-Elegant music and graphical design

System Requirements

    Minimum:
    • OS: Windows XP (or later version)
    • Processor: 2.0 Ghz Core
    • Memory: 512 MB RAM
    • Graphics: 128 MB Video Memory, capable of Shader Model 2.0+
    • DirectX: Version 9.0c
    • Storage: 300 MB available space
    Recommended:
    • OS: Windows 7/Windows 8/Windows 10
    • Processor: Dual Core 3.0 Ghz
    • Memory: 2 GB RAM
    • Graphics: 256 MB Video Memory, capable of Shader Model 2.0+
    • DirectX: Version 9.0c
    • Storage: 300 MB available space
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