Warstone is a Tower Defense game, with RPG, Strategy, and even city building elements. Detailed Hi-res graphics and beautiful illustrations combine with a deep storyline to draw you into the world.
Recent Reviews:
Very Positive (47) - 89% of the 47 user reviews in the last 30 days are positive.
All Reviews:
Very Positive (479) - 95% of the 479 user reviews for this game are positive.
Release Date:
Apr 6, 2017

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“This is the best way to make the game perfect!”

Approximately how long will this game be in Early Access?

“This will depend a lot on the feedback we receive. A rough estimate would be 2 to 4 months, 2 being the strict minimum we need to implement features we already have in mind and take your feedback into account.”

How is the full version planned to differ from the Early Access version?

“The features that we’ll be adding to the game over the next few months include:
  • A finished story campaign
  • Two extra difficulties for each mission
  • New player's units
  • Ability upgrades for strong units
  • Magic upgrade system
  • New Co-op and PvP missions
  • Artifacts system. New consumable items.
  • Some maps will be remodelled
  • Extra language support. German and Japanese in the beginning
  • Extra platform support (Mac/Linux)

What is the current state of the Early Access version?

“We start with 13 of 25 story missions. In this state you can play different maps types: Classic, PvP and Co-op (unlocks after 5th story mission), Maze (unlocks after 6th story mission). All game classes will be playable.”

Will the game be priced differently during and after Early Access?

“Our plan for now is to have the Early Access version cheaper than the full release. Both as a thank you to our testers and to reflect the amount of content that will be added during Early Access.”

How are you planning on involving the Community in your development process?

“We will be using the Steam Community forums to gather and discuss feedback. Will also have an in game feature that you can use to send bug reports easily directly to us.”
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Recent updates View all (72)

November 17

Major Update. Version 1.01 Beta is here!

Hello there,

This update is not so big as the previous one. But it contains some new cool features. First of all, we have got a lot of feedback from players who like TD gameplay but don't like city part with the story, quests and etc. So we announce new option for these players, Auto City Mode. All quests, buildings, dialogues are completing automatically, so a player can play one battle after another. No clicks in the city. Pure TD. You can enable/disable it at any time in the menu.

We added 5 new survival modes for The Ordeal, At a Rest Stop, The Death Road, The Dark Forest, The Horrors of the Dark Forest missions. The last one is really tough, but a reward is valuable, 100 mithril. UPD. We blocked this mission for a while. Looks like it's broken. It will be available in a couple of days.

We have also made some improvements in the UI and some skills
  • To make Auto City mode more comfortable we significantly decreased price of high level building like Crystal of Elements, The Order, Bastion and etc. So any player could build them right after they appear. We also increased rewards from campaign missions.
  • Units are summoned instantly before first wave starts
  • A notification window about new upgrades, spells now appears in the left corner with a small bar.
  • Improved double click in the Skill of Tree
  • Added a notification in the battle if server shut down. We hope you won't see this window :D
  • You can close the menu with Esc now
  • Life time of summoning troll (Marauder skill) was increased from 40 to 120 seconds
  • Slow stones skill was reworked. It affects 3/5/7 stones instead 2/3/4. Cooldown was reduced from 60 to 45 seconds

Finally, some people blamed us for Nechai missions and asked to cut them. We won't cut them, because they make the gamapley more diverse. But we tryed to do our best to make these missions more fun.

Nechai in Campaign mode
  • Damage has been increased from 10-14 to 12-15
  • Glaive throw damage has been increased from 50 to 85
  • Dissecting Blow damage has been increased from 25 to 40 and area by 20%
  • Rage duration has been increased by 20%
  • Maximum damage bonus from killing enemies has been increased from 15 to 35.

Nechai in Challenge and Survival modes
  • Damage is 19-27
  • Glaive Throw deals 145 damage. It also slows enemy by 50%.
  • Dissecting Blow damage deals 60 damage. It also decreases enemy armor by 5.
  • Rage. It gives 17% chance to do 300% damage
  • Teleport. It slows all enemies by 33% in the place where Nechai appears.
SuperuberMega upgrade also work on Nechai now, so you can make SuberUberNechai who could perform 500 damage attacks now :D
Actually, it cost 0 gold now. It will cost 500 in the next patch. Hurry up! :D
We hope you will like Nechai missions now.

Bug fixes
  • Fixed the bug with teleportation of enemy units in PvP
  • Fixed the bug with Spirit of the Stone spell
  • Fixed the bug with negative damage bonus with Money Power skill
  • Added missing icon for Pupils Staff
  • Enemy armor is reduced now under Corrosive Shells effect
  • Added Second Life mithril upgrades for player who doesn't have it
  • Burning now lasts properly for Level 2 of Fireball Spell and Meteor Shower
  • Hell Roar of Hell Boars now works properly
  • Fixed the bug when a player couldn't recall no more units if a unit was killed during the process
  • Fixed the bug when a player could start a wave by pressing Space and break the game before clicking on Start the battle
  • Fixed the bug when Recall button could disappear in the summoning menu
  • Removed spikes during researching in the Workshop menu
  • Slow Stones visual effect now works properly
  • Mason and Dividens skills don't work now before starting Wave 1
  • It's easier to cast a spell on Elementals now
  • Armadillo got right death sound
  • Fixed repetitive items in the market
  • Wealth skill is now required for learning Transformation skill
  • Fixed the bug when the available space for placing stone shown red after destroying the stone at exact place
  • Fixed the bug in story PvP missions where a player could start new wave with Space even it was impossible to do
  • Sphere item now works properly
  • Amount of maximum available start in the Map of Adventures is correct now
  • Fixed the bug with walking animations during cast of Betelgeuse
  • Unit under Transmutation spell is exploding now instead of dying
  • Fixed the visual bug when player was available to research upgrades in the academy after maximum level was learnt
  • Fixed the bug when status of the Order and Ninja Hall will be lost and "Summon Inquisitor" will be displayed again
  • Avatar picture of Troll Bruiser is now correct
  • Now you will receive a system message if the server shut down
  • Fixed the visual bug at Skirmish and Heart of Corruption missions when the player could see red select circle on enemies
  • Fixed the bug when upgrades icons were blinking after each mission completion
  • Fixed some English texts in comics of Russian localisation
Bug and discussion thread for 1.01 version

Support us with a Steam Review if you like Warstone.

Play with us,
Battlecruiser Games
4 comments Read more

November 17

Game will be unavailable in 15 minutes!

We are going to upload new version!

UPD. The game is online
We added 5 new survival missions
Added Auto City mode
Improved Nechai and his abilities in challenge and survival missions
Fixed a lot of bugs

Full changelog will be later

Bug and discussion thread

Stay with us,
Battelcruiser Games
3 comments Read more
See all discussions

Report bugs and leave feedback for this game on the discussion boards

About This Game

A fearsome Chieftain is gathering an army, intent on the subjugation of the realm. The Villagers cry out for a hero! Someone to rise up and rescue them from their plight. This burden falls to you. Build a city, train an army, and equip your subjects. Seek out the assistance of helpful allies, such as dwarves, amazons, and sorceresses. With allies to help, and an army of your own, you can defeat the invading army and make the realm safe again!


  • 7 basic units, with a further 15 available as upgrades!
  • Intriguing story with beautifully drawn artwork.
  • 3 Vastly different Classes for you to choose from: Warlord, Sorcerer, and Treasurer. Over 70 different skills in all!
  • Diverse array of spells: Firewall, Lightning, Meteor Shower, Titan's Fist, Summon Elemental, Poisonous Cloud, Transmutation, and more! Only 4 spells can be brought into battle though, so choose wisely!
  • Multiple different game modes: Classic, Challenge, Survival, Maze, Hero Defense, Attack/Defend (Also used in PvP,) and Co-op missions throughout the campaign.
  • Upgrade Defenders in the workshop! Multiple upgrades with several tiers for each defender. More upgrades become available as you build and improve your town.


Unlike regular Tower Defense games, Warstone TD has a unique method of summoning defenders (towers). You start with a fairly empty map and a few stones where you can place defenders. As the level progresses, more stones appear and some even drop from enemies, allowing you to place them in any valid position on the map. Powerful Warstones also appear occasionally which give significant bonuses to defenders standing on them. You can summon any of the 5 basic defenders on the stones: Peasant, Archer, Rifleman, Sorceress, and Elemental. Each basic defender has its own upgrade path, damage type, gold cost, and special abilities!

Warstone TD also has 2 extra base units only available for use in attack/defense missions, the Eagle and the Wolf. Each have branching upgrade paths, like the basic defenders. With such a variety of defenders and game classes there is a huge amount of tactics in PvP battles, increasing replayability even further!

There are 30 story missions and each mission has 3 modes: Campaign, Challenge, and Survival. The player can choose the difficulty of each mission from 4 settings: Easy, Normal, Hard, and Nightmare. Each mode has a unique achievement which gives a star when completed, the color of the star corresponds to the difficulty of the mission: gold for Nightmare, silver for Hard, and bronze for Normal. Levels have a lot of possible solutions but, with so many combinations, you're going to need to perfect your strategy to master them. And just in case you forget how awesome you are, there's an online leaderboard, which tracks your score, both in Campaign mode and PvP. Compete with your friends, or enemies!

Class system

After you progress through the first 4 missions in the campaign, you are able to choose a class to augment your abilites in battle. The classes are non-linear, you can pick and choose skills from any class, but you have to focus on a class if you want to get the most powerful skills.
  • The Mighty Warlord greatly increases the effectiveness of your army! He improves the power and abilities of your defenders, can unleash the power of stone to help in battle; allowing placement of stones to slow nearby enemies, or give you a surge of mana and gold. He also has skills which allow your defenders to level up in battle, becoming more powerful with each successive rank.
  • The Cunning Treasurer's weapon is gold! He is a master of item storage, able to fit an improbably large number of items into his backpack, and find many more scrolls and even potions during battles. Everything he does is for gold! He is able to increase bounty for enemies killed, make his own defenders cheaper, and eventually can even get a powerful spell that allows you to transmute an enemy into pure gold! With all of these abilities, the Treasurer can field a much bigger army than any other class.
  • The Powerful Sorcerer is able to complete levels using only spells! He can bring up to eight spells into battle, increasing flexibilty greatly. His skills revolve around buffing spell effectiveness, regenerating mana, unlocking more powerful spells, and he can even transform units into mana. Among the spells the sorcerer can unlock are: Summon Elemental, Reduction; which shrinks and debuffs monsters, Meteor Shower, and Teleportation; which allows you to teleport defenders to any available stone on the map.
Join the fight today, in Warstone TD!

System Requirements

Mac OS X
    • OS: Microsoft Windows 7
    • Processor: Pentium or AMD 1.8mhz
    • Memory: 2048 MB RAM
    • Graphics: Video Card DX9 512mb
    • DirectX: Version 9.0
    • Storage: 1500 MB available space
    • Additional Notes: Game requires a constant internet connection
    • OS: Microsoft Windows 7
    • Processor: Pentium or AMD 2.2mhz
    • Memory: 2048 MB RAM
    • Graphics: Video Card DX9 512mb
    • DirectX: Version 9.0
    • Storage: 1500 MB available space
    • Additional Notes: Game requires a constant internet connection
    • OS: Mac OS X 10.8 or newer
    • Processor: Pentium or AMD 1.8mhz
    • Memory: 2048 MB RAM
    • Graphics: Video Card DX9 512mb
    • Additional Notes: Game requires a constant internet connection
    • OS: Mac OS X 10.8 or newer
    • Processor: Pentium or AMD 2.2mhz
    • Memory: 2048 MB RAM
    • Graphics: Video Card DX9 512mb
    • Additional Notes: Game requires a constant internet connection
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