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Release Date: 2017

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Early Access Game

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Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“We've got a great and playable game right now, but we'd love the opportunity to add a lot more content and extend the metagame. Early Access will give us the room to do that.”

Approximately how long will this game be in Early Access?

“Depends entirely on if it does well enough to warrant building out all the extra tidbits we've been scheming up.”

How is the full version planned to differ from the Early Access version?

“This is also something that will depend on how the game is received in Early Access. We've got more ideas than we know what to do with and a lot of additional assets have already been made (a space hamster? What?). As-is, Space Tyrant offers many hours of game-play, so it's just a matter of what people would like us to elaborate on and how many people are saying it. There are MANY POSSIBILITIES.

If i could call out one thing we'll always be adding more of, it's unlocks. There will be many more unlockable cards and other items when we push the game into full release. It's something we're constantly working on.”

What is the current state of the Early Access version?

“The current game is surprisingly stable and there are many hours of game-play available. As with any game at this stage, there are bugs we're contending with, but we're slowly knocking them out.”

Will the game be priced differently during and after Early Access?

“I don't believe so. We're feeling that our current suggested price is perfect for the game that it is.”

How are you planning on involving the Community in your development process?

“Since we're glued to the center of this thing, getting feedback on all aspects of gameplay will be incredibly helpful. We feel like we've got a good game, but feedback on how it could be better will be something we definitely act on. Of course it will need to work realistically with our release timeline, but we've got enough room that we could make some pretty exciting changes based on user feedback.”
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Available: 2017


Recent updates View all (8)

May 4

One last update before Early Access

People! Tyrants! Tyrant People!

We’ve decided to push one more build out to you before we hit Early Access. It’s packed with bug fixes, updated art, refinements to numerous systems under the hood and other cool stuff. The tutorial, sounds and Combat effects are still lacking any updates, but we think you’ll find that the rest of the game plays a lot more smoothly now.

If you’re in the middle of a mission, so much has changed that we’re having the game knock you out of that mission. It won’t kill any progress you’ve made toward a particular cycle and you won’t lose your unlocks, but continuing a mission with so much newness wasn’t possible.

Here’s a list of all the particulars:

Major Features:

  • Revamped Starmap (so good…)
  • Cards as Unlocks
  • Persistent Event Traits
  • New Perk Art
  • Tyrant Titles
  • Rebellions on controlled planets

Additional Features:
  • Improved snapping in the Shipyard
  • Many more stats tracked
  • A new Main Menu
  • Senate & CnH AI more aggressive
  • Mission Detail tooltips
  • Planet Rings show ownership
  • Shipyard button is back (tho less enticing)
  • Wormholes frequency reduced and opt-outs added
  • "Mana" renamed to "Crystal"

  • Empty Fleet bug fixed
  • Many, many, hangs and locks fixed
  • Final Mission unlock bug fixed
  • Unsupported resolutions now default to 16:9
  • Planet UI no longer interferes with fleet clicks
  • Slug shield regen reduced
  • Many defensive commander powers fixed
  • Combat grid vs space weather layering issues resolved
  • Compound artifact effects on reload removed
  • Space slug regen nerfed
  • Player based combat-initiation bugs fixed
  • Commander energy shows correct at battle-start

Alrighty, unless some horrible crash bug somehow got past us in this build, we’re pretty sure this will be the last of our updates until we hit Early Access in about a month. We’ll still be checking in on the forums on a daily basis, but our heads are mostly buried in development land, so we probably won’t be as active as usual when a new build goes up. Cheers! Thanks again for playing!

~The Space Tyrant team.

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April 4

Closed Beta, an end in sight.

I’m pleased to report we’re nearing the end of our closed beta status! Between the beta feedback and our internal discussions, we’ve finally reached a point where we can start to prepare for our Early Access release. As we commit ourselves to this ‘deathmarch’, we might still offer up a build to the beta crew to make sure nothing is exploding along the way. That could happen anytime in the next month, but probably not after that – I’ll post more info as we figure it out.

What we are sure of is our plan to release Space Tyrant into Early Access during the last half of May. We’ll continue to develop the game beyond that date, but we do feel like it’s ready for a wider audience. And while the game is still technically in closed beta, we’re leaning in on the ‘closed’ status and not letting anymore people in. You can all still play and hunt for bugs if you feel like it; we’ll also continue to respond as the weeks tick by, but these are indeed the final days of closed beta.

I’ll take this opportunity to say - thanks a million to everyone who has stuck with us through this process! As someone who spent some years in the QA trenches, I know how frustrating it can be working with buggy, broken games. So, we really do appreciate your efforts. I’ll start the process this week of sending out all remaining pins and stickers to those of you who’ve come on board in recent times. And when the game goes into an official Early Access state, I’ll send everyone on the list a key so it can be in your Steam library… until Tyrants take over the planet and disintegrate your computers.

Lastly, If you’ve written up bugs or have given us any feedback, keep an eye out for a friend request from “SpaceTyrantSwag”. Through that account I’ll ask for your physical address so I can send you stuffs. I’ll also message you a key for the game through that account when the time comes.

Cheers everyone and thanks again for the help! Many happy subjugations of celestial lifeforms to you and yours.

Love - The Space Tyrant team

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About This Game

Space Tyrant is a fast-paced roguelikelikelike 4X game set in a grimly grimdark future. Build a terrifying space fleet, devastate planets, and slaughter peaceful extraterrestrials in your relentless march to total domination! Will the forces of Galactic Order halt your invasion or are you truly ready to face-punch the universe?

From the people who designed, produced, drew stuff for, or ate lunch with the people who made Bejeweled, Peggle, and Plants vs Zombies comes a more sinister strategic experience with far fewer unicorns.

We all enjoyed 4x and roguelike games but found our minds wandering to nearby squirrels, etc, during a typical session. So, under the aegis of newly formed Blue Wizard Digital (who also make the awesome SLAYAWAY CAMP, check it out) we set out to make a zero-attention span mega-empire game, where you could have titanic space battles and huge galaxy-spanning conquests but not run over your employer-mandated allotment of lunch-eating minutes.


Also, we didn't care about winning any "cultural victories" or "Space United Nations" crap, so there's none of that. We wanted to disintegrate guys and watch tons of weird spaceships explode. So there is a whole lot of that, plus collecting artifacts and leveling up and conquering planets and executing ambassadors and that sort of thing. Also we hear you like cards? We have cards. So many cards, let me tell you.

But it's not all vaporizing mewling, hapless slavelings. While bashing your way through space, you’ll eventually face off against the ‘mall cops’ of the universe - the ASTRONS. They might try to slap your hand and call your parents, but a truly merciless tyrant will plow right through these goody two-shoes. And to reward your unsavory efforts, a whole new empire will be yours to agitate. New races of scientifically implausible creatures to lord over, new types of frankly ridiculous technology to research, new commanders to throw into the fray, new cards to, um, do card things with.

What are you waiting for? Play now, my lord!

System Requirements

Mac OS X
SteamOS + Linux
    • OS: Windows 7
    • Processor: Dual-Core Intel or AMD CPU supporting
    • Memory: 4 GB RAM
    • Graphics: Discrete GPU with 2GB VRAM
    • DirectX: Version 10
    • Storage: 2 GB available space
    • Sound Card: on-board sound
    • OS: Windows 10
    • Processor: Quad-Core Intel or AMD CPU supporting
    • Memory: 8 GB RAM
    • Graphics: Discrete GPU with 4GB VRAM
    • DirectX: Version 11
    • Storage: 2 GB available space
    • Sound Card: Something Tyrannical
    • OS: OSX 10.9.3
    • Processor: Core 2 duo or i3 @ 2GHz+
    • Memory: 2 GB RAM
    • Graphics: Integrated graphics
    • Storage: 2 GB available space
    • Sound Card: On-Board
    • OS: OSX 10.9.3
    • Processor: Core i5 @ 2GHz+
    • Memory: 4 GB RAM
    • Graphics: Discrete GPU with 1GB VRAM
    • Storage: 2 GB available space
    • Sound Card: On-board
    • OS: Ubuntu
    • Processor: Core 2 duo or i3 @ 2GHz+
    • Memory: 2 GB RAM
    • Graphics: Integrated graphics
    • Storage: 2 GB available space
    • Sound Card: On-Board Sound
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