Terrorize the galaxy for fun and profit! Space Tyrant is a fast-paced roguelike-lite 5X game set in a grimly grimdark future of eternal war. Build a terrifying space fleet, make enemies and disintegrate peaceful extraterrestrials in your relentlessly unpleasant march to total domination!
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Release Date: Jul 19, 2017

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“We've got a great and playable game right now, but we'd love the opportunity to add a lot more content and extend the metagame. Early Access will give us the room to do that.”

Approximately how long will this game be in Early Access?

“Depends entirely on if it does well enough to warrant building out all the extra tidbits we've been scheming up.”

How is the full version planned to differ from the Early Access version?

“This is also something that will depend on how the game is received in Early Access. We've got more ideas than we know what to do with and a lot of additional assets have already been made (a space hamster? What?). As-is, Space Tyrant offers many hours of game-play, so it's just a matter of what people would like us to elaborate on and how many people are saying it. There are MANY POSSIBILITIES.

If i could call out one thing we'll always be adding more of, it's unlocks. There will be many more unlockable cards and other items when we push the game into full release. It's something we're constantly working on.”

What is the current state of the Early Access version?

“The current game is surprisingly stable and there are many hours of game-play available. As with any game at this stage, there are bugs we're contending with, but we're slowly knocking them out.”

Will the game be priced differently during and after Early Access?

“I don't believe so. We're feeling that our current suggested price is perfect for the game that it is.”

How are you planning on involving the Community in your development process?

“Since we're glued to the center of this thing, getting feedback on all aspects of gameplay will be incredibly helpful. We feel like we've got a good game, but feedback on how it could be better will be something we definitely act on. Of course it will need to work realistically with our release timeline, but we've got enough room that we could make some pretty exciting changes based on user feedback.”
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Recent updates View all (11)

July 18

Our first Early Access build!

WELL WELL WELL – We’re finally hitting Early Access! Reviewers, streamers and our beta community have already been let in, but by 10am PST tomorrow morning, we’ll open the gates to everyone.

If you’ve been playing already, you might be interested in the release notes for the build we just put up. There’s a lot of newness in this version, so I’ll get right down to it:

  • There’s a whole slew of new sound fx in the game. There are still a few sounds in Combat that need to be done and there’s a tuning pass in general that needs to happen but it’s close!

  • There are now optional techs for each of the ships. You can tweak those suckers in some interesting directions these days.

  • If you’ve played before, then you might be expecting to pick up where you left off. Wellll, we’re sad to report that this new build will wipe out your save file. Some of the new fixes/changes went deep enough that keeping the old saves around would be baaaad. It’s the dawn of a new era for the game anyway, so we’re hoping that makes it okay. If not, at least you can find squirrels and sunshine outside to ease the pain.

  • Tutorials have been updated to match the current game experience. Always helps to know what in the actual f*** is going on.

  • New Death Ray and Invasion fx! So, so satisfying.

  • Polish pass on just about every aspect of the game.

  • Weapon fx got a pass.

  • Inspiration in Combat now has a visible timer so you can know when it’s about to Inspire a ship. Inspiring!

  • Creepy Tyrant hands on the splash screen got the creepy turned up.

  • Empire select sequence got some updating.

  • Mountains of bug fixes – huge heaping mountains like we’ve never done before.

Alright, that’s it for now! You can expect to see more announcements and cool stuff happening in the days to come. Early Access is finally here!

~The Space Tyrant team.

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July 5

Don't freak out!

Greetings, stalwart Tyrants! In our preparation for releasing to Early Access on July 19th, we’re revoking all of the beta keys. This means that if you go to play the game between now and our release date, you will no longer have access to it.

As promised, when we do go live on July 19th, if you helped with the beta and we deem you worthy (most of you are), I’ll send you a key via the SpaceTyrantSwag profile. I may have friended you with that profile earlier in the beta test when we were sending out pins and stickers. If so, you’re set – just hang tight and a key will come your way on the 19th. Alternately, if you came in after the last round of stickers and pins going out, then you might still get a friend request from that profile. If you do, it’s not some Steam creeper, it’s just me, trying to give you a free game. :D

Alrighty then – thanks to you all for your help with the beta test! Now we buckle up for Early Access and the many updates that will follow. Cheers!

~The Space Tyrant team

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“A 5x space Rogue-lite-like strategy game, and it's damn good.”
Mack, Worth A Buy

About This Game

A zero-attention span mega-empire builder where you can enjoy titanic space battles and huge galaxy-wide conquests but not run over your employer-mandated allotment of lunch-eating minutes.

In Space, Nobody Can Hear You Die Screaming.


  • Tactical combat!
  • Strategic scheming!
  • Grimdark grimness!
  • No cultural victories! No diplomacy! In Space Tyrant there can be only slaughter!
  • Tons of excellent space cards to play!
  • Space aliens!
  • Space police!
  • Simplified, easy-to-grasp 5X (eXplore, eXploit, eXpand, eXterminate and eXsanguinate!)
  • Swift gameplay means quick deaths and lightning-fast victories!
  • Hours upon hours of space strategy delivered steaming-hot into your gaping tentacular maw-orifice, the way you demanded it!

About Blue Wizard Digital

Founded by Jason Kapalka, who formerly founded some outfit called PopCap, which made puny weakling non-space-conquering games like Bejeweled and Peggle and Plants vs Zombies, before it was acquired by the necrotic empire of Electronic Arts. Blue Wizard recently released the darkly comic sliding block puzzle/ 80's slasher movie tribute Slayaway Camp to Steam and iOS. The Space Tyrant team consists of a crew of gore-thirsting void pirates and psychic mutants barely contained inside a fetid barracks atop a Capitol Hill coffeeshop in Seattle. Sanctions are already in place.

System Requirements

Mac OS X
SteamOS + Linux
    • OS: Windows 7
    • Processor: Dual-Core Intel or AMD CPU supporting
    • Memory: 4 GB RAM
    • Graphics: Discrete GPU with 2GB VRAM
    • DirectX: Version 10
    • Storage: 2 GB available space
    • Sound Card: on-board sound
    • OS: Windows 10
    • Processor: Quad-Core Intel or AMD CPU supporting
    • Memory: 8 GB RAM
    • Graphics: Discrete GPU with 4GB VRAM
    • DirectX: Version 11
    • Storage: 2 GB available space
    • Sound Card: Something Tyrannical
    • OS: OSX 10.9.3
    • Processor: Core 2 duo or i3 @ 2GHz+
    • Memory: 2 GB RAM
    • Graphics: Integrated graphics
    • Storage: 2 GB available space
    • Sound Card: On-Board
    • OS: OSX 10.9.3
    • Processor: Core i5 @ 2GHz+
    • Memory: 4 GB RAM
    • Graphics: Discrete GPU with 1GB VRAM
    • Storage: 2 GB available space
    • Sound Card: On-board
    • OS: Ubuntu
    • Processor: Core 2 duo or i3 @ 2GHz+
    • Memory: 2 GB RAM
    • Graphics: Integrated graphics
    • Storage: 2 GB available space
    • Sound Card: On-Board Sound
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