Odyssey is an enchanting and innovative science adventure game. Help Kai and her family escape their captors on the Wretched Islands - and learn the history of astronomy, mechanics, and scientific reasoning as you read Kai's journal and solve puzzles along the way!
All Reviews:
Very Positive (57) - 84% of the 57 user reviews for this game are positive.
Release Date:
Apr 19, 2017

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Buy Odyssey - The Next Generation Science Game


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April 19

Odyssey launched today!

Hi everyone!

Today’s the day - the day that the past few years have been leading up to. We’re pleased/excited/nervous to announce that the V1 version of Odyssey is now available on Steam for $14.99!

The game represents so much hard work from many talented individuals, to whom we’d like to extend our immense gratitude. And, of course, we couldn’t begin to express enough appreciation to everyone who’s supported the game so far - whether that’s on Kickstarter, Greenlight, Early Access, or simply hitting the retweet or share buttons on social media. We couldn’t have got here without you.

The update being rolled out today isn’t our most substantial, but it marks the point at which we consider Odyssey ‘finished’. We may still continue to make updates, small tweaks and stability fixes etc, but this - the first of two planned Odyssey games, the second of which will tie up the story - now feels like the game we wanted to make.

Please help us to spread the word - it would mean the world to us. And to all of you getting ready to try out the game for the first time, be sure to let us know what you think!

Speak soon!

Omkar and Vivek
The Young Socratics
3 comments Read more

April 6

Big news - Odyssey will be migrating out of Early Access this month!

Hi everyone!

We have some exciting news for you today… but first, a bit of context.

When we released Odyssey on Steam Early Access back in February, we weren’t entirely sure what to expect. Would people enjoy the game? Would people have valuable feedback? What sort of ideas and suggestions would our players send our way, and how easy or difficult would they be to implement?

We were delighted when you all began to give us so much fantastic feedback, clear and easy to digest. So we set about implementing it.

We wanted to stay on Early Access for long enough to be confident in the quality of Odyssey - to make sure that what we’d be putting out there was something we could be proud of, and that the community would enjoy to its fullest. Now, as we edge into April, we feel we’re almost there - and so, we’re very happy to announce today that the V1 version of Odyssey will launch on Steam on Wednesday 19th April!

There are a few things in particular that we’d like to draw your attention to.

1) We’ve improved the camera movement. This was something a lot of people mentioned - that the mouse seemed both over- and under-sensitive in places. We’ve spent time tweaking and improving this, and we now think it feels just right.

2) We’ve finished up the soundtrack. This means the entire game now has a full original score, by the excellent Alfredo Sirica, which we absolutely love. We hope you do too.

3) There are a whole load of bug-fixes. Too many to list here. The game should feel much more stable now.

4) And finally… we’ve decided to change the price point to $14.99. We’re aware that this might frustrate some people, who bought the game at $19.99 during Early Access. But while we believe Odyssey is a high-quality product with several hours of gameplay time, after careful deliberation we’ve decided the price may have been a little on the high side. We want to open the door to Odyssey for more people, which has been the main trigger for the decision. We hope those of you who bought the game at $19.99 will understand, but do feel free to reach out to us if you have any questions or concerns.

So, exciting times ahead! Thanks as always for everyone’s support - and roll on the 19th!

Vivek and Omkar
The Young Socratics
0 comments Read more


“Odyssey is edutainment done right”

“If you're a fan of The Witness, Dear Esther or Myst, Odyssey should intrigue your curious brain.”

About This Game

Odyssey is a unique science adventure game where you need to navigate across a group of islands in search of a 13-year old girl Kai and her family trapped and waiting to be rescued. The game has an explicit purpose of teaching astronomy and mechanics from the ancient Greeks to Galileo. It does so by taking the player through an intellectual journey as the player is physically navigating through the islands. Gaming is seamlessly integrated with a historical approach to science and storytelling, through Kai's in-game journal from which the player learns the story and the science content, which are needed to solve the puzzles. Players can expect a significant amount of reading. The game is aligned to the Next Generation Science Standards and is ideal for middle school and high school students and for adults who like to read about science.

"Imaginative and compelling" -- Noam Chomsky, Professor Emeritus of Linguistics and Philosophy, MIT

"An extraordinary step for science education" -- Bryan Brown, Associate Professor of Science Education, Stanford University.

"An innovative historical approach to teaching science" -- Jonathan Osborne, Professor of Science Education, Stanford University

"A wonderful 21st century meld of ideas" -- David Mumford, Fields Medalist, National Medal of Science Winner and Professor Emeritus at Brown and Harvard Universities


Drawn to one of the remote and uninhabited Wretched islands (in the Caribbean) by the distress call of 13- year old Kai, you find that all across the islands are barricades set up by her family, who are expecting a small group of unscrupulous sailors (pirates) to return to haunt them on the islands. At the same time, the family wants to allow rescuers to reach them. So while they expect the barricades to keep away the pirates at least for some time, they hope that a rescuer would be able to get through, with the help of clues planted by Kai inside fragments of text that the player would find scattered across the islands.

These fragments are pages from her journal that she wrote during her stay on the uninhabited islands, while her archaeologist Dad worked hard to excavate valuable Carib artifacts from the islands. She not only recorded the events that happened in her journal, but also her intellectual journey across 2000 years of astronomy and physics through Socratic dialogues with Dad, and her own observations and experiments guided by those conversations. She and her brother Sid also build a number of physical models as she debates, critiques and argues for her point of view with Dad. All of that is recorded in her journal.

But after a few unpleasant encounters with some nosy sailors, the last of which leaves the family stranded on the islands with their boat and radio smashed, and only a few days of time given to them to turn in all the valuable artifacts (including treasure) that the sailors believe Dad has found, they decide to plant barricades all over the islands to buy some time, since Dad's graduate students are expected to arrive within a month. To leave them clues about how to solve the puzzles, Kai tears up her journal and plants fragments all over the islands, so that the fragment in each place has clues relevant to the puzzle at that place.

The puzzles are arranged in a sequence that mirrors the chronological progression of ideas in astronomy and mechanics. So the player would be learning the history of astronomy and mechanics in a systematic sequence as he/she navigates through the islands.

The first game which is being released in Early Access covers Chapters 1-3 of the adventure.

Chapter 1 covers the origins of science, and the shift from the flat earth of the Pre-socratics to the spherical earth and physics of Aristotle.

Chapter 2 covers the shift from the geocentric universe of Ptolemy to the heliocentric universe of Copernicus and Galileo.

Chapter 3 covers the tussle between Galileo and the followers of Aristotle on free fall motion.

The third chapter ends midway through Galileo's physics and we plan to continue the story in a sequel game, which would cover the following chapters:

Chapter 4 would cover the mathematics of uniformly accelerated motion as developed by Galileo (1D kinematics).

Chapter 5 would cover Galileo's ideas about inertia and the mathematics of projectile motion (2D kinematics) .

Chapter 6 would complete the birth of a new physics with the construction of the three Laws of Motion and Universal Gravitation by Newton.

Meant for ages 11+.

System Requirements

Mac OS X
    • OS: Windows 64 bit
    • Processor: Intel Core2Duo or Equivalent AMD
    • Memory: 2 GB RAM
    • Graphics: Intel HD4600 and above Integrated Card or Direct X 11 Dedicated Card
    • Storage: 1 GB available space
    • Additional Notes: Run on Medium/Low Setting for Integrated Graphics Card like HD4600
    • OS: OS X v10.7 Lion or higher
    • Processor: Intel Core2Duo or Equivalent AMD
    • Memory: 2 GB RAM
    • Graphics: Intel HD4600 and above Integrated Card or Direct X 11 Dedicated Card
    • Storage: 1 GB available space

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