Odyssey is an enchanting and innovative science adventure game. Help Kai and her family escape their captors on the Wretched Islands - and learn the history of astronomy, mechanics, and scientific reasoning as you explore the islands and solve puzzles along the way!
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Release Date: Feb 23, 2017

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Odyssey is a new kind of educational game - one designed to appeal to kids and adults alike, and with a rich world and story to explore, and the educational content intrinsically linked with that narrative. We're trying to break new ground here, so it's important that we get all the feedback we can.

Alongside Early Access, we are trialling the game in schools to see how it helps teenagers to learn science content, and getting valuable feedback from both teachers and students. But we always wanted Odyssey to be a game first and foremost, which is why we're here on Steam Early access to get your feedback too!”

Approximately how long will this game be in Early Access?

“2-4 months.”

How is the full version planned to differ from the Early Access version?

“All current content is subject to change and further content may be designed and added based on players' feedback. We want to iterate Odyssey to become both a meaningful educational tool, and a fantastic game in its own right - so we're open to ideas and feedback on how to achieve this.”

What is the current state of the Early Access version?

“Odyssey should be fairly stable, and there's a full and engaging game here to play. There are three whole islands to explore, plus a large cave network, on your way to rescuring Kai and her family. Most players should get several hours of entertainment out of this version, but all of this is subject to change, and some of it - for example, parts of the soundtrack - still includes placeholder content, with updates due in the coming weeks.”

Will the game be priced differently during and after Early Access?

“We expect the price for Full Release to be similar to Early Access.”

How are you planning on involving the Community in your development process?

“We will actively be seeking feedback from all of our players with regards to all elements of the game, with the view to making this a genuinely enjoyable experience for players, as well as a valuable educational tool. We can't promise that everyone's feedback will be incorporated, but we'll be thinking carefully about every comment we receive in the run-up to our V1 launch.”
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Buy Odyssey - The Next Generation Science Game


Recent updates View all (2)

March 27

Patch out today!

Hi everyone!

We're very pleased to announce that we've released the first big patch for Odyssey!

The patch fixes a large number of bugs, as well as several new original soundtrack pieces throughout the game.

This wouldn't have been possible without everyone's support and feedback - thanks so much for leaving your comments, and please continue to do so! While we can't promise to incorporate everything, we do read and consider every comment and message.

Change log:

- Fixed multiple collider bugs (there are too many to list!)
- Changed rendering texture to show transparent area in journal
- Changed outline of the hand icon to make it more visible
- Adjusted journal UI to fit 21:9 aspect ratio
- Fixed invert mouse look
- Added windowed mode
- Added Vsync
- Added multiple new music tracks
- Improved sliders in multiple puzzles to make them easier to use (pier, epicycle/retrograde mars motion)
- Fixed various minor bugs and issues

Thanks again everyone - speak soon!

Vivek and Omkar
The Young Socratics

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March 3

Update on features and bugs

Hi everyone,

First of all, thanks so much to everyone who’s played Odyssey so far. It means the world to us to see people playing the game we’ve worked so hard on.

Thanks, too, to everyone who has provided feedback. Many of your comments have been hugely enlightening to us and have helped us to spot aspects of the game that could be improved upon, which we wouldn’t have spotted without your help.

Indeed, certain themes began to emerge within a few days of release. Mouse movement, for example, is something a lot of people picked up on - particularly vertical movement - feeling a little rough and ready. So this is something for which we’re already working on a fix.

Others of you said you prefer to play this sort of game in windowed mode, which Odyssey didn’t previously support. So we’ve started work on a patch for that, too.

Along with these, there are countless small issues, bugs, glitches and things that just don’t quite sit right, which you’ve identified, and for which we’re already hard at work on a solution. This is alongside the things we had already been intending to do, such as finishing and updating the soundtrack. We’ll keep you updated on progress as things go forward.

Finally, we’ve been talking a lot about what happens next - about exactly how and when to transition from Early Access into a full release. This is a discussion that’s still ongoing here at The Young Socratics, but we want to ensure that the game we put out there, as a ‘V1’, is something we’re as happy with as we can be.

So, keep providing your feedback, keep letting us know what you think, and we’ll keep telling you what we’re working on.

Thanks again, so much!

Omkar and Vivek
The Young Socratics

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“Odyssey is edutainment done right”

“If you're a fan of The Witness, Dear Esther or Myst, Odyssey should intrigue your curious brain.”

About This Game

Odyssey is a unique science adventure game where you need to navigate across a group of islands in search of a 13-year old girl Kai and her family trapped and waiting to be rescued. The game has an explicit purpose of teaching astronomy and mechanics from the ancient Greeks to Galileo. It does so by taking the player through an intellectual journey as the player is physically navigating through the islands. Gaming is seamlessly integrated with a historical approach to science and storytelling, through Kai's in-game journal from which the player learns the story and the science content, which are needed to solve the puzzles. Players can expect a significant amount of reading.

"Imaginative and compelling" -- Noam Chomsky, Professor Emeritus of Linguistics and Philosophy, MIT

"An extraordinary step for science education" -- Bryan Brown, Associate Professor of Science Education, Stanford University.

"An innovative historical approach to teaching science" -- Jonathan Osborne, Professor of Science Education, Stanford University

"A wonderful 21st century meld of ideas" -- David Mumford, Fields Medalist, National Medal of Science Winner and Professor Emeritus at Brown and Harvard Universities


Drawn to one of the remote and uninhabited Wretched islands (in the Caribbean) by the distress call of 13- year old Kai, you find that all across the islands are barricades set up by her family, who are expecting a small group of unscrupulous sailors (pirates) to return to haunt them on the islands. At the same time, the family wants to allow rescuers to reach them. So while they expect the barricades to keep away the pirates at least for some time, they hope that a rescuer would be able to get through, with the help of clues planted by Kai inside fragments of text that the player would find scattered across the islands.

These fragments are pages from her journal that she wrote during her stay on the uninhabited islands, while her archaeologist Dad worked hard to excavate valuable Carib artifacts from the islands. She not only recorded the events that happened in her journal, but also her intellectual journey across 2000 years of astronomy and physics through Socratic dialogues with Dad, and her own observations and experiments guided by those conversations. She and her brother Sid also build a number of physical models as she debates, critiques and argues for her point of view with Dad. All of that is recorded in her journal.

But after a few unpleasant encounters with some nosy sailors, the last of which leaves the family stranded on the islands with their boat and radio smashed, and only a few days of time given to them to turn in all the valuable artifacts (including treasure) that the sailors believe Dad has found, they decide to plant barricades all over the islands to buy some time, since Dad's graduate students are expected to arrive within a month. To leave them clues about how to solve the puzzles, Kai tears up her journal and plants fragments all over the islands, so that the fragment in each place has clues relevant to the puzzle at that place.

The puzzles are arranged in a sequence that mirrors the chronological progression of ideas in astronomy and mechanics. So the player would be learning the history of astronomy and mechanics in a systematic sequence as he/she navigates through the islands.

The first game which is being released in Early Access covers Chapters 1-3 of the adventure.

Chapter 1 covers the origins of science, and the shift from the flat earth of the Pre-socratics to the spherical earth and physics of Aristotle.

Chapter 2 covers the shift from the geocentric universe of Ptolemy to the heliocentric universe of Copernicus and Galileo.

Chapter 3 covers the tussle between Galileo and the followers of Aristotle on free fall motion.

The third chapter ends midway through Galileo's physics and we plan to continue the story in a sequel game, which would cover the following chapters:

Chapter 4 would cover the mathematics of uniformly accelerated motion as developed by Galileo (1D kinematics).

Chapter 5 would cover Galileo's ideas about inertia and the mathematics of projectile motion (2D kinematics) .

Chapter 6 would complete the birth of a new physics with the construction of the three Laws of Motion and Universal Gravitation by Newton.

Meant for ages 11+.

System Requirements

Mac OS X
    • OS: Windows 64 bit
    • Processor: Intel Core2Duo or Equivalent AMD
    • Memory: 2 GB RAM
    • Graphics: Intel HD4600 and above Integrated Card or Direct X 11 Dedicated Card
    • Storage: 1 GB available space
    • Additional Notes: Run on Medium/Low Setting for Integrated Graphics Card like HD4600
    • OS: OS X v10.7 Lion or higher
    • Processor: Intel Core2Duo or Equivalent AMD
    • Memory: 2 GB RAM
    • Graphics: Intel HD4600 and above Integrated Card or Direct X 11 Dedicated Card
    • Storage: 1 GB available space
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