Classic text based adventure brought to VR life!
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Release Date: Jan 6, 2017

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“We have been working on both the VR and non-VR version of this game for several months now.
The non-VR demo version is available on gamejolt and but we decided it was long enough wait and needed more people to test what we have done to hopefully improve game play and learn for our next project.”

Approximately how long will this game be in Early Access?

“We do not plan on longer than 1 month, the rest of the game is complete so once we iron out the bugs on the first 2 levels the other 2 will just work since the same hotspots and triggers are used everywhere. We also have a little more texturing to do within level 3 and the maze.”

How is the full version planned to differ from the Early Access version?

“The main difference is the inclusion of the Mummy to steal your loot, the addition of the other 2 levels, with a few more puzzles to solve to get all the loot!”

What is the current state of the Early Access version?

“Current state...well, it is almost complete actually, we just have a couple issues to work out such as the low titlescreen UI and the changing of the mummy actions/camera angles from non to VR so we should have a completed game within a month, no more than 2.”

Will the game be priced differently during and after Early Access?

“Yes. We are only asking for a very nominal amount. We will not be asking for much even when the full game is released, we did not do this for the money, but would be nice to be able to at least pay for the assets we had to purchase in creating the game and maybe to help in the next project we already are planning.”

How are you planning on involving the Community in your development process?

“Feedback, feedback and more feedback.
We just ask that they remain somewhat professional.
Please no hate or flame remarks, just be honest. Not all games appeal to everyone.
We will also be looking for a few to help in this development and the next project, MUST HAVE A VIVE to help test!”
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Notice: Requires a virtual reality headset. See the VR Support section for more info.

Buy Pyramid 2016 VR


Recent updates View all (51)

May 24

New in game screenshots!

The new credits scene
(For those that haven't played since first release)

Tutorial scene
(Not tutoring yet, but this is it)


Highlighting effect

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May 17

Exciting week!

We released the final 2 levels to our testers!
Yes, there are still issues but the logic is fully functioning and needs tested by other than myself. There is still more to go but we are moving along at a slow but steady pace.

We still need to work on the UI and add some TP strips to the maze (none right now).

Verify all the steps are traversable (previously you would get stuck on some)

We are adding a teleport safety feature for when your player falls through the world you will be sent to a spot close to where you fell. We had to do this since it seems once you walk outside of your play area you can fall through the world, now oyu will 'reset'). A little clunky but will prevent you from the need to start all over until we can find a fix for this issue (usually only an issue when in the narrow passages, not the rooms so much)

Still need to add the mummy mug and chase spots.

Still need an end game other than options->quit

Still need to figure out what we are doing with the UI once and for all! (and adjust it on the 2 levels-we never even checked it yet)

Still need to finish options (graphics/walk speed etc)

Still need to complete the tutorial scene

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Update Notes

New Demo Video in the store page!
Vive and Rift integration!
New start/tutorial scene!

Working for next couple patches:
1) Working score system
2) Open level 2 completely-DONE
2) Add the Mummy....(Be AFRAID! or just laugh at him like we do)
3) Skin the Inventory window
4) Adjust the UI text windows to be more user friendly-DONE
5) Add more light-able braziers-DONE
6) Save game will work correctly
....More changes to come and we will keep you updated!

About This Game

Please keep this in mind when commenting. There will be the occasional crash, or object not working correctly and we would appreciate a report on the issue instead of a negative rating so we can have a chance to fix the issue. Also please remember that not all Indie games can afford to create their own assets, we did purchase the majority of ours from Unity Asset Store and gave credit to those artists.

3 of us started out on a website called Indieteamup, from 3 different countries. We picked an engine, Unity, a framework, Adventure Creator, and I had the idea for the game. 2 Months later we had a complete game, just needed the set dressing and texturing for release, then along comes the Vive, 2 of us decide to convert it to VR, and here we are. Please enjoy!

This was a non-VR game we developed that we converted to VR, so please be patient as we change everything for room space play!
This is mainly an exploration game with a few minor puzzles and some treasure to collect. Please enjoy!
(This is not in any way meant to be historically accurate so there will be a mix of hieroglyphics and 'god' images unrelated or completely out of context).
The final release we might package the PC version with it as well, until then if interested in the PC demo please see our gamejolt page.

About to be brought to you by...

Notso Entertaining Productions:

Remember those days long ago when the idea of gaming was only text?
Those adventure games that drove you nuts, typing in 2 words "go north", "Take Torch" etc...
Frustrating you to no end trying to think of the right combination to just open the freakin door!
Well here it is. The chance to actually FINISH one of those games, in true graphical style!
No more 2 word commands, just point and click your commands! (OK, this was for the PC version, which is now in VR so reach out, grab that item and use it!)
This is a graphical remake of the 1978 Tandy game: Pyramid 2000.
(A tribute to the original style games that started it all)
We tried to stay as true to the text as possible, but due to not having a graphic artist we had to make do with what we could and it is progressing nicely!

Hope to see you at the end!

Christopher/Notso :
  • Team/GDD Creator (This team was great, it all went smooth! thanks guys!)
  • Level/room design
  • Scene decorator...Does this sarcophagus come in pink??
  • Prop Master/funding of the little things required to finish
  • IP rights procurement (License to use music, etc...)
  • Directed and performed VR playtesting.

Olivier Chrun:
  • Designed interface conversion from Text-Based to 3D.
  • Planned and implemented in-game logic and interactions.
  • Wrote inventory and scene item examine and interact text.
  • Modified the menu system, its arrangement and theme.
  • Organized and laid out the auto-saving mechanism.
  • Scrum Master, Secretary, Scrum Product Owner, Glorified Intern.

Alvaro Urrutia Luna
  • Coded extended gameplay features and VR integration.
  • Textured, modeled, and structured levels in a coherent art style.
  • Customized, modeled, and polished scene item game objects.
  • Customized, modeled, and created icons for inventory items.
  • Directed and staged camera and lighting effects.
  • Modified/remodeled Logic and UI for VR.

Thanks to:

Game Engine:
  • Unity, the editor, the team, and the whole community behind it.
  • Adventure Creator - ICEBOX Studios
  • Derek Fietcher - Ancient Egyptian Music - Pharaoh Ramses II
  • 3D Everything - Temple of the Pharaoh, Egypt Tomb 2.0
  • Next Level 3D - Ancient Modular Tombs
  • Kiria - Medieval Barrows and Wagons
  • Matias Romero for the great font.
  • Jason Booth - Texture Painter tool
  • Michal - Volumetric Lights
  • VRTK and TheStoneFox for such a great VR Fundations plugin.

System Requirements

    • OS: Windows 7, 8, 8.1, 10
    • Processor: Core i5
    • Memory: 6 GB RAM
    • Graphics: Nvidia GTX970
    • DirectX: Version 11
    • Storage: 600 MB available space
    • OS: Windows 7, 8, 8.1, 10
    • Processor: Core i7
    • Memory: 8 GB RAM
    • Graphics: Nvidia GTX1060
    • DirectX: Version 11
    • Storage: 650 MB available space
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