Classic text based adventure brought to VR life!
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5 user reviews - Need more user reviews to generate a score
Release Date:
Jan 6, 2017

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Notice: Requires a virtual reality headset. See the VR Support section for more info.

Buy Pyramid 2016 VR

 

Recent updates View all (75)

September 16

Soon! We want to promise!

But let's face it, the worst thing a Dev can do is promise a release date!
I can say that it is going well, just a few small changes left and we will release.
Due to the hurricane that came through South Texas, my day job has kept me busy, but shoujld go back to normal end of next week.
And my family lives in Florida, and they got hit a little hard....
So please forgive the delay in the patched release!

however, as a recap (and new stuff), we are working on..

Upgrade from Unity 5.5 to Unity 2017
Upgrading VRTK (our movement and interaction script package)
New shaders!
New Shadows!
New Inventory mechanics!
Adding a snap turning option (for the lazy). So, yes, you can stay seated and play if you so desire
Also might be adding a little surprise if you get the max score...once I figure out what that actually is!
(Amazing, created a game, put in point values for treasure but never bothered to actually add them up!!)

MAYBE ADDING....
We might be adding a notebook style of examine system. Look at something and it adds a note to a log book instead of always popping up when you look at it..
(many might not get it but the pop ups are in CRT format as a kind of nod to the old school games. They are not there to break immersion but to just kind of honor where it all started.)
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September 13

Still working..Pics included!

The update is coming along just fine now.
We now have teleport movement working again and just need to get the inventory button working.
You will not be disappointed, the shadows we now have working correctly are really amazing, as is the new shaders.

The delay is because of this 2 man team and 1 of us having a day job.
I live in South texas, I repair equipment for certain food chains and now that the hurricane is past and the clean up has started stores are opening again and I am running around repairing the damages so that is leaving me little time to do a lot of work.
We will push this update out as quickly as we can, these are not the best quality shots but they will help show the difference I am talking about.
(These were done quickly, they look better in VR of course!)
Before on left after on right



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Just Updated

Game is Complete

Many changes from the start of this project.

Please view the Discussions page for the controls until we get a tutorial.

http://steamcommunity.com/app/556540/discussions/

PLEASE sent us a note or comment if you run into any game-breaking issues!

  • Torch runs out of Fuel
  • Use braziers to refuel
  • Matches to light the Torch (if no lit brazier around)
  • Mummy steals your loot
  • Avoid the mummy in the maze when looking for his treasure
  • Solve the Land of the Dead puzzle
  • Enjoy the experience of walking alone in a dark pyramid....


    Please contact us with any concerns! We want the opportunity to resolve any issues before negative reviews!

About This Game

Remember those days long ago when the idea of gaming was only text?
Those adventure games that drove you nuts, typing in 2 words "go north", "Take Torch" etc...
Frustrating you to no end trying to think of the right combination to just open the freakin door!
Well here it is. The chance to actually FINISH one of those games, in true graphical style!
No more 2 word commands, just point and click your commands! (OK, this was for the PC version, which is now in VR so reach out, grab that item and use it!)
This is a graphical remake of the 1978 Tandy game: Pyramid 2000.
(A tribute to the original style games that started it all)
We tried to stay as true to the text as possible, but due to not having a graphic artist we had to make do with what we could and it is progressing nicely!

Hope to see you at the end!

Christopher/Notso :
  • Team/GDD Creator (This team was great, it all went smooth! thanks guys!)
  • Level/room design
  • Scene decorator...Does this sarcophagus come in pink??
  • Prop Master/funding of the little things required to finish
  • IP rights procurement (License to use music, etc...)
  • Directed and performed VR playtesting.

Alvaro Urrutia Luna
  • Coded extended gameplay features and VR integration.
  • Textured, modeled, and structured levels in a coherent art style.
  • Customized, modeled, and polished scene item game objects.
  • Customized, modeled, and created icons for inventory items.
  • Directed and staged camera and lighting effects.
  • Modified/remodeled Logic and UI for VR.

Thanks to:

Game Engine:
  • Unity, the editor, the team, and the whole community behind it.
Framework:
  • Adventure Creator - ICEBOX Studios
Music:
  • Derek Fietcher - Ancient Egyptian Music - Pharaoh Ramses II
Assets:
  • 3D Everything - Temple of the Pharaoh, Egypt Tomb 2.0
  • Next Level 3D - Ancient Modular Tombs
  • Kiria - Medieval Barrows and Wagons
  • Matias Romero for the great font.
  • Jason Booth - Texture Painter tool
  • Michal - Volumetric Lights
  • VRTK and TheStoneFox for such a great VR Fundations plugin.

We would appreciate a report on the issue instead of a negative rating so we can have a chance to fix the issue. Also please remember that not all Indie games can afford to create their own assets, we did purchase the majority of ours from Unity Asset Store and gave credit to those artists.

3 of us started out on a website called Indieteamup, from 3 different countries. We picked an engine, Unity, a framework, Adventure Creator, and I had the idea for the game. 2 Months later we had a complete game, just needed the set dressing and texturing for release, then along comes the Vive, 2 of us decide to convert it to VR, and here we are. Please enjoy!

This was a non-VR game we developed that we converted to VR, so please be patient as we change everything for room space play!
This is mainly an exploration game with a few minor puzzles and some treasure to collect. Please enjoy!
(This is not in any way meant to be historically accurate so there will be a mix of hieroglyphics and 'god' images unrelated or completely out of context).
The final release we might package the PC version with it as well, until then if interested in the PC demo please see our gamejolt page.


brought to you by...

Notso Entertaining Productions:

System Requirements

    Minimum:
    • OS: Windows 7, 8, 8.1, 10
    • Processor: Core i5
    • Memory: 6 GB RAM
    • Graphics: Nvidia GTX970
    • DirectX: Version 11
    • Storage: 3 GB available space
    Recommended:
    • OS: Windows 7, 8, 8.1, 10
    • Processor: Core i7
    • Memory: 8 GB RAM
    • Graphics: Nvidia GTX1060
    • DirectX: Version 11
    • Storage: 3 GB available space
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