Classic text based adventure brought to VR life!
All Reviews:
6 user reviews - Need more user reviews to generate a score
Release Date:
Jan 6, 2017

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Notice: Requires a virtual reality headset. See the VR Support section for more info.

Buy Pyramid 2016 VR

 

Recent updates View all (84)

October 26

NEW UPDATE IS LIVE!!

EDIT: We will be posting a quick patch today/tomorrow that will add an options menu so you can actually quit the game. (We forgot we turned it off until we rewrote it to fit the new inventory system as well)
Edit of the Edit: FIXED!
The new build posted now has a quick work around to exit game. Right Option button opens the menu, grab whichever door you want to use and pull right trigger, then verify by pulling again.
This is not perfect, it is buggy and we are working on it but wanted a quick way to end game.
1) if grabbed and put back the rotation is off
2) if grabbed and put back/dropped the exit option seems to stop working
(We will have these fixed shortly so be sure to only grab and use if you want to quit)

Remember, it only saves game on level change! so if you do all of lvl3 you MUST leave that level (back to lvl2) for it to save or all that progress is lost.



Please sign out of Steam and back in to get the new updates.
(This went live 345pm Central Time, so if purchased before then please update!)

Update from Unity 5.5 to Unity 2017.2
Complete Rewrite of the inventory operations
Use right track pad left/right to cycle through inventory
Tutorial now has actual instructions!
Added a map to start game and the jeep is to continue
Better post processing (more vibrant colors, better shadows!)
Added Steam cloud saving
Torch now runs out of fuel
Added 2 full oil cans for the torch (find them!). Just grab and use on torch to 100% refuel
Added another puzzle on lvl2
Refuel small amount of torch oil lighting braziers (Use wisely!)
Added matches to light torch if not close to lit brazier to relight it (Left trigger will auto use a match if you have one)
0 comments Read more

October 22

Upcoming Stuff, the list!

So I was able to build and played from start to finish, went well.
We have a list of 5 things we need to look at but not a 1 kept us from finishing the game!
However, the items we need to look at did detract from the playthrough and ultimate goal of gathering all the treasure.

So anyway..

  • Update from Unity 5.5 to Unity 2017.2
  • Complete Rewrite of the inventory operations
  • Use right track pad left/right to cycle through inventory
  • Tutorial now has actual instructions!
  • Added a map to start game and the jeep is to continue
  • Better post processing (more vibrant colors, better shadows!)
  • Added Steam cloud saving
  • Torch now runs out of fuel
  • Added 2 full oil cans for the torch (find them!). Just grab and use on torch to 100% refuel
  • Added another puzzle on lvl2
  • Refuel small amount of torch oil lighting braziers (Use wisely!)
  • Added matches to light torch if not close to lit brazier to relight it (Left trigger will auto use a match if you have one)

And on the backside of things we removed old code/scripts still hangin around, removed some debug actions that we still had activated, and a few other things to hopefully speed it up.
We are still working on Vulkan and single pass integration and also making a working menu options screen (currently it opens but there are no options)
0 comments Read more

Just Updated

Many changes from the start of this project.

Update from Unity 5.5 to Unity 2017.2
Complete Rewrite of the inventory operations
Use right track pad left/right to cycle through inventory
Tutorial now has actual instructions!
Added a map to start game and the jeep is to continue
Better post processing (more vibrant colors, better shadows!)
Added Steam cloud saving
Torch now runs out of fuel
Added 2 full oil cans for the torch (find them!). Just grab and use on torch to 100% refuel
Added another puzzle on lvl2
Refuel small amount of torch oil lighting braziers (Use wisely!)
Added matches to light torch if not close to lit brazier to relight it (Left trigger will auto use a match if you have one)


Please contact us with any concerns! We want the opportunity to resolve any issues before negative reviews!

About This Game

Remember those days long ago when the idea of gaming was only text?
Those adventure games that drove you nuts, typing in 2 words "go north", "Take Torch" etc...
Frustrating you to no end trying to think of the right combination to just open the freakin door!
Well here it is. The chance to actually FINISH one of those games, in true graphical style!
No more 2 word commands, just point and click your commands! (OK, this was for the PC version, which is now in VR so reach out, grab that item and use it!)
This is a graphical remake of the 1978 Tandy game: Pyramid 2000.
(A tribute to the original style games that started it all)
We tried to stay as true to the text as possible, but due to not having a graphic artist we had to make do with what we could and it is progressing nicely!

Hope to see you at the end!

Christopher/Notso :
  • Team/GDD Creator (This team was great, it all went smooth! thanks guys!)
  • Level/room design
  • Scene decorator...Does this sarcophagus come in pink??
  • Prop Master/funding of the little things required to finish
  • IP rights procurement (License to use music, etc...)
  • Directed and performed VR playtesting.

Alvaro Urrutia Luna
  • Coded extended gameplay features and VR integration.
  • Textured, modeled, and structured levels in a coherent art style.
  • Customized, modeled, and polished scene item game objects.
  • Customized, modeled, and created icons for inventory items.
  • Directed and staged camera and lighting effects.
  • Modified/remodeled Logic and UI for VR.

Thanks to:

Game Engine:
  • Unity, the editor, the team, and the whole community behind it.
Framework:
  • Adventure Creator - ICEBOX Studios
Music:
  • Derek Fietcher - Ancient Egyptian Music - Pharaoh Ramses II
Assets:
  • 3D Everything - Temple of the Pharaoh, Egypt Tomb 2.0
  • Next Level 3D - Ancient Modular Tombs
  • Kiria - Medieval Barrows and Wagons
  • Matias Romero for the great font.
  • Jason Booth - Texture Painter tool
  • Michal - Volumetric Lights
  • VRTK and TheStoneFox for such a great VR Fundations plugin.

We would appreciate a report on the issue instead of a negative rating so we can have a chance to fix the issue. Also please remember that not all Indie games can afford to create their own assets, we did purchase the majority of ours from Unity Asset Store and gave credit to those artists.

3 of us started out on a website called Indieteamup, from 3 different countries. We picked an engine, Unity, a framework, Adventure Creator, and I had the idea for the game. 2 Months later we had a complete game, just needed the set dressing and texturing for release, then along comes the Vive, 2 of us decide to convert it to VR, and here we are. Please enjoy!

This was a non-VR game we developed that we converted to VR, so please be patient as we change everything for room space play!
This is mainly an exploration game with a few minor puzzles and some treasure to collect. Please enjoy!
(This is not in any way meant to be historically accurate so there will be a mix of hieroglyphics and 'god' images unrelated or completely out of context).
The final release we might package the PC version with it as well, until then if interested in the PC demo please see our gamejolt page.


brought to you by...

Notso Entertaining Productions:

System Requirements

    Minimum:
    • OS: Windows 7, 8, 8.1, 10
    • Processor: Core i5 3500
    • Memory: 6 GB RAM
    • Graphics: Nvidia GTX1050
    • DirectX: Version 11
    • Storage: 3 GB available space
    Recommended:
    • OS: Windows 7, 8, 8.1, 10
    • Processor: Core i7
    • Memory: 8 GB RAM
    • Graphics: Nvidia GTX1060
    • DirectX: Version 11
    • Storage: 3 GB available space
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