You've decided to leave everything behind and try your hand at captaining a ship on the fringes of the universe. Customize your ship, take on crime lords, compete against corporations, and embark on an adventure on the Lightspeed Frontier!
All Reviews:
Positive (21) - 85% of the 21 user reviews for this game are positive.
Release Date:
Mar 7, 2017
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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Lightspeed Frontier is a universe sandbox with a huge scope and large attention to detail. We want to open up development to the players so we can make better decisions on what is fun, interesting, and entertaining, and Early Access is a great platform for that. We want to be able to experiment with different ideas and features in an environment that supports it, and overall we feel this will greatly improve our relationship with our community and the overall quality of the game”

Approximately how long will this game be in Early Access?

“For approximately 6 months to one year.”

How is the full version planned to differ from the Early Access version?

“We want players be encountering new and exciting things as they play, as well as be able to experiment with different features in ways we couldn’t even come up with ourselves. As we prepare for our full launch, we will be prioritizing what resonates with players the most, whether it be missions, ship modules, features, etc, and add as much content as possible.”

What is the current state of the Early Access version?

“The game currently has most features we intend to include in the final release, and puts many different tools in the player's hands to make for the best sandbox experience possible. These features include in depth ship and space station building with dozens of different modules, asteroid mining, tractor beams, galactic corporations, galactic stock market, advertisements and billboards that change based on players decisions, missions, and more!”

Will the game be priced differently during and after Early Access?

“We want to reward early adopters for helping us shape this game, and have lowered the eventual launch price for Early Access players. The final price of the game will be higher than the Early Access price.”

How are you planning on involving the Community in your development process?

“In order to design a game of this scale, it's not only allowed, but critical to our success, that players tell us what they want to see! And we are eager to hear feedback on features and content we design on our own so that it makes for the best experience for our players.”
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Recent updates View all (24)

November 18

Progress News Report

Hello everyone.

There isn't that much to show so far and pretty much none of it is related to the main theme of the next update (which will be passenger modules and more in-depth station management).

Here's a short summary of what's we already have however and some of it is in the beta branch if any of you want to take a peek. ;)

Continuing Graphics Upgrades

The shields will be getting a nice overhaul. With the old geometric triangle bubbles gone, these have a changing hex-based texture that reacts to impacts. It's also a lot more transparent when idle so it should be less of an annoyance when building.



A new gas giant generation system is also in the works (with animated winds and stuff) but they may not make it into the next update quite yet. Sometime soonTM for sure however.



They tend to look really good from afar right now, but the up-close part isn't even close to being done.

Modules

While next update should hopefully focus on station crew and passenger modules, (possibly even some docking clamps) we don't really have much to show in that aspect yet.

So here's a WIP antenna and a gun turret instead:



The antenna will most likely be industrial as they lack any large scanners, while the turret is still being decided upon at this point.

Other

We have a lot of minor changes incoming as well: options menu being split into subgroups, some warp entry effects, turret rotation sounds, chase camera being fixed on locked on target, random fixes and so on.



Aside from these things we've been drowning in suggestions lately so you may see a bunch of those implemented as well.

Thanks for reading and have a good one.
2 comments Read more

November 2

Update 1.13a

Hello space travellers!

This is more of a halloween-removal patch, but there are a few things we've managed to add since then, along with some crucial fixes.

M-3567 Alligator-Type Ronald Railgun

Ah yes, moar dakka! The industrial faction now finally has some bigger guns up its sleeve with the new railgun.



It has a 244 degree turning radius, a gun elevation of 42 degrees and is the largest turret as far as occupied space goes. It mostly owes that to it's barrel which is a nimble aimer despite its impressive length.

The range to which it can more or less instantly fire its projectiles is just over 8 kilometers, dwarfing the range of any other weapon in the game right now.

It is however not as powerful as one might expect and won't be breaking any records in rotation speeds.

Compression Tank Mk1 Mesh & Texture update

Continuing our research alliance faction overhaul, the mk1 fuel tank is now also based on a octagon design.



The bussard collector and shield generator should be updated in the following weeks, completing the overhaul.

Planetary Rings

I am very much aware that the state of planets in the game is less than ideal, so we'll be somewhat updating their design in the near future.

Starting with the rings this time, they are now presented in a higher definition, more sharp and crisp, and now show the shadow of the planet as well.



Oh, and they're also animated now! With hundreds of tiny ice particles zooming around the orbit when you get close up.



Changelog:

Additions:
  • M-3567 Alligator-Type Ronald Railgun
  • new planetary ring effects
  • weapon range now prints out when running wiki data printout
  • new texture and mesh for Compression Tank Mk1
  • with weapon ranges now more clearly defined, NPCs and secondary batter weapons will start shooting as soon as they are in range

Changes:
  • increased weapon accuracy at long distances
  • removed halloween stuff
  • added dispersal to Nuclear Gun Battery shells

Fixes:
  • station skin change and module construction shader should no longer crash on macs using versions below opengl 3.2
  • crash of options menu screen on the main menu on smaller resolutions
  • modules should no longer stay transparent after building is aborted in one specific case
  • ship module scrapper now properly treats cargo in containers, expelling it instead of deleting it

Thanks for reading, and I hope you had a great halloween!
4 comments Read more
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About This Game

You've decided to leave everything behind and try your hand at captaining a ship on the fringes of the universe. Customize your ship piece by piece to tackle whatever adventures await you. Take on crime lords and space pirates in battle, undercut corporations that are monopolizing business, influence the galactic stock market, and become the most successful captain you can be.

In this sci-fi adventure sandbox game, you have the opportunity to explore and influence the universe around you and make your own path. Take on open ended missions that will have a lasting effect on your surroundings, and embark on an adventure to discover the mysteries of Lightspeed Frontier.


Faster than light travel has recently been made available for the common middle-class galaxy dweller, and you’ve just saved up enough money to purchase your first command pod. This command pod can have it’s functionality and size extended with additional modular building blocks, such as engines, cannons, lasers, scanners, software, and more.

As you acquire more modules for your ship, your ship class will also increment unlocking more missions and special actions. While you start out as just a tiny fighter-class ship with less than 20 modules, you can eventually reach the pinnacle of modular ship development by acquiring 400 or more individual components for your ship and be upgraded to the final Dreadnaught class! Each class has its own pros and cons, as far as firepower, speed, maneuverability, etc, but slowly acquiring more modules through whatever means necessary will open up more opportunities for you.


You can acquire upgrades for your ship in multiple ways: by completing various quests that you find around the frontier, by politely asking other ship owners if you can destroy them and salvage them for parts and resources or mine raw resources yourself and sell them at stations. Quests are one of the most unique features in Lightspeed Frontier, as they aren’t issued through your typical ubiquitous “mission posting”. Players will need to be aware of the various breaking headlines, advertisements, and direct messages from people you have encountered through your travels. This means that if you want to have work, you need to go out in find it! This makes exploration a key part of the game, since it also will result in more rewards and quests for you to pick up!


While exploring the universe, you may encounter memorable NPCs, corporations, scavengers, programmers, asteroid belts, space stations, and more. Every encounter with an NPC will either make you enemies or allies with them, depending on if you choose to help them or stab them in the back. This could result on a bounty being put on your head, or more challenging (but rewarding) work from them in the future. There are also many different ways for you to make your mark in the universe. You can invest in high-tech drilling modules for mining if you want to be a raw materials salesman, or BFGs if you’re more the bounty hunter type. There are even different levels of tractor beams for improved shipping capabilities.


Battling other ships is a key part of the game, and also one of the challenges of traversing the frontier. Players are safe when they are near space stations, but once you venture out into open space, your warp signature will draw in scavengers like sharks, so be prepared! You will need to utilize a multitude of different weapons, maneuvering techniques, and even physics to destroy your opponents (yes, ramming into other ships is actually a viable way of destroying them or knocking off their modules!). And it goes without saying, the brochure from the command pod salesman did not mention anything about the constant and ceaseless life-threatening encounters you would face in the outer reaches of the universe.


Most the parts you can come across are made according to faction orders and designs. The United Research Alliance always has the most high tech and light modules, but alas they aren't very durable. The Industrial Conglomerate has that covered with everything designed for sheer strength. And tensile strength too. Finally if you're low on cash you may find some old pre-warp modules in questionable conditions but the price is unparalleled. There are a few other factions planned to be added ranging from Twinblade Riders, the petrolheads of space, to unknown parts of alien origin.


Space is a massive opportunity for investment and profit which brings interstellar corporations to the frontier's outposts and space stations. These corporations can provide you with shipping contracts, protection work (or even more shady jobs once you earn their trust) or you can just simply invest into their stocks.

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows 7 64-bit
    • Processor: Intel Core i3
    • Memory: 4 GB RAM
    • Graphics: Intel HD Graphics 6000 / AMD Radeon HD 7700
    • Storage: 300 MB available space
    • Sound Card: Yes
    Recommended:
    • OS: Windows 7 64-bit
    • Processor: Intel Core i5-4670K
    • Memory: 8 GB RAM
    • Graphics: Nvidia GTX 760 / Nvidia GTX 960M / AMD R9 280
    • Storage: 500 MB available space
    • Sound Card: Very much yes.
    Minimum:
    • OS: OS X 10.11 El Capitan
    • Processor: Intel Core i5
    • Memory: 4 GB RAM
    • Graphics: Intel HD Graphics 6000 / AMD Radeon HD 7700
    • Storage: 300 MB available space
    • Sound Card: Yes
    Recommended:
    • OS: macOS 10.12 Sierra
    • Processor: Intel Core i5
    • Memory: 8 GB RAM
    • Graphics: Nvidia GTX 760 / Nvidia GTX 960M / AMD R9 280
    • Storage: 500 MB available space
    • Sound Card: Very much yes.
    Minimum:
    • OS: Ubuntu 12.04 or higher
    • Processor: Intel Core i3
    • Memory: 4 GB RAM
    • Graphics: Intel HD Graphics 6000 / AMD Radeon HD 7700
    • Storage: 300 MB available space
    • Sound Card: Yes
    Recommended:
    • Processor: Intel Core i5-4670K
    • Memory: 8 GB RAM
    • Graphics: Nvidia GTX 760 / Nvidia GTX 960M / AMD R9 280
    • Storage: 500 MB available space
    • Sound Card: Very much yes.

What Curators Say

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