You’ve just bought yourself a new island and it’s time to fill it up with QUESTS! Collect guildians, upgrade their guildhalls, and unleash them onto your own custom quest lines.
User reviews:
Very Positive (111 reviews) - 82% of the 111 user reviews in the last 30 days are positive.
Very Positive (885 reviews) - 81% of the 885 user reviews for this game are positive.
Release Date: Jan 26, 2017

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Because we want to make sure to build the right game, and the best way to do that is to build it with an audience of people! Once we have all the core systems down we want to make sure that they're balanced and any new systems will interact nicely, and the best way to do that is with active players who will let us know.”

Approximately how long will this game be in Early Access?

“We're hoping for at least around 6 months.”

How is the full version planned to differ from the Early Access version?

“The Early Access version is going to start with an island to explore, quests to create, and cards to collect and use. For the full version we're aiming for things like active abilities, raids, sea quests, and any other crazy big ideas that come up along the way.”

What is the current state of the Early Access version?

“This is what we'll have for launch:
  • An island to build on and explore.
  • 21 quests to build and upgrade.
  • 7 different Guildian classes to create and upgrade.
  • 150+ cards to collect.
  • Cards can be equipped to apply boosts to quests and Guildians.
  • Offline progress! (So you still collect coins even while not actively playing the game.)

Will the game be priced differently during and after Early Access?

“The game will be free to play with microtransactions in Early Access and as a full release.”

How are you planning on involving the Community in your development process?

“No one on the Guild Quest team thinks we're infallible. We're specifically looking for feedback and ideas from players -- we thrive on it! We have a general vision of where we're headed but we need hands-on players who will be able to point out features and quality-of-life updates that need to happen. What we're hoping is to get enough of a community that we can work with to build the best weird, idle, quest-building, card-collecting game we can!”
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Recent updates View all (25)

April 27

Gild Your Guildhalls

Get ready to gild your guildhalls for more guildians!

This is a lean update this week. We were also hoping to get Dailies released as well but had to pull it at the last minute so we can make sure it works properly. Apologies! Next week you should start getting daily rewards when you log in, which is something people have been asking for.

How does gilding work?

Every guildhall slot is going to have the option to gild it from the upgrade screen. The cost varies from island to island, city to city. Starts low and gets higher as you go, generally.

Once paid, this guildhall slot is PERMANENTLY upgraded, even when you prestige, and even if you swap a different guildian into the slot. You also are given the power to toggle on/off the gild abilities.

Double Spawn means that you'll spawn twice as many guildians at a time. So 2 will come out instead of 1, but you can't go beyond your map cap. So if it's 25, then you'll only get 25 guildians out maximum.

BUT the other boost is you'll get 50% more guilians to your max, so if you were at 25 max, now you'll get another 13 guildians for a new max of 38.

Enjoy your fancy shiny guildhall that's also larger than before!

Bug Fixes!

We messed up the way the timer works on the Starter Bundle so it wouldn't disappear unless you actually were there when the timer went to 00:00:00. Oops! That's been fixed so it'll be gone now once the timer expires instead of going into negatives.


Want to help us decide on the next guildian? Then please go HERE to vote for what you want to see next! We've got three options for a new type we're thinking about and could use some opinions.

It's going to be a guildian that boosts the adventure stat for everyone sharing a quest with them, but we can't decide what it should look like!

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April 20

It's the Final Ascension

(Sorry about the downtime before the launch. We found a last-minute bug that was breaking the game when we made a live build so it took a little longer to roll out than our usual.)

Final Ascension Levels Available!

Now you can upgrade your guildians to their max state! We've been calling them ascension states but I have no idea if that's what we SHOULD be calling them in-game.

Every guildian has 4 states to unlock, and on the final state you'll earn that guildian a new ability ON TOP of the ability they already have! DOUBLE THE ABILITIES! You'll also earn a fancy new look to the guildian, and a new state to their cards.

You can still readjust all the points you've given to guildians at any point, but when you take points away, you'll lose their states.

Buy More Star Points With Coins

At the top left of your Skills page you can spend coins to buy more star points. But the cost will rise with each purchase!

Buy More Star Points in the Store

We've also put in two new bundles into the store, that are only available to purchase once! Each give you 100 gems, 30 star points, and then either a Thief or a Bard to add to your collection.

There will be more chances of getting more star points in the future as we add more islands, too. So while you can't max level everyone yet, it'll be coming as we get more content out there!

Star Point Fix

We had an issue where people could earn more points than they were supposed to thanks to re-grinding the final prestige level. We've fixed that, but won't be taking any star points away that were earned that way. Our bad, but enjoy the extra points!

Coming Soon

I don't want to give specific days of WHEN something is happening, but here's what we're working on for the next month or so:

  • A new island (or two).
  • A new guildian (which means new cards, ascension states, etc).
  • Offline chests (but we'll probably slow down the recharge rates a bit).
  • Daily rewards!
  • Permanently upgrade a guildhall's output with gems.

There seem to be some issues with displaying the star point currency from a bundle. On the backend you should be getting the real amount, and if you restart the game everything should sync up. We're looking into how to get that displaying properly though. Sorry about that!

Also totally forgot to mention! Because of how we had to re-adjust the server for adding new temporary bundles, we had to reset everyone. So essentially EVERYONE is going to be offered the Starter Bundle again for the next 48 hours.

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About This Game

You’ve just bought yourself a new island with a derelict Guildhall and it’s time to fill it up with QUESTS!

In fact, it turns out that first island is just the start of many, and soon your quest empire will grow. Fill each island along the way, and unleash your guildians onto your own custom quest lines. You pick the types of quests you want and then reap the rewards.

Want to take it slow and safe? Create a bunch of Exploration quests. Want to indulge in the thrill of battle for higher danger but higher rewards? Build battle quests and reap in the XP to level up your guildians. Collect cards and equip them in your Card Castle to gain permanent boosts.

Collect different guildian classes and equip them to whatever islands you have. Swap them out and find the best combinations for the job. Having trouble with some nasty orcs? Make sure you have some Knights to help protect the others, or maybe a Cleric will do the job and keep everyone healed. It's up to you!

Once you conquer an island and move onto another one, you can either leave your guildians behind or bring them with you to tackle new challenges.

Luckily, your guildians are smart enough to do your job without question, even when you're not around! So come back later, collect your rewards, and expand further. Guild Quest has been designed to be much more of a Second Screen kind of game you can run on the side (even while playing other games).

The challenge curve is up to you. Build the world you want to see then sit back and watch your Guildians go!

System Requirements

Mac OS X
    • OS: Windows 7
    • Memory: 256 MB RAM
    • Storage: 120 MB available space
    • OS: Mac OS X 10.6
    • Memory: 512 MB RAM
    • Storage: 120 MB available space
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