Be artistic, be destructive. Smartphone app BREAK ARTS is making its way to PC! This version boasts further improved graphics and a whole new game system.
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Release Date: 2017

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Available: 2017


Recent updates View all (28)

August 17

Break Arts II at PAX West!

Hi All

Break Arts II will have a playable demo at PAX West this year!
If you are attending this year, be sure to visit booth #6120 to check it out.

What is PAX West?
PAX West is a massive video game convention, based in Seattle every year.

Cool, what can I see/get at booth #6120?
The Playism booth will be hosting demos for Break Arts II, 1bitHeart and La-Mulana 2.

We will also be handing out some cool postcards designed by Mercury Studio and an extra surprise!

Do you have more Information?
Playism Booth: 6th floor of Washington State Convention, Booth #6120
Dates: September 1–4, 2017
Location: Washington State Convention Center, 800 Convention Place, Seattle, WA, 98101, US

We're looking forward to seeing you at PAX West!

Remember to add Break Arts II to your wishlist!

Learn more about the Playism Booth
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August 15

DevLog 26

Greetings, artists!
Today we don't have a development update; instead we will be announcing the winners of the BREAK ARTS II module design competition!

I will start off with honorable mentions. Regrettably we will not be able to add all these to the game, but these are definitely worth sharing with you all.
As there are quite a few I will just post the text description here.

Artist: Bakunetsu Tom
Many modules were designed to open when boosting; Bakunetsu Tom's design does the opposite and closes up when boosting.

Artist: Chubeather
An auto-pilot function. This is to allow the pilot more control over shooting in various directions.

Artist: Blu-Ray
A speaker module that changes background music or sound effects.

Artist: Hexagon
A ribbon-type module - cute!

Artists: Hexagon, Yami
A tentacular module that resembles an organism.

Artist: crafter
An armor made with a squishy material that can absorb attacks. The squishy material is weak to dryness.

From several artists:
A module that resembles the wings of an aircraft → we will probably make this.

Artist: Koishi
An awesome generator module. I will refer to this design in the future.

Artist: Alpha Beta
A booster module with a complicated way of expanding from a rectangle shape.

Artist: muramasa75
Reminicent of Kagutsuchi from the previous BREAK ARTS game; a booster module in the shape of a sword's sheath.

Artist: Rubus
A module resembling the tool used for winding the spring of a wristwatch.

Artist: Jurokucha
A module that allows you to turn the display of attached modules on or off.

Artist: Gouf Custom
A lock-on module with incredible detail. I will refer to this design in future. 

Artists: Yami, Фru
A module resembling a zip.

Artist: Фru
A speed-meter type module that displays the current speed of your robot.

Artist: Kani Fry
A module that resembles a mechanical eyeball.

...And here are the winners whose designs will appear in the game!

Artists: nece, Tadanoyukikaze
A cover module that covers up connectors.

By covering up the gold-colored areas, this module makes your robot look like a single body.
I have prepared 2 types: one which covers all connectors and one which covers just the areas where the modules connect.

Artist: Hiiragi
Generator parts that fit together like cogs.

I wanted to have some kind of unknown energy pouring out.
Rather than using it alone, I think it would be cool to be somewhat visable among other modules used in conjunction with it.

Artist: Kasei Teiou
The idea of making a module based on the shape of a race course from BREAK ARTS.

Very innovative.
In a way, this is the kind of idea most suited to this competition.

Artist: Rubus
The idea of making a module based on the head-part of Criteria the first robot added to BREAK ARTS II.

BREAK ARTS II isn't only about creating robots that are "cool".
I felt this idea perfectly captures this sentiment.

Well, that's a total of 20 designs!
Thank you all so much for your submissions!
Most came from within Japan, but we were absolutely thrilled to receive submissions from fans living outside of Japan.

We'll continue to have events like this so more people abroad will discover BREAK ARTS.
Thank you for your support!

Remember to add Break Arts II to your wishlist to stay up to date!
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About This Game

Be artistic, be destructive.
Smartphone app BREAK ARTS is making its way to PC!
This version boasts further improved graphics and a whole new game system.

*A version under development


Faster than anyone. Stronger than anyone. And more stunning.
Customize your robot for Cyber Battle Racing, in a game that offers the thrill of racing, battling and customization.
Online, Offline, Time-Attack... which mode will you play?

Mind-boggling Customization

The biggest change since the previous game is the level of robot and weapon customization.
Assemble your robot from multiple parts each with their own abilities, allowing for unlimited possibilities!
There are also parts which unfold, come apart and revolve, so you can make your dream machine!
It's time to create the most stunning robot for yourself. You'll feel truly epic as you pilot it to victory.


  • Beautiful visual design
  • Horizontal boosting - new to the racing genre!
  • Now you can observe online races
  • Select your pose on the podium after the race
  • We wouldn't dream of leaving out the humor!
  • A heaven for people who love robots

System Requirements

    • OS: Windows 7, 8, 10
    • Processor: Intel Core i3
    • Memory: 4 GB RAM
    • Graphics: nVidia GeForce GTX 550 Ti
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 3 GB available space
    • OS: Windows 7, 8, 10
    • Processor: Intel Core i5 or higher
    • Memory: 8 GB RAM
    • Graphics: nVidia GeForce GTX 1050 or higher
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 3 GB available space
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