Spiritual Successor to the Microprose Classic “Red Storm Rising”.
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Release Date: Estimated mid 2017

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Available: Estimated mid 2017


Recent updates View all (8)

May 26


Tim Stone from Rock Paper Shotgun had some hands on time with a pre-release build of Cold Waters. Full Article Here

Here's what he had to say:

"I’m mightily impressed with what I’ve seen so far."

"Moving your vessel and using its weapons and sensors = child’s play. Moving your vessel and using its weapons and sensors in such a way that you stay alive and slay the enemy = dashed tricky and totally engrossing."

"Cold Waters’ GUI might be lightweight compared with Dangerous Waters’ but its physics, sonar and environmental modelling are strong enough to bear direct comparison."

"Cold Waters – ETA: any day now – is looking remarkably strong"

20 comments Read more

May 19

State of the Game

The wait is nearly over! Cold Waters is just about ready for release.

In the next weeks we'll be wrapping up testing, crushing the last few bugs as well as shooting new trailers, game play videos and finalising the tutorials and documentation. So keep an eye out for new screenshots and video content soon (we know you've been waiting).

Cold Waters is now feature complete, but some of the most recent features you may not have heard about are:

Land Strike Missions
We agree with the community that simply sailing to a point on the strategic map to launch a land strike felt pretty empty. So land attacks are now full combat missions where you will need to fire TLAMs into a designated area, from which they will be guided to their targets. After doing so, you'll need to clear datum, as enemy aircraft or escorts detecting your launch will come looking. Then reload TLAMs and repeat until you have launched the required number. Pictured is a TLAM salvo striking Murmansk during a dusk attack.

Minefields and Sonobarriers
Areas around enemy (or occupied) ports are now protected by minefields and sonobarriers making insertion missions all the more interesting and challenging. If approaching too close to a sonobarrier, enemy aircraft and escorts will investigate. If approaching too close to a mine... well, just see below.

38 comments Read more

About This Game

After tracking a Soviet landing force bound for Iceland it is time to plan your attack. Do you silently close in to torpedo the landing ships and escape during the resulting chaos? Or strike with long-range missiles but risk counterattack from the enemy escorts? Have you detected them all, could another submarine be out there listening for you? Has the hunter become the hunted? Will you survive the Cold Waters?

Inspired by the 1988 classic “Red Storm Rising”, command a nuclear submarine in a desperate attempt to prevent “mutually assured destruction” when the Cold War gets hot and WWIII begins.

You will be tasked with intercepting convoys, amphibious landings, insertion missions and battling it out with enemy warships, submarines and aircraft. Thankfully, an arsenal of wire-guided torpedoes, anti-ship and cruise missiles and the occasional SEAL team are on board to keep the Iron Curtain at bay.

Major Features:
- Real-time naval combat
- Over 40 classes of ships and submarines all meticulously researched
- Dynamic Campaign where your performance matters
- Realistic sonar model
- Authentic Soviet combat tactics

System Requirements

Mac OS X
    • OS: XP
    • Processor: Intel Atom
    • Memory: 2 GB RAM
    • DirectX: Version 9.0c
    • Storage: 2 GB available space
    • OS: 7
    • Processor: Core i5
    • Memory: 4 GB RAM
    • DirectX: Version 9.0c
    • Storage: 4 GB available space
    • OS: OS X Version 10.6.3
    • Processor: 1.6GHz (Dual Core) Intel CPU
    • Memory: 2 GB RAM
    • Graphics: Shader Model 3 Capable Graphics Card
    • Storage: 2 GB available space
    • OS: OS X Version 10.6.3
    • Processor: 2.2GHz (Quad Core) Intel CPU
    • Memory: 4 GB RAM
    • Graphics: Shader Model 3 Capable Graphics Card
    • Storage: 4 GB available space
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